Grimmstyler

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About Grimmstyler

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    Gold Hunter

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  1. Grimmstyler

    Level Difficulty

    I think Level Difficulty needs more attention.. Too much complaints about enemies being to hard. -Add Color Code / Colored Banners for Difficulty recognition -Color Code starting a mission when in a squad (the top banner/Accept mission) -Color Code Star Map Nodes Difficulty -The Accept Mission Banner needs to have bigger Font also (more Ledgible) -Enemy AI shouldn't Spam attacks in Low Difficulties (Which i don't think they do) -Enemy AI shouldn't Spam attacks do much in Medium Difficulties (Which i don't think they do)
  2. Grimmstyler

    The Issue With Open Worlds

    Yea.. I understand DE wants New Players to have access to Open Worlds early in the game because Open Worlds are a possible attraction to anyone even playing Warframe.. But I think the issue is that New Players have access to Higher Difficulty without even leaving the planet or exploring the Star Chart.. Like Bounty 5 in POE is level 40-50? Then Eidolons are to hard to kill? Even with Fortuna, Specific damage types to the Spider Bosses, and most important Global Threat Enemy Scaling.. This presents a problem due to mods not being accessible till later in the Star Chart.. Then people are saying the game is to difficult without any experience thru the game.. Or even Ordis not even hinting at available mods in the Codex.. Useless Ordis.. I guess a solution would be too put locks on Bounties.. Maybe Eidolons and Spiders too.. Unlock the inaccessible bounties via Relay Unlock. That would present a recognition in Level Difficulty.. Have Ordis talk about things that can be discovered in the Codex.. I mean 1 could join a Host to bypass a Bounty Lock, Eidolon Fight, Spider fight, etc.. Then even DE could Color Code Level Difficulty too for recognition..
  3. Grimmstyler

    Too easy to get staggered

    I've read your post, i was thinking maybe you were beating around the bush for a solution to your problem.. Best thing i can say is use the mods that are available and use different Tactics/Attacks. At a low difficulty it's no issue.. But at a higher difficulty you want it just as easy as low difficulty? I don't think enemies even use Abilities in low level.. You get staggered so easily because the odds are stacked against you, enemy 5 to 1. You know if your Melee main and don't use the right mods or Warframe, you jump in hot water, you get burnt.. Simply said Try using Impact dominant weapons for CC (Crowd Control) also.. Impact staggers the enemy unabling them to attack or use Abilities.. Toxic Ancients and such enemies with Auras is a different story..
  4. Grimmstyler

    Too easy to get staggered

    I did read it before your post. And I agree. I don't want to sacrafice mod slots either.. Or change build all the time. I accept it because it's the challenge of difficulty and adjust my Warframes and Weapons knowing what I'm getting into. Everything in Warframe is situational specific (Enemy/Tileset/Level) which can be annoying in Endurance Runs with unhelpful mods. For Example, Boltor Prime and Telos Boltor are the same weapon but different stats. 1 is going to be better than the other in specific situations. It's like that all throughout Warframe..
  5. Grimmstyler

    Too easy to get staggered

    Sounds like you were in a good fight . 😃 What was the Threat Level or Bounty Level?
  6. Grimmstyler

    Too easy to get staggered

    You got me confused on what the "Thing" is. I'm guessing "Melee"? Hmm.. There are mods that combat Knockdown and Stagger.. [Sure Footed] [Handspring] [Pain Threshold] are a couple of examples.. Other than that you would have to rely on Tactics (Using other forms of attacks)
  7. Grimmstyler

    Nox (Tribute)

    Well it's obvious your targeting me. This isn't the first time you attempted to piss me off. Your doing nothing but instigating hate. You see a Topic started by me your not obligated to look at it. As far as I'm concerned you and @GinKenshin should be banned for harassment
  8. Grimmstyler

    Nox (Tribute)

    And @(XB1)GearsMatrix301 I wish you $&*#^%s would stay off my ass with your negative replies or attempt to belittle people in Forums. It's ignorant #*!%s like you who need to be taught some manners.
  9. Grimmstyler

    Nox (Tribute)

    Not all feedback is constructive.. It's appreciative.. There are no Signs saying Constructive Feedback only..
  10. Grimmstyler

    Too easy to get staggered

    Sounds like Enemy AI (Artificial intelligence) is working.. That's why you have 4 options of weapons Melee/Primary/Secondary/Warframe. You can't win them all doing the same thing @Otakuwolf.. That's the purpose..
  11. Grimmstyler

    An idea to prevent one shots/instant deaths

    If you think about it, your idea is just a alternative to [Quick Thinking] Stagger..
  12. Grimmstyler

    An idea to prevent one shots/instant deaths

    Ohhhhh.. The biggest complaint about this would be if someone was in the mission for the Resources and another for Endurance.. There would be conflict between the Community (Which Ive experienced a good amount a**holes in Game/Forums anyway) In it for the Resources would be better just to restart mission for easy level pick off..
  13. Grimmstyler

    An idea to prevent one shots/instant deaths

    I like the idea, I'm all about the dramatic dying animation and extended survivability. Some Thoughts: -It kinda contradicts Revives. -Making it a mod would probably work well as oppose to [Quick Thinking] -That's whats bleedout is for.. -The contradiction of bleedout and Revives could confuse continuing a mission of someone's doesn't have attention to others Health/DPS. -Enemies don't get the same luxury (Spiders maybe) (Or maybe a new Nightmare "Zombie Mode" Lol) -Operator dash to safety then heal (might be OP, maybe not in a Defense) -It would hinder rushing to exit on missions (which I like that Idea) -Wouldn't work well in a Extreme Cold Environment where it depletes your Shields and Health. (Which Extreme Cold mechanic is very specific Tilesets and places) -Wouldn't work well in Survival Mission Life Support % expire Plus more I'm sure.. But I could see it as a mod instead of [Quick Thinking].. (But I'm thinking the Taxman wants his pay like [Quick Thinking]) Good Idea! @RobRalneR
  14. Grimmstyler

    What I would Change for Nekros

    I'm pretty sure Shadows scale with enemy level.. They are copies. Ability Strength effects Health/Damage. You might have add Ability Strength for extra Health/Damage.. And let the Shadows die to Spawn current Enemy Levels your Nekro killed. Only kills by your Nekro can spawn Shadows.. So if the last enemy you killed was level 60.. And enemy level is 100.. Your casted Shadow would be level 60.. Recasting Shadows while Shadows are still alive keep them at the same level also..
  15. Grimmstyler

    What I would Change for Nekros

    I'd change Soul Punch. I'd make Soul Punch spawn a Shadow of the Enemy right next to the Enemy it was casted on. Soul Punch would Override any 1 of existing Shadows by exchanging a Shadow with which enemy Soul Punch was casted on. Remove that awful ragdoll.. Instead, Knock Back and Halve the Targets Health, Infinitely..(Half the enemy they were with their Soul). Then.. Soul Punching a Allied Shadow could remove a unwanted Shadow. Soul Punching an Allied Shadow would also AOE a Puncture Proc, Stagger and add a weaknesses spot (like Banshee Sonar). Then for Shadows I would change Health Bar Color to Outlined Nekros Energy Color.. And make Shadows more Translucent with innate Punch Thru.