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Chigawa

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Posts posted by Chigawa

  1. Xbox has yet allowed one to fall. ^_^

    Just wait until everyone has their Vandal (and sees the stats on it. Let's see if you'll still consider it worth the effort after that) and notice the drop in activity. Not to forget we needed 15 runs to get them, and reached a general consensus of 'let it burn' due to no time to prepare and much higher health in comparison.

     

     

    You can't be mad at other players for valuing other things over running these missions over and over. Especially when it's only to protect a relay that's exactly the same as the others.

    The missions barely give rewards, credit AND resource wise you're slowly burning through your reserves as they don't even get compensated. Not to forget grinding for isotopes and then having to run the missions again. After the first few fomorians I'd expect a lot of people to just get the points and forget about it.

  2. You're not the only Tenno about, pat. Other squads might have messed up in the past, which would be the 'lore' explanation of the increased security. As for the messages, they don't actually mean a thing. Just ignore them and carry on, they don't affect your mission nor the difficulty.

    What you're seeing there is just the new vault itself; the traps are always there (and will get even worse if you do manage to trigger the alarm, though that's limited to the vault alarm and just that vault itself).

  3. +1 for the idea, always glad to see vets help out the new players.

    Though region might come into play, meaning I doubt I'll see any of the US people around, I'll try to hop on the EU relay to see where I can assist myself. It's an admirable idea, and a great way to get the newer playerbase more invested in both the game and communication, which forms an integral part of high-end content later on.

  4. My point is that there would be no difference in gameplay, unless there's i think you should be fine playing with Opticor until they release a railgun or change Lanka or Velocitus to be railguns.

    An UZI and an assault rifle wouldn't have a major difference in gameplay either. Does this mean they're the same class of weapon?

    The Opticor (a great weapon, by the way, which I already enjoy using) is considered a laser/energy weapon, or more specifically an ion cannon. I'm not asking for the Lanka/Velocitus to be exactly the same as them (as they're not the same type of weapon by far), but to see them changed to be either hitscan or something a lot closer to it so they behave as a proper railgun should/would. As in, actually have fast projectiles.

     

     

    there's the very real possibility that these Weapons are firing Projectiles that are a hundred times heavier than you'd normally expect, and still managing decent Velocities, meaning still very effective.

     

    In response to this very specific part of your post:

    If the projectiles were that heavy, I'd expect a much higher damage output. Oftentimes now, even when you do manage to hit a target, the damage is enough to cause you to burst out in laughter when compared to a quick spray of an Imperator.

  5. I think that Opticor fits the role of a railgun, what would be the difference between a railgun and Opticor? One shoots energy and the other shoots a projectile, but i don't think there would be any difference in gameplay.

    There was a very similar thread a long time ago, people argued over the same things, that we did not have any real railguns. A dev answered to that thread saying that there was a railgun that would soon be released in the game and we got the Opticor after that.

    A railgun (or gaussgun/coilgun) uses magnetic force to accelerate a projectile to incredible speeds, needing no explosives or other mechanics to fire a bullet.

    A laser cannon would likely use a focus, charging up it's energy to shoot that condensed energy through an amplifier (a lens, I.E.) resulting in that beam of energy.

    The big difference here is that one uses a metal projectile and magnetic fields, whereas the other is literally just a beam cannon. If it's not using magnets to propel a bullet, it's not a railgun.

     

  6. If you want realistic railguns, the only railgun you're going to get is going to be built into a ship and will use stupid amounts of power for a single shot.

     

    That's all we actually have right now, and you wanted realistic, so there you go.

     

    Please refer to my other post above, regarding 'realism'. Yes, I'm fully aware that right now, in our current time and age that's all we can manage. We also can't freely explore the solar system in a matter of seconds, nor do we have fully functional space colonies.

    When I said realistic, I meant realistic for the time and level of technology Warframe takes place in. Scaling it down shouldn't be too much of a technological miracle, especially at the rate our current tech is advancing anyways.

     

     

    Opticor is a laser cannon, not a railgun.

     

    As for the other guns...

    The Lanka fires a high velocity projectile through magnetic induction.

    When fully charged, the magnetized barrel of the Velocitus accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor

     

    >accelerates a metal slug to tremendous speeds

    Yet manages to achieve a slower projectile speed than your alternate option, a machine gun. Rather ironic, when the description does not match the weapon at all.

  7. ...and that video is the shows me I am not the target audience for the new Spy 2.0... to me all that jumping and overcoming the odds, while pressing 5 buttons at the same time to walk the wall is more masochism than fun.

     

    But glad some people enjoy it...

