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GentlePuppet

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  1. I've already posted this in the devstream overview but I figured I'd repost so DE has a better chance see it. Ember's rework looks interesting. I've taken a look and thought over the rework. And while I don't have any numbers to go on this is what I personally think. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ New Passive - Spicy: Gains ability strength based on the number of enemies on fire within a range around her. Numbers aren’t final and are pending testing. This sounds very promising. While I sometimes use her current passive to quickly charge up energy, either with some self procing fire weapons or those lil patches of flaming soot, this sounds much nicer to have. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ First Ability - Fireball: This hasn’t changed too much. We fixed a lot of animation latency, should be able to spam it more easily. This just sounds like a straight up buff if anything. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Second Ability - Immolation (Replacing Accelerant): When cast, Ember Immolates herself with protective fire armor. Her current level of self-Immolation is indicated by a unique UI indicator; the higher the heat, the more damage resistance, and the more effective Ember’s other abilities become. Your first and fourth abilities contribute to this meter, your third lessens it. Make sure to manage it carefully, because if you fill it completely, you will overheat and unleash a wave of fire, expending all your energy. Before Update 11.5 we had Overheat which was replaced by Accelerant. Overheat was basically exactly the same thing as Immolation but without the overheating ui part of the ability and instead of boosting abilities it would boost damage. So Immolation is just Overheat 2.0. While I like this one I also hate it. I love the idea of once again having damage resistance on Ember so she's not as squishy in high level areas, but I also do like to use Accelerant. Using it to stun dangerous targets to unload into their faces or to coat a large area and then spam fire blast to quickly evaporate enemies will be missed. It's replacing a stun/damage boost ability with damage reduction. IDK if it'll be duration based or channeled. It sounds like it'll be channeled, But we'll have to see. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Third Ability - Fire Blast: This no longer uses duration, and instead is an AOE ability focused on armor stripping and CC. Knock back enemies upon cast, and melt their armor off! It looks like when they replaced Accelerant with Overheat 2.0 they combined Accelerant with Fireblast except they removed the fire damage boost it gave, and made it strip armor. Also instead of the enemies panicking (temp stunned) from being set on fire they just get knocked down which is basically the same thing. Sounds like it's a 2 in 1 spam move if it still deals damage. You can blast off armor and then it should deal more damage when you cast it again. But it probably won't deal as much damage as the old 1 2 of Accelerant then Fireblast currently does. So this could be a good buff or a nerf. (Stripping armor is always a plus tho so...) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Fourth Ability - Inferno (replacing World on Fire): Upon casting Inferno, all enemies currently within sight are struck by a fiery comet, lighting each target ablaze. As they run around with their pants literally on fire (those liars), they can also catch other enemies alight, spreading the blaze. Instead of a channeled ability that burns and temporarily stuns enemies near you, it's a single use cast that lights enemies around you on fire and from the wording it sounds like they will panic and run around bumping into each other (or not maybe they'll just still walk/run around normally) and they spread the fire to others (Like Saryns Spores but they spread based on contact instead of shooting them.) It does sound a bit like a downgrade to me cause it's no longer a controlled forced proc and is reliant on rng of enemies running into each other. We'll have to wait until we can test it our selves but I'm not sure I like that her 4th is getting replaced. Even with the range nerf it previously got I think I'll still prefer World on Fire over Inferno. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ It seems like they're changing her from being a mostly passive/slightly active dps with the ability to stun to a more supportive and mostly active dps frame designed to strip armor. Overall I have to say I'm not entirely sure I like it. With the theoretical merging of Accelerant and Fireblast that should mean that her 2 isn't necessarily replacing anything but is added to her set while Fireblast just got some stuff added to it. This on paper sounds pretty ok, but we'll have to see when she gets released if it's any good. Now, I think the only 2 reasons people are saying to "rework" ember was mainly because of Update 11.5 when you replaced Overheat and then Update 22.12 where you changed World of Fire, so once you fully heated up the range was reduced by double while the damage increased by 100%, instead of just being the set damage being at the set range that it was. These are what really set off the whole "ember was nerfed into the ground" and "ember sucks now" debates. I Imagine if you kept the current rework you have set up but instead of changing World on Fire to inferno you reversed the range penalty, so it starts at half the range and reaches full range one fully heated up, as well as probably increasing the heat up time and either removing or lowering the damage bonus, then people would be very happy with this rework. I'm sure there are people who are already happy with the current rework you have set but I'm not 100% on it.
