NinjaZeku
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Everything posted by NinjaZeku
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How exactly does that manifest on your end? Do you pick a color, then upon leaving the color selection, it doesn't actually keep that color? Or does the color switch back upon leaving the Arsenal maybe? Or is it in missions that you get a different color than you should, even though it shows your choice in the Arsenal still?
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As was said, Sentinels are not Pets. Try a Hound, maybe a MOA might count, not sure.
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Not sure what you mean by "scan" here. Did you use up your Genetic Code Templates? Then, as was said, you'll have to craft more. Or if you already got the max amount of Imprints from a Pet, then ... that truly is the max, alas. Get a new Pet if you want to make more Imprints.
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Huh, is that how it works for controller only? On my hacked-together mouse + controller (+ Xpadder) setup, having Crouch, Roll, and Slide all on the same button works perfectly fine, and there's really no noticable delay for anything. (Well, perfectly outside of rolling as Ivara without breaking Prowl that is lol, that one thing needs a separate Roll bind, DE why.) So, there's no hard-coded limitation or anything on this, it CAN work.
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The passives of Ember and Protea are nice to boost your Str a good bit, letting you easily skip Blind Rage in your quest for max slowdown while also using Overextended. Especially for stationary situations like MD, Protea's Dispensary then also greatly helps in keeping up your Energy. Day form Equinox, boosting not just her own but also the Squad's Str with her Augment'd 3, has also worked out well for me. ... which is exactly the usage case TC is after. Also, I disagree on mass CC only being useful in such limited situations, there's plenty room for it all over the game.
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That would be nice, it's annoying to see it completely dud out if you misjudged the distance / something jumped in the way at the last moment. The rest though ... dunno, reload is easily "fixed" via passive reload Mods, Lock & Load is a great Exilus choice on (either) Corinth, not least since, as you mention, using +Flight Speed isn't working out that great for the Airburst. (Though it is indeed odd that the reload mechanic was changed going from regular to Prime, was there ever any statement about that?) I also can only say that I never had instances where the Airburst detonation input failed on me, or became inaccessible upon emptying the magazine. I ran a recent Shotgun-only Sortie with Corinth Prime, mostly spamming Airbursts all over, and it just ... worked. *shrug*
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lich weapon not appearing in inventory or arsenal
NinjaZeku replied to ELITEACE2471's topic in General
Just to check, how did you look for it exactly? Like, if you just scrolled down to the "K" weapons, that's not gonna do it, Kuva and Tenet weapons appear at the end of the list. Try restarting the game then checking everything (including the Foundry) again. If it's still just gone, I guess the only thing you can do is contact Support. -
When will Titania be able to open a door independently?
NinjaZeku replied to MzKsG's topic in General Discussion
Eh, if she can shrink herself, her weapons, cosmetic attachments, and whatnot, then it's not a far leap to shrink something like a powercell / datamass upon pickup. Now, giving, say, Grendel a custom pickup / drop animation while in meatball mode, sucking / barfing up items, that might be more hassle than it's worth. I still want it tho. DE pls. -
But what about the Loadout? Did you change to a different Loadout that uses the same Frame maybe? Again, Focus Schools are not attached to specific Frames, they are attached to Loadouts.
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Yeah, recently noticed that these "fake" Extraction Waypoints, leading to some dead end tile, are still in the game. At least for me it's only ever been 1 from what I remember, 3 is bordering on cruel and unusual. DE pls.
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Just to make sure, since you didn't explicitly state so, do you currently own any of the weapons that you got a Genesis Device for? Like, are they in your Inventory / Arsenal, ready to use, or are they maybe still sitting in the Foundry or something?
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One option that comes to mind would be to get another Sevagoth :P I'd assume that his Shadow works just like ability weapons or even Venari, you get 1 instance of it, no more no less, that remains (invisible) in your Inventory, modded and everything, even if you get rid of that Frame, or get multiple copies. So, get another Sevagoth and you can (un)mod his Shadow again. (BTW, I'd say only ever Helminth a Frame if you have a spare, or the Prime.)
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But it's not. One may add further Combo whenever you gain Combo. The other makes it so that whenever you would gain Combo, you have a chance to actually not gain that Combo. These are different effects. With that Riven, you have a 41.5% chance to gain any Combo in the first place, and only when you do, will the additional chance for more Combo kick in.
