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DawnoftheWhiteFury

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Everything posted by DawnoftheWhiteFury

  1. Does this mean for the current week, or for all future Deep Archimedea?
  2. I need to be blunt. This is a terrible idea for a multitude of reasons, as well as a poorly presented one. Allow me to explain with the following rationale: 1. Warframe's story does not take "hundreds of hours of gameplay" to complete in its current state. Presenting it as such is disingenuous, as we all know the vast, overwhelming majority of play time spent in Warframe is spent grinding for gear. Grinding that, mind you, is not necessary to complete the questline itself. The story itself takes roughly a dozen hours to complete, not including the optional quests. Warframe's content drops are drip fed to the playerbase as well and are nowhere near the level of size and scope that something like an FFXIV expansion includes and thus does not really warrant or need a story skip. Even The New War doesn't compare to something like FFXIV's Endwalker expansion in terms of sheer size and content. 2. Warframe is not an MMO. Warframe is a cooperative looter shooter with RPG mechanics. At most, one could consider it to be an MMO-lite. Actual MMOs use story skips as an option because it's a popular trend for players to have more than one character under their accounts. These players use story skips to catch their side characters up to their main without spending the same amount of time doing so. Warframe does not have this issue. Every piece of gear, including Operators and Drifters, have multiple configuration slots that in most cases remove the need for multiple characters. Also, Warframe is a game where new characters do not need to redo the story line, as the new "characters" are the Warframes. Warframe's game design overall also doesn't work like MMOs in that older content is still relevant in some form or fashion in Warframe. It isn't JUST Duviri right now, or Dagath. The majority of the content in the game is still relevant to some degree due to such mechanics as The Steel Path. Including a story skip option defies this philosophy, and pushes Warframe towards a mindset of discarding content old content rather than improving it, which comes off as lazy and uncaring towards the work put in by developers years ago while making money off of this decision. 3. Confirmation bias, but I have never once heard of any new player expressing the desire to skip Warframe's story in the nine years I have been playing the game, including from the many new players I have played with. I do not know where this alleged sudden increase in complaints about the questline have come from. Warframe is, at this point, highly lore and story focused. Adding the option to skip the story and lore that's been worked on and built upon for years seems contradictory to the love and care that the team seems to express toward the game. People SHOULD work for access to new areas of the game. That's how most video games work, and DE of all people should know this. Speaking of which.... 4. Vor's Prize is NOT at all a good point for this story skip option to be made available. Vor's Prize covers basics, but doesn't even begin to summarize how complex of a game Warframe is. What this will lead to is players relying even more heavily on outside sources for information than the Warframe playerbase already does. Warframe already has a problem with lacking proper explanation behind mechanics. This would only further exasperate the issue, and could even drive new players away from the experience when combined with the sheer number of options opened up to them all at once rather than building upon a foundation over time. 5. This is a poor business decision in the context of how DE make money off of Warframe. Warframe makes its money by getting players hooked via building upon a foundation more and more overtime, tempting players further and further to spend money on the game as they continue to see customization options shown to them over time. The people that get over the overwhelming new player experience as is get hooked because of the fun, engaging gameplay loops that get more complex as they progress combined with the insane amount of gameplay and appearance customization. The cosmetic options eventually become part of the players build as their personalities are reflected in their mod, weapon, and cosmetic choices. If you allow new players to skip Warframe's current story while simply handing all of the rewards to them from those quests, it is likely that new players would suffer from being even more overwhelmed than new players currently already are. New players currently already experience issues with being overwhelmed with the amount of customization, mechanics, and options that exist. Going back to the idea of exasperating currently existing issues. They would also be less likely to continue spending on the game, as they end up skipping a large part of the journey that makes them develop an attachment to Warframe. In short, this will likely lead to new players spending even less time and money on Warframe than the current new player base does. Warframe continues to thrive because of engagement and the grind. 6. This can and will likely lead to the targeted harassment and bullying of new players. It is a very common trend in multiplayer games that have such mechanics as story skips for the players that choose this route to be harassed and bullied by those who oppose this decision. The folks at DE are very aware of the backlash that even the mention of a story skip received. Rebecca said herself that The Second Dream is a rite of passage in the Warframe community for example. Choosing to skip such an important point in the game both lore and gameplay wise can easily come off as lazy, entitled, etc. since Warframe has no real need for a story skip for the reasons listed above. It does not take nearly as much time to complete the current quest line that real MMO's do, and one does not need to make multiple characters due to the many configuration slots and customization options the game has. The idea of skipping such a rite of passage by just paying for it, then proceeding to have little to no knowledge of what happened or why, while playing with "the big boys" will likely lead to a number of negative experiences. Gatekeeping, harassment, trolling, and bullying being a few examples due to such players lacking proper knowledge or skills necessary for currently going content. 