Jump to content

ConanThLibrarian

PC Member
  • Posts

    58
  • Joined

  • Last visited

Reputation

58

Recent Profile Visitors

307 profile views
  1. Please do not nerf the difficulty of elite archimedeans if any thing try removing broken mechanics that should never be in the game in the first place. Like converting all invincibility, immortality and invisibility mechanics and warframe powers in to 90% damage reduction this would still make the builds based on this mechanics useful but not broken.
  2. it was gone few weeks ago and I just remembered now DE must have fix it THX mate 😂
  3. Hydraulic Barrel mod has disappeared from the game and inventory. It was a perfect mod to optimize Catabolys with the new augment.
  4. Hey Megan have you noticed that Dante has only 5 immortality layers so how this "extremely high difficulty level" is going to work? And it's not like other warframes are any less immortal.
  5. Omnia fissures feel empty you need to increase enemy spawn by 500% or you risk players getting sleepy I mean even more sleepy because they already are from running immortal invisible and one shooting every thing. Shivering contagion does not work on ferrox alt fire AOE Zenistar heavy attack disc is totally bugged all range mods apply with about 40% effectiveness and Opportunity's Reach does not work at all however range mods apply correctly to the visual aspect you can see the aura as it should be it just does nothing after certain point. Please Fix😑
  6. Not a single bond mods interaction was fixed. Pack leader mod has still most of it’s functionality missing. Most weapons are still affected by reduced damage output bug and many others. Sooooo…. gj DE.
  7. This is the result of 3 years of bad game design and very bad balancing something happened around the time of old blood update. Warframe was the game with unrealized potential and now all potential has been reworked out of the game.
  8. No this is not just his problem gloom should be capped at 40% and yes warframe is very very boring all I can see is Immortal invisible shield gaters with one button armor strip and enemies that are doing nothing or their AI is disabled....which industry leader is balancing this thing🤮
  9. Nothing works like it should and tons of additional bugs. Pack leader still does not prock from Exodia Contagion from status DOTs or persistent gas clouds, so in higher levels above base steel path pets die allot more than before the rework. (Edit) and zenistar disc aura does not prock Pack Leader too. Seismic bond shock wave does not trigger any status effects or armour strip from Vicious bond or combo count from Tandem bond so it’s very much useless. Aerial bond cold AOE field does not grow to 10m it just stays at very small circle regardless how long you are in the air. Duplex bond clone attacks do not prock effects from other bond mods that should activate on both normal melee attacks and ranged melee tacks from deconstructor. So no shock wave from Seismic bond no armour strip from vicious bond and no combo from tandem bond. The worst bugs that I was experiencing was the reduced damage output on allot if not all of the weapons and I’m talking 80-95% less damage The worst affected was the catabolyst reload grenade it can do just a sliver of HP to the enemies that where previously one shoted several times over. Other weapons affected: Sporelacer and catchmoon secondary, Furis Lex and dual toxocyst incarnon, Argonak, Synoid simulor. I was trying different weapons with vastly different mechanics and all of them are affected. Other buggs: Catabolyst grenade failing to deploy about 50% if you are standing on the ground and 100% failure if you are aim glaiding. Felarx 4th evolution brutal edge bonus stats are not affected by mods this is an old one please fix DE. There are tons of other bugs but I do not want to type 20 pages.
  10. This update is a mess nothing is working like it should and some changes removed 90% of functionality from mods that where a must just so you can keep your pet alive. Worst offender is the Pack Leader mod that can no longer be procked by status effects, Exodia contagion, Zenistar disk or persistent status effect like gas clouds. So say goodbye to your utility status primer melee and say goodbye to healing your pet as HP tank because you will get one shotted long before you reach level 1k in SP This means unless you run as immortal invisible moron with shield gate and all other immortality layers(how TF is this still in the game?!?) you have no chance to keep your pet alive, because even before you reach enemy level 1k your pet will be taking tens of thousands of damage per second. On top of that BUGS tons of BUGS game breaking BUGS!!! Aerial Bond – just does not work like at all, just does not reduce the pet timer. Seismic Bond and Vicious Bond can disable your pets ability to melee permanently tested on Adarza kavat happened 2 in the mission and 1 time in simulacrum. And lots more based on what I’ve heard from other players. DE promised that there will not be any HP-armour nerfs, well with full umbral set maxed you will be getting less HP and armour not by much but still. Overall this update is a big miss pets will die far more often than before because of nerf to Pack Leader and because multiple immortality layers that are in the game should be removed not reworked. You want to make shields better rename Armour to Defence and let it apply to shields and HP job done go home.
  11. Kullervo needs 90% damage reduction and overgard needs to scale with max HP last thing he needs is another form of shield gating that have a potential to negate all difficulty from the game, there is a reason no other gaming company implemented something that renders player immortal for pressing 2 buttons and watching one corner of the screen. Felarx 4th evolution brutal edge is still broken. Ferrox alt fire AOE field does not prock Citrines 3rd ability.
  12. Fixed the Felarx Incarnon’s Evolution V challenge description appearing as a file path. But do you know what is not fixed? Evolution IV Brutal Edge bonus stats are still not affected by mods.
  13. Felarx bonus stats from 4th evolution Brutal Edge are still bugged and not affected by mods. Braton Incarnon mode AOE has big enemy hit detection problems often does not do any damage to enemies that are right next to enemy that you are targeting or damage is greatly reduced.
×
×
  • Create New...