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MeduSalem

Grand Master
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Posts posted by MeduSalem

  1. I expected that when I read the Interception changes this morning, even I didn't try myself yet.

     

    It was pretty much near to impossible before that already except a bunch of elitists/veterans knowing how to exploit the dumb AI or to keep repelling the enemies away forever... but now this is just... ridiculous. ^^

  2. +1 for OP.

     

    I can feel you.

     

    I don't exactly know what the devs are thinking... but they are surely trying hard on making the game a "jack of all trades, but master of none".

     

    I've wrote something similar on another thread a few days ago... but the concern raised there is strongly connected (it was about Warframe losing its vibe or something):

     

    The game has a beautiful facade but is completely lacking a soul.

     

    And that actually holds true to some degree because of how DE leaves many features half-finished on the backburner, concentrating on the next "cool" thing rather than finishing up or giving more depth to any of the existing major additions.

     

    Melee 2.0 was more or less built on rule of cool.

     

    And that's why it just sucks like a piece of modern art.

     

    It is an overly designed mess that went through way too many design iterations and therefore ended up being crippled beyond usability, at least for any casual player.

     

    Who's going to deal with 30+ stances, every single one containing 4-5 different ways on how to smash "E" in a timed manner over and over? Who's going to remember all of that?

     

    You remember the early days of gaming? The ridiculous cheatcodes you had to enter for some of those NES/Sega classics? It's exactly like that. Using Melee 2.0 combos feels like you do a cheat code rather than something you have to do in order to play the game.

     

    Apart from the fact that most of the moves are not worth trying out in the first place because they just look "cool" rather than being a useful move. Ontop of the fact that most enemies die on the first hit anyways, actually making a chained-combo system the most overcomplicated and superfluous thing of the entire game. Either that or the enemies just don't die no matter the amount of effort put into it. Finding the right spot where those chained combos come in handy is so narrow that it's almost like it doesn't exist.

     

    The right approach would have been more keyboard/mouse combos like the directional melee or zorencoptering are. Stuff similar to that. That would have been a much more serious approach. Something that is easy to remember and the same on every weapon but with a different animation coupled to each weapon, maybe with stance mods influencing how strong a particular attack like wallattack, jump attack or zorencoptering are so you can shift damage priority or other secondary modifiers (like CC or whatever) over to your personal favorite moves.

     

    But that's just my opinion. ^^

  3. LOL, you're not a little too much exagerrated , you're extremely exagerrated.

    You can think such a thing from ANET, which are real egocentric moneygrabbers.

    Let's be honest DE is the best Staff around.

     

    Welp I have been around the forum for long enough to know that above might be exagerrated but in its core it hits the nail on the head. Otherwise there wouldn't be 100 complain/whine threads and changes to Warframes as well as to a game mode that did not need a change, while the original source of all problems (the Reputation grind) remains untouched.

     

    Also I've served my time in Warframe. I had very much respect for DE, otherwise I wouldn't have bought a Founders Pack, but that doesn't render them perfectly immune to critique.

  4. The biggest problem about the whole situation is that DE as well as the community are using the wrong approach to designing a new feature as well as dealing with the problems caused by the new feature:

     

    • Players raise the concern that there's a lack of stuff to do
    • DE announces new gameplay feature
    • DE does not involve the playerbase in the design stage
    • DE releases said feature in a massive hype that's been build up over the course of weeks/months
    • Players playtesting the stuff for a while
    • Players start to realize that DE developed a system that is not what players were asking for
    • Players start to find a way around the limitations of the new system rather than going directly to the forum and giving feedback
    • Players create themselves massive imbalances or exploits that start spreading like a virus and severely damages the entire game economy
    • Players start to brag all around the forum of their achievements and others become jealous or start complaining because they can't keep up
    • Forum begins to split up in at least 2 or more parties of varying but opposing opinions on how to handle the situation
    • Forum explodes in massive mudslinging with the overall consensus being that something needs to be done, but nobody really knowing what
    • DE prepares countermeasures by picking a solution out of all of the proposed ones while it is not sure yet what might be the best approach
    • DE doesn't calm down the players by involving said players in said preparations so the mudslinging keeps on
    • DE releases the "fixes"/"changes"
    • Players realize that rather than fixing the core issue that caused all the problems, DE instead tried to fix all the symptoms making things actually worse than they were before
    • Players moving on from mudslinging to a massive meltdown
    • DE doesn't revert the changes back 
    • Players eventually start to accept that nothing is going to change for the better even it leaves a bitter taste in their mouth for future additions
    • Players&DE eventually leave the feature to rot because of how players start to think DE can't fix the problem and DE thinks the players can't be satisfied.
    • Rinse&Repeat

     

    So if DE would have discussed the Syndicate system in the developer workshop months before they started implementing the system then I actually believe that the situation wouldn't have escalated as it has now.

