Jump to content

NinjaZeku

PC Member
  • Posts

    14,301
  • Joined

  • Last visited

Everything posted by NinjaZeku

  1. Uhm ... I thought this was about having LESS icons cluttering up the screen? :P And sorry, but I never really had trouble differentiating between Alchemy and ammo drops, what with the bright glow on the former and all.
  2. FWIW, running the right mission, you can rank your stuff back up to max in just a few minutes without even using it, try e.g. Sanctuary Onslaught (after The New Strange) or Saturn - Helene (which not least also gives some good resources), in a full Squad so their kills help you passively rank up stuff via shared Affinity gains (though for ranking up Frames, it's actually best to kill stuff yourself, with abilities if possible).
  3. I mean ... yes, you do. Run the tutorial at Simaris. Junction tasks were changed a little bit ago, so if you never did the tutorial, you now need to finally do that, even if you already cleared the Junction with different tasks previously.
  4. But ... they did. Melee Finisher Improvements Melee Finishers have been updated to standardize Finisher eligibility across enemies and weapons. Previously, if an enemy did not have a finisher animation prepared for a certain weapon type, then players would not be able to perform that specific Finisher on them. We have added default animations for all weapon types to prevent this restriction, meaning all enemies* should now be eligible for every type of finisher. Also added a new VFX to showcase when an enemy is open to Finishers. You will still need to get into proper position to execute the finisher with this VFX active! This includes finisher openings created by Warframe abilities (ex: Inaros Desiccation) and Ground Finishers.
  5. I still very much would like to see Prowl "fixed" for those that use a single button for both Crouch and Roll. As it is, cancelling a Slide into a Roll (via holding forward and tapping Crouch) also cancels Prowl, I needed to set up a separate Roll key specifically for this one ability / usage case, it's a bit silly. Just disable sliding during Prowl, there is little reason to do that anyway. And ye, Navigator working with Multishot is likewise a fix that needed to happen years ago.
  6. The starting / minimum Capacity on an item is equal to your MR, a Reactor / Catalyst still doubles that, and only once the item's Rank surpasses your Mastery Rank will it gain additional Capacity. Forma resets the item to unranked, so yes, you'll go back down to minimum Capacity values.
  7. Just sayin', you can rebind your Alt Fire input to something more comfortable. I disagree that the weapon needs fixing, it works very well.
  8. Again, the red icon is for Parazon Mercy Kills, the orange one is for when you can perform Melee Finishers on blinded / sleeping / etc enemies.
  9. Please don't bump / necro random topics, this is not a related bug or anything, if you have a request then you can make your own topic, in the Feedback section.
  10. More like Kuro-do, amirite? ... (kuro means black) ... (please laugh)
  11. Just wanna bring up an option (that I hope might get some official support one day), mouse + controller :D You get the best of both worlds, mouse accuracy along with the comfortable handling of a controller (also rumble, if that matters).
  12. When did you do that tutorial? In any case, have you tried repeating it? ... I don't follow. This makes me ask, what "tutorial" exactly did you do, where, how? Are you talking about his Quest, The New Strange, maybe? Because that's not it. You need to talk to Simaris, and in his options there is one that starts a simulated mission. Finish that.
  13. ... ah, you're talking about the objective waypoint, sticking on the same spot on the HUD, with no change in its distance display. Ye I've also had that happen a few times, quite distracting.
  14. I once played Hildryn, moving through a mission using her 4 (because it's not just for stationary defense), and got my movement speed buffed by another player. The difference in enjoyment was immediate, and tremendous. Please give Aegis Storm a base increase in regards to its mobility. Also, while we're at it, if Balefire Charger is to remain the only weapon you can use during her 4, just make Hildryn activate it automatically (with no additional activation Shield cost) if it's not active already (and if it was active before, of course don't turn it off when you end her 4).
  15. I see you already remade the topic elsewhere, but just FYI, you didn't need to do that, or edit your post / ask for deletion, you can use the "report" option to have forum staff move it.
  16. I don't get how this belongs in Bug Reports at all. Anyway, I don't see much of a reason for this TBH, do you find the Syndicate Death Squads to be truly such a big problem / annoyance? Like you mentioned yourself, I just see them as a source for free Specters (and Riven Slivers), heh. It is certainly a bit weird that you can do Quests involving Syndicates that hate you, but that part is not really getting "fixed" by permanently adjusting their attitude after the Quest.
  17. Same question from me. The Prime is just stronger on Primary Fire, and the Alt Fire got a HUGE boost in damage in return for using more Ammo. Is it the manual detonation that bothers you? As long as you don't use +Flight Speed Mods, I find it easily manageable (and fun). Or is it the changed reload? For that, with the larger magazine, passive reload Mods in the Exilus slot (see above, instead of +FS) as well as on my Companion work out great to give back the "gradual" reloads, and actually never having to manually reload, yay. You were hoping the Prime would abandon the Airburst Alt Fire, its main feature that set the original apart from all other shotguns? TBH, I find that very odd. *shrug*
  18. In what way would nerfing the ability so enemies may only get pulled part of the way be more useful?
  19. NinjaZeku

