Jump to content

Grimmstyler

PC Member
  • Posts

    1,668
  • Joined

  • Last visited

Posts posted by Grimmstyler

  1. I think Level Difficulty needs more attention.. Too much complaints about enemies being to hard.

    -Add Color Code / Colored Banners for Difficulty recognition 

    -Color Code  starting a mission when in a squad (the top banner/Accept mission)

    -Color Code Star Map Nodes Difficulty

    -The Accept Mission Banner needs to have bigger Font also (more Ledgible)

    -Enemy AI shouldn't Spam attacks in Low Difficulties (Which i don't think they do)

    -Enemy AI shouldn't Spam attacks do much in Medium Difficulties (Which i don't think they do)

     

  2. Yea.. I understand DE wants New Players to have access to Open Worlds early in the game because Open Worlds are a possible attraction to anyone even playing Warframe..

    But I think the issue is that New Players have access to Higher Difficulty without even leaving the planet or exploring the Star Chart..

    Like Bounty 5 in POE is level 40-50? Then Eidolons are to hard to kill? Even with Fortuna, Specific damage types to the Spider Bosses, and most important Global Threat Enemy Scaling..

    This presents a problem due to mods not being accessible till later in the Star Chart.. Then people are saying the game is to difficult without any experience thru the game.. Or even Ordis not even hinting at available mods in the Codex.. Useless Ordis..

    I guess a solution would be too put locks on Bounties.. Maybe Eidolons and Spiders too.. Unlock the inaccessible bounties via Relay Unlock. That would present a recognition in Level Difficulty..

    Have Ordis talk about things that can be discovered in the Codex..

    I mean 1 could join a Host to bypass a Bounty Lock, Eidolon Fight, Spider fight, etc..

    Then even DE could Color Code Level Difficulty too for recognition..

    • Like 1
  3. On 2018-12-19 at 4:28 AM, Otakuwolf said:

    You are not even reading my posts, i'm done trying to repeat myself, read above where i said:

    I've read your post, i was thinking maybe you were beating around the bush for a solution to your problem..

    Best thing i can say is use the mods that are available and use different Tactics/Attacks.

    At a low difficulty it's no issue.. But at a higher difficulty you want it just as easy as low difficulty? I don't think enemies even use Abilities in low level..

    You get staggered so easily because the odds are stacked against you, enemy 5 to 1.

    You know if your Melee main and don't use the right mods or Warframe, you jump in hot water, you get burnt.. Simply said

    Try using Impact dominant weapons for CC (Crowd Control) also.. Impact staggers the enemy unabling them to attack or use Abilities..

    Toxic Ancients and such enemies with Auras is a different story.. 

  4. 16 minutes ago, Otakuwolf said:

    There is no challenge about not being able to use a game mechanic at all.

    By that logic at this point we should all just ditch melee because is getting more and more risky but also lesser and lesser rewarding to use since, apparently, super space ninjas can't even resist a punch from a random shmucko that is not even their same size but can endure a giant sword in the face.

    You can't really compare weapons with game mechanics, are two completely different entities.

    Again, i'm not expecting to melee everything in the game, but at least to do so to anything that is not a boss or mini-boss without the risk of getting staggered by a puny punch Vs a sword, a mace, or whatever, and THAT is the problem.

    Oh..

    So your basically saying Tenno attacks should interrupt any Factions ability use, like a staggering ground pumch?

     

  5. 20 minutes ago, Otakuwolf said:

    I belive you didn't read my previous posts on the matter, allow me reiterate:

     

     I did read it before your post.

    And I agree. I don't want to sacrafice mod slots either.. Or change build all the time.

    I accept it because it's the challenge of difficulty and adjust my Warframes and Weapons knowing what I'm getting into.

    Everything in Warframe is situational specific (Enemy/Tileset/Level) which can be annoying in Endurance Runs with unhelpful mods. 

    For Example, Boltor Prime and Telos Boltor are the same weapon but different stats. 1 is going to be better than the other in specific situations.

    It's like that all throughout Warframe..

  6. 35 minutes ago, Beas7ie said:

    If a problem can't be solved by hitting things with your sword, then it's not worth solving.  


    That said, I have the exilus mod that has a chance to prevent stagger, but it can still be annoying as hell, especially in areas of Fortuna where enemies just spam attacks that can bounce you around and that's even AFTER they were toned down.

