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-Oni-Bushido-

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Posts posted by -Oni-Bushido-

  1. En 24/7/2019 a las 22:14, (PS4)guzmantt1977 dijo:

    Well I'd be happy to answer but my crystal ball is in the shop for repairs, and I'm all out of sacrificial goats so I can't even check the entrails for you. 

    So instead I'll try math:

    Each week we have something like 43k standing available. 300k/430k, gives us 6.9 weeks needed to make rank 30. If we count it as 10 weeks, missing 4 would put you below the minimum requirement, but with the catch up, it would mean doing something like 6 elites (of the 8). Or swap out some of those and do a few regular weeklies to make up for it. 

    Now if it stretches to 11 weeks, you probably have nothing to worry about if you are able to complete all. No catch up challenges required. 

    And if there are 12 weeks, you don't even need to do all of the challenges that you'll face in the 8 weeks that you will be around for. 

     

     

    En 25/7/2019 a las 5:19, kikasnoob dijo:

    When you come back complete that weeks tasks and the previous weeks tasks will become available, complete them and the previous week to that one becomes available and so on and so on.

    Thank you people for the answers. Happy summer for everyonr.

  2. This autoswitching was unnecessary. Even when playing melee only (no other weapons equipped) and scan something, when I bring back my melee I can't no longer block, since it brings back the scanner.

    Please, add the option to choose between old and new system. I, as many others wrote before me, have had to reduce melee combat to minimum.

    I was a main Dagger user (farewell, beloved Rakta Dark Dagger), and now I can't perform 2 successful hits to an enemy without having to stop the combo, cause It takes me miles away from the objective.

    P.S. Speed Holster asks: "What's my purpose now?"

  3. Hi and welcome. 

    I just finished building Hildryn from the foundry, and I noticed two things which are unusual: 

    1 - My balefire charger came with a preinstalled Orokin catalyst (nice, hopefully not a bug)

    2 - Augur Seeker & Augur Pact seem to not count towards the Augur mod set. Intended or bugged?

     

    Let's start overshielding 😉 Very excited

  4. hace 8 minutos, bibmobello dijo:

    Instead it's the correct thread because for me this new melee system is good, you instead are only able to complain without any knowledge about.

    BTW if you have a complaint write in the feedback section because this is not the correct one.

    I've already posted in feedback my feelings. This is general discussion, where I'm looking to see other player's opinions about this topic. But you started stating that the damage dealt with this new system is better, and  I disagree. That's why I asked you to either explain or clarify. your post seemed out of place, and now you want to start a discussion that if I'm complaining or not. Don't bother answering back, I won't to you

  5. hace 4 minutos, bibmobello dijo:

    In fact i was writing that with this new system you can deal tons of damage combining guns and melee, you can't before...

    Then this is not the correct thread. Since Condition overload came in, glaives + secondaries wielding and damage types knowledge, we all know how much potential damage this system can deal, but it's not new

  6. hace 1 minuto, Diangelius dijo:

    For me this "quick transition" is good for me because it really encourages me to use melee in more situations because I use all weapons not only melee. As I understand your words, you only use melee so you will never understand the great smooth feeling of flexibility it brings to me. I really like this type of melee switch.

    And about melee blocking, try to persuade DE to make it a auto/manual toggle. Gud luck with that !

    Being a melee main player doesnt mean I never equipped other weapons to my loadout. But If I see a group of enemies, I just needed 1 second to switch to my melee and start swinging. I could approach blocking, and channel when needed instantly, not having to activate and deactivate manually.

  7. hace 2 minutos, EquinoxPrime dijo:

    What I did is reconfigure the hotkeys used since I am a melee main as well.

    Switched Fire Weapon to F and Melee attack to M1 so while aim-gliding will still switch you back to your equipped gun, you can easily get out of it/ground slam with LMB. Works like a charm for me. 

    We didn't need any 'crazy fixes to make it work' before the update. 

    That's why I posted Unnecessary in the title (not only for you, but for all arguments)

  8. hace 3 minutos, (XB1)Cubic Clem dijo:

    This is probably one of those posts that nag about the removal of quick attacks..

    It was a matter of time until they fixed this because it made the work on all stances redundant.. since no one actually used them..

    I don't care about quick melee. I was a melee main player, and taking out manual blocking breaks completely my playstyle. 

  9. My opinion: this melee system rework was unnecessary. autoblocking in an horde game is not correct, and going full melee without any weapons equipped is unpolished. Channelling is still needed and now it feels underwhelming.

    If there is more phases to arrive, why not include them all in one update? Right now it's really hard to play as normal. 

    Try picking a kuva catalyst when only having a primary and a melee weapon. every time you aim glide you leave the catalyst behind (less responsive, less fluency for me).

    I'm currently forced to play with semi tanks /healers just to avoid having to channel melee.

    Last point: mobilty has been decreased. I'm really missing aim glide while in melee (blocking too). We were fine before this instaswitching. If someone wanted quick switch, we had Speed holster and other similar mods. Now we can't play melee properly

    • Like 1
  10. Even if I want to give it an upvote for the instant swapping, I need my melee mechanics back. blocking and channeling in my mouse for my melee destruction. and if I go only melee mode, blocking and gliding feels unpolished. Me, as many other players liked the melee combat in warframe. Why take it out when it was satisfying and rewarding? I adapted my playstyle for this 5 years so that I could change weapons when needed, but now I'm missclicking and making mistakes just for the aim and shoot keys reassigned in the mouse.

    And the channeling only can be toggled, not holden...Very uncomfortable

  11. My whole playstyle depended on the blocking and channeling mouse buttons. specially blocking, not only to block enemy fire, but to aim glide, perform melee combos and evasion maneuvers.

    Secondly, channeling is much of a torture now for me, because we now have to toggle it, not hold to gain the benefits of channeling. Energy drain can go crazy in this update.

     

    For me, they've killed the best melee complement, movement, and I was mainly a melee player, but MR27 for 4000h (many  different things have past in my hands)

     

    PSI don't like using the same Warframe-weapons combo (Generally the boring and easy win weapons. I avoid playing that way), so please dont suggest me any wombo combo. I need Blocking and channeling back to my mouse.

  12. After knowing the new info about hunt mode and acolytes returning a few more times this year, what do you think about creating our own acolyte for hunt mode. customization would be similar to our operators, but I don't think abilities could be changed (or maybe choose 4 from a selection of 16 maybe)

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