     

    And actually this isn't the first time we are experiencing exactly THAT scheme. It has been like that with the Kubrows, as well as a lot of other stuff that got added/changed over the course.

  5. Before this, the overall community feedback was that Viver needed a nerf.

    Now the overall feedback is that nerfs are bad and should never happen.

     

    The people spoke, and they changed their mind.

     

    What the hell. I mean you are a community mod and to some degree you have to defend decisions made by DE, even the not so good ones, but even you should have seen through to the root of the problem by reading into various threads.

     

    And that first of all "Warframes need a nerf" "Viver needs a nerf" "interception needs a change" is only stated by a part of the community AND that there are a lot of people who actually said that those are NOT the core problem, but are just symptoms to a much larger problem that got introduced with U15:

     

     

     

    The damn Reputation GRIND-progression for Syndicates isn't the thing people (mostly burned out Veterans) were asking for when they wanted some gameplay features that go beyond the day-to-day grind and which do NOT rely as heavily on additional grind past year.

     

     

     

    Now the Devs wonder when people are looking for methods to overcome their uncreative, uninspiring last minute addition that didn't add jack sh*t to the game because it's only a bunch of additional grindwalls for "meh"-rewards relying on the same existing gameplay players know ten times better than the devs themselves do?

     

    I didn't abuse the Viver bullcrap once, in fact I stopped playing regularly 3 weeks ago because of how I predicted this system to cause a massive landslide with how cheap and not-well-thoughtthrough the implementation has been in the first place.

     

    Hell, there are at least 10 threads already out there on how to improve the Syndicates in general and on how to make it a worthwhile implementation, many of them containing also a fix to the Viver exploit as a side effect because it is only a problem of the reputation system itself and yet they went on to nerf several Warframes as well as changing the Interception gamemode. (Near to) Nobody would have complained if they would have kept the Syndicate system a few weeks more in the cooker and come up with something that's actually unique to Warframe rather than dumping something on our heads that is completely unfinished and lackluster.

     

    But butchering a new gameplay feature in like 1 week of work for something that has been proposed and discussed for 10 MONTHS and thinking that this will satisfy the playerbase and hold them over for another year was either quite narrowminded, shortsighted or arrogant. I tend to think about the later one because of how DE_Steve went on writing in one of the threads "yeah we know it is lacking but we decided to ship it anyways" when people realized that the system isn't completely fair and balanced between Syndicates two weeks ago. That just sums it all up. It's verges on arrogance.

     

    The damage control on the escalated situation is like always. DE running around with a hammer and first-aid kit trying to fix stuff that isn't broken while leaving the stuff to die that actually is suffering severe wounds. It's not the first time that it is like that and I expect that this isn't the last time as well.

     

    You know why it is like that? Because they show many stuff on the Devstreams but when it actually boils down to important questions like "how is it going to work in detail" we are left in the dark until it becomes an ugly Christmas present nobody asked for and nobody knows how to deal with since you don't want to displease your Grandmother. When it is about important gameplay mechanics they nearly never make a thread in the Developer Workshop weeks/months before releasing stuff stating "hey folks, this is how we think we are going to implement this in detail, any comments? Any feedback? Is it good? Bad? Does it sound like fun or not?".

     

    There's quite often nothing like that. At least not on the gameplay mechanics. Only for cosmetic stuff that's a negligible addition/change because many don't care if something is black or red or pink or green anyways. They shift out major additions and important changes (without asking the playerbase right ahead in time so that they could eventually fix some details) and then act like headless chicken because they didn't expect the community to react like that.

     

    The last big example was the Kubrow-fiasco because the exact mechanics on that thing weren't discussed ahead as well and now they are sitting on the backburner and nearly nobody gives a crap about them anymore. At least I haven't seen many people using them because of how nearly nobody feels like doing the upkeep madness, as well as huge resource sink on something that you only have a little chance to get what you want (fur pattern, colors, etc) without wasting tons of platinum.

     

    For the Kubrows also exists a huge mega thread as compilation to many proposals and feedback and all they did was lower the upkeep negligible and rather than overcoming the crappy RNG outcome of breeding they slapped a few color palettes for Platinum in the market and act like the work is done there and the megathread is pretty much left to rot.

