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Kinjeto

Grand Master
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Posts posted by Kinjeto

  1. 8 minutes ago, CupcakesMoo said:

    Ah. Max integer. wCxUOm5.png

    Even grinding in Warframe with the journey (if you want to call it that) is an assessment in what you've got to work with and how you're getting on each point.

    I look forward to someone doing Kuva. There's people above 1 mil already.

  2. On 2018-09-06 at 11:28 AM, Kraythax said:

    Its her 1 that costs hardly any energy, spreads immediately and then the 4 to kill literally whole map. Things litteraly spawn and die in less than a second. and then they say "why do you care you get experience" but see I dont want to get experience, I want to PLAY THE DANG GAME.

    You're playing the game. That's the whole point of going into Elite Onslaught. To kill enemies.
     

  3. On 2018-09-06 at 11:14 AM, Kraythax said:

    So you go into elite onslaught to farm a bit of focus, maybe level up a weapon and there is one critical problem. Saryn. Every Saryn player I have met acts selfish and instead of going in solo if they want to solo the map, they go in with a full team of 4, take 90% or more of the damage and you get nothing. And forget leaving if there is a Saryn in party, I tried that and 12 games in a row I left,  until I said "to heck with it and logged off." I am a paying customer and don't pay to be bored. SARYN IS STUPIDLY unbalanced. She makes the old "Entire map on fire" Ember look like a minor player.  Either NERF SARYN hard .. or at least enable meditate in ESO so that I can just sit there while Saryn kills everything. 

    Just bought more plat before I logged on today, but now I feel stupid. I think time to put this game down a while. 


    We already had Saryn re-worked twice.
    If you're bored go do the Focus on MOT or something.

    Also:
     

    Quote

    Warframes and weapons gain Affinity for several types of actions, detailed below. Unless specified otherwise, all Affinity gained uses the same split: 25% of the amount goes to your Warframe and 75% of the amount is divided evenly among all equipped weapons (25% each for three, 37.5% each for two, or the full 75% if only one is equipped).

    • Kill an enemy with a Warframe ability. All of the Affinity goes to the Warframe.
    • Kill an enemy with a weapon. Half of the Affinity goes to the Warframe and half to the killing weapon.
      • Be near an allied Tenno when they kill an enemy. When within 50 meters of an ally when they kill an enemy, you gain the same total Affinity, distributed as specified above. This doesn't reduce the Affinity gained by the killing player, and doesn't reduce the Affinity gained by other nearby allies. This applies to Archwing mode with much larger ranges for shared affinity.

    Affinity is shared so what's the farking problem? Maybe you should contribute to your team and go play another frame.
    Go play Volt or something.

    If you don't want to play cooperative. But it should be nice if you did. Then go play Solo.
     

  4. On 2018-08-16 at 1:41 AM, (XB1)TechnoManic said:

    Ive been playing warframe for a good 4 years now maybe 5, long enough to have been through the tides of changes this game has gone through, but atthesame time ive come to see the community growing ever so toxic.

    A year or two back people helped eachother, no one pulled elitist im stronger than you stupidity. Now i go into a mission and people are arguing in the team chat, people leave squads, ive been DDosed a few times by irritated trolls.

    What happened to this community ? People get super salty or purposely act like Donkeys. 

    And im not pulling rank here but usually when this happens its someone with a very low rank tryng to start trouble.

    Anyone want to share their experiences?

    The only problem I see in the game is people who aren't ready. People who don't put in the work to get the most out of the game.

    - People who haven't forma'd their gear.
    - People who can't play their frame.
    - Mods maxed or close to being maxed, possibly then copies of some mods.
    - People who haven't looked at the parts of the game to see how it works
    -- Things like armor removal
    -- Formaing their frame.
    -- Making sure they have the right things on.

    If you have to forma your gear and get good at doing that, then learning how to play that Warframe, how those weapons work and how the systems work.
    At this point Im repeating myself. Because I've said it all before.

    The problem is that some players fall into the victim trap and we're a cooperative game. So you've got to co-operate to the goal, when you play with people to get the goal done. That's the feedback loop and the trial through hardship.

    I can't stress this enough about BEING READY. Ok so you're going to forma that frame. It may take you 7 days to build those forma, but you'll get there. If you don't have forma then you're just going to have to buy it.