    Warframe

    Please use more descriptive titles. Also, this is not a UI bug, if you want help on how to do something, ask in https://forums.warframe.com/forum/38-players-helping-players/ Anyway, Primes do not come from Quests. You can get parts for them from Relics. Assuming you meant the regular Frame, Simaris sells Quest rewards, so get the main BP from him, and farm the parts like you would've had to after the Quest: https://warframe.fandom.com/wiki/Octavia
  20. What is the target, what mission(s) have you tried? Also, check to make sure you actually have Synth Scanner charges left, and equipped. Not sure what you mean by that, are you talking about the Somachord, the "jukebox" with a dancing Octavia, in your personal quarters? And what name exactly are you talking about? Upload images to some image host website, from there copy the direct link to the image (ending in .jpg or whatever), then simply paste that right into your post. BTW, for bug reports, there is a section specifically for that: https://forums.warframe.com/forum/149-bug-reports/
  21. So getting near double damage from Slash procs for free is not enough, you want another 2x multiplier on top? Seems a bit much TBH. Could be a fun change for regular Star Chart spamming, tho anything beyond that ... dunno if it'd help much there. Could you tell us what these complaints are? And in what way exactly is it not working? How did you test this? Because on my end, it seemed perfectly functional. Like, you're not mistaking the buff as a Harrow / Kullervo / Avenger / etc style flat +CC effect, right? It's "just" additive to Mods. Ye that probably wouldn't be too out of line nowadays. Though maybe have both, via a tap vs hold selection, so you don't waste Energy when you only want to stabify certain priority targets.
  22. My Braton Prime (and Vandal) can use all the skins that are just regular Braton with texture changes, but it can't use the base Braton look as a "skin" ... makes no sense to me. I also still want to use the OG fingerguns on my Mesa P, I greatly prefer that design over the "just big revolvers" Prime Regulators.
  23. You charge Xoris on the specters, then toss and manually detonate it in her face when she tries to rewind time. Try some more details on what exactly you have been doing, how, when, etc. Because just saying "it doesn't work"doesn't really give us a lot to work with here, alas.
  24. It does. Hover over the target. Or check the Codex. Untrue. It does. Blue blinking nodes are the ones you still need to complete, the Arbitration Alert as well as vendor can also tell you what's missing. Frames and weapons and stuff often tell you where to get them if you hover over the BP info, can you give an example that is actually as vague as you mention? Are you complaining that the game does not permanently keep an objective on-screen telling you exactly where to go and what to do there? And that instead, you actually have to commit to such titanic a feat as remembering / choosing what mission(s) to run? Now, I won't claim that the game couldn't be better about explaining stuff in detail, or having more transparency on drop tables and whatnot, in-game. But, not all games need to hold your hand quite as much as certain "modern" games do, and I'd like to think many players also enjoy aspects of exploration and finding stuff out themselves, with gameplay not being reduced to just ticking off items on a list.
×
×
  • Create New...