    I'm with you here. Studying the vaults and finding the way around the (often very wonky) jumping was great, because the alternate route was a reward in it's own. Tenno that took the time to think outside of the box were rewarded with a faster way to get through, something they'd 'earned'. However, with the recent changes, it all comes down to being forced to use the parkour either way.

    >in hard missions there might be more laser grids, or paths changed because a certain vent or door is closed.

    Might be? Recently on each Oceanum run, the vents have been closed 100% of the time. It would have been fine if it was this way from the start, but changing it in later feels a bit insulting to players that took the time to find the best way around the lasers, which is something that should be rewarded rather than punished.

  8. Should also remember that it's just a game, it's not about been realistic when you can do things like Create flames out of nothing, mess enemies in molecular level, throw them in another dimension in a blink, Disarm a lot of enemies from distance in a second and other things. 

    So saying that something It's not Realistic it's kinda unnecessary...  

    Most for sure didn't join the game in order to play it because it looked Real, so yeah... just deal with it

    Whilst I agree the game doesn't need an extreme amount of realism, what you're describing is still vastly different from taking a concept of a weapon and applying the polar opposite to it.

  9. you should take into account that the size of the Railguns here on earth effect the speed in which it fires, if im not mistaken. a smaller railgun will fire a slower, yet still deadly projectile.

    While I agree on the fact that downscaled railguns would lower the projectile speed, do count in the fact we're very far into the future here. Where laser weapons, warp-speed space travel and technology has already gotten to the point it's not only the standard but beyond what we could think of now, technology should allow for stronger magnetic fields/pulses even at a smaller scale.

    That is, if we ever did figure out how magnets work. Maybe they still don't know.

  10. Hi there! Let's just get straight to the point:

    Rail/Gauss/Coilguns have been one of my favourite types of weapon for a long time now, due to their mechanics, the science behind it and the general badassery that they are. I was obviously more than excited to get my Lanka, and later on the Velocitus, based on the fact I figured a high-powered railgun like that should have a great playstyle behind it.
    Little did I know, that weapons capable of reaching 5000+ MPH on shots here on Earth would behave vastly different in space. Slow projectiles just feel awkward, or in the case of Archwing, awful. Buying a sniper for long-range combat only to miss out on every shot with the Velocitus because it fails to achieve realistic speeds was a huge letdown, which I'd love to see changed.

    I understand a lot of people would bring up the argument it just 'takes skill', or 'practise' to work with the projectile speeds, but from a realistic point of view it just doesn't make sense. What I'd love to see is for these weapons to be truly hitscan, playing into the ungodly speeds these type of weapons can actually achieve. If for such a change, the charge speed should be increased, even that would work fine. But right now I just can't bring myself to use some of my absolute favourite weapons, simply because they don't work the way they should.

    Comments, arguments and feedback in general are welcome; As are alternative options of enhancing the playstyle of these weapons.

    TL;DR: Railguns shouldn't have slow projectiles, can we see a change in this odd behaviour?

    Edit, as it's come up a few times already:

    I'm fully aware at our current time and age railguns are highly experimental, massive in size and require a tremendous amount of power. However, since the technology in Warframe's universe is already centuries ahead of what we're capable of, down-scaling a machine that's possible with our current technology doesn't seem like too far a stretch.

    And laser cannons aren't railguns.
     

  11. Honestly? Remove duration.

    The toggle right now is useless, as it's only use if circumventing the bug that breaks energy pickups. Other than that, there's no reason to ever use it on an ability that's over before you even realize what it's doing. Removing the need for duration altogether would allow for better builds, such as building into strength some more, allowing for more damage while still carefully balancing all her other needs.

    This, in turn, could give Ember the much needed extra damage, making it a lot more tempting to actually use her again.

  12. Ember main here, ever since the beginning. All of my yes to this! One can only imagine how I felt after they took Overheat out because the damage reduction was considered too much (even though it required quite specific builds to really shine), only to have them turn around and give us things like Valkyr's godmode and now Mesa's damage reduction. 

    Hope DE looks back on some of the original frames that have drawn so many people to the game, and give them a good polish. I've been playing less and less lately, as my favourite frame isn't a viable option anymore in all of the newer and harder things that pop up.

  13. Yeah, but dozens of them spawning next to the excavator and them being the main reason for losing them?

    The skates were hardly an issue. One Prism and all of them were dead. I was more referring to the massive amounts of Hellions they threw at us!

  14. We're kind of causing a lot of shockwaves and destroying part of their living space. So there's that.

    If anything, it was a bit too easy. Would've liked more of a challenge, massive hordes of enemies don't mean much if they're all dead in one shot.

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