Jump to content

continue

Disciple
  • Posts

    370
  • Joined

  • Last visited

Posts posted by continue

  1. 2 minutes ago, Mikhael222 said:

    Um no.  When did I say I was the "only one"?  Never.  I do think there are very few though.

    I'm not ignorant of it.  The US government is so full of morons that I'm genuinely amazed America still exists.  But clearly if you play Warframe......you have access to a gaming computer and internet.  Fostering a sense of gratitude about what you've been given is always healthy.

     

    36 minutes ago, Mikhael222 said:

    Spoiled rich kids (95% of average Americans)

    Amend this statement and I'll believe it. I've played Warframe on a $100 laptop that is older than the game itself.

    edit: Also, being grateful for what you've been given is not mutually exclusive with pointing out flaws. That's the rhetoric the government you think is so moronic loves to use to prevent anything from happening

  2. Just now, Mikhael222 said:

    I don't assume anything about the experiences of complaining, spoiled, rich kids.

    I know it because I lived it until I had a wake-up call.  Also: If you have a computer capable of gaming, that's more evidence on how rich you are.  Many countries in the world don't have personal computers.  If they do, they're often old and slow.

    Ah yes, the typical spoiled rich kid who believes that he is the only one who has had the wool pulled from his eyes, ignorant of the gross poverty in his own country, where people might have computers because they need them to apply for jobs, yet have dirt floors and lack clean water

    • Like 1
  3. 1 minute ago, Mikhael222 said:

    Go to a third world country some time.  You'll understand why Americans are spoiled rich.  Especially children whose parents bought them whatever they wanted.

    You wouldn't say that if you'd actually been to a third world country

  4. 4 minutes ago, Mikhael222 said:

    A lot of people on the forums are spoiled children who never had a taste of reality and don't understand the importance of patience, respect, and dignity.  Spoiled rich kids (95% of average Americans) are rarely ever happy in life.

    Dude you know like half of all Americans make less than $15 an hour right. The majority of my online friends either work in retail or come from rural areas

  5. There's "negativity" because you group people into "negative" and "positive" people instead of acknowledging that things can have good and bad aspects at the same time, that people can like and hate things at the same time, and that they want only the parts they hate to be fixed because you don't try to fix what isn't broken

  6. So! I played my first Veil Proxima mission just now. Some notes:

    • Enemies will repeatedly heal to full!
    • This includes Outriders, which are normally dispatched by blowing up their weak points but become nigh unkillable after being healed
    • This doesn't matter because even simple Cutters are impossible to kill, even with rapidfire guns doing 100 damage per shot, while they continue to regen HP
    • We couldn't complete the mission because a door wouldn't open
    • The host sacrificed themselves to allow us to progress, but after we finished destroying the Pulse Turbine, the Shipkiller Platform objective never loaded
    • We lost everything except what we could refine from the Forging Bay
    • In spite of everything, it was occasionally fun, but I can't imagine playing this mode without spending plat to rush mk3 parts
    • Like 1
  7. The logic *IS* sound that this is the first instance of in-mission resources being able to directly affecting the gameplay of the mission WHILE you are collecting them (and most people seem to be missing this point completely, no thanks to OP's poor presentation), but I also believe isn't very significant because of the following:

    1. You can just fly the railjack 9000m away and do everything on archwing
    2. You can kite with the railjack pretty easily (after you get rank 1 Piloting and maybe rank 1 Gunnery)
    3. Resources are very plentiful (if you know to farm AFTER completing the main objective)
    4. Revolite currently refills after some missions for some reason
    5. You only really need Revolite to stop catastrophic failure, which then restores the ship to about half health with invulnerability
    6. Missiles and flux energy are useless at early game, which is when we will have the fewest resources
      EDIT:
    7. Revolite is cheap as hell
    8. Repairing all the time isn't fun anyways, so if you're really buying resource boosters to get more Revolite, wyd

     

  8. Is there a way to access the Intrinsics menu without a console somewhere? 

    Also, it isn't immediately obvious that:

    1. You can view what each rank of Intrinsics gives you
    2. Very basic features such as boost and target leading are in the first ranks of Piloting and Gunnery

    Which may result in a rather questionable first impression for some

  9. Dokrahm's description says "Lightweight, for flash and bite," while Plague Keewar's says "Heavy weight provides an increase in Damage at the cost of Speed," yet Dokrahm has more base damage and speed than Plague Keewar across all part combinations I've tried. Please buff Plague Keewar accordingly.

