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GentlePuppet

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About GentlePuppet

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  1. Use alt+printscreen to take a screenshot of warframe and then post it.
  2. I nearly always get a perfect catch using Ivara's sleep arrows while in prowl. I hate to say it but this is really one of those git gud things, sorry. But yes they are aware of the broken af hitboxes, they just haven't fixed it yet......
  3. I don't know what you mean by "Art of Power". But I assume, is it "Power Drift" that yer looking for? Perhaps you are searching in the filter for the wrong words?
  4. While in Operator mode you can not press interact on any object if you are pushing any other keys, you have to let go of all keys to be able to interact with stuff. You know how keyboards usually have anti-ghosting on most of the keys, so you can press them all at the same time and they will all register? Now take away the anti-ghost for the interact key when in Operator mode. So if you want to use interact on stuff you have to release all movement keys, stand in place, then press interact. Examples: Trying to walk along rows of lockers using interact to open them as you pass with nothing happening unless you stop, stand in front of the locker, release all keys and then press interact. Trying to walk past and picking up any object off the ground (stars, statues, batteries, datamasses, other interact to pickup items) Trying to capture a capture target and pressing interact while moving. Activating console buttons while moving. I don't have this problem when in normal Warframe mode so it's not my binds or keyboard or anything my fault here. (I tested this just to make sure I wasn't going crazy). This is just really irritating.
  5. Don't tell me ya'll forgot about this please, "hunting" these things sucks. I'd also like to mention that you can't press space to go up in ground-archwings when you have the rifle equipped. pressing space just makes you move up about 1 inch then you stop.
  6. Simaris's offerings could use some organization, ironic that a Cephalon like Simaris would be this messy.
  7. One thing I hate about the new system is I can't move down and move forward without flying straight down, I would use the archwings to survey the land as I flew over, not I can only do that if I'm strafing. As a combat system sure it works, as a travel and survey system it feels like S#&$. Doesn't help that even tho space and shift are bound to go up and down they don't do jack, Only way I can go up is look up, and only way to go down is look down, feels horrible. Edit: Turns out the reason I couldn't go up or down is because when you equip the tranquilizer rifle it breaks moving up and down with jump and duck. That's weird. With that nuisance of a bug out of the way I like the new system. Ya'll should check out that bug when you get the chance.
  8. God please no kick system, this could, and most likely would, be abused. I'd rather deal with a afk leech or drag along that one player who has no idea what is going on than join a squad get kicked because I'm playing a frame they don't like. Say you join a random squad as a limbo and say yer extremely good at playing limbo, I'm not, but because you are a limbo and limbo gets a bad rap, for obvious reasons, then you immediately get kicked from the squad without question because you are a limbo. If you don't want specific frames or players to join you then use recruit chat, don't complain about that 1 guy/girl because they're not doing what you want, that is the nature of random public groups.
  9. I'd love to have this enabled all the time to reduce the strain on my gpu in performance heavy situation (Gigabyte 1050 OC 3gb {overclocked to be about equal to a stock 1050 ti} and an i5 8400) the only problem is that it gives me some terrible frame tearing just by walking around the orbiter where-as without it I don't frame tear at all (framerate locked at 75 same as monitor refresh). That said it did make my gpu usage go from about 83~% down to 72~% while in my orbiter. (lotta decorations :P) So it is faster, it just causes frame tearing for me. Idk if you can fix that but if ya'll could possibly look into it I'm sure I'm not the only one that experiences said thing.