7. Finally, it is quite obvious that this idea came from a place of greed rather than a place of truly wanting to improve player experience. The fact that none of these issues seemingly were taken into account, the fact that the team tried to assure that a story skip was not for sure coming despite them creating a graphic for the next update beforehand that included a very clear "Paid Story Skip Coming" line, the fact that DE would seemingly rather introduce a story skip rather than continuing to improve the new player experience, the fact that the very first response towards the negative feedback was towards accusations of greed, the fact that there is quite a large amount of damage control occurring after the mentioning of a story skip, the fact that the Devstream followed up with the hot button topic of Cross Save updates in order to try and divert attention away from the topic of story skip, and more. On top of this, game design doesn't work this way. More than likely, the story skip has already been approved and worked on for quite some time, and DE are likely at a point where NOT including it would anger investors and/or higher ups. So they choose to just now mention this because while they likely can't choose to NOT do it, they can change it. The point being that I doubt this entire thread will serve much purpose. I suspect the story skip will be coming regardless of the feedback given, as such a monetary related decision can't often be walked back so easily once approved. This thread likely only exists to placate an angered community until the rage dies down. Also a story skip is objectively P2W. You are paying to skip, therefore win, a large amount of content rather than actually completing the content and earning the rewards. In short: This is a bad idea, and would do nothing but hurt the reputation of DE as a company, and Warframe as a game. Efforts should be being put towards improving the older quests and the new player experience rather than pretending that the older content doesn't exist. This isn't an MMO. Warframe does not need to be like World of Warcraft. Warframe does not need to be like Final Fantasy XIV. Warframe does not need to be like, god forbid, Destiny 2. Let Warframe be Warframe.
  3. Are there any plans on fixing the bug that locks your controls when switching back to your Warframe from your Operator/Drifter as a client? This has been an awful bug for years, and is only fixed by Last Gasp, using a Revive, or going into Archwing. Also, can we at least get an explanation as to why Venari STILL does not have any base shields? Venari is also incapable of using Duplex Bond, and I fail to understand why.
  4. Why is it that Venari and Venari Prime STILL won't have shields? I've never understood them lacking this function. Having shields would give them access to shield gating, generally increasing their survivability and therefore make Khora's kit better.
  5. When will Kaithes receive additional energy color and emissive slots similar to Warframes, weapons, etc.? Also, Kaithe wing energy color still doesn't match customized colors.
  6. Voltage will brigade against DE when its an issue HE has a problem with, but will not take arguments seriously if its a topic that he doesn't personally feel is an issue. That's the trend I've noticed, and why I tend to ignore his posts. The complaint isn't toward RNG as a concept but how the RNG is being handled when it comes to the Duviri Arcane grind specifically due to being required to obtain 21 copies of the same Arcane in order to complete that Arcane. Saying otherwise is an intentional act of ignorance towards the argument being made. Reminder that Arcanes were changed to require 21 copies in order to compensate for Arcanes that ALREADY EXISTED when DE made it no longer possible to use two copies of an Arcane on a single Warframe loadout. This more than doubled the amount of grind necessary to max out an Arcane, but for those Arcanes it made some semblance of sense. Ever since then though, DE have gone out of their way to make every new Arcane require 21 copies despite the fact that there is no need for this. Duviri Arcanes didn't exist when people could double up. What therefore is the reason for making these new Arcanes require 21 copies, other than the obvious intent of increasing grind requirement and engagement? It is an easy task to stat squish Arcanes to only require 10 copies as they used to, but DE go out of their way to make the grind worse for the player base. They have done so since the Arcane rework. The only reason people haven't complained as much is because outside of Eidolon Arcanes, every instance of new Arcanes added other than Duviri Arcanes have had a shop system in addition to the Arcane RNG grind and did NOT have limits on purchases besides price. Duviri Arcanes can only be bought ONCE per day and require a level 9 Intrinsic to even do so.
  7. Same. I have no desire to grind out the Arcanes anymore now. At least getting 3 of the same one, when you unnecessarily need 21 of same Arcane to max it out, was a nice way to make the grind not too awful. Now its entirely random, and you can easily get copies of Arcanes you dont need anymore. Duviri Arcanes generally are an absolute chore to get. I really dislike that DE continue to make all new Arcanes require 21 copies to complete them. Ever since this change was implemented when Arcanes were reworked, Arcane grinding became a primary source of burn out for me as someone who doesn't get burnt out easily in this game. Lol @ "If you wanted to benefit from this you should have finished farming faster it was obviously a bug from the get go." Stop making all new Arcanes require 21 copies if you don't want players to abuse this. Other option would be to make the Steel Path Circuit extra reward pool less grindy. Getting 3 random Arcanes per Duviri Experience run rather than 3 guaranteed ones isn't at all worth it when you need 21 copies of an Arcane to complete that one Arcane.
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