    Sounds like you were in a good fight . 😃

    What was the Threat Level or Bounty Level?

  7. 1 hour ago, Otakuwolf said:

    The issue here is not about "winning doing the same thing", is about "having the thing becoming not worth at all", and if the thing becomes worthless in comparison to other choices (which, btw, primary and secondary are the same thing from a mechanic standpoint, is callen "gunplay") then what is the point of using it ? Might as well just say "hey, Melee sucks now, just use guns and don't bother using swords anymore", which is neglectable if you just like to shoot and use powers, but otherwise is like a piece of the game is removed.

    You got me confused on what the "Thing" is. I'm guessing "Melee"?

    Hmm.. There are mods that combat Knockdown and Stagger.. [Sure Footed] [Handspring] [Pain Threshold] are a couple of examples..

    Other than that you would have to rely on Tactics (Using other forms of attacks)

     

  8. Ohhhhh..

    The biggest complaint about this would be if someone was in the mission for the Resources and another for Endurance.. There would be conflict between the Community (Which Ive experienced a good amount a**holes in Game/Forums anyway)

    In it for the Resources would be better just to restart mission for easy level pick off..

  9. I like the idea, I'm all about the dramatic dying animation and extended survivability.

    Some Thoughts:

    -It kinda contradicts Revives. 

    -Making it a mod would probably work well as oppose to [Quick Thinking]

    -That's whats bleedout is for..

    -The contradiction of bleedout and Revives could confuse continuing a mission of someone's doesn't have attention to others Health/DPS.

    -Enemies don't get the same luxury (Spiders maybe) (Or maybe a new Nightmare "Zombie Mode" Lol)

    -Operator dash to safety then heal (might be OP, maybe not in a Defense)

    -It would hinder rushing to exit on missions (which I like that Idea)

    -Wouldn't work well in a Extreme Cold Environment where it depletes your Shields and Health. (Which Extreme Cold mechanic is very specific Tilesets and places)

    -Wouldn't work well in Survival Mission Life Support % expire

     

    Plus more I'm sure.. But I could see it as a mod instead of [Quick Thinking].. (But I'm thinking the Taxman wants his pay like [Quick Thinking])

    Good Idea! @RobRalneR

     

  10. 3 hours ago, XenMaster said:

    Dont forget actually improving Allied Shadow's dmg. Nekros' shadows doesnt have enough dps there.

    I'm pretty sure Shadows scale with enemy level.. They are copies. Ability Strength effects Health/Damage.

    You might have add Ability Strength for extra Health/Damage.. And let the Shadows die to Spawn current Enemy Levels your Nekro killed. 

    Only kills by your Nekro can spawn Shadows..

    So if the last enemy you killed was level 60.. And enemy level is 100.. Your casted Shadow would be level 60..

    Recasting Shadows while Shadows are still alive keep them at the same level also..

     

  11. I'd  change Soul Punch.

     

    I'd make Soul Punch spawn a Shadow of the Enemy right next to the Enemy it was casted on.

    Soul Punch would Override any 1 of existing Shadows by exchanging a Shadow with which enemy Soul Punch was casted on.

    Remove that awful ragdoll.. Instead, Knock Back and Halve the Targets Health, Infinitely..(Half the enemy they were with their Soul). 

    Then..

    Soul Punching a Allied Shadow could remove a unwanted Shadow.

    Soul Punching an Allied Shadow would also AOE a Puncture Proc, Stagger and add a weaknesses spot (like Banshee Sonar).

     

    Then for Shadows I would change  Health Bar Color to Outlined Nekros Energy Color.. And make Shadows more Translucent with innate Punch Thru.

  12. You know the easiest solution to Rivens would be too stop making play thru weapons..  Update the original weapons so that they can be modded to carry you thru the game..

    Then make more Modular Weapons (Shotgun/Sniper/Rifle) and the existing (Zaws/Kitguns) with a plethora of Modular Options. That way they could be more versatile and fitting to the user for Endurance Runs.

    Arcanes that add options like any special ability a weapon has (example Nagantaka, Arca Scisco, Sancti Magistar, etc)

    Then even Skins designed by the community to go with the Modular Weapons.

     

    Then adding new Content and obtainable Arcanes/Modular Parts from Syndicates and such..

