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Toom1275

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Posts posted by Toom1275

  1. I'm grinding Venus-Aphrodite for alloy plate. My Lex can one-shot anything that spawns, except for the mine ospreys. I also don't appreciate that I'm usually swarmed by more of them at once than MOAs. Not to mention their mines are the loudest thing around and constantly going off now. At least the shield ospreys don't seem to be any worse than usual.

  2. I feel like I've been noticing similar with my Fragor (gotta love that ground attack). I've been playing solo, so I know it isn't teammate kills I'm hearing. There may be the chance that I managed to kill something, but if I did, I didn't notice the kill except for hearing it. Things get kind of hazy in frantic melee, but I believe there were probably a couple times where there was only one enemy within range of my knockdown attack, and the noise they made when I hit them was the death rattle sound.

  3. I get this problem occasionally as well. The degree at which I have trouble with stairs seems directly related to my current fps. (running on laptop with integrated graphics - warframe at minimal graphics is the high end of what this machine can handle) Sometimes, I can look down at the floor and my avatar gets unstuck from the steps. Usually, though, I just jump the stairs to avoid them.

  4. Being sucked out of the window could be like being "downed" in multiplayer. You hang onto the window frame with one hand, still get to shoot a pistol with the other. Once your stamina runs out, you lose your grip and float away for a few seconds before revival time. Maybe limite going out the window in the first place only if you are sent flying by melee hits of shockwaves to make it not too annoying. That limit also gives the ability for a Tenno still firmly planted on the floor to be able to come over and pull the spaced ally back in through the window. Doing so could be a faster save than making it to the console. Maybe allow a Mag player to use Pull to bring in players that lost their grip.

  5. I can't remember if this was solo or not, but I've also had a bugs with Jackal. Usually, my tactic is to focus my gorgon on one of the front legs to down him quicky, then hit the body. The bug was that when he gets back up, the leg is still at 0 health, and no amount of damage to that leg will bring him down. When it happened, both front legs were like this, and I had to go for the smaller back legs to keep downing him.

  6. Same with Fragor as well. In addition to the unnecessary ground-kill, I'm also seeing just unneccary attack combos in general. After I crush a grineer, I end up flailing my hammer around for a few seconds after I stop hitting the melee button. Not good when I'm trying to get over to the half-dozen of the others all shooting at me.

  7. The Paris doesn't deal armour piercing damage. It has innate armour ignore. Armour piercing damage is a separate elemental effect, like fire or electricity, which has its own multipliers against various enemies. There have been a number of threads about armour piercing damage on the Paris, but each time it's been a test on low level enemies, who die from the armour piercing damage, which causes the regular damage number to not pop up. If you test against an enemy that doesn't die in one hit (make sure you're hosting, or damage numbers won't show up reliably), you should see two numbers when you hit, one for the armour piercincg, and one for the actual projectile damage.

    I think the same holds true for the other elemental damages and death animations. Since elemental damage is applied to the target before regular damage, There's the chance the enemy gets killed by the elemental effect rather than the weapon's normal damage, and so uses the death animation related to that element.

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