Patch 27.1.0 + 184.108.40.206 Fiesta and some bug fixes ?!?
I have identified the reason behind the explosive weapon bugs like 75% reduced damage with AOE elemental status effects.
It looks like DE is trying to implement baby wheels to protect snowflake community from their incompetence and fat fingers. And they do that by introducing a protective area around the player that reduces the weapon damage progressively the closer to the player projectile explodes the less damage it will do, in addition players are no longer affected by status procks from their weapon. In the previous patches area affecting the damage was very large so it was affecting damage at all ranges, and status immunity was in some way affecting enemies. Now it's much more refined and possible to identify.
If the enemy is affected by crowd control ability like nidus Larva they take even less damage from some weapons about 50% less
Firs of all damage reduction should have never affected the enemies only players, second it will not work even at 75% damage reduction [Secura Penta] with bad build from youtube will have enough damage to one shot full tank Nidus several times over.
Patch 27.1.0 + 220.127.116.11 bug fixes and new bugs
All weapons are still in some way affected by proximity to the player and or crowd control bug but they feel much better and you can quite often get full damage. Best fix remove noob shield there is nothing hard about this game no reason to do it.
Kulstar - Fixed
Zarr – Fixed but does not feel the same
Secura Penta – Status propagation fixed [napalm grenades] now apply 50% armour reduction and stack fire dot Fixed. When not affected by proximity bug or CC bug this weapon can consistently kill group of 8 level 150 Corrupted heavy gunners with a single round so works much better in very low level content and ammo economy improved.
Ogris – Status propagation fixed [Nightwatch Napalm] now apply 50% armour reduction Fixed, fire dot stacking unknown.
Scourge – Not fixed + New bug when enemies are affected by crowd control [Nidus Larva] some of the projectiles are deflected in random directions.
Sancti Castanas – Broken beyond believe nothing fixed + New bugs weapons ignores multishot above 200%, if first shot was not detonated second shot will ignore all multishot above 100% so first shot will send 3 projectiles second will send only 2 tested with 276%.
With multishot at 336% weapon will send 3 or 5 projectiles never 4, if first shot that send 5 projectiles was not detonated next shot will ignore all multishot on the weapon and send only one projectile.
New bug additional projectile from multishot spread bug. Tested on heavy gunner you need to be 2 meters away from the enemy for all the projectiles generated by multishot to attach. At 3 meters all but centre projectile fly in to the great unknown (face palm).
Opticore Vandal - was originally not affected but one of the patches before new year introduced the same bugs to this weapon so now weapon does 75% less damage
Follow up on November 18 post
Bugs introduced with the old blood:
Catchmoon broken status math weapon with Base status of 35% and 203.7% status from mods gives 91.6%
Catchmoon broken weapon range and falloff math weapon base 8-16m bonus projectile speed from mods 126.2% and we and up with 14.6 – 29.3m
Separate Riven disposition for other Catchmoon variants is now removed from the game so not fixed?
Zenistar no way to stack combo in high level the only weapon for high level end game runs
Zenistar is useless and definitely not fixed.
Eeeeeeeeee.........great job guys eeeeeeeeee.......... keep it up?!?