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Reconsile

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  1. IIRC, you talk to Eudico and Biz in the back area, at the desk. If still bugged, you may have to deselect the quest at your codex, select a different quest, then go back. Otherwise, likely will need to send a ticket
  2. Do you have a screenshot of your end mission rewards? Did you notice missing credits based on reward screen or did you check your actual credit total? Were you using a credit booster?
  3. There is a destructible window that can be broken with an explosive barrel beside. Despite the glass being broken, and the player being able to walk through, projectiles still get blocked. Mirage's 4 still bounced off an invisible wall. Bullet holes appeared, floating in the air. Ignore the fps drops. Windows Defender was spazzing out in the background because I opened my recording software.
  4. Imagine being arrogant enough to throw out the "I have a math degree" to support that you have more knowledge on how rng works, but then proceed to mockingly claim that there is a chance that an impossible event could happen. Ironically, the link I posted earlier proves that you don't understand the difference between normal probability & random number generators. For your benefit, I have posted the full article below. Hopefully, instead of remaining willingly ignorant, you learn something & finally wash off the clown makeup RNG and drop chance in video games with focus on Warframe RNG and drop chance is one of the most misunderstood and also frustrating topics for players in Warframe. This not only because of the maths involved but because of many half-truths found on the Warframe subreddit and in the official Warframe forums. Players tend to confuse the drop chance which belongs to probability with school-taught use of percent in calculus. Let’s look a bit deeper into this topic. What RNG means RNG stands for random number generation and simply describes a tiny piece of software tossing the coin or rolling the dice for you. There is nothing fancy about this and in most programming languages it is just one line of code that decides about your luck. This is how a success drop is calculated in the programming language Java: if(ThreadLocalRandom.current().nextInt(100/DROPCHANCE)==0) In Warframe this kind RNG is used after every enemy encounter, after every boss fight or fissure run, to name just a few. RNG in drop tables Whenever a drop in Warframe can happen it follows defined drop tables. Drop tables mostly have multiple items that can drop. The common drops will mostly likely happen all the time. The uncommon drops occasionally and the rare drops will happen only after many repetions or a long time of playing. Take for example Arbitrations rotation A where the rare drop is the Adaptation mod. You get this drop only after many many missions whereas the common drop of 1300 Endo will happen most of the time. Warframe’s drop tables are public and can be accessed by everybody who interested at this link. Most things that can drop will be in this drop table. Just use CTRL+F to search in the site. They contain the drop chance in percent that give you an overall “feeling” of what common, uncommon or rare means. To really understand and appreciate those numbers we have to do some more exploration of the maths involved. Down the rabbit hole of probability As said before RNG means that a piece of software is rolling the dice for you. Given that noone has manipulated the RNG software this digital dice rolling represents a perfect die that is rolled by a perfect hand on a perfect table. And thus the results of each roling are bound by the rules of probability. Here are the most important facts about probability using the die example: Each time you roll the dice your dop chance stays the same. If you want to roll a 6 there is a 1 in 6 chance each time the die is rolled. 1 in 6 can be written as a fraction 1/6. That fraction is 0.1667 which is in turn 16.67%. A 16.67% drop chance is just for the definition and has nothing to do with how probability actually works. 1 in 6 is an average if you repeat something long enough. Long enough means thousands of times. You can test it for yourself with a die and roll it 6 times and will most likely not get each number once. There is absolutely no pattern when the number 6 will appear when you roll the dice. If there was a pattern that could be calculated we would not have a gambling industry that makes decent money from people being unlucky. If someone thinks there is pattern that person has fallen for what is known as as Gambler’s Fallacy. Combination to spice up probability That last paragraph might have struck you because when playing games with dice you intuitively know that a 6 will appear after having rolled that die 20 times without a 6. You are totally right and it does not violate the rule of no pattern. A pattern would be something you can calculate and make exact predictions. What you and me experience when rolling a die repeatedly without getting a 6 for a long time is called: Decreasing the probability of being unlucky. In math terms this is called combination and we can calculate it. But – a big but – there is a limit to that calculation because probability will never allow us to make a 100% probability