    In fact I observe there is a #*!% ton of carrying people in this game. But, as experienced players, we've got to put up with it. But at the same time don't expect people with over 5,000 hours to go "Well there, there." because that's the 'Congrats, you got the gold star attitude." -- You've got to be prepared and ready.
    If you're not ready, then communicate it. Because no stragglers.

    The only other problems I see are the bite-sized community that only wants to go one A rotation. Also these people tend to be selfish, when leveling and tend to fall into the victimhood trap of not working with the group-of-people (when you clicked that squad agree button and that's really disgusting, because you show respect to the squad you work with by agreeing to stay in the squad and get the goal/place/location done.

    The only other people I see that are as a lot of people in this forum would term "toxic" are the players, who don't think about their fellow Tenno, who're busting their arse to get that goal. The Tenno who tend to "leave early" because they "have to go" that's very very annoying as a long-term player.

    The most important advice I have for anyone doing endurance runs is FOR #*!%'S SAKE TAKE INTO ACCOUNT THAT YOU WILL BE DOING A 1 OR 2 HOUR MISSION AND THAT MISSION TAKES TIME. Don't be Billy Bite-Sized and go into an endurance mission when in real life, you might just have to go leave and go do something in real life.

    IF YOU HAVE TO LEAVE IN REAL LIFE -- DO NOT DO ENDURANCE RUNS.

    LET ME REPEAT THAT


    IF YOU HAVE TO LEAVE IN REAL LIFE -- DO NOT DO ENDURANCE RUNS.

    You let down your team. Unless you do endurance runs solo, then more power to you.
    If you don't want to cooperate you can play in the solo mode.

    Lately that was my experience with trials and raids. (Yes I know I've done a sarcastic post about Eidolons, but that's to demonstrate what I keep seeing in this forum.) People WERE NOT READY for events and I blame it on the victimhood post-modernist infestation that's started to journey into this game. It's very disturbing.


    If I believe I can go to Zone 10 in ESO then that's what I want. If you don't want that, go solo and get out of my squad or agree to go to 8, but I've got to get my focus done.

    I've also been very disppointed lately as a Warframe veteran, where we've had to supposedly accomodate people with this victimhood mentality. It's a very dark road, because Warframe systems with longevity basically get toned down to accomodating a supposed victimhood minority, who as countless people in this forum have said should just buckle down; get knowledge and or buy items with platinum.

    Loot-type games are meant to have long term goals and systems. You only need to just look at games like Destiny 2, Diablo 3 and Path Of Exile (which also have ladders for players.) But that different type-of-game mode is suitable for that sort of progressing hero-looter hack'n'slash character style of game. So it doesn't fit as well in Warframe.



















    G E T    G U D .







     

  5. 8 minutes ago, (PS4)slauter24 said:

    Equinox has to charge her maim so therefore dosent fall into that description ability wise, thinking about it niether does banshee saryn or ember. As all of them have an ability ramp or need to spam a button. Just making sure, you do have every frame ingame right or at least the relevant ones cause I'm kinda doubting it now.

    P.s. my most used frame is mesa so I'm not exactly defending my "main" frame

    Also if you watched devstream 115 you'd see a wide spread of frames used at Mr 24 and 25, you chose to be lazy there's even people who use nezha.

    That's right the stats don't lie

    RxKFRMn.png

    There seems to be a great variety of usage right here.

  6. 8 hours ago, Rann0n said:

    The only problem I see with nuker abilities is that they allow you to hide in a corner and just spam 1-2 buttons while the enemies die almost right after they spawn. Such lazy gameplay should not be encouraged and it should not be more effective or even on par with the active one.

    Introducing LoS for nuker abilities will put more thought in the gameplay, making players time their ability casts rather than just spam the buttons.


    Just because you find it boring, doesn't mean to say the rest of us find that sort of player agency boring.

    There's a great variety of different form of player agency in what you termed 'nukes' and you're going against the player narrative of those players who like that style of play.
    There's also a great variety of differential large scale area-of-effect skills in Warframe

    Like:
    Banshee's Soundquake
    Saryn's Spore skill
    Equinox's Maim
    Ember's World On Fire
    Oberon's Reckoning
    Even Mag's Crush.

    Which all do a variety of different things. I think nerfing anything (which seems to be the only continual word that a lot of Warframe players know.) would impede upon player agency and choice in the long-term. At the moment as stated in previous posts a lot of Warframes have low armor and therefore are very 'squishy', which facilitates players to move around a lot as stated in the previous posts.

