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(PSN)MrDemigod81

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Posts posted by (PSN)MrDemigod81

  1. 3 hours ago, Raarsi said:

    I'd actually recommend watching that 2014 Hercules movie with the Rock--yes, I know it's crappy, but it does a pretty decent job at explaining how myth and legend pop up, and that's actually something that could be reflected not in his abilities, but rather in his general lore.  After all, some myths are just that: myths and nothing more.

     

    I originally called him Herakos as an offshoot of Herakles, and I kinda of enjoyed that movie a little, by the way, lol 😅 I guess I could rename him.

  2. This is good, but DE be sleeping on fan concepts; I have been playing since the second year warframe was released. I've seen some of the most AMAZING and beloved fan concepts, only to get something lackluster from DE; I hope one day DE will use more fan concepts unless there is some legal reason why they don't. You must work from home or have your own business to have this type of time to complete such intricate Mechanics and Concepts. Honestly, Pablo is the best thing that has happened to Warframe. I hope he sees this and the rest of DE. 

  3. 14 hours ago, Raarsi said:

    Seems kinda weird for a frame inspired by a human demigod to be named after a nearly invincible lion.

    Could name it Herakles.  It is his proper name after all.

    I did at first; I didn't want him to be an exact replica of Herc HE is inspired by the Mythos, and I don't want to call him Herc, and he ends up like Atlas, who is nothing like the Mythos in abilities, I think Tenno and warframes in lore or inspired from ancient earth. 

  4. 14 hours ago, (XBOX)TENr0nin said:

    Pretty sure the issue is that for good ol’ Herc to get hit is not a reliable way to proc effects. He would need guardian derision and then to stand still .

    Sorry, I shouldn't have said HIT. I should have said when he is affected by Status Effect; I change the ability entirely, the only thing that has hit is when allies suffers physical damage when 12 impossible labors is not active it reset his ability passive

     

    3) Herculean - Nemean uses immense strength to aid his teammates in battle. Nemean has three ability Passives

    • Incalculable Strength: when Nemean is hit with physical damage, his power strength increases by 50% for 5 seconds while Nemean is taking damage to his health or his companion. 
    • 12 Impossible Labors, his teammates are status immune for a set amount of affinity range when Nemean's Overguards are active during Collateral Tackle or when Titan's Burden procs slash effects. Nemean's allies will receive Status proc buffs, each lasting 10 seconds when Nemean is affected by status. Additionally, if his allies are hit with physical damage when 12 Impossible Labors are not active, it resets the Incalcable Strength timer.
    • Enduring Brawn:  When Nemean shields are depleted, his health increases by the number that were depleted. Additionally, deploying an Archgun can proc Collateral Tackle effect to surrounding enemies. Nemean will receive 10000 Overguard instead of the initial 2000, which has a cooldown of 30 seconds for Nemean; recasting will replenish the 10000. Also, when his allies have their Archgun deployed, Nemean divides those 10000 Overguards to his teammates and gives them an additional 2000 Overguard that is provided to them whenever allies have it deployed. 
  5. On 2024-01-12 at 7:31 PM, keikogi said:

     

    Getting hit is not a reliable mechanic ( see chroma struggling to get his buff ).I would not make a frame that is based on taking damage unless it can taunt even the dead (have a skill that can taunt body and soul of an enemy so the enemy soul keeps attacking after your allies killed the body ). I would just move these buffs to the passive and call it 12 labour's 

    Using the in-game tracking he could get 12 quest each missions (using the riven unveiling system ) and get a buff that last until the end of the mission force each completed labour.

    1. labour's kill 10 eximus enemy

    2. Stay undetected for x seconds 

    3.revive allies x times

    4. Stay shieldless for x seconds 

    5. Kill an enemy with more than 700 base armor, health or Shield 

    And so on

    i thought about what you said and you were right I changed where when Nemean is hit the teammate receives the buffs 

  6.  

