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Lohoydo

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Posts posted by Lohoydo

  1. Further regarding the vent kids, I had 7497 rep needed to max Proper Felon.  Started with 26k left to get for the day.  Ended the mission saying I earned the 7497, maxing the level, but I now only have 18286 rep left which means it counted 7714 rep.  That difference is about right for how much I earned beyond the cap in mission.

  2. Further information now that I knew to look for it, again while hunting floofs:

    On the "Syndicate Standings" screen of mission progress, the current standing for the rank was gaining double the rep for the mission (e.g. started at 1111, when I had 3000 for the mission the current progress read 7111 instead of 4111).

    At mission end screen, it was reported I earned 9800 rep, but the progress bar only showed 8200 rep earned (started at 1111, ended at 9311, 9800 earned).  Checking my profile to see standing left towards cap shows 17800 left.  So this is an issue of display, I'm not actually losing the opportunity for any of the rep.

    Lohoydo

  3. I was out hunting floofs (I have a resource booster, that may be important with the new patch) and eventually noticed that I seemed to have far more Solaris United rep than I should.  I eventually ended my hunt having earned 28,400 (should be capped at 26k) and at 75,911 of 70k for Doer rank.  See first screenshot in link (couldn't actually get images to insert into this post).  Just after taking that screenshot I returned to Fortuna, with the second screenshot being the end mission screen.

    Second hand, I have also heard that someone was grinding vent kids rep, and eventually realized he was capped for the rank.  Went back, ranked up, then went back to farming.  From his experience it appears he was continuing to gain rep towards the daily cap even though he was rank capped because when we went back out he only gained a couple thousand more vent kids rep before capping for the day (totally about 6k today).

    https://imgur.com/a/tOwo4v3

  4. It appears the Blood Rush calculations are incorrect on the builder.  The builder has the first +165% crit apply even when the combo counter drop down is set to 1x.  To apply properly, the value of the combo counter needs to have 1 subtracted from it so it applies 82.5% at 1.5, and 165% and 2 etc.  This error heavily weights builds in Blood Rush's favor, even over maiming strike.

    Also, the set bonuses for at least the Gladiator set aren't being applied.  This is the set that adds crit on combo building.  Changing the combo counter with these mods equiped does not change the crit chance

  5. I'd like to second these requests.  Having no idea how much is in your wallet when you go shopping is a bad thing, and no real reason it can't be added like it has been in many other screens.  Also I agree that having item names show up, even if small, is important because I have almost 150 separate prime parts/BPs, with only about a dozen icons to differentiate between them.  This is true for all inventory screens current and going forward, since not every can/wants to memorize all the icons for stuff.

    That being said, I am liking the new UIs and props for adding weapon info using Tab in Baro's menu (probably elsewhere too, thats just where I noticed it)

    Lohoydo

  6. In the Uranus cell with the pillar of water (turn it off, jump to the top, some loot there).  I got to the top then jumped into the water to get back down.  I'm now getting these water spashing effects permanently on myself

    JKJ5Qun.jpg

  7. I've been noticing that the standings gain page of mission summary is massively incorrect, generally ~double what I actually get.  Sometimes, its even worse as seen here.  After the mission the current standings corrected to ~30k for Steel Meridian based on my daily cap.

    Lohoydo

     

    Owb9yiM.jpg

  8. In regards to causing it to happen, I have noticed it more often when I was playing Limbo (and rifted) or titania in razorwing mode. It is not reliable in either, but it lends credence to the theory that if someone (host? hack starter?) is in an abnormal mode (rift, flying etc) either at start or end the vault may not trigger.  This is mostly conjecture and I have only vague impressions as I have recorded no actual data on it.  Also, the frame I use has drifted and not returned to previous frames so the hotfixes may factor in to not having as many issues as ember as well.

  9. I have seen (I watched it, in my mission) there is a way around this bug using the handshake emote, though I have yet to replicate it personally.  My thought is one person has to stand slightly away from the vault facing it and start the handshake, and the second stands against the vault facing the first.  Even this won't always work, as they have to be in a position that the second person gets moved to the right location (perhaps starting it on one of the tracks for better height?)

  10. 23 hours ago, Syvarin said:

    Actually, the chance of not getting a Riven 20 sorties in a row is .3%.  (75.1% ^ 20)  While that is quite rare, with millions of players it does happen.

    Whoops! I reversed the math on that one, thanks for pointing that out.  I had the math for 20 rivens in a row.

    Guess its not quite as unusual, but still frustrating and disappointing.  Its times like this I miss the old system where once you got an award you wouldn't re-get it for a while.

  11. Last I heard, riven mods were supposed to drop about 25% of the time from sorties.  I haven't had one in about a month of doing to sortie almost every day (best guess, at least 20 sorties with no riven), mostly getting ayatan and endo, but with 3 lenses and a booster or two and a forma thrown in for good measure.  I don't know if there's a bug based on the number of rivens I have (last one I got was #16, though I do have space for more) or something else, but the odds of this happening are astronomical (1 in 2^40, or 1 in 10 trillion).

    Lohoydo

  12. I quite enjoyed the quest, and found the final fight fairly unique.  I would recommend playing with the color/opacity of the nodes however, as I spent ~10 minutes running around hitting every single block trying to find the one node I couldn't see due to the background.

    1 hour ago, Sysyfus said:

    ... Is there any way I can end the quest and restart from the beginning, without finishing it and replaying after? I'd like to get the full experience and hear all the dialogue on my first play-through.

    Sysyfus, I'd recommend finding someone streaming or a youtube video of it to catch the story up to your current place if you can't easily find a way to reset the quest.

  13. The shotgun mod Frail Momentum (+attack speed, -damage) does not apply the -damage correctly.  Currently it appears as though all ranks of the mod apply the -15% damage of a max ranked mod.

     

    Testing (used the Sweeper sentinal weapon):

    No mod

    impact damage: 35.7

    Fire rate: 1

     

    Rank 0 mod

    impact damage: 30.6 (15% loss)

    Fire rate: 1.2  (1.15 rounded up, appropriate 15% gain)

     

    Rank 4 mod

    impact damage: 30.6 (15% loss)

    Fire rate: 1.8 (1.75 rounded up, appropriate 75% gain)

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