    When I play Elite Onslaught I tend to move around a fair bit because I need to position myself to cover a vast area. On top of that I need to spacially position myself to get the maximum effect.

    Any intellligent player worth their salt in intelligence, usually has a fair amount of knowledge what each of the 4 skills (and nuke skills) on each frame does and how those skills interact with those mods. It disappointments me to continually see players, playing only one or two frames. When there's 20 plat's worth of frame slot choice with a bit of hussle to play a variety of different options.

    With the likes of game modes like Defense, Interception and now Elite Onslaught large area nukes don't need line of sight changes. As it only hinders player judgement when making the choice to nuke that area. You can't have all mods on at the one time on a Warframe, but, however I'm sure players have the smarts enough to put on mods that would suit the way they want to play that frame.

    Of course if you only played Excalibur and Nidus more than you played other frames, then, that would be your limited perception and all you'd perceive is basically other people clearing large groups of mobs. This is a horde based shooter after all and that's basically what the end goal of game modes is to kill everything. Wide AoE Nukes is just one of the tools to do it.

    Limiting player choice and thus agency is a terrible idea, just like limiting Area of Effect nukes. All Warframes have their place. It all comes back to how you use the device. If you find AoE boring -- then don't play coop or just use melee frames, and thusly that's your playstyle. Just because you want something limited, doesn't mean the rest of us wanting something nerfed or limited. The other factor is that there's a variety of game modes where each frame has to be used. So you've got to take that into account. Frames also have a lot of different purposes depending on those 4 skills and how you mod them.


     

  7. 6 hours ago, Buttaface said:

    No, I don't "believe" the game to be strictly casual. The game -is- casual. You could probably mount a rocket on a bicycle for a 1/4 mile commute to work, that's fine, but it is not "extremely important" that you be able to do so, and claiming it is, like claiming these mods are extremely important to go on other frames, is nonsense. Anyone who was doing extra rounds of ESO or 60 waves of defense before this patch will still be doing them due to the cheezy nature of frame powers, not this or that mod that gives a marginal boost, in this easy, breezy, cheezy game, and these mods don't alter that one iota.

    There's plenty of this dross in this community. That if they find stuff to difficult they make excuses, they cry wolf and say "toxic", "elitist" and "DE Please Nerf." and all that. But what else is new?

    SRgMvWl.png

  8. 22 hours ago, devildevil21 said:

    Daheck? Did you bother to read what I just say? 

    I'm not sure if you're attacking, agreeing or trolling me... But it seems that you didn't understand what I posted.

     

    Did you even notice how so many players refused to do the raid cause it required specific team work and worse, people were being jerks if we failed something in the raid? That's the whole deal with the tricaps, but worse

    Raids had players being jerks if you failed and some of the raid runs wanted people to use specific loadouts or else you weren't allowed there (which wasn't that bad since the "loadouts" were forgiving). With tricaps, you got the same situation except it is worse since unlike raids, in tricaps the host wants the team to be min-maxed to do the max ammount of runs in 1 night, not forgetting you can't do any slight mistake or else you're raged at. 

    Let me put in a small TL;DR for you:

    Raids --> "OMFG YOU DAMN NAB GET ON THE DAMN POINT. SRSLY, YOU JUST FAILED US THIS MISSION *rage quits the raid*"

    Tricaps --> "You must meet ALL my loadout requirements to enter this run. Oh, you have 139% instead of 140% duration? You're out of the party".... "Omg, this damn nab misplaced the volt shield / Omg, this damn nab used harrow's 4th too soon (or too late) / Omg, this damn nab takes 3 shots to kill the eidolon / Omg, this damn nab did something I don't like" *rage quits the run leaving 3 players at the middle of an eidolon fight* (yes, there are so many toxic situations in tricaps it's impossible to fit it all in a "small" TL;DR)

     

    Same elitist circle jerk. And don't blame me for the trials going away. I enjoyed doing trials with my clan where players were friendly. What I know however is that pug runs (through recruit chat) is filled with toxic players. And if you refuse to see it, that's your problem. 


    I really don't after 3 years think I owe you a reply but Im going to try...

    "Trials are toxic Wahhh..."
    "Please remove trials..."

    220px-Serpiente_alquimica.jpg
    Then we (a lot of us raid partakers) went through all the forumite garbage of excuses, bollocks and dross. "Free Arcane Please"; "Raids are to hard." and the infamous excuse "I can't find a squad even though we built a community around trialling/raiding on Discord advertised multiple times. Everything. Then finally it was from certain community members the excuse: "I didn't know trials existed."