    Stat example Keewar -> Dokrahm (Korb/Vargeet II Ruhang):

    Spoiler

    b2Xu85Q.png

     

  10. It was an honest question, and deleting it really only makes me assume the worst /: I won't repeat the question since I imagine you don't want me to, but failing to give people the benefit of the doubt only encourages the same in return. Not really the kind of thing you want to see around Christmas.

  11. Heavy attacks are really good nowadays, in large part because some of them have guaranteed bleed procs. If you've tried heavy attacks with Exodia Brave, however, you might have noticed that kills inflicted by bleed do not proc Exodia Brave's energy regen.

    The resulting theory is as follows: frames with armor stripping could potentially still take advantage of Exodia Brave with a powerful heavy attack build and regain 15 energy per second for 4 seconds. Frost, with his 250% power strength required to strip armor, notably benefits from offsetting Blind Rage's decreased power efficiency. Mag, who is sadly still forced to cast Crush twice and Polarize once at a minimum, also benefits similarly. Even Banshee, who normally doesn't have energy issues but also has the defense of a wet paper towel, can instead become quite survivable by running a full suite of purely defensive mods (including Umbral Vitality and Umbral Intensify to reach 100% armor stripping for Sonic Fracture) and still be effective purely by virtue of Silence having a high base duration and Sonar having a high base range and great augment. Vauban similarly will also have increased build flexibility. Survivability in general is improved by health and energy recovery from Life Strike and Exodia Brave, respectively.

    Downsides to this idea:

    • Pizzas exist
    • In multiplayer other players will kill enemies and prevent you from regaining energy
    • Zaws with Exodia Brave are a long-term investment for newer players
    • Zenurik is a similar investment and more reliable so why not just use that
    • Arcane Energize is better in pretty much every way
    • Couldn't actually test this because my Exodia Brave is only rank 1

    The literal only upside:

    • A new build might be fun and different
    • Too lazy to hunt Eidolons
    • Scales with number of enemies better than Zenurik
  12. My experience with the Kuva Lich system is overwhelmingly negative. 

    I decide to spawn my first Kuva Lich to see what kind of rewards I can get. It spawns with a Kuva Karak. I don't care for Kuva Karak, but I decide to give the system a shot anyways. After a couple hours of running influenced nodes, I decide it probably isn't worth the effort just to try to re-roll for another weapon, and decide to ignore it while I go play other parts of the game. I do my daily sortie, and the Lich steals my sortie rewards

    My impression of the Kuva Lich system is that I am being forced to play one part of the game that isn't even rewarding to me to avoid being punished when I play other parts.

    • Like 1
  13. On 2019-05-07 at 11:10 AM, Gabbynaru said:

    This?

    The point of making it universal would be so that DE can make better bosses. Rolling guard is fine and all (heck, I even use it to nullify Valkyr's stored Hysteria damage) but it takes up a mod slot and has a cooldown, so it wouldn't lend itself to better boss design. 

    On 2019-05-07 at 11:45 AM, (PS4)jaggerwanderer said:

    The problem comes when one is in the simulacrum with 20 heavy gunner.

    I literally said that in my post that this is what would keep it from being overpowered. 

