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Bloop

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About Bloop

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  1. Well, the way I see this is as follows: Do I think his kit could've been made better? Absolutely, I'd argue his 1 and 3 could be put together, that on itself is a huge bonus and enables for yet another ability. Maybe make him spawn mouths from the ground that will heal nearby allies in a very short radius, or a longer radius but a target cap (although Rhino Stomp exists). Is his kit offensive, damaging stereotype wise? I don't think so, not at all. His kit really reminds you of basically Kirby in warframe combined with a Rathuum roller, which I think is great but LOOKS lackluster, I'm not complaining either way, it's creative and something new. Eating isn't exactly a stereotype of fat people, it's a fact. Those that cannot avoid getting fatter are actually a minority in the group, most CAN and SHOULD avoid reaching overweight or obesity. I think you're taking this too personally, and it's just a videogame character and people being people, because you cannot avoid someone making jokes, especially on the internet. Remember: Offense is taken, not given. There's a dwarf Thanos with an infinity gauntlet inside his belly. I'd honestly love to see either a blast radius increase, or a throw mechanic that would consume enemies on kill, making the melee stronger.
  2. After reading the entire post, while I may not agree with every single point, I do agree on something for sure, as many will here. It was hostile enough that it felt insulting. It doesn't take exploiting something to question whether there's content or not. If there was content, there'd be no need for this event, I'm pretty sure of this.
  3. There's no real incentive in playing this event, it's basically a way to burn time for recycled mods and some floofs that a lot of people are likely not going to care about. If you fail to see this, you're not reading the rest of the posts in here, because it's all about the same thing.
  4. Yes hello, thanks for not addressing the rest of my point.
  5. I've hardly bothered playing this event because of the ridiculous requirement to obtain everything. AFK players was frustrating, but I can understand their position when it takes HOURS to obtain all the things available, even if we exclude the rathuum mods. There's no real incentive in playing this event, it's basically a way to burn time for recycled mods and some floofs that a lot of people are likely not going to care about. Please, consider lowering the costs.
  6. So... what's exactly being changed here? This is how the ability and augment already work. Does this mean bladestorm is being nerfed so its system only works with the augment installed? Why not simply rework the augment as a whole at that point? Maybe some damage buffer based on amount of marked enemies. Could the puncture effect be removed and apply something else instead? Maybe a fear effect like Nekros' terrify. Puncture procs aren't really all that great of a debuff, especially considering that Rhino can simply stomp and generate the king of debuffs (hard CC). I would like to recommend some augment changes: Pacifying Bolts change, since Psychic bolts are currently capped: Stun is removed (make the stun innate to the original targets, since the ability's target count is capped anyways), instead each bolt target will be a catalyst. Killing the bolt target will spawn 4 more bolts that will target and debuff new enemies (targets debuffed from spawning bolts won't be stunned). Smoke Shadow: Invis bomb radius is affected by range just like the ability.
  7. Umbra toggle wasn't implemented.
  8. Making bundles based around a weapon is nice and all, but don't you think Amphis itself could use a buff? It's simply lackluster in every aspect.
  9. And it's up to them to fix that. There's nothing shameful in seeking efficiency, and if one can get something done in two moves, why do twenty? They regret adding it, then let them fix the "problem", but certainly not go around asking for banning people that make slide macros for ease of use (leaving aside automatic slides, which of course is automation). Just a reminder they could revert that Maiming + Blood Rush interaction and be done with it, and we'd kinda have another useless mod, it's all in their hands.
  10. Please, I just want Akmagnus Prime, is that too much to ask for?
  11. Should I take from this that using something such as autohotkey for a quick keybind is fine? I run two, both are for ease of use and hand health. 1. Slide macro (tapping Q will basically tap Ctrl and E once). 2. Semiautomatic, fast secondaries: Holding my middle mouse button will simulate clicking multiple times. This is the one that concerns me, I'm certain it's no automation and for sure it changes no files, but I still want to ask since there doesn't seem to be a clear stance regarding macros. Why? What will that achieve? Even if slide attacks were gone, someone would still complain at other things such as Ignis, any aoe dps frame, etc. Calling something shameful because it's efficient is shameful.
  12. By lack of information I mean literal lack of information mod-wise. It's not a "I didn't know it was wrong" but more of a "Am I supposed to imply if this mod is supposed to work with x or not?", it's basically flipping a coin.
  13. It's an interesting question to say the least, but I'll try to answer it either way. Could I remain unbiased to draw the line? From a personal standpoint, and to an extent, I definitely could. While keeping in mind some stuff was deemed as abuse by DE? Probably not as much. To put an example, I defend that the Loki and riven cases were definitely an abuse, as logically it does not really make any sense for them to remain legitimate (even if some have been around for years, like the despawn case which is Loki's). Could I defend that Oberon and Volt's combo is smart usage, along Vigorous Swap? As a player and given the lack of information I have (which is not my fault, I'm using the tools that were designed), I would say so (even without Vigorous Swap, the combo would remain effective, I don't think there's any doubt about this). Now, if I kept in mind that DE does not want scaling abilities to apply, I have a question instead of an answer: Why weren't all of them not banned from usage from the very beginning? I would think that programming the enemy to prevent all of them from applying would be much easier than just preventing some abilities instead. But outside of that, in my opinion, which attempts to remain as unbiased and out of morality as possible, I would say that at the very least the Shock Trooper + Smite combo is legitimate. But frankly, it's hard to remain completely unbiased in a situation where lack of information and lack of a clear path is prevalent. Why? Because we could even conclude that elemental augments should never apply to abilities, but if this was nerfed we'd be looking at a YEARS OLD oversight, which would turn out to be funny to say the least.
  14. Except the % conversion is directly proportional to the amount of orbs, which makes each orb fired weaker. I'd inform myself before stating something. Arachne is on wall latch, Avenger applies a crit boost on damage, Charm is a rng kavat buff. New mods apply on certain parkour movements, so what's your point? It's not like Vigorous swap is the star here, it's certainly not the only one. I'm not going to defend whether they kept it intended or as oversight, but this is a pretty moot point to leave. What defines a fair competition? What exactly tells you that this system is a exploit and not just knowledgeable players figuring out a new strat to make their runs more efficient? Nowhere in the mod it reads it applies only to weapons, and oversight or not DE did NOT specify it. Nowhere does it say you cannot enhance your allies "projectile ability" (I like to name them like this) with elemental augments. And "let's wait so DE can do nothing about it"? Have you thought of the fact that a normal person can't exactly do a 17 hours run in a regular day, hence waited until Sunday for it? You are basically accusing others of abusing when it's a smart usage of abilities with extreme team work (in a cooperative game, who would've figured), assuming that x works y way and it can't work in any other way, when DE is not clear with their information. And regarding participation bans, DE simply underestimated some of these players, and I think the lock they had set was fair enough (want to qualify again? Push yourself harder than you did before, but this time without exploits).
  15. Enemies have a hard time searching when there's no aggro that attracts them, invis does exactly that. It seems empty, and the truth is the mobs are "confused" all over the mission, that's why it looks empty. In the end, you could even call invisibility an exploit at this point, cause that's how broken some mechanics are at the moment.
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