    Content that might be a bit above Level 50 on the starchart. Bar sorties, the arenas and Elite Onslaught or whatever at this stage.

    "Eidolons are toxic"
    220px-Serpiente_alquimica.jpg
    So we're at this point again with this post ironically "Pwease remove Eidolons" "Eidolons toxic wahhh"

    At the same time, if the player can't play the frame.
    What do you expect the squad/team to do?

    Let me introduce you to an idea.
    https://en.wikipedia.org/wiki/Ouroboros
     

     -- Here's me post-10,000 hours. looking at this forum and my previous raid log, (but whatever at this stage) on the bridge of the Event Horizon reviewing the same S#&$ that smells of bullS#&$.

    Watching the same forum crap. "Toxic Elitists" "DE Please Nerf..." that in your mind was supposedly in trials. Which is now supposedly according to you in Eidolons.

    The only circlejerk here is people who haven't forma'd their gear or aren't competent enough and let me tell you that 1000 raids in Law of Retribution dealing with the same under forma'd gear players, every day, day in and day out for 2 or 3 years was in your words: Toxic -- as you put it.

    2-3 years ago...
    Spoonfeeding builds.
    "Oh player please do this CC."
    "Ok you go here, here and hack this in JV..."
     

    -- I'll just leave this here. Good luck getting Eidolons done.

     

  9. On 2018-06-13 at 9:00 AM, devildevil21 said:

    Tricaps were fun at the beginning, but after some weeks, it became a bunch of eitist circle jerk worse than raids.

    Seriously, in the release of tricaps I'd team up with randoms (in the recruit chat) with a "decent" setup that just required the usual chroma, trinity, volt and limbo/harrow/oberon. Of course, this is already being a bit specific, but to do a tricap in 1 night we'd need to be at our best shape... however now, tricap hosts want you to be in your top gear. Void strike, specific rivens, specific loadouts, specific strategy, specific combos, specific everything.

    Seriously, I tried to join a tricap group recently and the salt, rage, hate was so big I swore to never touch that wretched content again. I'd rather go farm 250k focus in level 1 exterminate missions on earth than to do that ridiculous tricap hunt again. Damn elitist players ALWAYS find a way to ruin group content.

    I feel you op, and it saddens me that such fun sweet content is ruined by players...

    Edit: Forgot to say, I did about 15~25 tricap runs in the first couple weeks while there still weren't elitist players... atleast not in such a high ammount.

    "Tricaps were fun at the beginning. it became a bunch of elitist circle jerk worse than raids."

    S48S7xO.png

    You seem to be expressing that Eidolons all of a sudden are like a toxic game mode.

    Now as for as your words put it exactly: bunch of elitist circle jerk worse than raids.

    I'd say with Law of Retribution and Law of Retribution Nightmare. You could use any crowd control frame or frame that had crowd control skills tied to that frame.
    Which basically means: Excal, Mirage, Equinox, Vauban, Loki, Nova, Rhino, Oberon and even Mesa.
    There was a great variety of frames that I or the raid community could use. But how would I know? 🤔
    vq0RqkW.png


    You see those underlined green numbers. That's called as you (devildevil21) put it "being elitist"

    But at the same time. That's UNIQUE IDS of people who've done raids and interestingly enough rolled with that person.
    SO THAT IS ONE DAMN HELL OF A HARD-CARRY.


    But all the dross I hear in here:
    "But we want Arcanes easier to get."
    "Only a certain small amount of the playerbase does raids/trials."
    "Raids are an elitist circlejerk." (I'm sure we all know where that bollocks term comes from.)

    Then the final one I just scoff at:
    "Raids were CC Spam" -- Bazinga boy forum poster. That's how you completed the Law of Retribution. By crowd controlling monsters. It's just looking around you in the raid and pressing a few buttons.

    So now (I'm jack's grinning ironic snide) we're back to square one, where people want a certain amount of runs. (No big surprise there.)
    But hey that's fine, maybe there, will be a bit of competency and the wonders of commitment. Also the power of forma and maxing mods
    Then you'll get a good squad with great people.