  10. I've already posted this in the devstream overview but I figured I'd repost so DE has a better chance see it. Ember's rework looks interesting. I've taken a look and thought over the rework. And while I don't have any numbers to go on this is what I personally think. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ New Passive - Spicy: Gains ability strength based on the number of enemies on fire within a range around her. Numbers aren’t final and are pending testing. This sounds very promising. While I sometimes use her current passive to quickly charge up energy, either with some self procing fire weapons or those lil patches of flaming soot, this sounds much nicer to have. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ First Ability - Fireball: This hasn’t changed too much. We fixed a lot of animation latency, should be able to spam it more easily. This just sounds like a straight up buff if anything. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Second Ability - Immolation (Replacing Accelerant): When cast, Ember Immolates herself with protective fire armor. Her current level of self-Immolation is indicated by a unique UI indicator; the higher the heat, the more damage resistance, and the more effective Ember’s other abilities become. Your first and fourth abilities contribute to this meter, your third lessens it. Make sure to manage it carefully, because if you fill it completely, you will overheat and unleash a wave of fire, expending all your energy. Before Update 11.5 we had Overheat which was replaced by Accelerant. Overheat was basically exactly the same thing as Immolation but without the overheating ui part of the ability and instead of boosting abilities it would boost damage. So Immolation is just Overheat 2.0. While I like this one I also hate it. I love the idea of once again having damage resistance on Ember so she's not as squishy in high level areas, but I also do like to use Accelerant. Using it to stun dangerous targets to unload into their faces or to coat a large area and then spam fire blast to quickly evaporate enemies will be missed. It's replacing a stun/damage boost ability with damage reduction. IDK if it'll be duration based or channeled. It sounds like it'll be channeled, But we'll have to see. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Third Ability - Fire Blast: This no longer uses duration, and instead is an AOE ability focused on armor stripping and CC. Knock back enemies upon cast, and melt their armor off! It looks like when they replaced Accelerant with Overheat 2.0 they combined Accelerant with Fireblast except they removed the fire damage boost it gave, and made it strip armor. Also instead of the enemies panicking (temp stunned) from being set on fire they just get knocked down which is basically the same thing. Sounds like it's a 2 in 1 spam move if it still deals damage. You can blast off armor and then it should deal more damage when you cast it again. But it probably won't deal as much damage as the old 1 2 of Accelerant then Fireblast currently does. So this could be a good buff or a nerf. (Stripping armor is always a plus tho so...) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Fourth Ability - Inferno (replacing World on Fire): Upon casting Inferno, all enemies currently within sight are struck by a fiery comet, lighting each target ablaze. As they run around with their pants literally on fire (those liars), they can also catch other enemies alight, spreading the blaze. Instead of a channeled ability that burns and temporarily stuns enemies near you, it's a single use cast that lights enemies around you on fire and from the wording it sounds like they will panic and run around bumping into each other (or not maybe they'll just still walk/run around normally) and they spread the fire to others (Like Saryns Spores but they spread based on contact instead of shooting them.) It does sound a bit like a downgrade to me cause it's no longer a controlled forced proc and is reliant on rng of enemies running into each other. We'll have to wait until we can test it our selves but I'm not sure I like that her 4th is getting replaced. Even with the range nerf it previously got I think I'll still prefer World on Fire over Inferno. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ It seems like they're changing her from being a mostly passive/slightly active dps with the ability to stun to a more supportive and mostly active dps frame designed to strip armor. Overall I have to say I'm not entirely sure I like it. With the theoretical merging of Accelerant and Fireblast that should mean that her 2 isn't necessarily replacing anything but is added to her set while Fireblast just got some stuff added to it. This on paper sounds pretty ok, but we'll have to see when she gets released if it's any good. Now, I think the only 2 reasons people are saying to "rework" ember was mainly because of Update 11.5 when you replaced Overheat and then Update 22.12 where you changed World of Fire, so once you fully heated up the range was reduced by double while the damage increased by 100%, instead of just being the set damage being at the set range that it was. These are what really set off the whole "ember was nerfed into the ground" and "ember sucks now" debates. I Imagine if you kept the current rework you have set up but instead of changing World on Fire to inferno you reversed the range penalty, so it starts at half the range and reaches full range one fully heated up, as well as probably increasing the heat up time and either removing or lowering the damage bonus, then people would be very happy with this rework. I'm sure there are people who are already happy with the current rework you have set but I'm not 100% on it.
