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About Retequizzle

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  1. Retequizzle

    new hotfix (as of .5 sec ago) wont let me login

    Also can't log in.
  2. Retequizzle

    Allow Reporting Players for Inactivity from In-Game Prompts

    And that's fine. I'm not sure if the first bit is supposed to be a guilt trip or just a backstory, but regardless - I'm not asking for a one-and-done report system where if you get tagged with it once, you're boned. I'm simply asking for a way to report it in game. It's nonsensical as it is that I have to go to an external website (Zendesk) to report something like that. It makes even less sense that people who do want to report those sorts of things have to go through even more work to do so than if the person was just saying "hey you're an [expletive/insult here]" where you can just tag it as harassment and move on. Also, that last bit is uncalled for. At no point did I claim there weren't valid reasons for people going AFK for a few minutes, but good job extrapolating a point that I wasn't making to begin with? If you carry yourself like this anytime you want to make sure you're an exception to a statement, then do the world a favor and stick to saving lives.
  3. Title is self-explanatory. Currently the options we have allow for reporting players for spam, harassment, and things of that nature but not for inactivity. This is baffling considering the AFK timer is easily avoided by hitting one key every few minutes. I've watched runs get tanked in the middle of streams from Warframe players because of someone thinking they're being clever by mooching off of players that are doing the work. That isn't even taking into account the countless times it's happened to me. It's gotten bad enough that I prefer running solo or on my own as opposed to backpacking kids through missions because they don't want to play the game themselves. I simply don't get how this option hasn't been implemented for the AFK issue after years of discussion on how to address it.
  4. Retequizzle

    [Fixed] Operator slide doesn't work in missions

    Can confirm as well, tinkered around with controller defaults and toggle-based settings with no success.
  5. Retequizzle

    Sanctuary Onslaught: Difficulty Changes!

    I don't get why DE is so focused on "bite-sized, arcade-style" gameplay for Onslaught when there's ample demand for - as well as the ability to provide - Endurance-based gameplay alongside of the arcade styling. There is literally no functional reason as to why Endurance Onslaught cannot be offered as a third option, where there's further tweaks to scaling as far as efficiency is concerned to allow for a longer session. I know I'm not the only one who enjoys being able to throw themselves into what amounts to Warframe's iteration of Cerebro to truly test builds in a combat setting as opposed to the Simulacrum in lab settings. This is the first time in a long time where I've been excited for a game mode despite whatever bugs may be present. Most other game modes that have been introduced have either been "eh it's alright" or disappointing, either due to gameplay issues or squad issues where someone will want to extract before I'm ready. With Onslaught, I don't have that problem. The goal is simple enough to where gameplay issues are more or less limited to crashing or spawn tweaking (which, to be blunt, has been a crapshoot for years as it is anyway), and squad extraction is seamless with the ability for players to leave essentially every 3 minutes or so. Despite the issues it had on launch, this is probably the closest you guys have been to "getting it right the first time" as a concept in quite a long time. Don't get me wrong, I get this compulsion behind wanting to make engaging player experiences. But stop shafting players who want to put their number-crunching to the limits in order to appease this self-diagnosed issue of not keeping newer players engaged. There's no reason you can't do both in a reasonable fashion.
  6. Retequizzle

    Beasts of the Sanctuary: Hotfix 22.18.4

    Still no fix for:
  7. Retequizzle

    Dual swords Nari & Vali skin is not working on Dark Split-sword

    Can confirm it's still here as well. Here's a video: Given that it's been in for months, I'm just going to submit a ticket considering it's been around for months now.
  8. Retequizzle

    PSA: Twitch Drops System Change

    Do what you must, DE. But I have already won.
  9. Retequizzle

    Chains of Harrow: Hotfix 21.2.1

    Any buff is better than nothing. All the Corpus have that have even a remote chance of catching you off-guard are Sapping Ospreys.
  10. Retequizzle

    Chains of Harrow: Hotfix 21.2.1

    Can we bring the old Detron crewmen back then since you guys just recently buffed the Detron? I'm all for balance but I don't like the continued watering-down of enemies.
  11. Retequizzle

    Chains of Harrow: Hotfix 21.0.7

    I don't mean to be a spoil sport, but when can we expect a fix for Dark Split-Sword rivens not working in any capacity?
  12. Retequizzle

    Chains of Harrow: Hotfix 21.0.4

    Still no fix for:
  13. Retequizzle

    Update 21: Chains of Harrow

    See, something like this. In my case it took about a half hour for it to show up though, could've been a hiccup on my end but yeah.
  14. Retequizzle

    Update 21: Chains of Harrow

    Only thing I can say to make it more visible is make it rainbow colored.