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PR1D3

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Everything posted by PR1D3

  1. Bro. Kuva Javlok. I actually teared up a bit. Our first speargun and he's been forgotten. The Javlok deserves better. If they aren't going to give it a tiny stat buff then I would gladly take a Kuva version. The Unique trait with the heat damage based on magazine size is neat on paper but we're limited in Magazine boost options and even if you get some Primed and Riven mod action that 20% pure heat doesn't feel that impactful. Would be a super interesting single shot and aoe option.
  2. Unfortunately asking for balance is bit of a pipe dream at this point. Many of us have been asking for that for years but at the same time there's a group of players that are basically out antithesis and says, "Screw Balance, More Power Fantasy, Balance doesn't matter in a PVE game". There's been a song and dance for a few days now in the forums about this. As much as people complain about the randomizer and how DE needs to make better engaging content the golden question tends to be, how? How do they make something that could last long enough in this environment where they never reigned in the extreme power discrepancies? What do you do when you have players who are using certain loadouts to cause INT overflows cause they're dealing so much damage that they never intended to the point where the game's brain breaks? Do you balance the game and take the absurdity away from them? Cause I'm sure we all saw how the general player base reacts when you take away some insane power from them. See Dante reactions, WuKong and Ammo Change, or even the discussion of bringing back Self Damage to put a leash on the AOE spam meta.
  3. Those responses. I could go on about how your responses to Public don't address anything he said, the same with mine on how I would never criticize DE and how stupid your elitism rant was. But, what's the point? I'm correct that engaging with you seriously is pointless and the time would be better spent meme'ing on you. PS I had went into recruiting chat, found a group, we coordinated, failed part 1 twice before we created a solid strategy to get past, did the last 2 with mostly no issues. Got 3 shards including a Tauforge with 3 copies of Melee Duplicate. And a ton of Stella. I might actually buy a booster and run it again to get a stockpile going. The squad were some cool dudes. We had FUN with our backs against the wall and overcoming adversity. One sided power fantasy not necessary. It's a shame you're not going to get these same rewards cause reasons. The filtering will continue.
  4. Oh man. Where do you even begin with that? G3, trashed. Hek? Kind of trashed. Kela? Shot in the face. Krill? Kind of in a weird place with that duo with Vor that shouldn't be possible. So mostly in the trash. Storyline with the Elder Queen potentially being revived with Kuva? Who the hell knows. Oh hey! Anyone remembers DOCTOR TENGUS?!?! You know! Creator of the G3, and Ghouls, f'ed over Hek for a joke, potentially re-awoke/discovered the Infestation according to one early quest. Has yet to have an appearance in game. Only in the Hek Origin Story comic. That guy?
  5. Caliban was hinted at the last stream of being looked over. But...if I had to go on personal preference I would want Banshee too as well as Trinity to get looked over. Them having hard animations on all their abilities alone is painful. I've been pondering a lot of frames over and thinking about what would require someone to get a rework on the level of Hydroid and Inaros or for them to get an update like Grendel. Hell, Valkyr doesn't need a rework. She needs an update. I can see all her abilities working. Rip Line and Hysteria are honestly the only ones. Hysteria is just a stance update. The current one is what I would expect to see if I had gotten a 2nd grader and told him to pretend to be how he would think a t-rex that could do kung-fu would fight like.
  6. LMAO you honestly think this is better? You're still going to get the same complaints now. If you honestly think WF players are going to modify their builds to accommodate some modifier you're fooling yourself. You would still get floored by all the comments of "you're punishing me for using x,y,z", "you're invalidating my build and not respecting my investment", "you're forcing me to do something I normally wouldn't", and "I'm getting punished and locked out of rewards cause I refuse to play the game in the specific way DE wants". I would bet money you will still get those complaints and a few comments saying you're a S#&$ game dev who doesn't understand what true "fun" is.
  7. How about a compromise. A 20% buff to your ammo reserves, but Self Damage gets reintroduced back into the game finally?
  8. LMAO what a fun roundabout way to admit that this has #*!%ing nothing to do with the "fun" you've been psychotically ranting about for days now. It's your rewards FOMO and arrogance tweaking the #*!% out. I'm expecting some response of "not me", but you clearly have a problem. This could be a real moment of reflection, and the taking of the proverbial Chill Pills. But this is the WF forums. And I honestly don't expect that happening. You'll continue to rage at me, Public, or whomever and it will go nowhere. And if that's the case anything you say going forward should just be responded with this meme. You are your own worst enemy and the architect of your own misery. For literally nothing. Except for the type of laughter that puts me to tears.
