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GentlePuppet

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Posts posted by GentlePuppet

  1. 11 hours ago, Bathynomus said:

    Do not hide reload speed under random context menu. Never hide necessary data under random context menus. Show me everything on a single page. Also make Kahl not useless, since the removal of shard, there's literally no reason to do it anymore.

    The same thing goes for the max ammo. The stats list is already long, so how does hiding 2 extra entries in the list make it easier and better sorted?

    I guess they thought it was too easy to get the shard from doing a pretty boring and lax kahl mission so they moved it to a later end-game more expensive and time consuming method.

    • Like 1
  2. The lighting is both cool and nice, but also darker and worse in some places.
    I love how the upstairs looks and how cozy my personal quarters looks with the new lighting, but the main foundry room is quite dark.

    Having the lighting being non-removable but moveable decorations would be a neat feature.
    Granted that's probably hard to do but it would be appreciated.

    Before:

    After:
     

     

    • Like 1
  3. It's not just the ps4, it seems to be every platform. We can't craft the Eidolon Lens Blueprints we have and just get an "Unknown Error". There are several other posts about this same issue that I've included below my screenshots.

    image.png?ex=65a5c434&is=65934f34&hm=6ccimage.png?ex=65a5c434&is=65934f34&hm=559

     

     

    • Like 1
  4. On 2020-03-21 at 7:44 AM, Straifey said:

    Well in my case I am using macros for convenience because I am not very good at keyboard and mouse and macros help me because without Them I would have to stretch a finger to hit gauss Mach dash and then possibly waste it by accidentally hit a wall cuz I got distracted

    You can make yer mouse scroll through abilities and you can bind a key to activate the current selected ability. You can also turn on the ability bubbles to display the current active ability under yer reticle. If you have a mouse with mouse 4 and 5 you could bind yer mouse 4 or 5 to activate the current selected ability to make it easier.

  5. With the latest update (With Ash's prex added) they reduced the quality of nova and now ash is the one with the high quality texture.

    Spoiler

    unknown.png
    unknown.png

    I feel bad for the guy who made all these prex cards cause they got turned into potato quality jpegs when they got put into the game.

    • Like 1
  6. Ambient Occlusion really needs some optimizations for the Plains and the Orb or just an option outright to disable it only for open world levels. For me it causes some serious frame drops in them where-as everywhere else it doesn't impact my performance at all, which is a damn shame cause it makes everything look so much better. So I have to disable it if I plan on doing anything in the plains or the orb. Then I re-enable it when I'm done.

  7. To go more in detail about this bug, I've found what it is exactly.
    Upon returning to the drydock the mission you completed just before returning won't actually give you the rewards until you leave the drydock and return again.

  8. 2 hours ago, LSG501 said:

    Pretty sure DE have damage capped it... it's not the first time they've done it either.

    Snipers didn't do as much damage, high fire rate weapons worked fine.

    My rhino friend I mentioned said even when he used a machine gun that the faster it started to fire the lower the damage would go. He said you can literally watch the numbers drop the faster you shoot.

    Edit: just tested it with a modded kuva kohm that was modded to shoot really really slow.
    The first shot did something like 500, then something like 490, 460, 430, 400, 300, and it kept going down. Whatever math they have to determine the damage drop is super jank and quite shady considering it isn't mentioned anywhere.

    Here's the setup I used to test it. It was ungodly slow to wind up and fire but it had a severe drop in damage between shots.
    unknown.png
     

    2 hours ago, Vespilan said:

    The more damage you are supposed to deal, the less you actually deal it feels. I ran with a +900% Fury Chroma and got the same results as without the buff.
    Best strategy right now is to run Mirage.

    Edit 2: I tried to use mirage and her hall of mirrors but my opticor deals too much damage so the condrix completely blocks all my damage and throws out little zeros everywhere. I can use eclipse to boost my 8k up to 10k or 11k.

    • Like 3
  9. Wisp or Harrow or such gives us a fire rate buff and we deal less damage per shot than without it. 
    Rhinos use roar and deal a minimal amount of bonus damage (reported by my rhino friend) So he'll use roar and should deal 2x damage but it only adds a small amount. For example from 5000 damage to 5500 damage per shot.

    Don't believe me watch this video or try it for yerselves.
    Go into a mission as Wisp and shoot the Condrix then put down a haste mote and shoot it again, then wait for the debuff to go away and shoot it again.
    You'll see the biggest difference if you have a really strong gun. 

    It's like someone in DE decided the best way to "Balance" the Condrix so we couldn't damage it faster than they wanted was to make it say for example spread out the total damage done over time based on fire rate.
    So if you deal 100,000 Damage every 5 seconds if you get a boost to attack speed it'll lower the damage you do per shot so you keep doing only 100,000 damage in five seconds.
    But if you deal more than x damage it gets completely negated because it was too big.

    In my case, I used my Modded Opticor Vandal and I would deal around 8k damage per shot with it, but if I got my 60% haste buff from the mote I'd only deal 4k damage per shot.
    The riven is +141.1 Puncture, +143.8 Crit damage, -24.1 Damage to Infested. I recognize it's not the best for the Condrix but that doesn't matter when my shots get cut in half when I get a 60% fire rate boost.
    unknown.png

    • Like 10
  10. TYPE: In-Game

    DESCRIPTION: Opticor Vandel beam (could be all weapons with stagger) hits the scanning beam light of the oplink and causes you to stagger as if you shot it point blank at an enemy.

    REPRODUCTION: Go into the ground mission with an opticor, Put down the oplink, stand close to/inside the scanning light beam, fire the opticor.

    EXPECTED RESULT: The gun fires normally and you are not staggered.

    OBSERVED RESULT: The gun fires normally but the beam impacts on the oplink light beam and causes you to stagger.

    REPRODUCTION RATE: Every Single Time.

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