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NinjaZeku

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Everything posted by NinjaZeku

  1. YES PLEASE. Admittedly I'm using an unconventional setup (mouse + controller), but it's working fine for plenty other games, here I've ended up having to e.g. put Escape (via Xpadder) and Melee Attack on the same controller button because I couldn't leave the latter unbound, which was always silly but largely no issue until now, where the game freaks out and opening (then closing) the menu in a mission leaves me spamming Melee without pressing any button, I need to manually Melee Attack to stop it. It would also be nice if we could get the option back for the whole "game recognizes input method and switches UI prompts accordingly" to just NOT be a thing, let us set it to one style (like PC) and don't have it wildly switch when using multiple devices at once.
  2. Ah ye, I read Rifle Aptitude there somehow, whoops.
  3. You could have some synergy between Devour and Scarab Swarm here, make the Devour target invincible and targetable by Scarab Swarm, thus creating a lasting Swarm source that can continuously CC enemies at a chokepoint, while also healing (and maybe indeed Overguard-ing) allies in range without any fear of ally damage cutting that short. Basically, turn that combo into a suped-up Blood Altar, rather than making the support granted by those 2 abilities be completely overshadowed by a single ability you can slap on any Frame.
  4. It's not a regen effect. It's a burst of Energy all at once. Your Gif there kinda (is not great quality and) starts off right when you pick up multiple Energy Orbs so it's hard to tell if something is amiss, alas. Also, try running a regular mission, the Simulacrum has been known to break all sorts of things :P
  5. Honestly I don't see why there's not a forced minimum 2 Reactant drops per wave or just massively jacked up drop rates as has been done for Exterminate.
  6. Some of these I can get behind (Everlasting Ward doesn't even do anything for Chroma himself for Stug's sake, same deal for e.g. Enveloping Cloud, either make those effects innate or add some kind of self buff / stat boost), others not so much (Resonating Quake significantly changes how the ability works, it's not a simple additional function, and maybe I want my Electric Shield right where I placed it / not screw with allies' manual reloads if they're on the same button). Actually on that /note, can picking up and dropping the Shield be made (optionally) into a Hold action? Pretty please. Dunno if giving elemental first abilities like Fireball etc the Augment innately is the way to go for those, personally I'd rather make them somehow actually good for direct damage, the additional Squad buffing effect then would easily be worth a Mod slot IMO. My personal vote for innate Augment would've gone to Creeping Terrify in the past, I just cannot stand the "make enemies run away" type of CC in any game I have encountered that, though with how Terrify is actually pretty great currently, that would kinda be an over-buff I'm afraid. So ... maybe just replace the fleeing effect with a short stun or something?
  7. That Mod gives +Status Chance, not +Damage. Never heard or noticed anything like this. It's Multishot Mods that often don't properly apply on special additions on Beam weapons (DE fix this already plskthx), like the seeking tendrils on Ocucor I believe, or in this case the AoE at the end of Ignis' beam.
  8. ... no what? Are you trying to say you have trouble equipping it? Go to your Operator (NOT Drifter) Hoods selection, it's in there.
  9. It's a good habit to chck post dates, you are responding to a 6 years old topic, and the people you are adressing seem to have stopped playing, or at least stopped visiting the forums, over 2 years ago :P
  10. As the Wiki link tells you, Nidus needs to first sit in the chair to get a Cyst, also he apparently can get cured same as any other Frame.
  11. I'll be honest, your translation program of choice isn't doing a fantastic job here, you probably should just also put the original text into your post, more people would understand you then :D
  12. The Void has force fields on those railings found all over. You can damage those force fields to deactivate them temporarily. No bug.
  13. That absorb period only lasts a few seconds. Anyway, yeah, some more obvious visual effect / indicator thingamajig might be nice, I like the idea of them getting automatically marked as an ally, maybe via a custom marker (as happens for Atlas' hard-to-mistake-for-anything-else Rumblers for some reason, yet not Caliban's Sentients lol).
  14. Because you did it wrong? :P What exactly did you do, where, how, at what step do you not see what the previous poster described? Maybe share screenshots.
  15. Just to make sure, you chose the actual test, not the Practice option? Did you get a 24h cooldown afterwards? Also, that appears to be a somewhat common bug when doing the test at Simaris, so if that was the case, do it in your Orbiter instead.
  16. What Pet did you use? Also, did you have the Mod equipped in the mission?
  17. What did you choose at the end? Vanquish gives you the weapon, Convert gives you the Lich instead. Check your Codex, that shows what you picked. Do you have the Intrinsic that allows Liches / Sisters to be used as crew?
  18. Do you own a skin specifically for Gammacor? Generic "pistol" skins don't work on it.
  19. Are you 100% sure you actually own any? In both screenshots, the Arcane shows up as a "preview" with the eye symbol on it and being greyed out, this happens when you don't own e.g. Arcanes / Relics / modular parts and go to screens where you'd use them.
  20. Correct. You first have to cancel the ability before you can recast it. Multiple instances would be from multiple Oberons.
  21. I just ran a Bow-only Sortie, my Proboscis Cernos with Arrow Mutation on it refused to turn Secondary Ammo into Primary. Manually un-equipping my Secondary and running a random normal mission had the Mutation effect working just fine, so it seems something is amiss with the Sortie condition.
  22. Status Chance is not at all related to the bonus damage % you get / can increase.
  23. https://warframe.fandom.com/wiki/Forma Forma can only be used on equipment that has already been ranked to 30 and, when used, said equipment is reset to rank 0 (unranked). However, Warframe, Archwing, and Necramech may retain abilities and/or their ranks depending on the player's Mastery Rank; for example, a player with a Mastery Rank of 30 or higher would have all abilities unlocked at rank 3. Sleep Arrow unlocks at Rank 18, are you MR18 or above?
  24. Ah, I forgot that actually crafting the parts was part of the Quest, been a bit since I did that one lol. Did you check if you can buy the Chassis at Simaris?
  25. You mean you never got the part after doing the third mission, and that last Quest step is not marked as completed (but the rest are)? And just to make sure, with the Quest set as your active one, Charybdis on Sedna does not allow you to run the Quest mission? Your best bet for this would be to contact Support directly.
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