Retequizzle

PC Member
  • Content count

    251
  • Joined

  • Last visited

Community Reputation

460

About Retequizzle

  • Rank
    Disciple

Recent Profile Visitors

1,011 profile views
  1. You can still run missions in Solo mode. I just did a siphon to test if I kept resources after extraction and you do. It's not ideal but it should work for the time being if you have friends dead set on grinding. Affinity is retained as well.
  2. I was able to get back in. Still get the network prompt every few seconds though.
  3. PSA: Twitch Drops System Change

    Do what you must, DE. But I have already won.
  4. It's an interesting theory. I find it hard to believe that somehow players have done more in the last 24 hours to the armada than they did during the first three days. I find it even harder to believe considering the rewards for each Razorback destroyed are pretty slim beyond the three runs for the Catalyst and credits. The incentives for taking them on repeatedly just aren't there. However, it wouldn't be beyond the scope of imagination for them to convert Maroo's Bazaar into a hub for Simaris in the event Larunda does take a beating down the road to circumvent any issues with quest requirements. Wouldn't even need to wait for Plains of Eidolon as an excuse on that front either. Either way, at the end of the day, it's hard to say without hard statistics to back up any claim of DE tampering with the event. I'd love to see Larunda get nuked but at its current progress, it's highly unlikely at this point.
  5. .

    found one
  6. [Update 21.4.0] Hydroid Revisited Feedback

    I would change Tempest Barrage into a channeled ability. As it is, there's little reason to cast Tempest Barrage even with his augment, because the damage is still pretty underwhelming and the knockdown proc still feels vastly unreliable compared to any of his other abilities. Which is also saying a lot considering his other abilities don't feel much better than they did before either. Tidal Wave doesn't feel effective without his augment. Tentacle Swarm does a fair amount of damage but they still seem to be pretty blind when it comes to what they attack. Undertow ramping up damage the longer enemies are submerged is great though.
  7. Chains of Harrow: Hotfix 21.2.1

    Any buff is better than nothing. All the Corpus have that have even a remote chance of catching you off-guard are Sapping Ospreys.
  8. Chains of Harrow: Hotfix 21.2.1

    Can we bring the old Detron crewmen back then since you guys just recently buffed the Detron? I'm all for balance but I don't like the continued watering-down of enemies.
  9. Then don't use her 4 for a complete 2 minutes. If it's taking you that long to clear a wave on Defense, you likely aren't doing it right anyway. The AFK timer in Warframe is stupidly generous in most cases, and Mesa's channeled ability is no exception. See above. On top of that, Ember's WoF does not force a player into a stationary position, so there's no reason to not walk around. So even if you are building an Ember for a prolonged WoF, you moving would reset any AFK timer we currently have. You'd have a better argument by listing Banshee and Soundquake, and even then at least you're contributing in some capacity. I'm referring to players who are (mostly) abusing Limbo's passive to completely remove themselves from the equation but still benefit fully from the squad's overall success. Aside from mentioning Limbo specifically, I left it purposefully ambiguous since I don't see other Warframes regularly being abused for that purpose. A player setting up a macro to bypass the AFK timer is something none of us can really control. However, that sort of thing is also something that can be monitored server-side if it's consistently done. I report players who AFK in matches, and if they're AFK-ing with a macro it should just add another strike to their record if it's something they're doing regularly. I'll admit that I dunno how DE specifically checks for things like that, but if it's anything like other online games, they probably have a "heat map" that can determine where a player spent time or killed a lot throughout the mission. The more time spent in one area or the more kills accrued in a particular area, the brighter the area is lit up. But I'm confident they would have the resources to identify something like that and follow through accordingly.
  10. Title's pretty self-explanatory. No timer on Limbo's Rift Walk passive just makes him an AFK-frame, which I've run into more lately than usual. I appreciate the fact that not all reworks are perfect, but this would at least address players going AFK while having abilities or passives "channeled". As it is, energy regen being temporarily cut off really isn't a good long-term solution when there's a frame that doesn't need energy to just become spectators in a mission and still get the end-mission rewards. As of now I'm not really seeing a downside to this implementation since the AFK timer is hilariously generous in this game, but I'm open to suggestions on what else could be done.
  11. Chains of Harrow: Hotfix 21.0.7

    I don't mean to be a spoil sport, but when can we expect a fix for Dark Split-Sword rivens not working in any capacity?
  12. Chains of Harrow: Hotfix 21.0.4

    Still no fix for:
  13. Update 21: Chains of Harrow

    See, something like this. In my case it took about a half hour for it to show up though, could've been a hiccup on my end but yeah.
  14. Update 21: Chains of Harrow

    Only thing I can say to make it more visible is make it rainbow colored.