     

    That's just the icing on the cake. There are other scenarios as well where exactly the same happened and I expect that the Syndicates end up as an addition to that growing list of stuff that sits on the backburner remaining unfinished.

  6. Looking at the state of the forums now, IMHO posting that heads-up might not have been the best idea.

     

    It might have been a better idea if they would have informed people earlier on their intentions on how to deal with the Viver bullcrap situation they caused themselves so that there could have been a "meaningful" discussion and maybe even a consensus (I still highly doubt it - but never say never) on what to do next.

     

    But notifying people an hour or two before releasing the update containing said change is definitely too late.

  7. It was highly likely to begin with. Experience tells that Dev's in general don't think like normal people.

     

    Ex: the sinks pipes are busted and leaking everywhere. Dev's go replace the sink and leave the pipes as they were. Not even duct taped them..

     

    Pretty much. ^^

     

    But that's a problem that arises when they can't see the wood for the trees anymore.

  8. The tears of Viver will provide the water for the upcoming underwater tileset.

     

    I don't think it'll be able to hold all the tears though.

     

    Maybe it will be enough to fill two planets. We already have two ice tilesets... so why not have two underwater ones as well? ^^

     

    Maybe it will be even enough to cover two planets and break the dam at the spawn point of the Earth tileset as well and flood the whole area and drown the godforsaken Kubrows.

  9. Too many hype trains crashed this year.

     

    So nope. Not having expectations is probably the best thing.

     

    One might still want to watch out for all the debris that is about explode all over the place because of the incoming new hype train that is about to collide with all the existing wreckages that the track hasn't been cleared of yet. ^^

     

    So I got my bowl of Popcorn ready. Seriously, I've prepared one. ^^

  10. Morally ambiguous slightly evil, pure: kill the grineer hostage

     

    I always wanted to kill the rescue targets. I just hate their dumb AI and they deserve to get executed by myself rather than the Grineer or Corpus. Why should I leave the fun to them?

     

     

     

    But then again... we are talking Warframe here... so DE coming up with a morality system... basically means you lock yourself in forever because of the grind involved to get back to a neutral/opposite state again OR it doesn't change a thing in the first place because of how you are able to abuse the game mechanics to overcome the limitations of the morality system because the devs couldn't foresee that due to their lack of knowledge about their own game (which is not ultimatively a bad thing but stuff like Viver wouldn't have come to existence if they'd know their game well) so eventually staying on the fence rendering the morality system pretty much non-existent beyond the forum rampage such a system would cause. ^^

  11. Yeah, I know.  But it's nice to dream sometimes.

     

    True... ^^

     

    At least one of my dreams got fulfilled this way... when Infested came back to Eris with their own unique tileset.

     

    I've been basically behind that topic ever since they got removed from the Star Chart with the Invasion system. So actually I'm pretty happy that for once something went the "right direction", even it may be my very own biased opinion.

  12. Though maybe they'll change it to what it should be before it gets added to the game.  That'd be nice.

     

    I doubt it because when it boils down to the exact mechanics of a new important feature they nearly never ask anybody of the playerbase in advance. Only when it's negligible stuff like cosmetics nobody really gives a crap about because they don't influence the way the game is played or how people have to progress through the overall economy the game has.

     

    So what most likely will happen is that they implement it their way, release it in believe people will swallow it just to be proven different when half the forum enters once again a meltdown about how the feature didn't turn out the way it has been requested by the players or has been talked on the Devstreams.

  13. Give 4 Latron Prime Stock to have chance of getting Latron Prime Stock.

     

    Don't forget about the fact that Sheldon said on the devstream that the Prime trader will only be available every once in a while (a few months?)

     

    I almost imagine him to become a cheap*ss car dealer that tries to lure you into buying the same rusty hunkajunk you had before.

  14. Warframe hell?

     

    That they all of a sudden decide to reset all the progress and refund all Platinum because they are implementing something that wouldn't work without that reset.

     

    But actually there are much worse things that could happen... like the grind becoming a neverending nightmare with a neverending finishing line and for no other purpose than to grind for the next grind... oh wait.

     

    But also that the game will eventually have every popular feature from other games/movies/series thrown into a huge mmorpg blender that surpasses most other sci-fi games but thanks to spreading themselves so thin everything is lacking serious substance rendering it the most unenjoyable experience possible.

     

    Also the day when the game turns into a pure Platinum slotmachine because they can't keep up financing the game otherwise.

     

     

     

    Can't think of anything else that feels like purgatory, hell or the worst nightmare ever.