  2. They both have they're own place to me. Destiny 2 isn't Warframe and Warframe isn't Destiny 2. When I play Destiny I start to miss Warframe, When I play Warframe I start to miss Destiny. It's a strange balance. I quite enjoy playing both games, for similar and different reasons.
  3. It'll probably one shot upto maybe level 10 enemies, which also means they won't be able to spread the warm love. So instead of set and forget fire it'll be a Saryn Miasma Spam type thing.
  4. I hate to copy/paste my own words from different discussions but this is my opinion on the Ember Rework:
  5. Ember's rework looks interesting. I've taken a look and thought over the rework. And while I don't have any numbers to go on this is what I personally think. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ New Passive - Spicy: Gains ability strength based on the number of enemies on fire within a range around her. Numbers aren’t final and are pending testing. This sounds very promising. While I sometimes use her current passive to quickly charge up energy, either with some self procing fire weapons or those lil patches of flaming soot, this sounds much nicer to have. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ First Ability - Fireball: This hasn’t changed too much. We fixed a lot of animation latency, should be able to spam it more easily. This just sounds like a straight up buff if anything. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Second Ability - Immolation (Replacing Accelerant): When cast, Ember Immolates herself with protective fire armor. Her current level of self-Immolation is indicated by a unique UI indicator; the higher the heat, the more damage resistance, and the more effective Ember’s other abilities become. Your first and fourth abilities contribute to this meter, your third lessens it. Make sure to manage it carefully, because if you fill it completely, you will overheat and unleash a wave of fire, expending all your energy. Before Update 11.5 we had Overheat which was replaced by Accelerant. Overheat was basically exactly the same thing as Immolation but without the overheating ui part of the ability and instead of boosting abilities it would boost damage. So Immolation is just Overheat 2.0. While I like this one I also hate it. I love the idea of once again having damage resistance on Ember so she's not as squishy in high level areas, but I also do like to use Accelerant. Using it to stun dangerous targets to unload into their faces or to coat a large area and then spam fire blast to quickly evaporate enemies will be missed. It's replacing a stun/damage boost ability with damage reduction. IDK if it'll be duration based or channeled. It sounds like it'll be channeled, But we'll have to see. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Third Ability - Fire Blast: This no longer uses duration, and instead is an AOE ability focused on armor stripping and CC. Knock back enemies upon cast, and melt their armor off! It looks like when they replaced Accelerant with Overheat 2.0 they combined Accelerant with Fireblast except they removed the fire damage boost it gave, and made it strip armor. Also instead of the enemies panicking (temp stunned) from being set on fire they just get knocked down which is basically the same thing. Sounds like it's a 2 in 1 spam move if it still deals damage. You can blast off armor and then it should deal more damage when you cast it again. But it probably won't deal as much damage as the old 1 2 of Accelerant then Fireblast currently does. So this could be a good buff or a nerf. (Stripping armor is always a plus tho so...) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Fourth Ability - Inferno (replacing World on Fire): Upon casting Inferno, all enemies currently within sight are struck by a fiery comet, lighting each target ablaze. As they run around with their pants literally on fire (those liars), they can also catch other enemies alight, spreading the blaze. Instead of a channeled ability that burns and temporarily stuns enemies near you, it's a single use cast that lights enemies around you on fire and from the wording it sounds like they will panic and run around bumping into each other (or not maybe they'll just still walk/run around normally) and they spread the fire to others (Like Saryns Spores but they spread based on contact instead of shooting them.) It does sound a bit like a downgrade to me cause it's no longer a controlled forced proc and is reliant on rng of enemies running into each other. We'll have to wait until we can test it our selves but I'm not sure I like that her 4th is getting replaced. Even with the range nerf it previously got I think I'll still prefer World on Fire over Inferno. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ It seems like they're changing her from being a mostly passive/slightly active dps with the ability to stun to a more supportive and mostly active dps frame designed to strip armor. Overall I have to say I'm not entirely sure I like it. With the theoretical merging of Accelerant and Fireblast that should mean that her 2 isn't necessarily replacing anything but is added to her set while Fireblast just got some stuff added to it. This on paper sounds pretty ok, but we'll have to see when she gets released if it's any good. Now, I think the only 2 reasons people are saying to "rework" ember was mainly because of Update 11.5 when you replaced Overheat and then Update 22.12 where you changed World of Fire, so once you fully heated up the range was reduced by double while the damage increased by 100%, instead of just being the set damage being at the set range that it was. These are what really set off the whole "ember was nerfed into the ground" and "ember sucks now" debates. I Imagine if you kept the current rework you have set up but instead of changing World on Fire to inferno you reversed the range penalty, so it starts at half the range and reaches full range one fully heated up, as well as probably increasing the heat up time and either removing or lowering the damage bonus, then people would be very happy with this rework. I'm sure there are people who are already happy with the current rework you have set but I'm not 100% on it.
  6. You still get rewards every 4 conduits. Though it seems they changed how the rotations progress. It seem that you no longer can carry keys into new rounds - I have to check that, as well. Although in normal disruption - at least as far as fissures are concerned, I was able to carry keys into new rounds. You can carry keys into the next round. It's only the keys that are laying on the ground that are removed the moment a dupe key is put into a conduit.
  7. It could also encourage them. "Oh hey, we just got a really rare thing, but I'm a $&*^ and I don't care so I'm going to kill everyone because making people suffer gets me off."
  8. I recently had to move to a new place (didn't have a choice) so I'm stuck with satellite internet being the only thing available to me, so I just figured it was a ping issue. As for waiting it took me maybe 5 minutes before it finally decided to load for me. Once it did it's working fine.
  9. Please consider the following. Either when a player connects to someone with poor internet or they themselves (through no fault of their own) just can't get super good internet but they still want to play with other people and don't want to only play solo then the following things go from not even thinking about to things you loath to do. • Swapping to and from Spoiler Mode (when you have high ping and press 5 only to have yer frame get locked up while sliding across the ground and then standing still for several seconds before yer spoiler pops out and you can finally move again is a pain in the ass) • Walking through Doors (make them open for the client, having high ping and running into doors for a few seconds before they open is a pain in the ass) • Picking up the Datamass/Conduit Keys/Ayatan Stars/Ayatan Statues/Syndicate Medallions/Etc... (standing on top of said things and pressing [activate] over and over only to have someone else run over and instantly pick it up because you have high ping and it didn't register is a pain in the ass) • Placing picked up items into stuff (such as placing the data mass into consoles, having high ping and mashing [activate] to put the datamass/conduit keys/etc into their respective consoles and waiting for a few seconds before it goes in is a pain in the ass)
  10. I've run into the very same issue, all the dojo research rooms appear to have this problem. If you wait in the menu long enough it'll eventually load, but it takes a while. It's probably a ping issue. If you have high ping it takes longer for the menu to display.
  11. Can Ya'll make the Prisma Landing Craft skins proper shiny like they use to be instead of the dull waxxy shine they became after the graphic update.
  12. Pictured below are some examples.
  13. You can't preview Model Swapped skins that you don't own in the arsenal. It just doesn't work.
  14. I love these 2 updates but seriously ya'll kinda #*!%ed up the metals, instead of gold being shiny gold its like yellow plastic, there is barely any shine to it anymore.
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