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Are you talking about choosing a Focus School for the Loadout? And that choice being ignored somehow? You don't attach Schools to Frames. You attach Lenses. So, is this about Focus Schools for abilities / passives, or about using Lenses to gain Focus? It's not really clear.
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Having a super cheap way to open enemies up to Finishers seems ~alright to me for a Melee Frame, I'm not convinced Paralysis can't be saved by some number tweaking (not least more stun duration), and the Augment definitely should get an innate range boost. Your 1 replacement ... TBH makes little sense to me, because that's just her 4, or rather, that one Augment for it. Ripline could be SO much fun if it had a stronger effect, really making you zip zap zoop across the battlefield, instead of the current quite flaccid acceleration that, on high range builds, comes nowhere close to making you reach your attach point. How about this, tap the button to propel Valkyr forwards, if you aim at an object you only pay ~5 Energy or so, on enemies it costs the normal 25 and makes you fling yourself onto them much like the 4 Augment / Garuda's 1, dealing greatly boosted Melee damage and all that goodness (maybe a forced Finisher like on Fatal Teleport, even). Hold the button and you enter a Bladestorm-esque targeting mode (give it a low cost per enemy), which upon release attaches hooks to the marked enemies, flinging them towards you, where they all arrive at the same time, being greeted by an automatic clothesline-but-with-claws type attack (while fling-immune enemies "just" take the damage). ... dunno, seems like it could be fun / effective enough.
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You don't need any login to look at Rivens on warframe.market in the first case. Thus, no need for any such "epic hax" to bypass the mainframe said login. Price checking your own Riven by typing in its name is also quite nonsense, that's not gonna work, Rivens are random, someone else selling the same (named) Riven is EXTREMELY unlikely, and even then, the stat values will still be slightly different. Plus not least, when the question is about riven.market, I'm confused why you'd give directions for using an entirely different site.
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FWIW, the common trick to farming the AW Launcher resources is to start a high level Bounty, then ignore that Bounty and just grab resources which are now boosted by the increased average enemy level. Shouldn't take very long at all that way. For the record, I'm not saying that I particularly love / endorse the existence of this trick, a more "natural" way to gain the needed resources as an early (especially Solo) player wouldn't exactly be a bad thing. To clarify, for what exactly? Like, just making sure, this is not a case where you're mistaking the Launcher as being part of the Archwing Quest, is it? Because for "just" quick Free-Roam travel, the teleport pads you can access anytime anywhere (when above ground at least, heh) should do at worst a ~useful enough job in that regard, I'd say.
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That's not really what this is about though as I understand it, it's forced host migrations (even at a time where everyone would want to leave anyway) and all the that may hit the fan when those happen, completely outside of your control. Mind, ANY host migration, even in "normal" situations where you choose to continue while others quit, shouldn't be rolling the dice on whether or not you end up completely empty-handed. Not sure if it was implemented yet or not, but DE mentioned updates to (IIRC) Circuit and / or Arbitrations (?) to minimize instances of losing progress, more checks like that for the game in general would be quite welcome.
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Creating situations of being held hostage and unable to leave when the rest of the Squad decides to just go mining / fishing etc if not trolling you outright on purpose, no thanks. I have sympathy for your experience, similar things have happened to me, dunno what the optimal fix would be, but the above ain't it, alas.
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Do you mean, during missions? Check if you have Creator Mode toggled on, that hides certain spoiler-y things. (BTW why not say which skins exactly?)
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So you want to nerf the ability, what with (Slow) Novas pretty much all using Narrow Minded? Her being a Frame where, on many builds, Range can be ignored has worked out just fine for all this time (not least with Helminth giving her a replacement option for Wormhole which is pretty meh outside of certain Bounties). It slows down when you aim at it, to let you hit it more easily. Then it speeds up when it's fully charged. Nothing random about it at all. Hm, all I can tell you is that, on my end, just now running some random missions, both as Host and Client, AMD had the same what-felt-like-less-than-half-a-second explosion delay upon contact with a surface in either case. Sorry but I just can't agree with or replicate any of the issues you have with this ability.
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Archwing Launcher isn't appearing in Gear menu.
NinjaZeku replied to (XBOX)The Mad Dragon1's topic in General
Hm, guess your best bet at this point is to contact Support then. -
Archwing Launcher isn't appearing in Gear menu.
NinjaZeku replied to (XBOX)The Mad Dragon1's topic in General
That's odd, you should start the game with the Launcher BP already in your Foundry. Where / how exactly are you looking? Try the "All" tab in case you maybe were on the wrong one.