    But then again I made the ironic post in this forum about Eidolons being too hard. If people couldn't tell that post was major sarcasm, Well there's a reason for that post and, oh boy in all the glorious karma upbloat turbo-correct white knight bullS#&$. I knew this dross would come back with Eidolons. I KNEW IT. Because over the past 2 years.

    There has been so much bollocks of

    Meanwhile on de lebbit / Forumite / la region political-correct chat:  "WAH TOXIC!, WAH NERF PWEASE! WAH ELITISTS, WAH MUH FEEFEE, WAH MUH TURBO FEDORA! WAH. MOAR UPBOAT NERFY PWEASE DE REMOOV WAIDS!"

    It's pretty much...

    Community wants new game mode. AT THIS STAGE. I'm just like whatever. I've got my Arcanes. I did my focus 3 years ago and Im still getting focus. But, hey like, whatever. Just forma your S#&$, max out your stuff and I hate to say but just do it.

    https://youtu.be/Om3-Jn71_Fk?t=25s

    Maybe the members of this forum who cry "CHEESE." "PWEASE NERF" "ELITISTS! MUH FEELS" will wake up to themselves. You made your bed when you wanted trials removed now you're gonna to lie in it. Instead of learning the raids.

    We built a great community around the 8-man instance. FOR 3 YEARS. That was dynamic, fun and took a bit more attention than just
    "Hey gaiz can we go at rotation C it's getting awkwward"

    174336_9.jpg

    See you Space Cowboy, you're gonna carry that weight. 🤣

  10. 3 hours ago, Descent-of-Damocles said:

    Recently I've been having really bad experiences with MR24-25 trying to scam players. Asking them about anything will result in some really rude comments before they Hyper troll you. Are all MR 24-25 bad people? I think I'll have to virtually kms if this is the fate of all tenno. Please restore my faith

    https://youtu.be/unkIVvjZc9Y

     

  11. 12 hours ago, Nines.AI said:

    I can't believe people actually think this lol, imagine thinking just jumping a pressing the altfire button is a high risk, high reward playstyle.

    It's so obtusely simple and is almost the definition of low risk high reward, the only people you see who are actively at risk of dying with the build are people whom are on a bad connection.

    The glaive with toxin was high risk reward because you could die from it.

  12. 12 hours ago, [DE]Rebecca said:

    We are going to change just that - no self-damage through Link. We are going to apply this rule to Trinity, Nidus, and Nekros for consistency. Trinity is a fantastic support Warframe and being top-tier DPS in addition to that role does not suit her. Expect this change this week on PC!

    So when are you going to get good and allow the design and flow with emergent gameplay? It's a very fair question.
    Could we also please have a comment on this topic as well?


    Not so much scaling rewards. But this person who is supposedly a content creator is hawking toxicity of endurance runs. When emergent gameplay is allowing people the freedom to play the way, they want, if they've discovered something that works for them. If this is the official narrative that's being proported by high ranking DE partners that endurance running is supposedly not appreciated? Has yet that is where things start to get challenging with the higher level amount on enemies.

    What about the self damage with Peaceful Provocation? What about the self damage to buff up Chroma? Also what about scaling damage/emergent gameplay systems for Endurance runs? These are high risk reward mechanics when self damaging. When Trin gets self damage this is also a high risk reward play.

    Obviously a Riven system or potentially a gameplay system should encourage lots of different player agency and forms of playstyles. Also if a system has scaling wouldn't that further endorse different forms of playstyles and scaling where in.

    @[DE]Scott talks about bite-sized content has yet there are plenty of missions like Capture, Exterminate, Spy, Rescue missions which take only a short amount of time. It appears that [DE]Pablo also has a lot of stake in re-working or rather changing/nerfing various player agencies. Could you please comment on scaling and endurance runs and the damage there-in with game modes such as Survival, Excavation, Defense and Interception. [DE]Pablo has also changed the user interface/UI to endorse leaderboards and leaderboard feedback to the userbase so this is implied that you achieved that leaderboard position for that week. Would you care to comment on this as well?

    With the introduction of Eidolons and amps and the move to put arcanes on a giant boss fight away from game modes that encourage different playstyles. It appears that this has also put in requirements for players to have those amps and thus created a very limited scope in the design of how fights play out in the supposed Eidolon game mode. It also appears to have limited the usage of Warframes. It may even have put a divide between people who have amps and don't have the required gear to fight these bosses.

