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NuclearDeath

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  1. Again: Could you look at the "Melee with Fire Weapon Input" toggle? The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me. A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'. -- What also came to my attention is this: The weapon itself can have Punch Through added with Mods, but no Punch Through is to be found on it's actual stats. I've tested it in simulacrum and Punsh Through is not working on it; so… why?
  2. Again: Could you look at the "Melee with Fire Weapon Input" toggle? The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me. A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'. -- What also came to my attention is this: The weapon itself can have Punch Through added with Mods, but no Punch Through is to be found on it's actual stats. I've tested it in simulacrum and Punsh Through is not working on it; so… why?
  3. Could you look at the "Melee with Fire Weapon Input" toggle? The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me. A solution would be, to set another toggle / let the actual toggle be modified, which only activates, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'.
  4. Well, my wording wasn't clear enough. I meant not quick melee, but that it should only activate, when you hold ALT to get the melee weapon right into your hands 'without a firearm in hand'. The currently working method is too fiddly, because when using quick melee, I end up accidentally using melee when I actually wanted to shoot, so that's a no-go for me. Or is there an option to set this without quick melee already?
  5. Could you implement a toggle for using melee with the primary fire button, when the melee weapon is in yer hands?
  6. I would also like to get a button for automelee on / off., cuz I'm having problems, to get my combos straight, too. If not for that - there is a reason, why I didn't wanted it being auto and that's having "a challenge". Automelee feels for me; as if I've accomplished nothing in doing so~ -- And while we're at it, could you implement a button switch for using melee with the primary fire button, when the melee weapon is in my hands? That's something I always wanted to exist. Thanks for reading.
  7. Where are the camera buttons, like in N64?^^ (Anyone with a controller tried yet?)
  8. Guess, you can ram another Ship to destroy it, within the morale to fail and be forgiven for a godsend task.
  9. While you're at it, would be nice to add a toggle for the already existing "Melee with Fire Weapon Input" to instead make it: 'Only, when the Melee Weapon is drawn out' (hold ALT standard). That's to prevent accidentally using Quick-Melee, when you instead wanted to fire the Weapon - so it only triggers when you definitely selected the Melee Weapon one and only. Hope you can understand my sometimes bad english ;D
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