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Juuyon

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Everything posted by Juuyon

  1. Or just restrict them to Ascension game mode. Seriously, these things are ruining my enjoyment of Warframe. Just tried to exit a public Survival mission, and had to repeatedly jump out of the exit volume to dodge Jade Eximus lasers, which kept resetting my exit timer – these things are just intrisicly counter to the way the game works.
  2. What the actual love makes your mind go there? All I said is that the rhythm game comes as a jarring disruption. No need to change anything else, the cutscene works just as well without the mini-game (time-stamped video):
  3. If playing the game for many years and reaching MR L4 without having any serious issue in this regard before counts as "not being invested in the game"? Sure. And you're probably right, we're better off playing some other game – I'm certain that's what DE wanted to convey to large parts of the community with this update. ... Apologize the snark, but as a group of players with thousands of hours in Warframe each, being told "Maybe Warframe isn't for you?" comes off as slightly condescending. There are other posts on this forum from people complaining about Jade Light Eximus triggering their stress disorder, so unless DE is willing to lose part of their audience, they might want to reconsider changing up the expected play style in such a disruptive way.
  4. Same here, down to the years. The issue is you have to actively switch away from the loadout in question in order not to change it. As it stands: You load a loadout, use it, decide after the mission to change some detail for the next mission, and overlook that you actually changed the loadout itself (particularly those of us suffering from ADHD). As I'd love it to work: You load your loadout, use it, decide after the mission to change some detail for the next mission, and the game automatically switches to the "Default" loadout that can be freely changed, leaving the pre-defined loadout unchanged. So just give us the option to "lock" loadouts, automatically switching to the default loadout in case you change something about a locked loadout.
  5. After letting this sit for a bit, I do feel the need to talk about it. So yeah, from what I can gather among my circle of Warframe-playing friends, reception of this update has been "controversial" at best. The writing has been bashed all over, but for me, I mostly feel the need to talk about... well, the rhythm game in the room. You have this emotionally laden sequence of fighting for a pregnant loved one's life, only for it to culminate in... a rhythm game? And since we can't have the game throw a "MISSION FAILED!" screen at you in this vulnerable moment, it of course can't even be failed. So... why is it even there in the first place? That moment felt so tasteless, it actually reminded me of loss.jpg. And to add insult to injury, upon completion of the quest you're rewarded with the "blueprint" for the deceased pregnant Warframe, only so you can clone it in a permanently pregnant stage and field it as an instrument of war? ... yeah, I'm usually quite jaded when it comes to stuff like this, but this is about the worst tonal mismatch this game has ever landed. I'm also left with the question: Going forward, how will you handle people who decided not to play the quest after the initial content warning? Will you make sure the quest is never going to be a requisite for anything in the future? Will the ability to purchase her blueprint from Ordis (and access to the Ascension game mode to earn the necessary Motes) be independent from completing the quest? Or do you plan to lock content behind "passing a content warning"?
  6. Actually, a post on another thread reminded me of something that happened to me today: I had switched into Operator Void Mode to heal my Warframe using Magus Repair, and while sticking to that, a Jade Light targeted my Warframe. A few seconds later my Operator was disintegrated while in Void Mode, I was thrown back into the frame, and even though I dodged the Jade Light as quickly as I could, the DoT still killed me. These things are borked beyond belief and should be removed ASAP.
  7. ... which is why we got AFK Detection in the first place. If I can't sit still for a minute because – heavens forbid – something comes up outside of the game, then the game becomes inconvenient to play. Two of my clanmates (in a clan of four) have already quit Warframe for the moment, waiting for things to be reworked.
  8. I generally do, but in this case it just seemed faster... until the death rays circled back and made it clear that's a no-go. Also, that's not an option for every player, so the point still stands.
  9. I initially only took issue with them insta-wiping Defense targets, but after playing some more, I have to agree they make a horrible addition to the game. Today, when two members of a pub squad got wiped, I was unable to revive them, as the Jade Lights kept honing in on me while I was doing so. There was also an issue with my voice chat (Discord) which I was unable to fix, because the Jade Lights force you to pay *full* attention to the game at *all* times – which in a game full of time-wasting grind such as Warframe becomes a chore real fast. Also, I only marginally evaded death thanks to Autobreach as I started a hack and a Jade Light popped up on me. The Jade Lights might work in a specific game mode, such as Ascension, but please don't extend the presence of Jade Light Eximus beyond that mission, because they just don't match the way the game is usually played (as should be evident from playing the Event Alerts).
  10. Yeah, just had a solo Void Sabotage fail because a Jade Light spawned behind me where I couldn't see it and it outright destroyed the console. I swear, I feel like every time it goes like this... DE: Watch out, these new things can deal A LOT of damage if you're not on your feet! Community: Cool. But you've made sure defense targets are immune to it, right? DE: ... <Mission failed noise echoes in background.>
  11. A random Frost failed our Defense alert by idling while standing on the Defense target and being targeted by a Jade Light... guess what happened next.
  12. I've been confused by this for a long time. I thought it's not the HP percentage, but the number of active globes, but I think even that turned out to not be the case.
  13. I'd be fine with either. I just think it makes sense to scale Speed Nova with Strength positively, as I think right now she's pretty much the only Warframe who has an interest in keeping Ability Strength low, which puts her at odds with any respective buff.
  14. With Jade bringing in yet another Strength buffing Warframe, I expect another wave of toxicity in public squads from Speed Nova players. So why don't we just finally fix the bug that Speed Nova always was and instead introduce an augment (bonus points for fitting into Exilus slot) that makes Molecular Prime speed up enemies, only this time it actually scales positively with Ability Strength? That would provide some actual benefit to Speed Nova players and remove a lot of the potential frustration when interacting with strength-buffing frames.
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