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Everything posted by Redpaws

  1. Missed a month, then figured I'd wait for the new update. The new update is now here, but sadly the issue persists, so bringing attention to it once again.
  2. Right now, to valence fuse you need two of the same weapon, which you then combine to increase the stat of the first weapon, while adopting the element of the second. This system might be fine for now, but as more and more kuva weapons get added, the spawn pool for them will increase, and as a consequence, decrease the chance for a kuva larvling to roll a specific weapon. With the upcoming three new Kuva weapons they announced, we'll have a total of 19 weapons. That's a ~5.26% chance for each weapon to spawn, and that number will only drop the more weapons are added. So... Could we add some way to transform weapons into a "<Element> Kuva Core" or something along those lines? Or some other way to valence fuse any two kuva weapons together. We already need to spend 1-3 hours to defeat a lich, AND have to defeat 3-6 liches most of the time to reach 60%... Adding some QoL so we don't ALSO have to run a capture mission potentionally 50+ times to get the larvling to spawn with the right weapon, for each lich, would be very much appreciated. Again, this might be somewhat fine for NOW, but for each kuva weapon added, this issue will become worse, so I'm hoping for a solution sooner rather than later. Thoughts?
  3. Another month, another bump. I just want my MOAs neck back. :c
  4. As the title states, when using the Arclite landing craft skin with the engine color set to default, there is no visible engine trail in the fly-in sequence. All that's visible is the heat distortion from where the trail would be, instead of the lime green color one would expect. Does not matter what landing craft the skin is applied to. Any color other than default works fine. How to reproduce: Apply Arclite skin to any lander Engine color set to default Start any mission
  5. New month, issue still unresolved. Bumping for visibility.
  6. The Nychus MOA head is placed way too low. This bug was introduced with Deimos Arcana. Other heads appear correctly. How it should be. How it is. You can even see the neck clipping into the 'eyes'. The Adra tail (default one) for Vulpaphylas are also misaligned, placed slightly too low. This applies to both vulpaphyla pets and wild ones. This issue has been in the game since the introduction of Vulpaphylas. How it should be. Aligned with the spine. How it is. Placed too low. Other tails look fine.
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