    1 hour ago, keikogi said:

    Getting hit is not a reliable mechanic ( see chroma struggling to get his buff ).I

    I understand there will be warframes that don't benefit from other ally warframes, such as warframes that don't have shields do not benefit from over-shields from Harrow or Hildyrn unless they gain overguard. I don't play with many non-shield warframes except for Nidus. I initially was thinking ONCE you're hit with that status proc. NOT damage, you proc the buff, if that makes any sense. I might need to be more self-explanatory 

    1 hour ago, keikogi said:

    Using the in-game tracking he could get 12 quest each missions (using the riven unveiling system ) and get a buff that last until the end of the mission force each completed labour.

    This would be cool, but D.E. would have to come up with the different labors LOL That would be a lot of work to make on my own if it changes each mission, now if there is a set number of labors that are the same I could come up with that. I also could change it so that allies can participate in helping Nemean proc the passive when his 3 is active to speed up the process of receiving the buff. 

  7. On 2024-01-08 at 6:56 AM, JinTekLabs said:

    A reminder that this exists DE. Just saying.

    hoping to see this one day, no disrespect to D.E. I think the community has been making better-looking warframes, themes, and concept designs lately than them and I love D.E as a company and will continue to support them, but lately these warframes have been Le'Meh. This warframe I saw on prime time should've made it to the design council

    • Like 1
  8.   

    On 2024-01-05 at 3:18 PM, Venyxos said:

    I feel like we should be able to unequip everything but exalted equipment (and void amp)...

    ...And then just run around punching and kicking everything in the face, or wherever, like you've only equipped unmodded/unstanced Fist weapons.

    ...DE could have things like flying kick jumping attacks or heavy attack body slams - whatever.

    ...Could also have a smol speed/parkour boost if no warframe equipment was selected (no primary/secondary/melee) and/or NW missions playing off such a feature - or mebbe slap fights in the Dojo Dueling Room 🤷‍♂️

     

    PLUS! There's always the parazon - which not to get into a new subject - could always have some additional combat maneuvers sprinkled in.

    ...Like maybe the ability to equip it as a weapon through Gear Selection, like the Omni Tool or Arch-Gun, and then it works like a little shiv/whip/garrote and/or a grappling hook which pulls you to a spot, and goes right into wall cling if hitting a vertical surface 🤷‍♂️ or like, whatever (and just while I'm on parazons, I feel like 'Mercy Kills' should be called 'Executions', cos WOOOW are they brutal, lol, but whatever)

     

    I love all the new content but frankly, I'd be thrilled to see existing features get puffed up a bit while the art department stays busy w/ tilesets/enemies/animations 🤷‍♂️ not that the major feature releases aren't amazing (imo), again, I just think existing features could use a bit more meat on their bones 

     

    I have been playing Warframe since 2014 I have been advocating for unarmed weapons for the longest the fact we don't have karate, judo, inspired Warframe (Which I made a fan concept of lol) is beyond me with all the Japanese references in the game, I even made something similar to Tenno-kai before tenno-kai but with unarmed weapons. the simple, fact that the Tenno has hand-to-hand combat KATA; we have FREAKING KATA in the game. But no hand-to-hand combat system, MAKE it make sense, LMAO HAHA LOL. The Tenno Hand-to-Hand combat system is called NARTA, an offshoot of Kata it's in the Emote systems. If we don't have hand-to-hand capabilities, then why give the Tenno Kata systems with bare hands—it's weird. Why would I learn a fighting system I would never use LOL HAHAHA. but check out my old unarmed system It is outdated because I was basing it on the old focus system. Giving the Tenno a hand-to-hand combat kata is like learning to swim, and you live in the desert, you're NEVER GOING TO USE IT 😂😂😂😂

     

    • Like 1
  9.  

    LORE:  Herakles, a legend with immense physical strength, unmatched in battle with might rivaling the Titans of Eidolon.

     

    "Hello, Tenno, meet the Champion of might, Herakles,and lend me your ear these are the tales that are told to the children of the Cetus, and Fortuna for generations 'the 12 impossible feats of Herakles the Mighty' what am I about to share with you Tenno is his legend." - Lotus.

