Update 15.6.0 in PC Update Notes Posted December 12, 2014 · Edited December 12, 2014 by MeduSalem It's not about "cheap monetization" standards as you put it. It's about trying to make rewards -feel- like rewards. With tower 4 keys so easily and readily available now through syndicates, it makes sense to cut the droprates from tower 1 runs, so to encourage players to move up to more challenging content and thus feel actually rewarded for surviving and getting the rewards and drops that they actually worked hard to earn rather than sleeping on their keyboards for 5 minutes to get whatever. Same for the archwings no longer basing off warframes and grineer "aimbotting". Those encourage you to use cover/defensive abilities and establish teamwork rather than standing about in the open taking bullets in the face constantly without ever touching a defensive ability or even blinking at cover. Those so called "rewards" are losing their worth faster than it takes you to gain them and I don't know if anybody realized it already but it takes longer and longer to get somewhere ever since some features got added to the game, namingly the Syndicates and Archwing, as well as some others. The same is also true for the latest two bossfights Vay Hek and Mutalist Alad V. You grind your butt off to get somewhere just to find out that it ultimatively wasn't worth the trouble because either the items (Warframes/Weapons/Mods/Equipment) are not balanced right and it takes forever for DE to notice it, if they notice it at all, or the next piece of content superseding existing stuff is already in the pipeline/about to be released once you get there so you are back to square one grinding for the new stuff. Even if you manage to get to an end, through all the grind-madness you will eventually realize that all the shiny gear you worked hard for is becoming useless because there's nothing else to use it on but grind for the next item, which is only driven by a completionist's greed or because the new item is the new mandatory item. I have seen this "end" multiple times with Warframe now and I've become "meh" about the game eventually because it's getting boring and no amount of additional grind content DE adds to the game will make it more interesting from now on. They are just Copy&Pasting the same bland gameplay like a stamp all over the game now. So I fail to see where "reducing droprates" of a vital resource that's now basically standard in every new Warframe/Weapon is helping the players to make it more worthwhile, especially when many people are already sick of the neverending grind and when DE is enforcing the inflation themselves by pushing out new content that renders existing content eventually obsolete. In fact it does the opposite... it takes longer and longer to get the required resources, at least if you are not playing Warframe 24/7. It drives me away from the game because I can't be arsed to do much more of the same bland stuff over and over. That the items are losing their worth or never had one in the first place is DE's fault for shipping stuff shortsightedly by relying on the devaluing-trick. Most people I know gave up on the game already because of how boringly similar the scheme is to other grind-RPGs like Diablo 3 where exactly the same happens: Devaluing of items so a bunch of nerdy fanboys have a reason to grind for the next batch of top-gear items so they have a chance to show off how rad they are before those items get once more obsolete. I honestly doubt that this kind of game economy where everything eventually loses worth so you are encouraged to grind some more of the same bland bullsh*t of content will survive forever. At least I don't think I will invest another 2000 hours in Warframe if it stays with that sobering scheme. For a newcomer it might be quite fun, but I'm following the game for 2 years now and... well I'm bored to death already, not even speaking about all the other troubles the game has to offer.