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About Retequizzle

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  1. Retequizzle

    [Fixed] Operator slide doesn't work in missions

    Can confirm as well, tinkered around with controller defaults and toggle-based settings with no success.
  2. Retequizzle

    Sanctuary Onslaught: Difficulty Changes!

    I don't get why DE is so focused on "bite-sized, arcade-style" gameplay for Onslaught when there's ample demand for - as well as the ability to provide - Endurance-based gameplay alongside of the arcade styling. There is literally no functional reason as to why Endurance Onslaught cannot be offered as a third option, where there's further tweaks to scaling as far as efficiency is concerned to allow for a longer session. I know I'm not the only one who enjoys being able to throw themselves into what amounts to Warframe's iteration of Cerebro to truly test builds in a combat setting as opposed to the Simulacrum in lab settings. This is the first time in a long time where I've been excited for a game mode despite whatever bugs may be present. Most other game modes that have been introduced have either been "eh it's alright" or disappointing, either due to gameplay issues or squad issues where someone will want to extract before I'm ready. With Onslaught, I don't have that problem. The goal is simple enough to where gameplay issues are more or less limited to crashing or spawn tweaking (which, to be blunt, has been a crapshoot for years as it is anyway), and squad extraction is seamless with the ability for players to leave essentially every 3 minutes or so. Despite the issues it had on launch, this is probably the closest you guys have been to "getting it right the first time" as a concept in quite a long time. Don't get me wrong, I get this compulsion behind wanting to make engaging player experiences. But stop shafting players who want to put their number-crunching to the limits in order to appease this self-diagnosed issue of not keeping newer players engaged. There's no reason you can't do both in a reasonable fashion.
  3. Retequizzle

    Beasts of the Sanctuary: Hotfix 22.18.4

    Still no fix for:
  4. Retequizzle

    Dual swords Nari & Vali skin is not working on Dark Split-sword

    Can confirm it's still here as well. Here's a video: Given that it's been in for months, I'm just going to submit a ticket considering it's been around for months now.
  5. Retequizzle

    Dojo Decoration Snapping Suggestion

    I'm willing to bet this has been brought up before, but certain Dojo decorations really need a "Snap To [Object]" option of some kind. For example, if you're trying to build a staircase that doesn't have clipping textures or poor overlap, allow the stair items to be able to "snap" to each other to form a continuous staircase. There's quite a few "snap" and "grid" style options that we have available but this one isn't, and it frustrates the living hell out of me to have to spend 20 minutes trying to finesse two pieces together so it looks right. Maybe I'm being obsessive over details, but the details are what really set Dojos apart in terms of decorations. I'd even settle for special craftable versions of stairs or floor pieces with connecting points in exchange for something goofy like another Gallium or Orokin Cell or something so that pieces can interact better with one another.
  6. Retequizzle

    PSA: Twitch Drops System Change

    Do what you must, DE. But I have already won.
  7. Retequizzle

    Chains of Harrow: Hotfix 21.2.1

    Any buff is better than nothing. All the Corpus have that have even a remote chance of catching you off-guard are Sapping Ospreys.
  8. Retequizzle

    Chains of Harrow: Hotfix 21.2.1

    Can we bring the old Detron crewmen back then since you guys just recently buffed the Detron? I'm all for balance but I don't like the continued watering-down of enemies.
  9. Retequizzle

    Chains of Harrow: Hotfix 21.0.7

    I don't mean to be a spoil sport, but when can we expect a fix for Dark Split-Sword rivens not working in any capacity?
  10. Retequizzle

    Chains of Harrow: Hotfix 21.0.4

    Still no fix for:
  11. Retequizzle

    Update 21: Chains of Harrow

    See, something like this. In my case it took about a half hour for it to show up though, could've been a hiccup on my end but yeah.
  12. Retequizzle

    Update 21: Chains of Harrow

    Only thing I can say to make it more visible is make it rainbow colored.
  13. Retequizzle

    Update 21: Chains of Harrow

    Maybe I'm an outlier here, but aren't we supposed to get a Melee riven once we complete Harrow's questline? Because I just got a Harrow BP despite already owning Harrow.
  14. Retequizzle

    Drop Rates, Datamines, and Digital Extremes (DDD).

    It's probably rounded to the nearest hundredth. Doesn't change much but still.