Blackchaosvortex
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Posts posted by Blackchaosvortex
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"Operator, I hope you're comfortable.... uh, no we don't seem to have any seats"
We do now. xD
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A warframe movie? Well I guess the tenno themselves don't need a script then :v
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I can imagine an Ordis drop for fast loadout switch.
Hmmm that can also be possible yes :D
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So with the announcement of devstream #61 saying that revives will be refilled each mission,
I like to suggest the following:
As you know PVP already has a loadout switch function, so I'd like to see this implemented in PVE.
This makes the game less tiresome in long missions and also helps the synergy between warframes.
For example if a trinity player got disconnected then someone else can switch to trinity to keep the balance.
I would suggest that this function is only possible with weapons and warframes that are maxed.
It's unimaginable to rank up over "9000" weapons in one mission and also to prevent leeching in higher lvl missions.
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Wouldn't it be easier if you could sort or filter your foundry items based on their required materials?
For example filter on argon crystal and it shows you all the items that require argon crystals to craft.
As new warframes and weapons are released they usually require Argon crystals...
(Tellurium also seems to be an upcoming required crafting material)
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I like this idea, then perhaps just extend that idea and go for 3 slots that you can freely choose whatever weapon you want.
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When warframe introduced interception, I always thought this was a gametype that would be more fitting in a pvp context.
So what do you guys think if they would introduce a pvp interception game mode type?
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hi, i cant play pvp, it gives me an error that says that i need a warframe to create conclave equipment.
i started playing warftame like 2 years ago, and i left, so i have loki that now isnt one of the free warframes, and i think thats the bug, i hope this changes tomorrow when i get valkyr but i hope that this bug gets over too
thanks for reading!
It's not a bug, Loki (prime) hasn't been included in PVP yet. You will be able to play pvp with valkyr tho.
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The option to vote on maps would be nice, as host I could just choose the maps that I'm best on and it wouldn't be fair.
Well perhaps they can implement a "vote" for the next map at the end of the game? (somewhat similar to unreal tournament, I'm sure DE is familiar with that)
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or should I say, almost no options at all?
Basically I'm talking about the freedom you have as a host.
I've seen topics about dedicated lobby servers but I don't think we'll see that happening soon.
I do hope we at least could get options like selecting maps,
amount of players and public/private sessions (like PVE).
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I see the grineer cloned a Wilhelm batch
Perhaps they should insert it in update 18 :v
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I don't know if you guys remember back in the old days (CBT, early OBT),
the Fragor used to have this insane smash physics... well I'm happy it returned with update 17!
Hammer time!
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I just made a video showing how you can get to the highest secret room in the void by just using melee.
You don't need loki, zephyr or valkyr for this, with this method you can practically do it with any frame and melee weapon you like.
I'm just using Ash with a Dragon Nikana, that's more than enough.
I believe this place will be easier to access once parkour 2.0 is out since you can wall run and pause.You should try it true ninja style without all those additional luxuries.
Tip: after directional melee, just before the frame touches the wall, press space and it will initiate the wall run.
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Grate Prime
Clearly it's Grate Prime.
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When I first looked at the noggle collection I noticed all the warframes of the OBT starting phase were there.
Well almost every warframe except for Volt and Ash.
With the recent addition of Volt being added with those 2 other enemies, it really got me thinking...
Why are they ditching Ash? He isn't such an unpopular frame yet still doesn't get enough love imo.
This also makes me think that the chance of the next prime being Ash will be slightly less (than Volt)
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I'd love this!!!!!!!
Thank you, one person! xD
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When you do certain abilities, your whole screen will turn into a certain color.
For example loki's invisiblity is green, mesa's peacemaker is slightly red or an extreme one is valkyr's hysteria orange.
I've put color correction off sometimes because I don't like the color overlay when those abilities are active.
However when I do so the whole game is affected, making it look very grey and unsaturated.
Is it maybe possible to make a seperate graphic option where you can maintain the color correction for the overall game
but disable them for your warframe skills?
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It also happens with Loki's invisibility and Ash's smoke screen, it's been a bug for quite a while now. I hope they fix it soon.
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Disappearing syandanas also happens after you cast Invisibility for Loki and after cloaked by Huras kubrow.
Oh I didn't know that, well good to hear. That means it's even more necessary to fix it asap :D
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As the title says, Ash's smoke screen causes the syandana to disappear.
(First I thought it was my smoke shadow augment, but then I removed that and it still kept bugging.)
Btw while we are on this topic maybe if you guys can fix this issue,
would it also be possible to make the syandana visible in the smoke screen state?
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I agree, some really felt broken like the redeemer. Also the orthos prime was perfect as it was, it didn't feel broken at all.
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The whiteness is a little too bright in my opinion. Is there anywhere where we can download this awesome background picture? I'd like to have it as wallpaper!
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The melee in Archwing looks really cool when you one hit them and finish them off one after another.
However tougher enemies take a few hits and the slash dash animation of the archwing looks a bit silly when you spam it on the same enemy.
(It doesn't look fluent and it's like he is trying to dash somewhere but is actually staying at one place)
I found this awesome looking melee combo in this video, perhaps an inspiration for the archwing melee?
There are multiple chain movements and it's more fluent. Kind of like the melee 2.0 system in warframe itself (archwing stances?)
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Lol I thought about this idea as well today, glad I used search before posting xD
Anywayz I'm in favor of this idea!
Different Use Of Talons In Interception
in General
Posted
Why would you use Talons if you already have a Sonicor which is better and faster?
Well actually if you play interception, there is a small utility trick I found that works pretty well.
From playtesting I noticed that once you throw a Talon,
it stays for a very long time and you can detonate it from anywhere.
So once you've capped a node, start placing your talon at the panels nearby.
You have about 4 talons to use so I suggest 1 on each panel per node so you have 50% chance.
You can switch back to your primary or melee weapon and continue killing but just keep an eye on the UI.
Once the enemy starts hacking, you detonate with your secondary and that will send the enemies flying.
This is a good way to stall them and prevent the same enemy to hack again.