Warning; Multiple Opinions detected
I re-read the patch notes section 5 times before even preforming any tests regarding these status changes.
I don't really feel these were tested in high teir gameplay. A lot of the status effects now feels they are under preforming, mainly due to the 0.25x change to how elements get proced vs IPS that got snucked into the mainline.
What this does is not only make the past 7 years of warframe build videos and testing irrelevant, but undermines the effort of the community's creativity aspect in my opinion. Things change and some change is good.
Me venting about Corrosive; Some things needed to be addressed about how corrosive was used by a lot of people to strip armor 100% permanently, but guess what, so do a lot of warframes. Oberon can strip armor 100% at 335% power strength, Vauban can strip armor 100%, Frost can strip armor 100% for the duration of his Avalanche, Grendal Can strip armor 100%, and there other frames that can preform similar feats such as these. The idea that forcing corrosive to be a 26% base and a 6% additive every other proc is a great idea, BUT the cap of 80% is just not needed. It needs to able to strip to 100% and stay Stripped. Are you telling me that the ARMOR of a Grineer has the capability to regenerate at the speed of a HIGH END NOMU From My Hero Academia? And not just a Lvl 9999 Heavy gunner either. A Lvl 1 Basic Lancer has this capability. I get potentially making it so Higher end ELITE UNIQUE types of Grineer having a ARMOR Corrosive REGENERATE function, or Armor that can repair it from being melted, it makes sense. What doesn't make sense is that EVERY Grineer unit has this function built into their suit. That most cost a LOT of credits, and we all know that clones really aren't worth the funding to keep alive based on their Military Training of walking in a straight line to their death. Also anything I said about Grineer can be applied to any unit with armor etc.
Slash is fine, doesn't need to be changed. I like the Shield gating part and that MAKES SENSE. Good idea.
Impact... no body liked you to begin with, why do you keep coming back to haunt us. Impact needs to be revised again, with the 0.25x chance of procing change, it just makes everything so much worse to handle.
Puncture is fine, doesn't need to be changed in its core, but maybe another effect like damage vulnerability to create a bit more variety.
Cold is fine, doesn't need to be changed. It MAKES SENSE. Maybe add a Frostbite effect or something that procs at 10. Cold kind of goes unnoticed a lot of the times.
Heat was ok, and having no change is understandable since it just got reworked, IF it was the old state of elemental changes. Having it base strip armor to 50% outshines the first procs of Corrosive and makes corrosive second guess its own existance currently. Currently I can proc Hundreds of Heat procs with high fire rate weapons, and it literally doesn't matter. Needs to have some sort of combustion similar to how impact has an AoE or Electricity after a certain amount of procs.
Toxin, is fine, works as intended and doesn't need to be changed. Would be nice to see some sort of additional depth to it
Electricity is fine, it MAKES SENSE and works as intended.
Blast is interesting, I don't really have much input there
Corrosive... Yikes. I vented about my feeling about corrosive above. I get that 100% armor strip is scary, but for those of the community to engage enemies in missions with armor for over 2hours-16hours, it is basically a requirement. Can we strip armor with warframes? Yes we can. Should I feel forced to use a warframe because corrosive can't strip armor? No. Should I feel forced to use a weapon with corrosive because my warframe can't strip armor? No. There just needs to be a balance. The Scaling of warframe over the last few years is based on exponential graphics with numerical data. In practical missions, % based effects are the best thing any can have. With revenant, I can 1 shot anything in the entire game as long as I mind control it, and then dash through it if I have high enough power strength, but is that really how i should play? Balancing is the key to this. Fun vs Practical. For an average player, a level 300 or high Heavy gunner is a thing of fiction, but for endurance players with the time and arsenal, it is a daily occurrence. No doubt in my mind that Blessed pablo him self will come down from the heavens and give corrosive the treatment it deserves even though he doesn't like saryn, im sure that he has plenty to say about her and how viral works.
Radiation, its cool but kind of a gimick but I get it I guess. Kind of makes taking control of enemies or summoning your own with Nekros etc to a point. To be honest, been thinking of just making a radiation weapon with status duration and letting enemies fight among them selves but i'll test that later.
Viral is insane at early levels, I couldn't stop laughing. When 1 think breaks a hero emerges. Viral is that savior. If you aren't building for viral you kind of get left behind in terms of DPS
Gas, Gas needs more scaling and damage increase. There are some smarter people who can go into detail why
By doing this you kind of also make everything else proc more often. This makes builds kind of awful to use and spits on the creativity of players. If I have more than 1 element on my weapon, lets say Viral + heat, Heat and Viral basically have the exact same chance to proc, even though lets say my viral stat was higher than my heat. I feel this should be reverted completely. Infact I'd say that it was one of the main reasons why things were sort of at a good balance these last 7 years.
I understand Corrosive was over used and a bit scary for endgame content, but don't cut it out of the game, just bring everything else up to a level where players can be creative and make other combinations and unique builds. Perhaps a new Element is in order to reset this balance. In fact I think a new element is exactly what we need.
1 New element to upset the balance, creating new waves in the meta, new combinations of elements New element + existing elements = New Combination Elements, providing X effects made up by Blessed Pablo and only Blessed Pablo.
We need Pablo's help. 🙏 Save us, Save corrosive, Save builds and Tenno's creativity