  15. That sounds like more a case of general veteran malaise rather than some magical shift in atmosphere.

     

    Might look like that for you but actually there are following things that somehow kill the "dark mood" (not to be confused with play mood because that's a different story) for me:

     

    - They cut out most of the violence with introduction of Damage 2.0, especially guesome death animations.

    - They cut out most of the blood effects, especially decals of blood on the floor and walls for "performance reasons" and never added them back.

    - They removed most of the darker tiles, especially the ones on the Grineer Asteroid, but also on various other tilesets

    - They brightened up existing tilesets over time so actually we are nearly never using our flashlights anymore.

    - Newer tilesets are much brighter by default already, some of them exploding from bloom and stuff like that even in rooms without any significant lightsource which sometimes puts even the Void to a shame. Yeah, I'm a sucker for bloom, but if there's no valid lightsource I don't understand why everything is still so shiny.

    - The toned down verbal language/slang used in insults and during event dialog as well as other cinematics.

    - The overall story arc of events being not as dark anymore but rather the same Fomorian thing repeated over but with no real consequences on the solar system anyways

     

    But there are also other things that contribute to the feeling the "dark times" of Warframe are no more, like:

     

    - Kubrows... well I'm honest. I can't stand the thought that Tenno are bloody killers and cuddly petowners at the same time. Especially since we are slaughtering our pet's parents and masses of other wild Kubrows in the chase for eggs/mods in the first place. Somehow a ridiculous paradox for me. Still blows my mind.

    - Ordis... While I like him somehow I can't help but feel that this is too much comedic relief in a game that started out pretty serious.

    - Hydroid/Zephyr being completely overdesigned in their appearance... a little bit too busy to be taken seriously.

    - Mirage... while she came back to a less busy design the abilities are the problem here: throwing around Confetti and having a discoball. That's just over the top.

    - Limbo... the magician. The design... just nah. Doesn't do it for me. xD His abilities aren't too bad though. ^^

     

     

    There are some more things too that somehow feel awkward but I think you get the idea even without listing every single piece of content where they made an approach towards more mass appeal or other... questionable things.

     

    Actually I really liked the comeback of the Infested to the starchart and their new tileset... and that's one thing that gives me hope for the future.

     

    So don't understand me wrong... I still play Warframe... more or less often... and also I played with most of the above mentioned things I'm not really fond of........ BUT it's not the same overall "lone Tenno at the brink of extinction lurking in dark infested spaceship while seeking for the ultimate truth of our existence"-feeling that it had past year.

  16. Is the grim/dark mood of Warframe slowly disappearing? Is the atmosphere really following a worrying direction?

     

    Yepp, it is gone. In my opinion the unique dark atmosphere of the game that has been one of the things that lured me into the game is dead ever since shortly after Gradivus Dilemma, probably with the toned down violence that came with Damage 2.0 and continued to be toned down even this year with the removal of most blood effects. As well as the brighter tilesets altogether with the removal of some of the darker tiles from existing tilesets.

     

    The artstyle is basically the same, but the grim/dark mood/atmosphere is completely gone, which really saddens me. I miss the old atmosphere so much it nearly makes me want to cry about how shallow it has become over time.

     

    Warframe just got too mainstream in the overall appeal the Devs try to achieve. It just blends in with any other crappy wannabe-post-apocalyptic shooter that's out there. ^^

     

    Too many compromises have been made lately to fit something into the game that doesn't fit the theme of Warframe at all but still got added because it is popular/trendy in other games/movies/series/<younameit>.

     

    As I wrote... the fine&pretty artstyle is there... but the atmosphere is not. The game has a beautiful facade but is completely lacking a soul.

     

    At least I'm looking forward to the new Doom iteration because Warframe doesn't do the creepy/grim/dark thing for me anymore. Warframe has sacrificed too much of its atmosphere for mass appeal.

  17. I'd be okay with all that OP wrote... but with one exception:

     

    The Lotus has been captured.

     

    I'd let her rot in her cell.

     

    For too long I've been hearing her voice in my head. I want to become my own Tenno.

     

    Btw I might rip Ordis' chip out of my Liset, stick it on a potato and throw it into the same c(h)ell as Lotus so she can have some company.

  18. I run a 64bit OS, and have for a at least 2 previous computers, however it is the limitation of my motherboard that limits me to 4GB.

     

    Oh well then... Must be a pretty awkward motherboard then because of how most of them at least have 4 DIMM slots, which is pretty much standard for any ATX or µATX board, basically enabling to have 4*2GB or 4*4GB modules. Even the small/exotic boards like the Mini ITX boards with only 2 DIMM slots would at least allow to insert 2*4GB modules. oO

     

    So I'm actually pretty much surprised that it's a motherboard limitation.