    Endurance runs with the agency of different gameplay styles and various scaling elements in Warframe. Highlight that there are a variety of different ways to play Warframes in higher levels of gameplay. On top of this it appears that there has been some experimentation in design over the years in various alternative reward methodology:

    1.
    Giving to the player small amounts of Kuva + rewards from the rotations in Taveuni on the Kuva Fortress.
    2. Giving to the player RADDED relics in Elite Onslaught mode (This appears to be a sidegrade to that game mode in a form of scaling rewards.)
    3. Giving to the player various different levels of relics in Fissure/Void mode when people use relics in this mode
    4. Spy missions having successfully completed a vault with all the data extracted. partcipating players/the squyad get an extra relic out of that mission.
    (Spy doesn't necessarily scale, however it shows that in completing the vault successfully the user is rewarded thusly.)

    Are scaling rewards limited to certain game modes?

    There have also been critical multipliers on numerous frames abilities, there are certain synergies mentioned here in this post between frames.
    CC is a forma of scaling, Radiation procs has a a form of scaling, status and crits have scaling as a system.

    The gameplay narrative being told me as a player is that these are small experiments in wanting players to succeed in accomplishing game/gameplay modes.
    That there is also scaling in these systems and that the difficulty according to player health and damage ramps up.

    Could we possibly get a comment on this?
    @[DE]Rebecca

  13. 11 hours ago, --Q--Voltage said:

    Trinity Link DPS has been around for 3 years now. I am confused as to why this is being completely killed instead of recalculating how damage reduction works between Diamond Skin and Aviator stacking additive to each other instead of multiplicative. That simple change will still allow players to nuke the map, but it would require more micromanaging between Bless, Link, EV, Quick Thinking, Arcane Energize/Zenurik, all while damaging yourself in some fashion.

    After this change, people will just complain that Equinox is taking their kills in Onslaught or Hydron and then what? It happened to Mesa in 2015, it happened to Mag in 2015, it happened to Saryn in 2015, it happened to Limbo after his rework, it happened to Wukong, it happened to Banshee, it happened to Ember, and now it is happening to Trinity. It is sad that more and more gear suffers to slow down the pace of the game.

    It looks like I will be putting my Link Trinity build right next to my Hybrid LoR build, my Tonkor, and my Synoid Simulor.

    With all this in mind I'd also like Rebecca's comment and the development team's comment on self damage with Chroma as well. Where does Steve, Scott and possibly now Pablo stand with self damage as well as Peaceful Provocation on Equinox with the shield?

    It appears that you've kept self damage in the game as a mechanic to use to some degree and it could possibly be used as a gameplay mechanic in future interations of warframes/frame abilities? Where does the development team stand with this? Obviously the castana rivens have been selling as well to players so it's a mechanic? It seems that there is a great variety of agency with the way frames are played. Why isn't this agency supported/endorsed and why does it continue to be dialed back a great deal versus just being tweaked only slightly. @[DE]Rebecca

  14. 15 hours ago, MrNaxeros said:

    I may not be a veteran who started playing since the game's release, but I know that the last "temporarily" removed gamemode took three years to come back... even though I can't really treat Sanctuary Onslaught as a return of Dark Sectors.

    I'm sure most of you don't want to wait that long for raids to come back, so I would suggest asking DE about their return after they release open world on Venus, The Sacrifice and about ten hotfixes that would go along with them.

    Also we could throw some Universal Vacuum along the way. I would discuss that one further but let's leave it to a thousand topics that have already mentioned it.

    "Even though I can't really treat Sanctuary Onslaught."

    What's the use, if people won't even go past Zone 8 in Elite Santuary Onslaught. You can barely convince players to for for Zone 10 or Zone 12.

    I've heard all the excuses about raids at this point
    "I wasn't told."
    "I couldn't get a squad."
    "Blah blah arcane is to expensive." -- Whatever to this statement.

    As a community
    1. We set up discords.
    2. Organized Groups.
    3. I carried through probably about 4k people between 2015 and 2017.
    3a. On rough estimate I'd say at least 73% of people were not raid/trial prepared.
    i. Knew how to use their frame.
    ii. When asked the question "Do you know how to play the frame?" said "Yes" but did nothing.

    New user experience excuse? Go watch the NoClip documentary where Steve tells you about how they changed the new-user experience and it still didn't help.

    It's like you want the game to shove the content right down your throat and say "Here it is."
    Then it has to be sign-posted to hell or some S#&$, because that's the usual intelligence level of some people in this game.

