Jump to content


PC Member
  • Content Count

  • Joined

  • Last visited

Community Reputation


About greiff

  • Rank
    Silver Initiate

Recent Profile Visitors

149 profile views
  1. This is my thinking process. 1, If we attach the temporary/internal name "Wisp" more truely to her theme ( plus what we have seen so far regarding how she move, how she goes invisible in air, and how she float about) i can sumarise her as an elusive, support frame that distract, and buff squadmates, rather than a damage dealer herself. With that in mind i think the following adjusment feels closer to her "character" Power 1: Light - Basically her current 2, but instead of shooting one shadow to a direction, it should spawn multiple shadows (1 to 3 depending on power strength) that float off in different direction as a distraction/aggro to mob, while she turn invisible until the duration (effected by duration) of shadow run out. Pressing 1 again while pointing towards any 1 of her shadow will teleport her to that shadow, and do a small aoe confuse/blind to surrounding mob for X amount of time/invulnerable for x amount of time. Power 2: Reservoir - Basically her current 1, but instead of a stationary buff/proc, its a cast ability. Casting on alies or mob will have positive/negative effect accordingly. Red is heal/hp drain: Casting on ally will increase hp recovery, while casting on mob will drain their hp, and heal Wisp herself; Blue is energy/shield drain: Casting on ally to increase energy rcovering, casting on mob to drain their shield/armor to replemish Wisp's shield/overshield and armor: Green is speed/slow: Casting on ally to increase their reload and melee speed, while casting on mob to slow them. Long press to choose between buff/proc, and quick tab to cast. Power 3: TickTock - Build on her 2, pressing 3 will set off her 2 on any allies and mobs, and set off a small amount of stunt AOE from them (as if time itself stop where all mobs effected will stop for the duration), as well as Wisp herself. If no ally or mob carrying her 2 while casting, she send out a much longer/wider stunt AOE herself. The duration and range of the AOE depends on how many active "2" are around/out there... The less active "2" are out there, the more powerful/bigger her own aoe will be. Also the closer any ally and mob carrying her "2" towards her, the echo from each pulse will multiple, and increase the duration output of the pulsing. In contrast the more "2" carrier out there, it will cover bigger area, with smaller pulsing zone. Power 4: Phantom - She transform into an energy entity, covered in pulses and flares that reach out. She phase in and out of realm, while able to do damage to surrounding, she is invulnarable to any incoming damage. Her speed increase, but cant use any primary, secondary and melee weapon. The only form of attack in this "phantom" stage is by phasing through a mob. As she pass through a mob she absorb their hp and shield to distribute to nearby ally. Mob will be confuse for x amount of time, as well as a proc (proc type depends on energy colour). If she phase through an ally, ally will get hp/energy recovery increase and a small speed boost. Her energy flares can reach and grab nearby mob to confuse them if they get too close (flares effect by range) The closer she is to a mob, the more damage she can do to them. 2, On the other hand, if "portal" and "ghost" are supposingly a theme closer to her (going invisible through plains, harness energy???) Then perhaps she is more of a mid-range DMG caster/CC frame. Power 1: Blink - Appear through/along a mob/Ally of choice (click 1 while pointing at an ally/mob) unlike Loki, you dont swap places, you simply "run" along. If cast on a mob, the mob will be confuse for x amount of time, while casting on an ally will boost their speed as you. Power 2: Displace - A CC skill to displace mob. Click and hold to select mobs, release to place selected mobs to location 15/20/25m backwards. Mob will suffer a short confuse after displacement, as well as impact proc. Power 3: Dusk & Dawn - Summon a small sun/black hole to throw at direction of choice. This is a swapable power where long press to swap between, and quick tap to cast. The sun (Ball of light with energy colour, enveloped with red flares) will push mob in the path away with a fire proc & fear, while the black hole (The energy ball will be of your energy colour, with dark blue flares) will swallow mobs on the path, and end with an explosion when duration runs out, with mobs suffer from blast and radiation proc. Power 4: Calamity - She summon a bubble of disaster (the type of damage depends on her energy colour) at selected location. Mobs nearby will be pull in and suffer the dedicated proc. This can be multi cast (max 5 bubbles at a time) and size of bubble effect by range, while duration effect how long each bubble last. Casting on same location will stack/multiply the strength and size of the bubble. When allies enter the bubble, their negative status effect will be neutralize. Wisp herself can transport between each bubbles, base on casting sequence. This is what i thought so far after reading through many many pages and post from here and there.... Cheers
  2. My thoughts after reading few post and yours: I still think her 1 should be a mobile instant cast of blessing or buff.... choose the buff with long press, then short press to release. If aim at nothing, self buff, if aim at ally, you buff them (heal, regen and speed), and if you aim at a foe, you do dmg to them (like the red buff will drain health, the blue buff with stun them, and the green buff will slow them) etc etc etc I like her 2, but it needs to go faster, and longer duration. Also without repeating Titania's lantern of distracting foe, it should have an element of damage, say if it pass through a foe, it should do small amount of negative effect on them as well.... stun, life drain etc Her 3 should be completely re-do. Think someone mention perhaps her 3 will instant blast her 1's blessing and do small aoe? say if she cast her 1 to an ally and a foe, by pressing her 3 it will just detonate those bless into a small aoe of the type.... So everything would be her waking time bomb? Or her 3 will simply summon a black hole and suck foes in? I like your "Ghost" idea for her 4: Goes into "phantom" mode, in a energy translucent state, with energy flares coming out of her. Her moving speed increase, and she can zip pass friends and foe. When she pass through a foe, she zap them with either a proc, a stun, or drain energy/armour; when she pass through an ally, it heals/take away proc, or buff them. But having said that as we know Warframe at this stage, CC as a 4th ability on a frame is...less popular..... hence i thought if there are some damage in there might makes it more "functional" Dont get me wrong, i agree her current 4 looks great, but just doenst fit her, and i guess perhaps DE were blind sighted (punds intended) by how pretty the animation looks 🙂
