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xKable

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Posts posted by xKable

  1. I'm glad that Grineer patrols/camps question popped up. It was definitely what annoys me the most out of the Plains. (Besides the hosting issues, but that's something that extends to the entire game)

    Fishing and mining are way less enjoyable because of them. It's a huge inconvenience to stop fishing to shoot a patrol that decided to wander 500m to put me in their line of sight, especially since putting my spear away to attack means I have to wait for the fish to start spawning again. Then when I finish killing them, a Bolkor decides to sit itself down for a cup of tea and then I have to kill another squad. Void knows how many times this happens in a row until I can fish in peace again.

    Honestly I had hoped that if campsites were cleared, they'd stay cleared for the rest of the instance. I realize now that might have been a mistake with regards to bounties and incursions but IMO there's no excuse for the patrols. There doesn't have to be a replacement-delivering Firbolg every single time I gun down a few Grineer. I wanted to run around a bit without always being in immediate danger.

  2. As the title states, I figured I'd forma my Smeeta for mod space while fishing for a bit. He went in unranked, and when I left the Plains he was stated to be rank 3. However, when I left Cetus and returned to my ship I found that my kavat was once again unranked. This has actually happened more than once but I've only tested it on my Smeeta kavat, I don't know if other pets or sentinels are affected by this bug.

     

    A bit less of a bother but another bug is the end of mission screen when returning to Cetus has the affinity and ranks of equipped weapons and warframes all messed up, they say everything is unranked, and just plain wrong affinity gains. The ESC menu stats may also appear incorrectly. However, unlike the kavat, affinity appears to be correctly given to warframes and weapons.

  3. 1 hour ago, epistemology said:

    Chiming in to say I picked the neutral option (what I intended), and it moved my alignment anyway (I've picked the neutral option at every opportunity so far):

    ZhN0B1A.png

    This is exactly my situation. I've been purely neutral till the end of this quest. I got the "On behalf of the Perrin Sequence..." message which I'm honestly not sure indicates neutral or dark.

  4. As we have it, there is a huge discrepancy with the Sortie rewards. I know everyone wants tokens or something but while DE remains quiet about making any changes, I want to throw in my two cents.

    The biggest issue I have with Sorties right now is with lenses. You get one after Second Dream and then have to trade for or wait until after War Within to get any more. Anyway, I think an easy way of clearing most of the current problems would be to give us two separate Sorties, of which both can be completed daily. Here's what I propose:

    Easy(ish) Sortie

    • Unlocked after the Second Dream.
    • Mission Progression is the same, but has lower levels. For example, 45-55 : 60-70 : 75-85.
    • Does not use Kuva Fortress/Lua missions.

    - REWARDS

    • 1500 Endo (Common)
    • Focus Lens (Common)
    • 2500 Endo (Uncommon)
    • 3x Nitain Extract (Uncommon) (If it absolutely must stay as a Sortie reward)
    • Forma Blueprint (Uncommon)
    • Greater Focus Lens (Uncommon)
    • Exilus Adapter (Rare) (Or Blueprint. This really just helps to make Simaris obsolete though)
    • Orokin Catalyst Blueprint (Rare)
    • Orokin Reactor Blueprint (Rare)
    • Legendary Core (Legendary)

    Hard(er) Sortie

    • Unlocked after the War Within.
    • Instead of level progression spanning 50 levels, it can be more compacted, for example 70-80 : 80-90 : 90-100.
    • Mission diversity is the same as it is now. Bring back Infested Hijack but make it only available on Corpus Europa tileset.

    - REWARDS

    • 2000 Endo (Common)
    • Rifle Riven Mod (Common) When new types of Rivens are introduced, let players choose which type they want at the end of the Sortie, kinda like relics but no RNG involved.
    • 4000 Endo (Uncommon)
    • 3000 Kuva (Uncommon)
    • Forma (Rare)
    • Orokin Catalyst Blueprint (Rare)
    • Orokin Reactor Blueprint (Rare)
    • Legendary Core (Legendary)

    Just a thought. I know I'm bad with balancing things and stuff but I figured I'd think as hard as I can on how to improve the current system.

  5. I just got out of a relic run where I was the host. I collected 10 reactant, got the boost, then this happened when we extracted:

    i1wrpTX.jpg?1

    There was no sign that this would happen. No idea if it'll happen again if I host another relic run. I did 2-3 before this but I was not the host any of those runs and got to select rewards. I also got 7 void traces as part of this mission's reward somehow.

  6. Looking at the sheer amount of backlash from the Riven mods, let's take a break and look at something else, something I find far less enjoyable.

    Quote
    • Nullifiers now notice and investigate their bubble taking damage 
    • Enemies will notice and investigate corpses

    My solo gameplay is almost entirely based around stealth, and these two changes have all but ruined my entire experience. (I don't use Coolant Leak but I imagine it screws with people going for melee stealth finishers) All it takes is one Grineer to turn around and glance in the general direction of a corpse on the opposite side of the room and there goes my stealth streak. I can barely even manage a 500% multiplier anymore, and even worse, these changes basically force me to tote around a room-clearing weapon on the inevitability that I get discovered. When Banshee got her silence passive I picked her up, but now? I'm ready to put her right back down because she can no longer support my stealthy playstyle like Loki still (kinda) can.

