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About Retequizzle

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  1. Retequizzle

    Dark Split Sword Bug [Fixed]

    What this guy said, really. Dark Split-Sword has had issues for months and Fortuna actually made it worse. At this point I don't doubt they saw the comments, but only so they could say "you think that's bad? hold my beer".
  2. I don't get why DE is so focused on "bite-sized, arcade-style" gameplay for Onslaught when there's ample demand for - as well as the ability to provide - Endurance-based gameplay alongside of the arcade styling. There is literally no functional reason as to why Endurance Onslaught cannot be offered as a third option, where there's further tweaks to scaling as far as efficiency is concerned to allow for a longer session. I know I'm not the only one who enjoys being able to throw themselves into what amounts to Warframe's iteration of Cerebro to truly test builds in a combat setting as opposed to the Simulacrum in lab settings. This is the first time in a long time where I've been excited for a game mode despite whatever bugs may be present. Most other game modes that have been introduced have either been "eh it's alright" or disappointing, either due to gameplay issues or squad issues where someone will want to extract before I'm ready. With Onslaught, I don't have that problem. The goal is simple enough to where gameplay issues are more or less limited to crashing or spawn tweaking (which, to be blunt, has been a crapshoot for years as it is anyway), and squad extraction is seamless with the ability for players to leave essentially every 3 minutes or so. Despite the issues it had on launch, this is probably the closest you guys have been to "getting it right the first time" as a concept in quite a long time. Don't get me wrong, I get this compulsion behind wanting to make engaging player experiences. But stop shafting players who want to put their number-crunching to the limits in order to appease this self-diagnosed issue of not keeping newer players engaged. There's no reason you can't do both in a reasonable fashion.
  3. Retequizzle

    Beasts of the Sanctuary: Hotfix 22.18.4

    Still no fix for:
  4. Retequizzle

    PSA: Twitch Drops System Change

    Do what you must, DE. But I have already won.
  5. Retequizzle

    Chains of Harrow: Hotfix 21.2.1

    Any buff is better than nothing. All the Corpus have that have even a remote chance of catching you off-guard are Sapping Ospreys.
  6. Retequizzle

    Chains of Harrow: Hotfix 21.2.1

    Can we bring the old Detron crewmen back then since you guys just recently buffed the Detron? I'm all for balance but I don't like the continued watering-down of enemies.
  7. Retequizzle

    Chains of Harrow: Hotfix 21.0.7

    I don't mean to be a spoil sport, but when can we expect a fix for Dark Split-Sword rivens not working in any capacity?
  8. Retequizzle

    Chains of Harrow: Hotfix 21.0.4

    Still no fix for:
  9. Retequizzle

    Update 21: Chains of Harrow

    See, something like this. In my case it took about a half hour for it to show up though, could've been a hiccup on my end but yeah.
  10. Retequizzle

    Update 21: Chains of Harrow

    Only thing I can say to make it more visible is make it rainbow colored.
  11. Retequizzle

    Update 21: Chains of Harrow

    Maybe I'm an outlier here, but aren't we supposed to get a Melee riven once we complete Harrow's questline? Because I just got a Harrow BP despite already owning Harrow.
  12. It's probably rounded to the nearest hundredth. Doesn't change much but still.
  13. Retequizzle

    New Towsun Skin Collection is live!

    Hey DE, You didn't release the most important one:
  14. Retequizzle

    Favens Doodlebox. Limbo WIP.

    I loved the Mesa Graxx when I saw it but I think this one has taken my new favorite of all the Graxx skins to date. Excellent work!