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Kalsiam

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About Kalsiam

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    Silver Initiate

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  1. As title said, I'm looking to buy a 55%-60% Radiation Kuva Chakkhurr. You can reply with your price here or add me ingame @Kalsiam and I'll try to get back to you asap. Thank You 🙂 P.S. not looking for a lich with ephemera, so I'm not accepting any lich with the chakkhurr as well as the ephemera. Just the weapon please thank you.
  2. Kalsiam

    SOLD

    Selling Dabb Stupoa with [Vengeful Toxin Ephemera] and 53% [Kuva Brakk] that will do as name implies (dabs on stupid haters XD) Asking for 400p. Msg me here or ingame (same name) if interested. Might be willing to trade for other ephemeras and weapons depending on weapon and stats. Sorry if image doesn't pop up. https://imgur.com/1FtSMH9[/img]
  3. That's what I'm saying. But I guess I'm the real loser for wasting my time arguing with someone I don't even know on the internet.
  4. That's like the only part I would actually question about the design. I mean, I guess it sort of makes sense because they were going with a theme of "venomous animal species" but jellyfish was really unexpected and outta left field.
  5. Except your point is an opinion, you think it looks lazy, but that doesn’t mean it’s actually a lazy design. You don’t know how long whoever designed the frame took to come up with the concept, draw it out, then model the whole thing. So instead of going around squawking “I don’t like the design, therefore it must be lazy” how about appreciating the effort and time put into even giving her a new model for her prime? You may not like it, fine that is your opinion. You could’ve just said “I don’t like it” and leave it at that, but to S#&$ on the person who did design it and say that it’s lazy is really immature and ignorant of you.
  6. Equipping a nikana zaw and having it not be visible will still show the sheath. I'll try to show an image but I'm not familiar with BB code and the insert image from URL link doesnt seem to be working for me. https://imgur.com/a/BmC6vik
  7. Was testing new melee with zaws. I was using the dokrahm heavy blade and for some reason procing exodia hunt repeatedly on a group of enemies will slide you all over the place uncontrollably. I'm just mashing e. Not sure if it's intentional or a bug, but it's very annoying when using tempo royale and procing hunt everytime. Keeps sliding me off the simulacrum map (and I assume it will do so on tile sets you can fall out of) causing me to lose any abilities I fully stacked or toggled such as chroma, ember, nekros, etc.
  8. Was testing new melee with heavy blade zaws. For some reason procing exodia hunt repeatedly on a group of enemies will slide you all over the place uncontrollably. Not sure if it's intentional or a bug, but it's very annoying when using tempo royale and procing hunt everytime. Keeps sliding me off the simulacrum map (and I assume it will do so on tile sets you can fall out of) causing me to lose any abilities I fully stacked or toggled such as chroma, ember, nekros, etc.
  9. Was testing new melee with heavy blade zaws. For some reason procing exodia hunt repeatedly on a group of enemies will slide you all over the place uncontrollably. Not sure if it's intentional but it's very annoying when using tempo royale and procing hunt everytime. Keeps sliding me off the simulacrum map (and I assume it will do so on tile sets you can fall out of) causing me to lose any abilities I fully stacked or toggled such as chroma, ember, nekros, etc.
  10. Don't really have much to say about vauban except maybe having his minelayer being more focused on utility. I don't really like the speed pad, mainly because I see no use for it other than to troll or meme. I mean, we can already bullet jump and parkour so speed pad just kinda seems redundant. Maybe we could have another mine that attaches to players that can heal them over time or give them health, grant increased movement speed fire rate/attack speed or reload speed, or or just something more useful than a speed pad imo. I think having two mines for dmg and cc, and two mines for ally buffing would be nice. I know this would basically make his 1 wisp's 1 2.0, but I just personally think that having something like that would really benefit him solo or in teamplay and make his 1 worth using. As for ember, I'm really concerned about her immolation ability. Micro-management is good and interactive, but too much would make it frustrating and stressful, not fun at all. Since you said her dr would scale with the meter, trying to maintain that sweet spot on the meter to keep the 90% dr seems really stressful and would probably take your attention away from actually play the game. Also, with a penalty for not maintaining your meter, losing all your energy is too harsh. I would suggest just giving her a flat 90% or even 95% dr for the ability and have players just try to keep the meter from reaching max. I think this would justify the harsh punishment of losing all your energy and people would be willing to accept that punishment, for balance reasons. Just my two cents
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