  9. Honestly if it could get buff I can only see Pablo making it around 40% and then changing the stack conditional to something like loosing a stack for repeat cast instead of the whole lot as an additional buff that's not raw numbers. So one of if not both those things would be an easier sell, to me at least with the experience I've had with this game and the balancing they typically do. Maybe have better success if one frames it with how not only would it be more competitive with the Zariman Acanes but more forgiving for Mobile users. I haven't tried it yet but I can see a pitch of lessening up the trigger for butterfingers on mobile XP
  10. Cause the trigger conditional is more instant where Augment needs 250 kills for max efficacy and Vigor is limited to 1 cast. Acquisition time frame makes no difference and despite what is a typical community thought on builds, blowing your butt out with absurd amounts of power strength while giving a middle finger to everything else for every build is not necessary. You might just need a certain amount to counter act something in particular, get you over the hump of a particular effect or combine it with something else to move somethings around to not use a mod space. Considering that any power strength increase that isn't Intensify or Umbral Intensify comes with some kind of drawback. Cause, hell, you could combine this with Umbral Intensify alone and get 70%. Are there other things that you could use that gives you more? Yeah, but you're going to have some limiter or curse to deal with. Now if we're actually talking about what it is currently, numbers wise, like I said maybe there is an argument that can be made for buffing it. And maybe not just in the numbers department but in handling like others suggested. Cause, going back to your original post, making it 70% - 80% is a bit too much when Vigor is 45% and Augment is 60% even accounting the trigger. And whether you like it or not, stuff have to be balance and the trigger conditional plays a part in how much they're willing to give it. And how it's triggered would make DE hesitant to buff it to such a degree. It's not that much of a hurdle to stagger your casting order to avoid overlap and not to mention the spam people tend to do. You make it that high, that arcane would dominate usage.
  11. I don't think you do get their points and your idea of a 'solution' is so off base. They adequately explained it in that there are pros and cons of using it. You bring up shards and mods completely invalidate them. Ignoring, again, conditions, pros/cons, build intent, they all matter. You can easily flip your rebuttal back on you. "Why would you use shards for power strength when you have mods and arcanes for it? 15% is nothing compared to Vanilla Intensify or even Augur Secrets." And of course the answer is what I and the others stated before. Maybe there's a discussion on if the numbers for Power Ramp could get a slight boost. I think the better solution would just address the somewhat of the actual handling and conditions of the mod or even better UI. Especially better UI. The Buff Bar has gotten cramped over the years.
  12. ...Is this a joke? With the OP's name and how silly the post is, this seems like a joke/bait post.
  13. No augments for Caliban now. It's completely pointless to do it now. During the PAX Devstream the team said he's under the gaze of Pablo right now. I would rather wait for that before we do bandaid augment shenanigans on Caliban.
  14. Funny you say that cause enemy Voidrigs are that but they use Damage Attenuation in combination with their weakspots. Love em. The Juggernauts had a similar function but could use some tweaks. And I don't find them imposing when in regular missions, they're the size of a really fat Kubrow. Now if OG was how you described that would also be super. The sad part is that WF's sandbox is amazing in its own right. The pieces are there but things are in their own box and/or unoptimized. That's another downside of the content islands. They also tend to localize the good ideas along with the bad ones. The new team has been slightly bucking this trend but they still have some room for improvement, but they inspire hope in me. They could do so much content just from balancing and breaking things out of their box and implementing them across the wider game.
  15. You need a support frame and have someone dedicated to getting the glyphs. I was both. I was cc with Lavos and just picking up shinies with the occasional Lavos Wombo Combo to help clear out mobs. I had gotten 379 by the time we were done, while my team was focused on fighting. Made them chuckle and remark how I must really love the parkour collecting modes (and to be fair I do love the S#&$ out of Void Flood and Mirror Defense). I've been very fortunate with public teammates. Even on the launch, first game had a guy who rage quit in the first min after he got one shot. We still did it without it getting crazy as a 3 man. We only had to verbally communicate during the disruption just to set the rule of popping the terminal when everyone was there since one of our guys was in a Voidrig and couldn't move as fast. People complaining that they can't kill super fast and thus can do nothing. I know people want to denigrate support cause of muh eximus units but they're only one class and in this mode where you can't spawn kill as easily, controlling the flow of the cannon fodder goes a long way. Also I'm going to just say it. A lot of builds are trash and when people bring them in suboptimal situations where they don't have their normal cheeze setups the flaws of them become apparent. You might have to just make something specific for that week's run. Run the Murmur Bane mods if you have to even. This is a end game activity. Hopefully you didn't put all your forma into a half dozen things and you didn't blow all your plat on a copy of Primed Chamber and Arcane Energize instead of slots.