     

    As for Nullifiers, well... DE has proven time and again how much they love dear ol' Nully, this change is no different. Now it's either 1. Go into the bubble, lose all abilities and existing buffs while risking the stealth multiplier in order to keep the stealth multiplier, or 2. instantly end the stealth multiplier alerting the Nullifier, and his buddies if you aren't invisible or shooting around a tight corner with a silencer. There simply is no reason for me to continue playing the way I have preferred to play since I found Warframe. I feel no incentive to solo missions anymore except Spy and Syndicates (and some Sorties). And to top it all off, in order to level my gear in any reasonable amount of time I'm going to start resorting to the boring meta, whichever nodes those are now. These changes were utterly detrimental and I know no reason why they should exist.

  7. Hey all, I've been using Ivara a bit lately and I've started to use Navigator for the first time(s). However, I noticed I can't get Navigator's speed to work for me. The wiki says the fire and aim buttons control the speed of the projectile, but for me they're doing nothing at all. Any help would be appreciated, or maybe others can check this out and tell me if it's currently a bug that the speed controls aren't working...

  8. 9 minutes ago, PUR3K1LL3R said:

    You were probably autokicked by the automated system. I think there's a character limit in what you can say in trade chat.

    That won't kick a person, though. It just tells you there's a character limit, won't send your message to the chat, but you're free to type a shorter message that will go through.

  9. On 5/13/2016 at 10:23 AM, unknow99 said:

    THANK YOU.

    I've been waiting for a thread like this a looong time....

    You even talk about Stealth! Wonderful!! :D

    (If I can add something : Shade is bad for stealth & doesn't use Ghost when we REALLY need it. Furthermore, the fact that Shade hovers above our heads makes us detectable even easier. Can't Shade "crouch"?!)

    I was going to put Shade on the list anyway, because after leveling Prisma Shade I noticed (maxed) Ghost not only has horrible timing but also only cloaks for around half a second?

    On 5/14/2016 at 7:14 PM, Avramovic said:

    This is actually awful, downright disheartening. I don't know whether I want to spend another 2.50 $ on this game after just scrolling through the list... let alone reading whole portions of it.

    A game this beautiful, yet this buggy - it's as if Obsidian Entertainment made it.

    Don't let me discourage you! These are mostly little things that hardly anyone would notice if they didn't take the time to look for them. Warframe IMO is still an amazing game worth sinking money into if you want, like the title says I just want to make it even greater. :)

    On 5/15/2016 at 2:58 PM, Wolfnrun said:

    Also mantis engines not dropping. I just got a rare grineer container and nothing. I have the other 2 but engines never come, unless i'm doing something wrong. That, and Ki ter arrows are facing backwards 

    The only Mantis part with 100% drop rate as far as I know is the one that drops from Void containers. I'm really hesitant to put loot drops on this list anyway because unless something is 100% proven to be missing like Mediray was from Kela, it could easily just be RNG being RNG.

    Cue angry fist shake at 130 Fomorian runs without Imperator Vandal Receiver drop

    I'll look at the Ki'Teer arrows while I'm bug hunting tonight.

  10. 17 hours ago, groznez said:

    I think Toxic Ancients attacks might be toxin damage type which means they will deal damage through shields. Same works for Tenno using toxin damage against Corpus.

    The 0 Shield damage bug has existed very long time in this game at least year and a half, maybe someday DE will decide to fix it.

    Here is the picture of the nonexistent orb you are referring (I assume): 

     

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    You can get slide kills in Archwing. You can "Slide" same way as in normal gameplay (by pressing same buttons) in Archwing and get the kills. You can also get stealth kills in Archwing though I'm not sure how to do it consistently.

    The codex entries for Orokin spectator and Eximus varient have been fixed recently. In-game it displays them currently correct for me.

    Chat lock up can happen both in Dojo and landing craft. Also if you are in Dojo and are in escape menu while the chat freezes you can exit via "exit Dojo"-button. Again this bug has been around like two years atleast. Fingers crossed it will get fixed someday.

    Thank you for creating this extensive list of bugbears. Since DE has acknowledged it, maybe we will get some fixes.

     

     

    Alright, I just figured there was no sliding animation in AW but I guess sliding is still a thing, haha. Stealth seems to be on a mission basis, Ext. missions all enemies are automatically alerted, but I think Sabotage can be stealthed. I'm keeping the note though, since pistols don't exist in AW. I'll also be taking out the Orokin Spectator thing, I remember seeing the patch note but forgot to take it off. I'll also alter the Toxic Ancient note, I figured they use toxin damage but I wanted the focus to be on the lack of any attack cue (especially for such a heavy hitting attack), and the grapple doing toxin damage. (Although maybe that's intended?) And that pic's got the right spot, the bug I'm addressing is that the orb doesn't always spawn but a Prime frame can walk to that spot and a random energy pulse will shoot out.

