Jump to content

NinjaZeku

PC Member
  • Posts

    14,306
  • Joined

  • Last visited

Everything posted by NinjaZeku

  1. What is the target, what mission(s) have you tried? Also, check to make sure you actually have Synth Scanner charges left, and equipped. Not sure what you mean by that, are you talking about the Somachord, the "jukebox" with a dancing Octavia, in your personal quarters? And what name exactly are you talking about? Upload images to some image host website, from there copy the direct link to the image (ending in .jpg or whatever), then simply paste that right into your post. BTW, for bug reports, there is a section specifically for that: https://forums.warframe.com/forum/149-bug-reports/
  2. So getting near double damage from Slash procs for free is not enough, you want another 2x multiplier on top? Seems a bit much TBH. Could be a fun change for regular Star Chart spamming, tho anything beyond that ... dunno if it'd help much there. Could you tell us what these complaints are? And in what way exactly is it not working? How did you test this? Because on my end, it seemed perfectly functional. Like, you're not mistaking the buff as a Harrow / Kullervo / Avenger / etc style flat +CC effect, right? It's "just" additive to Mods. Ye that probably wouldn't be too out of line nowadays. Though maybe have both, via a tap vs hold selection, so you don't waste Energy when you only want to stabify certain priority targets.
  3. My Braton Prime (and Vandal) can use all the skins that are just regular Braton with texture changes, but it can't use the base Braton look as a "skin" ... makes no sense to me. I also still want to use the OG fingerguns on my Mesa P, I greatly prefer that design over the "just big revolvers" Prime Regulators.
  4. You charge Xoris on the specters, then toss and manually detonate it in her face when she tries to rewind time. Try some more details on what exactly you have been doing, how, when, etc. Because just saying "it doesn't work"doesn't really give us a lot to work with here, alas.
  5. It does. Hover over the target. Or check the Codex. Untrue. It does. Blue blinking nodes are the ones you still need to complete, the Arbitration Alert as well as vendor can also tell you what's missing. Frames and weapons and stuff often tell you where to get them if you hover over the BP info, can you give an example that is actually as vague as you mention? Are you complaining that the game does not permanently keep an objective on-screen telling you exactly where to go and what to do there? And that instead, you actually have to commit to such titanic a feat as remembering / choosing what mission(s) to run? Now, I won't claim that the game couldn't be better about explaining stuff in detail, or having more transparency on drop tables and whatnot, in-game. But, not all games need to hold your hand quite as much as certain "modern" games do, and I'd like to think many players also enjoy aspects of exploration and finding stuff out themselves, with gameplay not being reduced to just ticking off items on a list.
  6. There might be more to it :P What is your exact build on your Sentinel(s)? Like, what Mods, what order? Precept priority is a thing, so do you have anything slotted before Sacrifice? Also, does your Sentinel actually survive during all this?
  7. Don't really disagree with any of the above, some stuff I'd like to also see would include ... Make the Renewal "sphere" recastable without first canceling the ability entirely (hold to cancel instead), or maybe replace it with an aura that moves with Oberon, constantly applying Renewal to anyone / anything in range. (Just to be clear, you'd still keep Renewal after leaving the aura's AoE.) It only draining Energy when actually healing, and outside of that allowing Energy regen stuff to work, would be swell. Let Hallowed Ground make a full circle no matter your Range stat, have the proc protection linger for a few seconds at least after leaving the AoE, plus not least, give it some vertical reach, maybe just make it a spherical effect even, it's entirely silly how e.g. standing on the Hydron / Helene cryopod makes it impossible to receive the ability's effects, and if the Armor removal "synergy" is here to stay, then that also needs some help in allowing enemies to be hit. If Iron Renewal is active on Oberon, have anyone coming into Renewal range gain that buff without needing to also be on HG. Conversely, Hallowed Ground I guess could also be made a Renewal source, to add another option for (re)applying that, be it in addition to or instead of the above suggestions. His passive should apply to all Companions, not just Pets.
  8. I still think it'd be fine to just make Forma add Polarities to a slot rather than replace. And maybe, once a slot has let's say 3 different Polarities, it simply becomes universal, even.
  9. Uh ... so others in your Squad killed ~120 enemies per minute? In total or for each player? Either way, that'll give you plenty of shared Affinity to go to your weapons.