    If the level gets put above Level 80 or 90, we have people saying it's too hard. Then there's people in this forum that do write this. I'm sure you can find examples of this post. I made a Eidolon post basically mocking these same people, and they still didn't get it.

    You've got to go at it. I've got mostly everything maxed (except Zaws, waiting for melee system change bollocks.)

    Then you just look at Onslaught this week. Nothing but Saryns. If you've forma'd your gear and maxed your mods and your Arcanes your frame should hold it's own.The whole subject is pretty self explainatory. But people still go to Zone 8. Public, Recruiting or otherwise. Then they just keep going "We want endgame."

    The 4% of the gameplay is above Lv 114~132+ where you have to use the rolls, bullet jumps and skills and guns to your advantage and ironically PUSH YOURSELF.

    But bringing back raids is a great idea because. There's no gear check. Eidolons? Have you got your 223 amp? Have you got your Madurai maxed? Have you got 100 Captures? Nope, wait. Sorry can't take you.


     

  15. 12 hours ago, (PS4)AJay-_22 said:

    I would like to report this site know as Warframe Market. It shows price that are way lower then the should be and even states that it's not supported by you guys at DE yet players on PC, Xbox one and PS4 seem to use it and then tie in these price in game and us that know the prices you guy have set for the items get either ripped off or get no sales at all cause of this site https://warframe.market/
    In all honesty it makes me and many others not even want to bother with trade chat. I think that you guys should put out a site that is supported by you and set prices cause if not this site will continue to ruin Trade Chat and I'll just use my platinum that I do get for In-game stuff and will not use it to buy Prime Warframes, weaponry or mods that others farm or earn from sorties (revins) or any other things that can be offered.

    https://nexus-stats.com/ -- You didn't mention this site. So I smell bias on your part.

    People pay what they want. I think that's great because it keeps the F2P game alive. People can still play for free or pay for it.
    The only other examples I've seen where the auction house has worked with in-game currency is. http://pwi-wiki.perfectworld.com/index.php/Auction_House and https://www.gw2tp.com/

    Perfect World Malaysia did ingame materials to ingame currency as a service. The game closed by 2010. But re-opened under another new company.

    Perfect World International (http://www.arcgames.com/en/games/pwi) interestingly (and ironically) enough should still be going. But that did the RNG box model those boxes could be sold for in-game currency or the really good gear in-game, which could be gotten from those boxes was also sold for ingame currency.

    Guild Wars 2 has been the only one differing exceptional on auction house wise. Where it's been really successful. Guild Wars 2 also hired an economist.
    But those are the only two examples I know that did paid for currency for set-ingame-currency-rate.

    http://www.warcry.com/news/view/123640-The-Guild-Wars-2-Economy-Is-Terrible-Says-Economist
    https://www.guildwars2.com/en/news/john-smith-on-the-guild-wars-2-virtual-economy/

    The only other game I've heard of was Eve Online, where the ISK became valued versus real world curency; Because there was so much time attached to it.

    What if you did platinum for credits? That won't really happen.

    If DE has a website where they set the prices if you used real world currency to the the back-end;
    It will be that the platinum sold through the main website also needs to be value equated with real world currency.
    Then the platinum needs to be be valued by the the region it is sold in. In the world pegged against something like xe.com.

    So we've got free market thus people pay what they want, They can use Nexus or Warframe.market as a guide.
    But at the end of the day. It's if people accept the trade or not.

     

  16. On 2018-05-10 at 3:45 AM, [DE]Rebecca said:

    The Bad News:
    No update or hotfixes this week.

    The Good News:

    We have a mainline update cooking that’s packed with changes & improvements. We won’t spoil the details in this thread, so to get an early look at what’s coming, tune into our Devstream this Friday, May 11th @2pm ET! Who knows... there might just be a surprise Dev Workshop soon too! I see Danielle and Pablo working on something in the distance... 

     

    The Bad News:
    It's literally nothing.

    The Good News:
    There is none.

    The Other News:
    Zone 16 in Elite Onslaught or Bust.
    @[DE]Rebecca When?

    • Like 1
  17. 14 hours ago, Fraank said:

    I did it.