    17 hours ago, Darthmufin said:

    Oh but when i make a bug list from september of 2015 and i update it it every week only one person replies? smh. Half of those bugs from that defunct list are still here too. 

    here are a few you may have missed

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    I know i have more, used to keep a list about 1/3 the size of yours but nobody cared when i posted bugs, so nobody liked the post to confirm the bug or post to confirm it, so they all died an nobody cared 

    I'm gonna be busy this weekend, but I'll try them out ASAP. All I can really say is it feels bad being ignored. I've definitely been there before, and there's no easy way to be heard besides keep trying.

  11. 51 minutes ago, Wolfnrun said:

    I just Re-Tested. So it does not matter how you roll, it will still occur no matter what. Any maneuver will cause this to happen 

    Got it. Looks like it's just bugged to repeat the firing animation (and for some reason, particles appear for Ember?) It works for any ability that fires a single projectile, so Ember, Volt, and Frost's 1, Vauban's everything, and Nova's 2 at the very least.

  12. 5 hours ago, Wolfnrun said:

    Just adding to the list : Rolling over IMMEDIATELY after using shock or fireball makes a non lethal one appear. If you keep rolling thereafter you will have an infinite amount of non-lethal shocks/ fireballs 

    Could you be a bit more specific, since I'm not entirely familiar with parkour 2.0? Is there a sideways roll maneuver that you're talking about, or is it just rolling?

    5 hours ago, EmptyDevil said:

    Good list.

    There is also Hive missions spawning the same Infested Hives nearly 99% of the time with no variety(Gas, Frozen, Pulsing). Stabilization, Lancing, and Security Hives are rarely seen.

    I'm fairly certain this is intended, so I left it off the list. My reasoning is that it seems the last 3 variants are used in quests or special missions.

    4 hours ago, Neofaucheur said:

    I think that one was fixed not long ago.

    I just checked and this has been fixed. Thank you :)

    3 hours ago, Angary said:

    what annoys me the most is the old corpus T connector tile. It still 'depressurizes' when you break the window even though all the exits are connecting to the corpus outdoor tiles....

    Could you get a screenshot of the room you're talking about? That description is a bit vague.

    15 minutes ago, zY_Spartan_Yz said:

    For the love of god add this now that devs are aware:

    Zephyr's turbulence does not deflect ANY hit-scan bullets when jumping, bullet-jumping or aim-gliding. The issue seems to be height specific and only affect the area just above the point of jumping and lasts until you hit the ground. (so you can jump straight up and be fine once high in the air but get hit again when close to the ground, it's really weird)

    Video of me testing it: ( It's most obvious when testing versus multiple enemies. )

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    Another note I'd like to add is that I seem to get hit more and more the higher the enemy level becomes, this makes it very difficult to go into any 60+ minute survival for example due to 1-hit-kills. The explosvies and melee attacks should be more of a worry when turbulence is active than the random shots getting through. But that's just my opinion.

    PLEASE DE FIX THIS ABILITY ONCE AND FOR ALL!

    I think the wiki explains this very well, and I'm unsure if that's intended design for Turbulence altering hitscan.

  13. On 4/11/2016 at 0:29 AM, pikaseechu said:

    Helios, burning through 100 scanners through one mission despite already having the scans completed may not be a  bug or maybe it is, but it's frustrating. Having 23572934 scans for Grineer containers should not be possible.

    I think this is due to the server and client desyncing somehow. When this happens you can normally walk over to your Codex and suddenly everything is "Undiscovered". I've had this happen before but only with really bad internet connection so I think that's more of a case-by-case basis that DE wouldn't be able to do anything about anyway.

    On 4/14/2016 at 9:12 AM, (PS4)Bowjangelz said:

    I have one to add:

    So I took a break for a few months, came back, and kubrows still die when they fall through the floor especially in hijack portion of LOR?! Seriously...

    De, please make it so dogs falling through the map are teleported back onto the map like Tenno instead of bleeding out under the floor where we can't get to them. This should have been fixed forever ago. No cats til our dogs work, pls. 

    I haven't posted much about Kubrows because I don't really use them (I will when I manage to hatch a Chesa!) but PS4, XBox and PC tend to have different bugs anyway so you may want to check out those specific parts of the forum instead.

  14. Most rooms in any tileset I can manage ~50fps with no problem. Some rooms, I get ~40fps but the game is still running smooth. But in this room, fps drops to around 20 and the frame rate is so bad that it affects my gameplay (RAM stays the same, but the Time doubles from 20ms to 40ms):

    7wz4QtW.jpg

    It's this room and only this room. Before entering, everything is fine. After leaving, everything is fine. But everything in between is a slo-mo festival of awful performance.

  15. Ballista tend to scale extremely fast with levels. And everything that scales just fits their design so well: Health to survive and be more of a nuisance than need be; damage to be able to effectively kill anyone really fast(Just like our other friends Napalm and Bombard, only with hitscan instead of avoidable projectiles); and worst of all accuracy which was already high to begin with.

    When fighting them, the only two ways I've fought them relatively safely is to either peek around a corner (they won't try to shoot until you're out from cover a certain amount) or rolling a LOT while shooting them. (Enemies tend to lose a lot of accuracy when a player is rolling)

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