  10. The name (shown in transmissions) stays whatever you picked, tho. I likewise would welcome the ability to change this. (Alongside with Ordis' - and certainly not least Fortuna's - appearance while we're at it, give us options there as well.)
  11. I know Overguard is the new hotness for squad protection and all, making Health restoration less attractive / useful, but I for one quite liked (the idea if not execution of) Inaros' multiple options for ally healing (not to mention OG application does not affect everything that just good ol' healing does, like objectives), so I have to ask, why were they completely removed with the rework? Devour ... eh, good riddance, it was just a worse Blood Altar, and enemies usually got killed rather than used / recognized as "healing stations" by your squad. But Scarab Swarm was a neat concept I thought, a vampiric ability that disables and drains enemies for an AoE regen, yay. Is there really no place on today's Inaros for some innate non-self healing? With all the things his 4 does now, how about turning his 3 into his all-round defensive / support ability? Like, let it also give allies in (generous at base, say 20 to 25m) range some Armor and gradually heal them (but not Inaros of course lol). If Scarab Shell is fully charged on Inaros, still allow use of it for the ally part, or actually ... just make it a Desecrate-esque toggle, automatically draining Health whenever Inaros or allies are not at full capacity for its effects (and not restricting his mobility or weapon / ability usage in general). Alternatively / in addition, you could also make the healing on Sandstorm into an AoE I suppose, if that is now intended to be his "main" healing ability outside of Finishers.
  12. That has been mentioned on official streams, it appears to be a console only issue, to be fixed with the next "cert" update from what I remember.
  13. ... nobody is asking for the current 10x BP to be replaced. This is about adding a further, 100x one.
  14. What was your testing scenario for this exactly? Also, just to make sure, you are aware the effect is additive to Mods? It's not a flat boost like from Harrow / Arcane Avenger for example. Alas, on my end, with a weapon that gets pushed just barely above 100% when adding Point Strike, removing that PS and running a quick (Solo) mission, I had white numbers pop up when visible and only Crits when invis. *shrug*
  15. Just because, could you share the full build? Not least, Precept priority is a thing, similar to elemental damage Mods, the order matters.
  16. Alas, on my end, searching for "auntietan" does show it (the other names of course don't work since they changed their and thus the Glyph name).
  17. You upload it to some image hosting site, then copy the direct link to the image (ending in .jpg or whatever) and paste it right into your post:
  18. Since it's merely additive to Mods, ye I guess some higher numbers wouldn't be too crazy. That said, you definitely shouldn't look at just the damage boost part on this ability, with decent to high (yay Overextended) Range, the stun / weapon jam portion is actually kinda bonkers, giving you an ongoing, mobile CC effect that can shut down a good number of enemies at once.
  19. That's not a thing. Flawed Mods have been moved from "drops during Vor's Prize" to exclusively being sold at Iron Wake, and you now simply get the regular versions during that Quest. But that's exactly why they got moved, so players don't get confused by having 2 versions of Mods early on, now they simply have the normal Mods and can rank those up without "wasting" resources on Flawed ones. It's better to use fewer, decently-ranked Mods than filling all slots with unranked stuff. Personally, I think "the bigger issue" is what you dismissed as such, namely that there should be better tutorials in the game itself, as part of the "new player experience" and whatnot, at the very least there could be a small nudge towards if not forced visit of the tutorial options in various screens as well as the Codex.
  20. Does your current rank in the NW screen say 8 or 38? After the initial 30 ranks with varied rewards, the following ranks, giving 15 Cred each, start the count over. So if it now shows 38, that means you are really at 68 ranks total.
  21. I think that's kind of intended / expected here, yes. BTW there's e.g. Mag, spamming her 4 to give the objective(s) Shields (and remove all Armor from enemies while also CC-ing them) has worked well for Mirror Def on my end.
  22. Can you describe what you mean by in / out here?
  23. Are you saying all your other guns show Reload in that list? Because that would be the bug here then :P Reload (also Ammo) has been moved to a hover-over info (DE why) on the Magazine stat.
  24. Being blinded / asleep / etc is what allows forced (i.e. outside of being unaware) Melee Finishers. This has always been the case, the orange indicator was added to make that state more obvious.
  25. Did you scroll to the end of the Mod list? When I was unable to remove a Mod in the past, it's been because the list was "full" up to the last slot for some reason, no more slots left for any Mods to go into (which is indeed a bug of course, but it's not because the input failed / broke).
×
×
  • Create New...