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About Ordosan

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  1. Ordosan

    Fortuna: Hotfix 24.2.8

    Still waiting on an icon for broken and locked on the new corpus lockers sure we know when we can see if we can open it but there is still no way to tell if its broken or just locked.
  2. Ordosan

    Fortuna: Hotfix 24.2.7 +

    neat. i can sell javlok capaccitor... but i would still LOVE to be able to use tactile reload on the Javlok...Just saying...its a synergy that needs to be had T.T ((Ill also accept firestorm on the LENZ. let me hae the option to nuke myself along with the room,please))
  3. Ordosan

    Mesa Prime's Chaps

    ya...were still waiting for the nekros prime wings to be turned into auxillary. cuz those things just get in the way.
  4. Can we not just turn these new locker designs into "reinforced lockers" give us more variety in rare crates and what not? or a new source of rare lootables since asides from the unpleasing hologram...this undoes the work of colorblind friendly lockers.
  5. Ordosan

    Moa aggresion levels

    so we have moa companions. yay. (I hope we can push one of the legs to be osprey wings) and just like with my kubrow training idea I have something to toss onto moa's that are a bit more...simpler. atm no matter the personality moa's act they tend to kinda try to stick with you. but Im using my lovely top hat and honestly...I feel like the abilities are wasted standing there behind me. but what if we have a way to choose there aggression level...and no not with personality modules ((those cost plat and that would be so not cool to lock a semi-important feature behind a pay wall)) the idea is there weapons. have the weapons decide were they want to stand in the field ((also fixing the AI a little so they stop just shotting the wall)) would be simple and make sense. Sweeper,Deth machine rifle would have them closer to the enemy ((preferably infront of you)) would let our stasis stomper actually go aggro. Vulklok and vulcax type weapons would have them stand a bit further from enemies. prefering to snipe...would be useful for one that just toss out damage and of course the rest of our standard weaponry having them behave like normal. moving around in close proximity to the player but not fleeing from close enemies. ya...its short today...thats all I got for you this time. but its here now.
  6. Ordosan

    Coming Soon: Devstream #120!

    I have a question now that rivens have been pulled from companion weapons ((be it temp or not)) can we please please PLEASE remove that stupid mod conflict thing? khora dosnt have that issue with kavats. and since "companion weapons arnt meant for damage" anyways. why not just save us the pain of forcing us either level up 2 of everything or have to keep swapping back and forth between weapons each time you change guns ((not to mention that half of them you cant use because they are pistols))
  7. Ordosan

    Fortuna: Hotfix 24.0.4

    dude...level 25 enemies were hitting as hard as level 80 enemies. at that point it needed it.
  8. Ordosan

    Fortuna: Hotfix 24.0.4

    yesh...that explains why tier 3 bounties felt like i was doing sorties,lol. I knew something was wrong with those guys,lol.
  9. ya but alot of people still dont like kohm cuz of large spread and ammo issues. astilla fires slugs so dosnt ahve taht "less that 100% is useless" issue. marelok is slowly getting upthere. but remember it WAS one of the best pistols that everyone used before akstilettoP
  10. personally I like this. but I feel this needs to happen more often. it needs to be more organic. while I doubt I can get this every 2 weeks or so. getting this every decent sized update would be fantastic.
  11. Ordosan

    Chimera: Hotfix 23.10.3

    can we make it so the gear wheel stops condensing itself...I had it perfectly organized and then I used one of my dragon keys and now my organization is ruined cuz i had to make a new one and put it at the end T.T at least have it so when you run out it drops a "CONSUMABLE 0" in the spot instead of removing it from the list and pushing the list down.
  12. Ordosan

    Beasts of the Sanctuary: Update 22.20.0

    allright. now if only we can get the accuracy stat fixed next. a mixture of changing it to something that makes since (like radius of spread/meter) or the fact taht the current system not only makes ZERO since Did you know. that the supra vandal with heavy caliber has more accuracy than the supra? did you also know that the supra is more accurate than the supra V with HC? and lets not get started on the decrease still dosnt make since either. miter 100 accuracy drops to 7? 7 is not 45% of 100.
  13. ya but thats basically using CP as a bandaid...its no differet than covert lethality on daggers. basically a neseccity at a certain point.
  14. Ordosan

    Khora's Planned Changes

    I still think tapping 3 should work as it does...but if they die make the 3 into a res venari button instead of a "grats you now have a useless ability cuz you didnt res intime" button
  15. Ordosan

    A most Peculiar workshop.

    I still think the peculiar mods should be made to be just "captura/troll" mods. like the flower mod you could JUST as easily make it a % chance to apply a flower and each flower gives you a %HP Regen/drain. kinda like a leech seed of sorts.