     

    Is it by any chance a notebook? ^^

     

    My friend also runs a 64bit OS but he is only running 2GB RAM, though if I recall its because he spent all his extra money on a 2GB video card, lol.

     

    Picard_facepalm.jpg

     

    Don't know what else to say about that.

     

    It's like assembling a 600hp car that needs 30litres on 100km and then only use a 20l tank because you are short of money.

  19. While I'm not completely with OP on the thought that the game is slowly regressing... but I actually share the feeling that at some degree the progression is canceled out by all the new problems that appear several weeks after new additions/changes get playtested by the masses.

     

    And it basically always requires a 2.0 or 3.0 altogether to address all the problems that get introduced because of how they are left unattended for several months until sh*t starts to crumble down in a massive landslide. Most of which doesn't even come unexpected out of nothing because of how some people already pointed out or predicted the possible problems with a new system or a change often before something got even released but still went by unnoticed.

     

    While DE shows much of new development on the devstreams... the really important questions often stay in the dark. Otherwise some of the massive balancing issues or problematic gameplay mechanics wouldn't be the way they are now if they would have asked or notified the playerbase in the first place. There's something like a developer workshop...

     

    How is it possible that some of the most important changes/additions never got discussed there in advance to make sure to deliver the best possible experience?

     

    Now stuff is released/changed and there's no way to really satisfy anybody.

     

    While I'd prefer a democratic decision I know it can't be always like that. But at least it would give the playerbase the feeling to be involved in major decisions if there are polls or discussions in advance, even if not everything turns out to our likings. At least there would be some consensus on some stuff or at least a logical explanation as to why the Devs can't do some of the things requested by the players.

  20. I'm pretty sure what I suggested would take some of the Ram load off.

     

    What have people with 8+ gb RAM, 2+ gb VRAM and 3rd or 4th generation i5's/i7's done to deserve this?

     

    My 1st generation Core i7 860 is still faring quite fine too! :P

     

     

    But honestly... that there are still people around with 4GB RAM and/or 32bit systems is all Microsoft's fault for not killing off the 32bit branch earlier with Windows 7 like they said they would but eventually didn't. They should have thrown the dead weight off by 2009 already.

     

    That would have set a trend in the computer market and 32 bit systems would probably be extinct by now or probably more something like a rare obscurity. Probably every computer sold on the market would at least have 8 GB installed by default now because of how cheap RAM has become anyways.

     

    But as it is now they are probably carrying over the 32 bit branch even to Windows 10 which is just ridiculous at this point. Because that will lead to an excuse for computer resellers to sell another truckload of computers that have 4GB of RAM or even less.

     

    But what gives... giving Microsoft business advice is like trying to make a tanker do a U-turn. You'd have a greater chance to succeed turning a real tanker on the spot with your bare hands.

  21. Here's the thing though, yes it might punish some people (even though it's not intentional) but that's only because they chose to spend countless hours every day specifically farming rep to gain the rewards as fast as humanly possible (whether they wanted them personally or wanted to profit, doesn't matter, fact is they did it for the rewards). This IS a beta, everyone knows that, it's still actively being developed. You are not forced to spend all day every day rushing through content. It's not a race unless you make it one. Doing so can definitely bite you in the @$$ when big changes are made that don't end up being in your favor. That's what I've learned from participating in betas. If you WANT to do that, there's absolutely nothing stopping you, but again it may not be in your best interest if there were to be changes. Just something to keep in mind.

     

    I don't really want to get into an argument over my playstyle vs other playstyles but if people were just somewhat patient and didn't try to rush through everything (especially newly released features) there wouldn't be such a huge problem with being "locked in" to their current Syndicates. They wouldn't have so much negative rep to remove from a different one if they didn't gain such massive amounts of in the first place. To me this is not even an issue, they consciously made a decision to gain hundreds of thousands of rep with their current Syndicates being fully aware of the fact that their rep with enemy factions will go down with the more they get. Also while knowing that changes can happen at any moment to the way the system works. Again, beta is beta is beta. You should always expect things to change, rushing forward past everything may not always benefit you. At the end of the day you are still testing the game, no matter how "released" it feels or you think it is, and DE will continue making adjustments and changes. They're not going to get brand new features perfectly balanced on the first try.

     

    True. Can't argue with that. ^^

     

    I'm still stuck somewhere between the first and second rank of Perrin/Red Veil/New Loka and there's no real motivation to go any further... The Syndicates in general are just... not my thing in their current state. So I'll miss out on that stuff. xD

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