  3. Just some thought on Garuda's power Passive: Good as it is almost like Vex armour, by default, but it should be stackable with reduce number, so she can use her 3 to build this up, instead of player needing to choose between HP and DMG multiplier Soul Bulwark: Simplify it by removing the "bone shield" because it visually blocks our view as the player, but instead do similar visual as her 3, by covering her in blood gore and splatters (or some sort of bleeding effects?) with a 5 sec window. As she get hit within this 5 secs, it charge the orbs that she can then throw at mobs to do AOE dmg, and gives her some sort of "bone/blood armor" (kind of like overshield). For the mob get hit by her 1, if not kill instantly, it will suffer the same amount of time window of DOT to charge the orbs Another mechanism you can introduce here is the one similar to Atlas's 1: Make it recastable continuously and as you continue to cast her 1, you are charging up the orb with dmg to X amount (either % or number of stacks), and long press to then grab the orb, aim, and release to throw the orb to do AOE dmg..... Visually the animation of her 1 look a little slow and clunky.... perhaps need a little speeding up? Imagine the fluidity of Excal's 1... Sanguine Siphon: Duration base is good but perhaps allow up to 3-5 to be cast at the same time, as it works for allies too (i notice in the devstream it heals the Moa pet, but want to confirm if it works for allies, not just you and your pet) Could be a good CC/utilities for choke point, heal spots. Perhaps make it align with range mod too. Life Sunder: This have good synergy with her passive, and giving her energy while doing so is great. But instead of being constantly needing to balance between health and dmg output (either becoming a glass cannon, or a tank that cant hurt an ant), it becomes a stackable skill.... say every cast takes away X% of her health, and it gives Y% more dmg, and she can stack it up to Z amount of time. That way it also create synergy with other mechanics in game (healing sentinals, arcane etc) Engulfing Blades: Keeping her "suspended" in her elevated state, while movable in a slightly reduce speed is not a very desirable method to play the game, or as her (copy of Nyx?). If her theme is gore, perhaps modify the "bone blender" to something a little more mobile as well as able to spread bloodshed further. So the 1st idea is as she cast her 4, you have a X meter of range as the "bone blender vortex" created around her (as it is now as shown on Devstream), but in this form, her 1 becomes a projectile bone spear she can throw out (Hela from Thor), and as the mob hit by this spear, it createa a smaller, and lesser duration base "bone blender vortex" at the spot. So not only she is a walking blender, she can distribute her destructiveness all round and provide some CC. Each time she throw abone claw/sprear out, it reduce Y amount of her own health, while the bone blender absorb Z amount of hp from the mobs she kill/damage. So it create a vicious cycle of killing, absorbing hp, and dishing out hp to create more dmg, that then replenish her health again.... And for the visual effects of her 4, instead of the bone spears just rotate in high speed, perhaps it will create a better visual by having those bone claw/spear orbiting her, and using that visual to reflect the range of the "blender" (think blade and soul) The 2nd idea for her 4 is to completely forget about what you have now, and make it a location base channel AOE. As you cast her 4, she bring out her giant claws, and start slicing it/jamming it into the ground. As you hold and channel, it increases the range and dmg output from the origin point, with visuals of bone spike/claws coming out from the ground, moving outwards. Each bone spike/claw suspend the mob for x amount of time with slash DOT. The issue is this is perhaps too close to Banshee 4 with different effects... The 3rd idea for her 4 is somewhat of an exalted bone claw: Bring forth her bone claws, as you aim and hit your melee button, it throw out bone claw/spikes to mob in a fan spread angle. As the bone claw/spikes hit the mob, it further spread out to other mobs in X amount of distance.... so you are kind of creating a fireworks of bone claw/spikes and then keep scaling and spreading.... This will somewhat looks like Hela from Thor where as you swing her arm, it spread bone claw/spike to kill (thanks to other members for suggestions) The 4th idea is she detatch her bone claws and fablic sleeves, attached them together, and start swinging them like a melee attack using a melee stance. An exalted twin bone-claw whips if you may, that do Slash DMG and DOT. Damage done under this skill will fuel her's and allies' "bone/blood armor" (like overshield) but reduce a small % of her hp, but could create synergy if she use it with her 2 to gain back health. In general i like the theme, but perhaps as some suggest, make more use of her signature bone claws in her power and animations, so the whole theme tide in better.... And the idea of she do self DMG to boost DMG/armour to self and allies fit the "gore but elegant" theme of her...... Hope this helps......
  4. Can you also please fix/look at the aiming system/AI for Nezha's Chakram? As it stand right now 3-4 out of 10 throw will completely miss the enemy and fly over their head/body.... Some i admit might have been my bad aiming, but most of the time its just fly off to the distance stars...... and return without hitting a single thing...
  • Create New...