    After wasting 177,23 Days (+2 extra days of vacation) of my Time, wasting 3456 plat for weaponslots, farming 480+ cetus wisps,10320 nistlepod,3840 Iradite, 3840 Grokdrul, 1392, Maprico, 1224 Kuaka Spinal Claws, 1224 Condroc Wings, 14784000 credits, 81600 Alloy Plates, 86400 Salvage, 331200 Cryotic, 340800 Rubedo, 340800 Plastids, 48000 Circuits, 86400 Oxium, 288000 Ferrite, 720 Morphics, 912 Breath of Eidolon, fishing 180 Mawfish, 180 Khut Khut, 360 Yogwun, 360 Traloks, 360 Mortus Lungfish, 360 Charc Eels, 360 Gooplas, 6240 small Glappid equivalents and 11328 Large Goopla Fish scale equivalents and mining 1920 Verdios, 2880 Auron, 1920 Azurite, 25920 Pyrol, 960 Devar, 14400 Coprun and 18240 Ferros (to craft the resources) i m done with my little Zaw project.

    Edit1:

    16 Different Links
    6 different Strikes
    6 different Grips
    = 6*6*16 = 576 possible Combinations.

    Edit2: i forgot a pdf version of my Excel-Sheet https://de.scribd.com/document/377805384/The-Zaw-Sheet

     

    #*!%ing ace :thumbup:

  18. 1 minute ago, PoisonHD said:

    Yes, and its harder in solo mode now because the survivability of the enemies was buffed, well fixed and brought to normal levels.

    Quote

    Sanctuary Onslaught is an endless game mode introduced in Update 22.18. It is similar to Survival, but players are limited to one big room from a random tileset and opposing faction is also randomized from round to round.

    Players must complete The New Strange to access this game mode. To begin, players must talk to Cephalon Simaris at his Sanctuary in any Relay or select "Sanctuary Onslaught" in the Syndicate World State Window tab.

     

  19. 2 hours ago, Tangent-Valley said:

    I'm hoping some of the crowds aren't right in their paranoia when they say: "What if Sanctuary Onslaught is a game-mode to help DE find Mass Hoard Murder Cheese tactics and squash them?".

    I haven't even picked Equinox back up yet and forma'd her, I'm that fearful of a "Surprise Rework" popping up any day now (after what happened to Ember and all *cough*).

     

    2 hours ago, Wyrmius_Prime said:

    The best ''teamwork'' that the Elite Onslaught really advocates is to get 1 Trinity and 3 Equinoxes to cheese by juggling the nuke damage from player to player.

    I think you mean: Gameplay Mechanics.

    Quote

    Game mechanics are constructs of rules or methods designed for interaction with the game state, thus providing gameplay.[1] All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design, or ludology, are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience.



    Has yet


    .... it's been proven otherwise...

    https://youtu.be/kHhh-JGZ6N0

    Contiously.
    :awkward:

  20. 1 hour ago, Senketsu_ said:

    I agree that ESO should be harder then normal SO but when you first spawn in and get insta-gibbed by hitscan weapons that you cant even use parkour to dodge, then it gets very frustrating and not fun. also good luck getting further when a teammate drops for no reason, or gets DCed. I think just slightly nefing enemy accuracy would go a long way to making this not a pain gluttons paradise. I really want to farm those Vandals, but when you cant even make it to rotation B it gets infuriating.

    ....

  21. 1 hour ago, Urska said:

    this most likely wont be the only of this post so going keep it short and simple.... plz fix the scaling of the zones where they are easier, it says they are 80s but they play more like 110s, seems normal counters dont work that well.... only being able to get to zone 7 if lucky with barely any real reward is soooo bad...  the low drop chance for vandel parts only seems far if most people can get to zone 20+... sad fact is most cant even get to 10, it feels like getting punished for trying....cant even really buy the parts too due to like really small % of players can even have a chance to get them...

    Plz keep the salt on the low, dont just read topic name and QQ at me with childish post

    on a happy note, i love the Sanctuary Onslaught alot but needs better scaling, its a nice break from normal gameplay and the block of some skills if used too much is awesome,

     

    SUM UP

    Low Drop chance = Long games ( ton of zones)

    Low Drop Chance =/= short games ( small amount of zones)

     


    Well obviously it's just a fact of learning how to play. Onslaught has two game modes, right?
     

  22. 5 minutes ago, Senketsu_ said:

    Only problem with that is that the more "durable" frames dont have high damage output, so if I take a more tank frame. I wont be able to keep efficiency up as well. Im using a range and damage build Saryn prime.

    Is this another case of "I can't solo, but I don't want to work with other players?"
     

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