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przemo877

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Everything posted by przemo877

  1. Even after the patches to he drop notifications, there is still 1 major flaw. Those notifications clog up really fast, to the point where you can get a notification about the resource that was already used, giving you a false hope and wasting time when you are running to the forge trying to use something you no longer have. So I'm giving here a very crude solution to this problem: constant live feed from the forge resources like in the picture I'm providing. If you absolutely don't want to implement this quality of life improvement, perhaps tie it up to tactical or engineering intrinsics at one of the early levels? Win-win.
  2. Fire Suppression tactical avionic with 1 upgraded grid slot only extinguishes 1 fire instead of written 2.
  3. I generally like how the next melee phase turned out, but there are still 2 major issues similar in nature. 1. Neutral combo still moves player in the direction of attacking instead of being neutral - standing COMPLETELY still - why is that a problem? Because most enemies don't move with your combo flow, they stay in place and you need to jerk around a camera in order to stay in place, showing your back to the enemy, giving them free shots, because you can't block them. 2. Some if not all heavy attacks in neutral position charge you forward (something you could counter within old system by just moving backwards, now it won't let you) and even if you miss the target because of that useless charge it still drains your combo multiplier. All I'm really trying to say here is: there should be a combo and heavy attack you can perform from standing completely still and not moving at all, only starting to move when you press the buttons responsible for moving your warframe.
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