Djolltax
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Posts posted by Djolltax
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It may be that it's a made up language, and a language like Sanskrit was the main inspiration. I'm just writing down my crazy brain processes so I don't lose it, haha
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Hey, not sure if this is allowed here so soon after the update but I couldn't find anywhere else to put it.
I've been listening to the Octopede track constantly since the update came out, and I'm highly intrigued by the vocals within. Naturally I decided to try my hand at understanding and translating the lyrics, and subsequently driving myself insane.
I've seen someone claim it's Patagonian style singing, but haven't seen any translations, so while it's in this style I'm not sure the language is the same.
Instead, I believe the language used is Sanskrit.
Bear in mind, I know nothing about this language. But after searching variations on the "words" I heard, Sanskrit started to pop up a surprising amount.
What's more, if you're looking for a model language for an impossibly ancient eldritch entity, what's better than one of the oldest recorded languages in human history?
Below are some examples of "words" I have interpreted from the song and their translation from Sanskrit -> English.
- Veh - Strive
- Vak - Crooked, wicked (or maybe Vac - Speech)
- Ish - Rule
- Nung - Consume
- Jas - Injure
- Shata - Sharpened
- Ra - Fire
- Jara - Old
I have no idea if I'm on to anything here, I more just wanted to share the idea that "it kinda sounds like Sanskrit but idk".
Thoughts? You can hear it for yourself here at 27:09 (should be set to the right timestamp):
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Recently picked up Citrine here. Fantastic frame, great kit, stunning aesthetics, the bunch. However, I find myself using her second ability, Preserving Shell, very ineffeciently due to the fact that I am unable to tell when the ability has, or is about to, run out.
I'm aware there's an indicator bar on her UI element, as well as the timer over the ability symbol to rely on. But both are in the bottom-right of the screen and, having a fairly large and high-resolution monitor, the UI element is pretty small. I struggle to keep an eye on it during Warframe's fast-paced action and, as a result, I cannot keep Preserving Shell active in some cases where it is really needed.
I suggest moving the UI element close to the center of the screen, near the aiming reticle. This is not the same case as Voruna, whose passive is a nice-to-have, or Ember, whose damage-reduction ability is a toggle. Citrine's Preserving Shell needs constant monitoring and uptime, and having any indicators for that tucked in the corner are very frustrating to say the least.
Also, I'm aware there is a visual indicator, a sound, and an animation for Preserving Shell being active / running out. However, this is not particularly useful, as the chaos of Warframe gameplay typically obscures all of these. The visual indicator and noise are not like Mesa's Shatter Shield, which is extremely obvious when it runs out (very obnoxious noise, but in a good way).
Hopefully having read the above points, you now understand my argument. Citrine needs a better indicator of when her Preserving Shell is about to run out, and I recommend you do that by moving her UI element close to the aiming reticle. It is a simple, unobtrusive change that would massively increase Citrine's QoL, and a suggestion I really hope reaches DE's ears.
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Seriously, it looks so much better when the effect is applied universally to your frame as opposed to just the base & helmet. Why don't other effects apply universally as well? All it would take is changing the level at which the visual is applied, not that hard if you've already done it with one effect.
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Given I got an explicit response from DE on the support ticket this would be looked into, and given how quick a fix it should be, I thought this would be over by now - but still nothing, no response and no action. Typical.
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Still an issue...
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Still not addressed in 32.0.2
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Still not fixed with Veilbreaker. Shame, I contacted DE in a support ticket and they said they'd look into it. Given how easy a fix this would be, hopefully we'll see it in the coming weeks.
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Also, just now realising my thread got merged here - this has openly been a problem since at least January. Why can't you people just swap two items? Seriously, how the f*** is this still an issue???
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On 2022-08-21 at 4:13 PM, mycroft_ said:
DE needs to hire more staff to address all of these old problems they never fixed.
At this point they should get a bunch of interns in or something with the sole purpose of finding stuff in the wrong places, typos, bad translations, just polishing stuff. Could sort so much out if they just put even the slightest amount of time or effort into it. Hell at this point I'd do it, lmao
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This has been an issue since they were added November 2020, and should have been fixed all the way back then. Can we please do something about it finally?
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Vayas Prime Mask is in the Eye Cosmetics section of Operator facial accessories. Oculus is in the Facial section. Why not the other way around?
Better suggestion, why not overhaul the operator facial accessories into four categories - eyes, mouth, forehead and ears?
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Please keep us up to date and let us know when we can log back in. Thanks!
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Also yes, I'm aware the Ivara Prime invis effect was an unused resource. But still, I think if DE are going to make the new prime effects all sparkly, they should at least touch up the old ones.
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Seems a bit unfair that Ivara Prime gets such a unique effect on her invisibility compared to everyone else, including her own non-prime variant.
I was wondering if it might be possible to give Ash Prime (And Loki I guess) a new invisibility effect since they're the main 3 stealth frames.
Perhaps something closer to a cloud of smoke would work well for Ash Prime?
I doubt I'm the first one to recommend something like this.
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How about a MOA doing the splits when idle for a certain amount of time?
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Behold the power!
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So no doubt most of us have heard at least one Warframe related song, whether it be a Joey Zero production, or a remix of a theme in game.
The Somachord is limited and relatively boring. Sure you can give your ship some ambience, but it's not actually immensely enjoyable, and 4 bars of looping Octavia songs would be enough to drive anyone insane.
So here's my suggestion.
Similar to fan arts being available in displays, we add fan songs to the Somachord.
That's it. That's literally all you need. It would add more choice, songs you can actually sing/whistle/hum to, and a great way to bring attention to some partners.
Whaddya think?
¬D
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Ash Prime makes up 48% of all 3000 hours I've poured into the game. I like the idea of a quiver-style bomb pouch, but I'd recommend more basic kit as Ash has always been devoted to the ninja-styled basics.
I like your idea of smoke bomb taking the augment, but that should be about it.
I would personally recommend a Caltrops idea (applying AoE bleed/puncture for enemies) than activates on deployment, and a Tripwire/Trap, that isn't activated until stepped on that applies bleed.
You're focusing too much on elementals, which Ash has never had. He's not Chroma, and shouldn't try to be. He's the master of pointy sticks, so stick to that trope.
These 3 would also be plenty, the 5 you had going on would be way too much.
For the augment, I'd recommend a system where instead of deploying at your feet, you can actually throw the traps similar to Vauban.
Hope this insight helps,
¬D
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Sacrifice spoilers below!
Spoiler -
I've summarised my feelings towards the giving away of Ash Prime and similar items in the video below. Be sure to rate and tell me what you think.
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Hey y'all!
Unfortunately I've been getting repeatedly stuck in loading screens when trying to join a new level. It's not often enough that it's stopping me from playing the game altogether, just that every now and then a mission will "load" (the bar fills all the way) and then I'm just stuck on that loading screen listening to the drums sapping my will away, forcing me to alt-f4 as no matter how long I wait the screen never goes away.
I don't think it's my end as I've never had problems before the sacrifice but if you must know I'm using a powerline adaptor to simulate an ethernet connection to my router (so no pesky wi-fi problems should be present).
Anyone else getting this?
¬D
[SPOILERS] Analysis of the "Octopede" track (theme of the Fragmented One)
in General Discussion
Posted
Basically my thought process was: "They used Latin for the Orokin theme, that's the only other theme with lyrics, maybe this one is a real language too"