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Orfeusz

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About Orfeusz

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  1. I have some questions regarding Helminth Chrysalis System. I think that it's extremely bad designed in relation to Warframe's economy system and players' time investment to the game. The idea is good, but the implementation is not (or I should say the rules that we are meant to follow when using this Helminth transfer). Best comparison ? It's kinda like focus system from Second Dream, as it was on launch, before all changes - grindy, beyond limits of sanity and all the grind with little to no rewards. And what about Ability Transfer ? (because I said "it's kinda like...") It's much worse ; _ ; It needs some reworks and redesings, even before launch with Heart of Deimos. The largest waste of potential for this system manifests in it's "one time usage" nature. Change 1 ability for 1 warframe, for good, and it does not help that you can transfer certain ability to only chosen configs. Solution ? Make it modular, just like modding, players will invest resources to unlock and upgrade Helminth's abilities or warframe's abilities instead of using them to install 1 ability on 1 frame. Therefore, after unlocking, we are free to switch between unlocked abilities without costs, as easy as changing mods in arsenal. Unlocked abilities are available for all your warframes. Oh, and maybe add an additional fifth slot for Helminth's abilities only. Excessive grind beyond limits of sanity ? Solved. Fun, enjoyment, satisfaction ? Added. Respect to players' time investment to the game? Sure... well, not exactly, there is one problem. Everything is probably coded as it is right now or done in 70% and DE don't have time to recode or code this system again, almost form scratches, just to implement such big changes. I belive that Ability Transfer has been tied to configs, so there is nothing we can do. In short words, current version of Ability Transfer is unhealthy for customization depth that Waframe has to offer and is not fair for players. If anyone wants to try all possible combinations of powers on every warframe, how much time and resources will it cost ? Too much, we could be building new warframes (to try these combinations) for our entire life and it still won't be enough.
  2. I have some questions regarding Helminth Chrysalis System too. I think that it's extremely bad designed in relation to Warframe's economy system and players' time investment to the game. The idea is good, but the implementation is not (or I should say the rules that we are meant to follow when using this Helminth transfer). Best comparison ? It's kinda like focus system from Second Dream, as it was on launch, before all changes - grindy, beyond limits of sanity and all the grind with little to no rewards. And what about Ability Transfer ? (because I said "it's kinda like...") It's much worse ; _ ; It needs some reworks and redesings, even before launch with Heart of Deimos. The largest waste of potential for this system manifests in it's "one time usage" nature. Change 1 ability for 1 warframe, for good, and it does not help that you can transfer certain ability to only chosen configs. Solution ? Make it modular, just like modding, players will invest resources to unlock and upgrade Helminth's abilities or warframe's abilities instead of using them to install 1 ability on 1 frame. Therefore, after unlocking, we are free to switch between unlocked abilities without costs, as easy as changing mods in arsenal. Unlocked abilities are available for all your warframes. Oh, and maybe add an additional fifth slot for Helminth's abilities only. Excessive grind beyond limits of sanity ? Solved. Fun, enjoyment, satisfaction ? Added. Respect to players' time investment to the game? Sure... well, not exactly, there is one problem. Everything is probably coded as it is right now or done in 70% and DE don't have time to recode or code this system again, almost form scratches, just to implement such big changes. I belive that Ability Transfer has been tied to configs, so there is nothing we can do. In short words, current version of Ability Transfer is unhealthy for customization depth that Waframe has to offer and is not fair for players. If anyone wants to try all possible combinations of powers on every warframe, how much time and resources will it cost ? Too much, we could be building new warframes (to try these combinations) for our entire life and it still won't be enough.
  3. Well, I wouldn't call it boring, rather extremely bad designed in relation to Warframe's economy system and players' time investment to the game. The idea is good, but the implementation is not (or I should say the rules that we are meant to follow when using this Helminth transfer). Best comparison ? It's kinda like focus system from Second Dream, as it was on launch, before all changes - grindy, beyond limits of sanity and all the grind with little to no rewards. And what about Ability Transfer ? (because I said "it's kinda like...") It's much worse ; _ ; It needs some reworks and redesings, even before launch with Heart of Deimos. The largest waste of potential for this system manifests in it's "one time usage" nature. Change 1 ability for 1 warframe, for good, and it does not help that you can transfer certain ability to only chosen configs. Solution ? Make it modular, just like modding, players will invest resources to unlock and upgrade Helminth's abilities or warframe's abilities instead of using them to install 1 ability on 1 frame. Therefore, after unlocking, we are free to switch between unlocked abilities without costs, as easy as changing mods in arsenal. Unlocked abilities are available for all your warframes. Oh, and maybe add an additional fifth slot for Helminth's abilities only. Excessive grind beyond limits of sanity ? Solved. Fun, enjoyment, satisfaction ? Added. Respect to players' time investment to the game? Sure... well, not exactly, there is one problem. Everything is probably coded as it is right now or done in 70% and DE don't have time to recode or code this system again, almost form scratches, just to implement such big changes. I belive that Ability Transfer has been tied to configs, so there is nothing we can do. In short words, current version of Ability Transfer is unhealthy for customization depth that Waframe has to offer and is not fair for players. If anyone wants to try all possible combinations of powers on every warframe, how much time and resources will it cost ? Too much, we could be building new warframes (to try these combinations) for our entire life and it still won't be enough.
  4. Count me in - I have completed an Arbitration Mission.
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