    I think both of you are saying "this wouldn't help that much right now" and missing the bigger picture of "if this was added, they could change bosses to be more fun to fight against"

    • Like 2
  14. Currently, I don't think bosses are as engaging as they could be. IMO, this is because there isn't a whole lot of demand for mechanical skill on my part. Bosses kind of just use big AOE attacks that you tank with ability stats or void mode, and then you just hold down the mouse button at things in the right order. If you gave everyone an invulnerable roll, you could then give bosses attacks that are more deliberate and threatening, it would probably feel less like farming on autopilot and more like an actual fight. Void mode already exists though, so maybe even let us continue shooting during a dodge (especially for the side-flips you can do while aiming) to further set it apart from void mode as a more timing-precise but more fluid and rewarding option. This would give squishier frames a fun buff in normal play too; it won't save you from that shotgun around the corner, but you could dodge Bombard rockets or something. Would this be overpowered? Maybe if you can shoot while dodging, as otherwise you'd just be trading survivability for damage just like void mode. It's not like it would save a squishy frame from a Heavy Gunner or Corpus Tech hosing them down, though. And a distinction between "enemies you can abuse dodge against" and "enemies you can't abuse dodge against" would probably add a bit of gameplay depth as well. Small note, rolling already has damage reduction, but it's only 75%.

    also while im at it you should be able to reflect bombard rockets with a melee parry button because that would be sick

    • Like 3
  15. On 2019-04-05 at 4:48 PM, Lythael said:

    Slow status weapons are bad especially self damage ones unless they have a reliable gimmick.

    Not that I disagree with this statement in general, but for Ogris in particular, high status chance and pure elemental damage coupled with high base damage and AoE did indeed give it a reliable gimmick as an AoE gas weapon, often my favored AoE weapon in Corpus sorties, while Nightwatch Napalm also gave it great crowd control and allowed it to bunch up enemies, increasing the effectiveness of its gas procs. It was sort of like a more specialized Torid, though in my opinion a damage nerf and AoE increase would've made it overdependent on this AoE gas niche, while the Penta can now (even after the Ogris changes were reverted) both compete with this niche using Napalm Grenades and still be modded in other ways (e.g. Hunter Munitions + Viral on the Secura variant). Realistically, Napalm Grenades' base status chance increase needs to be nerfed so that Secura Penta can continue being a hybrid crit+status, while Tonkor focuses on crit and Ogris focuses on status to make the weapons distinct from each other, though it would probably still compete with Ogris just by virtue of changing base damage to heat.

  16. this is literally the worst idea ever but sometimes i wish i could pick up affinity while im playing a frame i actually enjoy and just put it onto a different frame 

    • would this get abused even harder by farm setups? yes
    • would this lead to people not even learning the frame while they're leveling it? yes (though we already do that)
    • would this reduce the amount of time someone needs to spend grinding and allow them to play the rest of the game more? maybe
  17. As I see it, there is a basic flaw with grinding Ventkid standing that makes it really boring: it only rewards Ventkid standing. You don't make progress to anything else in the entire game, which means we naturally only have the incentive to make grinding the daily cap as efficient (and as DE likes to put it, boring) as possible, or otherwise not bother, so we can go enjoy the rest of the game sooner.

    I think, however, there is a pretty easy solution to this. If you've ever broken a storage container in the Orb Vallis, you know they drop all kinds of resources, from gems to fish components. Why not put storage containers onto grind rails and make the grind rails more extensive so that people can explore the map and casually collect resources while they grind Ventkid standing? Rewarding resources would tie k-drive grinding back into the rest of the game, as they're a currency that is used in everything from weapons to cosmetics to buying standing from Ticker. I assume that's at least part of the design philosophy behind k-drive races, to give the players something else to do while they also grind standing. What you need to do is not to prevent people from grinding because it's boring. It's to try to make grinding more than just grinding. That way, it'll be more rewarding for everyone, both people who enjoy grinding as it is, and people who don't.

    My suggestion by itself probably isn't anything that great, but I hope those of you at DE will take the idea behind it to heart and try to make gameplay that is rewarding in multiple different ways. 

    edit: Also, making the grind rails more extensive would make them more usable while travelling, so you can gain standing while doing other things. They're kind of too far apart as is.

×
×
  • Create New...