  16. They already put out an answer for something like that. The answer is no. Now since we have Cross Play the tech limitation for last gen consoles prevents them from pumping up the numbers.
  17. AND like what Public said you're delusional if you think you're getting locked out of rewards. But then again we're back in the eternal WF community and content circle of you all demanding the little crumbs of challenge we get to get lobotomized to the standard of everything else and full access to rewards sans any effort whatsoever. Y'all complained about arbitrations, complained about the enemy scalling in the Vallis, hell you people still complain about the New War and how Veso's puzzles whooped your asses. Again, with the head cannoning of the purpose behind the mode. I, we, wholly reject your delusions. Hell, the fact that you guys are having trouble cheesing it is why you're complaining about it. Otherwise, you would just do whatever go to/stock standard cheese that was put out and call it a day. You say it's not hard but I bet it's really is for you probably due to you don't have a youtuber showing you what to do, step by step, with what you rolled that week. So again, start experimenting or make some friends who will carry you (if that "loophole" is so good but you won't cause that would require some level of effort). Yeah you guys complained about Circuit and they gave you even more decrees that made the mode easier. They gave you more leeway with DA whether you want to admit it or not and IT'S STILL NOT ENOUGH FOR YOU ALL. Cause when you get right down to it you people want it all with no effort. Placate you enough and eventually you'll have an issue with the modifyiers and you'll want that to get the ol' yeller treatment.
  18. Ok, sure. Then run it like normal and/or do Netracells.
  19. Lol, that the problem. They don't. For the longest time I could remember, heck, you can probably still see it in region chat, other players give terri-bad advice on gear. Player goes in region, asks for what's good for whatever reason, others throat goat the current meta selections, tells everything else is fodder, sell when you get the mastery, only spend slots on meta gear. Ignoring that this is Warframe. People who been here for far too long to approach the game like that. It takes 1 update to shake up everything so to cling on to certain meta gear, especially new stuff that seems too good to be true is a recipe for disaster. And do they learn? Hell no. They didn't learn when Helminth came. People were crying about how they just sold the base WF after people in region told them to sell as there was no reason to keep it. They could had gave to Helminth and now have to farm it back. They didn't learn when Duviri came out with the first randomizer. They got stupid with their Tauforges when the Orange Secondary Crit buff was broken. They just did it again with Dante, and in both instances they came to the forums to cry about it. Demanding that DE reverses it cause they're not "respecting their investments". They want to play whatever cracked out way they've fooled themselves in being the 'correct' way and anything that DE does that goes against that is obviously wrong and needs to shift to what they're doing.
  20. This is hilarious. This is actually hilarious. From the head cannon assertions to the entitlement. You are nearly the perfect avatar of a certain brand of warframe player short of a few NPC responses. I see a psudeo-"RESPECT MY INVESTMENTS". All we need is demands of reimbursements for time/rewards lost for early adoption.
  21. Read my post again. Very first sentence. It wasn't like that originally.
  22. Eh, pipe dream unfortunately. It's one of the inconsistencies of DE. Hell, I would be ok if there was a way to just view the Prime trailers with Balas voice over in game.
  23. Ok. I'm saying it. weather =/= whether Out of all the things I deal with in the forums, unformatted posts, bad grammar, and bad spelling is the thing that triggers me. We're communicating strictly in text. Please, please, please proof read your posts.
  24. Status effects are kind of in a weird spot imo. I do love them and I do want to note that there have been small occurrences where DE "messed" with them, Boreal's Contempt and some of the Status Intensity stuff with Dante/Ruvox. Even though I do think a good bit are good there are certain effects I wondered if it would had been better to just relegate it to an effect that WF abilities should only inflict. I am saying that as someone who spent lots of time playing SMT games, so they do color my opinions on Debuff and Buffing. They play a vital role in tougher difficulties. Cause I like how puncture now gives you a tiny bit extra crit chance but I still don't understand the reasoning behind putting the "weakening" effect to them. I can see that effect being really good for support if you were inflicting it on groups in an aoe and it had a decent duration. But having it be a part of the weapon status effect RNG that you'll mostly be applying it in a limited fashion, not to mention the low duration of all the Status Effects you won't get much millage out of it, makes the usage of it not as optimal as it could be. The same could be said to something like Blast's lowered accuracy effect as well.
  25. LMFAO the extent you're bending over backwards and being obtuse over to not ask for help, and to not socialize with other people.
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