    Somewhat talked about in this Topic

     

     

  13. 24 minutes ago, GinKenshin said:

    An opinionated, subjective and lackluster reasoning to a pointless thread..like the rest of what you post here 

    I'm sure you could find some humor in the Forums useful as it does reference  Mr. ED (a talking horse) in reply to a hilarious reply made by     VVVV

    2 hours ago, (XB1)GearsMatrix301 said:

    That’s like being told you’re allergic to peanuts but you continue to wonder why your throat closes up every time you eat one.

     

  14. 1 hour ago, (XB1)GearsMatrix301 said:

    If you know there’s a reason they can’t do it then WHY TF ARE YOU CONTINUING TO ASK THEM TO DO IT!?

    That’s like being told you’re allergic to peanuts but you continue to wonder why your throat closes up every time you eat one.

    Because of this  VVVV

    8 hours ago, Grimmstyler said:

    I like using most of the Weapons in Warframe.

    2aiix5k.png

  15. Looks Great!

    Fresh!

    Up to Date!

    It it goes thru, at least it's not another weapon to add to the Riven Pool!

    From the looks of the moving parts, Man.. that would be wild if it shifted from an Assualt Rail Gun to a Sniper! Real Corpus Tech.. Transformer Style!

    Secondary Fire switches from Assualt Rifle to Sniper.. Sniper while in Zoom secondary fire increases zoom

  16. On 2018-12-16 at 2:03 PM, peterc3 said:

    Players can't see them, but Veiled Rivens already have stats. They still take up space. Trading is a convenience, it does not drive changes to the game.

    So if each weapon had 1 Riven Capacity Slot..

    The Overflow Capacity of 5 would be meant for Vieled Rivens that someone would have a hard time unlocking and not revealing which weapon the Riven belongs too (Vieled).. Like when Rebecca had a hard time killing the animals in POE on Primetime with Steve.

    Then even.. The Overflow Capacity is also for Tradeable/Transmutable duplicate Rivens of a Weapon.. Or for multiple builds, like say Boltor Prime as a Status build, Or Telos Boltor as a Crit Build. 

    I would go so far to say that changing Transmuting to 4 of the same type of Riven, for example Melee, would result in a Melee Riven.. And Transmuting 4 of a different variety would result in a random Melee, Pistol, Rifle, Shotgun Riven..

  17. 21 minutes ago, Dahx11 said:

    If you watch TacticalPotato's interview with DE Scott, you'll see that this same question was brought up and Scott explains all the technical issues that would arise if they were to implement this

    Yes I know.. Server capacity issues..

    Dammit.. The modding system is interesting.. Rivens make it more interesting.. Probably the only reason i continue playing besides New Content.

    I don't want to give up my current Rivens either, because my weapons are customized to some degree of how i like them.

    It's just that damn limit stops me from using all the weapons Warframe has to offer, because Rivens can unlock their true protential.. On the Same Tilesets.. On the Same Missions.. With the Same Enemies..

    Then new weapons are introduced, then i still don't wanna give up my old ones..

  18. I like using most of the Weapons in Warframe.

    Not all of them are effective in Damage.. But not all missions are the same level either.. (example Lith vs Axi)

    When I'm not being a Warframe ability spammer,  my playstyle is more of a Shooter or Slasher.

    Across Melee, Pistol, Rifle and Shotgun at a maximum of 90 Riven Slots limits me on which Rivens are worth keeping for higher level endurance runs.

    It would be nice to have a Riven Capacity Slot for each weapon so i can unlock a weapons potential or customize it to some satisfaction.

    I wanna believe the reason for Rivens was for customizing purposes and to keep interest in Warframe with painstakingly repeatative gameplay..(Same Enemies in the Same Missions in the Same Tilesets). 

    At least give me a Capacity Slot for each weapon to customize, something to play with.

    The Purpose of randomizing Rivens was to try unused or Non-Meta weapons Right?

    Then give a Overflow Capacity of 5 for Vieled or duplicates to Sell/Trade or keep for multiple weapon builds..

    Maybe even a Vendor NPC to Transmute unwanted Rivens other than repeatativly farming God aweful Eidolons..

    Thank You

  19. 1 hour ago, Duality52 said:

    Just using her for Seeking Talons exclusively? Garuda's far more than just spamming 4 in one spot; don't treat her like frames who abuses their 4 frequently (Speedva or Slowva, Mesa, etc.).

    No.. Her 4th is just a buff ability that's too situational and feels like it's babysitting with the charge effect..

    Why not just drop and go like Nova's 4th?

×
×
  • Create New...