  11. Ember's rework looks interesting. I've taken a look and thought over the rework. And while I don't have any numbers to go on this is what I personally think. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ New Passive - Spicy: Gains ability strength based on the number of enemies on fire within a range around her. Numbers aren’t final and are pending testing. This sounds very promising. While I sometimes use her current passive to quickly charge up energy, either with some self procing fire weapons or those lil patches of flaming soot, this sounds much nicer to have. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ First Ability - Fireball: This hasn’t changed too much. We fixed a lot of animation latency, should be able to spam it more easily. This just sounds like a straight up buff if anything. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Second Ability - Immolation (Replacing Accelerant): When cast, Ember Immolates herself with protective fire armor. Her current level of self-Immolation is indicated by a unique UI indicator; the higher the heat, the more damage resistance, and the more effective Ember’s other abilities become. Your first and fourth abilities contribute to this meter, your third lessens it. Make sure to manage it carefully, because if you fill it completely, you will overheat and unleash a wave of fire, expending all your energy. Before Update 11.5 we had Overheat which was replaced by Accelerant. Overheat was basically exactly the same thing as Immolation but without the overheating ui part of the ability and instead of boosting abilities it would boost damage. So Immolation is just Overheat 2.0. While I like this one I also hate it. I love the idea of once again having damage resistance on Ember so she's not as squishy in high level areas, but I also do like to use Accelerant. Using it to stun dangerous targets to unload into their faces or to coat a large area and then spam fire blast to quickly evaporate enemies will be missed. It's replacing a stun/damage boost ability with damage reduction. IDK if it'll be duration based or channeled. It sounds like it'll be channeled, But we'll have to see. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Third Ability - Fire Blast: This no longer uses duration, and instead is an AOE ability focused on armor stripping and CC. Knock back enemies upon cast, and melt their armor off! It looks like when they replaced Accelerant with Overheat 2.0 they combined Accelerant with Fireblast except they removed the fire damage boost it gave, and made it strip armor. Also instead of the enemies panicking (temp stunned) from being set on fire they just get knocked down which is basically the same thing. Sounds like it's a 2 in 1 spam move if it still deals damage. You can blast off armor and then it should deal more damage when you cast it again. But it probably won't deal as much damage as the old 1 2 of Accelerant then Fireblast currently does. So this could be a good buff or a nerf. (Stripping armor is always a plus tho so...) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Fourth Ability - Inferno (replacing World on Fire): Upon casting Inferno, all enemies currently within sight are struck by a fiery comet, lighting each target ablaze. As they run around with their pants literally on fire (those liars), they can also catch other enemies alight, spreading the blaze. Instead of a channeled ability that burns and temporarily stuns enemies near you, it's a single use cast that lights enemies around you on fire and from the wording it sounds like they will panic and run around bumping into each other (or not maybe they'll just still walk/run around normally) and they spread the fire to others (Like Saryns Spores but they spread based on contact instead of shooting them.) It does sound a bit like a downgrade to me cause it's no longer a controlled forced proc and is reliant on rng of enemies running into each other. We'll have to wait until we can test it our selves but I'm not sure I like that her 4th is getting replaced. Even with the range nerf it previously got I think I'll still prefer World on Fire over Inferno. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ It seems like they're changing her from being a mostly passive/slightly active dps with the ability to stun to a more supportive and mostly active dps frame designed to strip armor. Overall I have to say I'm not entirely sure I like it. With the theoretical merging of Accelerant and Fireblast that should mean that her 2 isn't necessarily replacing anything but is added to her set while Fireblast just got some stuff added to it. This on paper sounds pretty ok, but we'll have to see when she gets released if it's any good. Now, I think the only 2 reasons people are saying to "rework" ember was mainly because of Update 11.5 when you replaced Overheat and then Update 22.12 where you changed World of Fire, so once you fully heated up the range was reduced by double while the damage increased by 100%, instead of just being the set damage being at the set range that it was. These are what really set off the whole "ember was nerfed into the ground" and "ember sucks now" debates. I Imagine if you kept the current rework you have set up but instead of changing World on Fire to inferno you reversed the range penalty, so it starts at half the range and reaches full range one fully heated up, as well as probably increasing the heat up time and either removing or lowering the damage bonus, then people would be very happy with this rework. I'm sure there are people who are already happy with the current rework you have set but I'm not 100% on it.
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