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NinjaZeku

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  1. Uhm ... I thought this was about having LESS icons cluttering up the screen? :P And sorry, but I never really had trouble differentiating between Alchemy and ammo drops, what with the bright glow on the former and all.
  2. FWIW, running the right mission, you can rank your stuff back up to max in just a few minutes without even using it, try e.g. Sanctuary Onslaught (after The New Strange) or Saturn - Helene (which not least also gives some good resources), in a full Squad so their kills help you passively rank up stuff via shared Affinity gains (though for ranking up Frames, it's actually best to kill stuff yourself, with abilities if possible).
  3. I mean ... yes, you do. Run the tutorial at Simaris. Junction tasks were changed a little bit ago, so if you never did the tutorial, you now need to finally do that, even if you already cleared the Junction with different tasks previously.
  4. But ... they did. Melee Finisher Improvements Melee Finishers have been updated to standardize Finisher eligibility across enemies and weapons. Previously, if an enemy did not have a finisher animation prepared for a certain weapon type, then players would not be able to perform that specific Finisher on them. We have added default animations for all weapon types to prevent this restriction, meaning all enemies* should now be eligible for every type of finisher. Also added a new VFX to showcase when an enemy is open to Finishers. You will still need to get into proper position to execute the finisher with this VFX active! This includes finisher openings created by Warframe abilities (ex: Inaros Desiccation) and Ground Finishers.
  5. I still very much would like to see Prowl "fixed" for those that use a single button for both Crouch and Roll. As it is, cancelling a Slide into a Roll (via holding forward and tapping Crouch) also cancels Prowl, I needed to set up a separate Roll key specifically for this one ability / usage case, it's a bit silly. Just disable sliding during Prowl, there is little reason to do that anyway. And ye, Navigator working with Multishot is likewise a fix that needed to happen years ago.
  6. The starting / minimum Capacity on an item is equal to your MR, a Reactor / Catalyst still doubles that, and only once the item's Rank surpasses your Mastery Rank will it gain additional Capacity. Forma resets the item to unranked, so yes, you'll go back down to minimum Capacity values.
  7. Just sayin', you can rebind your Alt Fire input to something more comfortable. I disagree that the weapon needs fixing, it works very well.
  8. Again, the red icon is for Parazon Mercy Kills, the orange one is for when you can perform Melee Finishers on blinded / sleeping / etc enemies.
  9. Please don't bump / necro random topics, this is not a related bug or anything, if you have a request then you can make your own topic, in the Feedback section.
  10. More like Kuro-do, amirite? ... (kuro means black) ... (please laugh)
  11. Just wanna bring up an option (that I hope might get some official support one day), mouse + controller :D You get the best of both worlds, mouse accuracy along with the comfortable handling of a controller (also rumble, if that matters).
  12. When did you do that tutorial? In any case, have you tried repeating it? ... I don't follow. This makes me ask, what "tutorial" exactly did you do, where, how? Are you talking about his Quest, The New Strange, maybe? Because that's not it. You need to talk to Simaris, and in his options there is one that starts a simulated mission. Finish that.
  13. ... ah, you're talking about the objective waypoint, sticking on the same spot on the HUD, with no change in its distance display. Ye I've also had that happen a few times, quite distracting.
  14. I once played Hildryn, moving through a mission using her 4 (because it's not just for stationary defense), and got my movement speed buffed by another player. The difference in enjoyment was immediate, and tremendous. Please give Aegis Storm a base increase in regards to its mobility. Also, while we're at it, if Balefire Charger is to remain the only weapon you can use during her 4, just make Hildryn activate it automatically (with no additional activation Shield cost) if it's not active already (and if it was active before, of course don't turn it off when you end her 4).
  15. I see you already remade the topic elsewhere, but just FYI, you didn't need to do that, or edit your post / ask for deletion, you can use the "report" option to have forum staff move it.
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