prediction. A 100% prediction would be a pattern and we do not have a pattern. So we can calculate how the probability that something will happen increases over time but at the same time have no clear pattern. That is confusing but that is at the heart of it. And it is at the heart of it because it is probability. To bring out the die example. After 25 dice rolls you and the vast majority of all human on this planet beings should have seen a 6 at least once. But it is perfectly possible to not see a 6 after after 100 rolls for hand full of people on this planet. Using combination and understand its meaning We can and will use combination to calculate the probability of getting an item with a defined drop chance through repeated runs. The results of combination is a good indicator of what to expect. But let us not forget, it is just an indicator and not a reliable number. This is the formula that is used to calculate the probability of not failing after X runs: 1 – ((1-dropChance/ 1)^numberOfRuns) The result of the above formula will always be followed by “chance of getting the item at least once”. Thus indicating you could have gotten the drop even earlier. By turning the formula upside down – using logarithmic calculations – we can make a statement about the number of runs it will take you to have 90% or 99% probability. The 90% probability is what in most video games is considered the expected number of runs you have to do to get an item at least once. The 99% probability is what in most video games is considered as almost guaranteed number. If we take the Heavy Caliber mod as an example. It has a 4.35% drop chance upon open an Orokin Vault. You have to do 52 runs to have a 90% probability to have at least one drop of Heavy Caliber. That is the expected number of runs. But you have to do 104 runs to get to a 99% probability to get at least one drop. So, 104 runs to have nearly guaranteed drop. Can you still not get the item after you repeated the number of runs that are calculated with 99% probability? Sadly yes and it is called bad luck. But it will happen very very rarely. Summary Drop chance in percent works differently than your everyday percentage calculation and that is what people get confused about. Drop chance percent should be understood in the context of doing thousands of repetitions. A 10% drop chance does not mean after 9 runs it should drop. A 10% drop chance mean that after a thousand runs around 10% will have given the drop without knowing the time of the drop. That could mean you do not see a drop for 100 runs and after that 10 times in a row.
  5. I mean, did I use the full 5 years I have had an account on warframe farming specifically Stalker? Of course not. However, in the span of 1500 in game hours, I do know that every time Stalker beacons were up, I would farm them as much as possible. Every time Shadow Stalker spawned naturally, I would always kill him. I tried my best to maximize the odds, and despite this, I rng'd Hate from Shadow Stalker with 2.765% vs Stalker 5.53% While I don't agree with the statement "You do realise that nearly guaranteed still means that at least 1 player in 10000 still wont get it" (probably just wrong wording), it is entirely possible (albeit rarely) to fail the first 500 hundred attempts then get your first drop. That is just the way rng works.
  6. What is cool is that I was already planning on killing my lich. Got lucky with the dubba stubba, the akstubbak, 50% toxin. So now I just get 2 weapons from it 🤑
  7. Oh S#&$, you are right. Why did I think they don't steal your rewards if you clear the node? 🤔
  8. Yup. To be fair, Lich could have also stolen the Stalhta piece if I got it, but was hoping I would rng him not stealing. Just didn't feel like doing the lich mission to clear the node. Then again, also wasn't expecting to get Hate
  9. Back when I first started 5 years ago, I picked Mag, MK1 Paris, Lato & MK1 Bo. Hated it, no mods, no survivability, no damage. Had a group of friends to help taxi me to planets, found out about Valkyr, and I fell in love. Her innate tankiness & ability to heal was so amazing to a player that had no idea how to do anything. Eventually, as I got better at the game, started understanding mechanics, I gave Nova Prime a try & instant favourite. While Valkyr may have been my first love and played her for 2 years straight, Nova is a clear favourite, with 3 years of play. Nova is easily one of the most polarizing frames in the game. Her 4th alone can be customized to your preferred strength for missions. Speedva and Slowva are quite well know for their extreme slow and speed, however the real hidden strat is that you don't always need max slow/speed. Her 4 still applies a x2 damage modifier to all incoming damage. You can easily just go neutral with 70% strength (only requires Power Donation). Neutral Nova is pretty slept on, or even a Nova with only a tiny bit of a slow or speed. There just isn't really a situation where she could never be useful My ship is decorated with Nova articulas and glyphs all over. I own 3 Nova Primes, about a dozen(?) different fashions for her.
  10. Was just casually farming Granum Void for Stahlta when Stalker came to visit. After 5 years, finally obtained the last weapon...
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