Jump to content

przemo877

PC Member
  • Posts

    74
  • Joined

  • Last visited

Everything posted by przemo877

  1. In the latest devstream, Developers mentioned desire to de-grind certain aspects of the open world syndicate economy. My personal biggest issue when it comes to grindy content of those syndicates are "modular" items, because IMHO they are modular in name only. Currently those items work in such a way where new players are encouraged to search for meta builds in order to lower the grind and time spent on assembling those items, effectively killing the discovery aspects of which parts are preferred for individual playstyles and bigger builds. How do we solve this issue? Reintroducing the technology we already have and are using right now: Proposed Solution Forgive me my poor photoshop skills, I also hope that link will work properly, because it's been a long time since I've posted an image on the forum. In my proposed solution you could exchange parts like Grip or Loader same way you can change incarnon evolutions as long as you have those parts prebuilt. If for example you want the part "Splat" to be installed on all your 10 kitguns, you'd still need to build that part 10 times, but you'd no longer need to construct, gild and farm exp for 10 different Tombfinger kitguns only to test and see what's the best part stat combo for the weapon you want to use in the future, overall same result, but less grind. Hopefully I'm not the only one that wants this game mechanic changed to work in more convenient way. P.S. It could also work for Zaws, Moas, Hounds and live Deimos pets if you remember that they are evolvable infestations and the game lore have lots of genetic manipulations.
  2. Oh really? My bad, kinda stupid though that Ferrox is the only ranged weapon in Glast's shop because it's not intuitive at all when people look in their codex and see ranged tenet missing. Nevertheless the weapon duplications still seem off because I've had 2 different weapon duplicates right after the other which can't really be explained by running out of weapon pool and starting it with duplicate if the next 2 weapons are duplicates of different weapon aswell. Thanks for your clarification, spared me some unnecessary grind.
  3. My biggest gripe with the current melee mechanic is that attacks from standing still move you forward which is nonsense. Also would be nice to have an actual button for attacks that lift enemies properly, like in other games and where you can follow through with proper lift combo that ends in smashing enemy into the ground.
  4. I wouldn't mind if defense objectives were actually scaling properly with their HP. But they don't.
  5. I'm bumping this thread because I'm currently trying to get Tenet Ferrox and the pool of weapons can't run out of duplicates. I'm not aborting missions. I wish the way to acquire kuva/tenet weaponry wasn't designed to be obnoxious.
×
×
  • Create New...