    Feat 1: He Fought and slew a swarm of the monstrous beasts known as "the ancient disruptors," wholly depleted of energy. 

    Feat 2: Hid undetected from the stalker for many moon cycles

    Feat 3: He adhered to the forces of Hunhow and rescued several Tenno.

    Feat 4: A warrior who fights shieldless in battle

    Feat 5: he once defeated a juggernaut by charging head-on during their collision. Pieces of the infested beast's armor-like shell became part of his Warframe, allowing him to create his renowned mace from its limb.

    Feat 6: Single-handedly defeated a horde of Sentient with his mighty mace made from a slain juggernaut.

    Feat 8: Survived the crushing force of Gantulyst Eidolon and returned the mighty blow, failing the beast in battle.  

    Feat 9: Tossed the "Hydrolyst" Titan; held 

    Feat 10: grappled the "Teralyst" while his fellow Tenno striped the beast for their shards.

    Feat 11: Endured the onslaught and the restraint of warriors sentient in battle when he was conquered. 

    Feat 12: Created a roaring circumventing earthquake to offset the seismic stomp of the Eidolon Titans.

    "Though many have dismissed the claims of Herakles's achievement as mere fable, even in folklore shrouds spurts of truth." - Lotus

     

    *NOTE: Herakles feats are an homage to Hercules's 12 impossible labors. They should not be taken seriously, but some are built within his powerset. I only did them as a fun nod to Herc, LOL, but I am thinking about making a fan story about this warframe and posting it as a cool short story. 

     

    Health: 600

    Shield: 400

    Armor: 300

    Energy: 100 (150 at Rank 30)

    Sprint: 1.0

     

    (Passive): Blunt Force:  when Herakles uses a blunt melee weapon such as a mace or hammer, he has increased attack speed and damage with those weapons.

     

    1) Collateral Tackle - Herakles rushes at an enemy with a shoulder tackle with the image of a Juggernaut-like spectral present, which visually transforms his shoulder into an armored hide, Plowing through enemies, shattering their defense and sending them flying and falling. 

    • After the initial first enemy hit is dealt 150 / 250 / 450 / 650 Impact damage, he gains a staggering aura that allows him to bulldoze through up to 5/10/15/20 enemies during parkour within 1.5 / 1.6 / 1.8 / 2 meters. Energy Cost: 50
    • Every third enemy is ragdolled and sent flying through other enemy combatants for each additional enemy hit by the flying targets; they can be dealt as much as 30% of their maximum health as true damage
    • Can permanently reduce an enemy's defenses (Shields and Armor)  10/20/30/40% upon dealing Impact damage.
    • Distance of 6 / 8 / 10 / 12 meters at a speed of 40 / 42 / 44 / 48 meters per second. When activating this ability.
    • When Herculean is activehe gains an amount of Overguard for each enemy bulldozed or enemy hit by flying enemies 400 / 600 / 800 / 1200 base health, which health multipliers of the Overguard are affected by Ability Strength and is immune to knockbacks, Stagger, and Knockdown effect when he has overguards active.

     

    2) Hyperion Quake - Herakles can slam his exalted mace Titan's Burden and cause seismic shifts of tectonic plates that create a localized earthquake range of 14 / 16 / 18 / 20 m that damages the environment in the background, causing enemies to be knocked down, cracking the earth beneath, and afflicting 135 / 170 / 195 / 250 Blast damage-causing molten geysers of lava spewing from the ground. Enemies that walk into the lava are slowed down by 50% and suffer heat damage  250 / 300 / 350 / 400 Heat damage. Duration: 15 / 20 / 30 / 45s. Duration

    • When Heavy Impact is equipped during the activation of this ability, it can proc Collateral Tackle. Energy Cost: 25

     

    3) Herculean - Herakles uses immense strength to aid his teammates in battle. Herakles has three ability Passives

    • Incalculable Strength: when Herakles procs physical damage to his companion, his power strength increases by 50% for 5 seconds. 
    • 12 Impossible Labors, his teammates are status immune for a set amount of affinity range when Herakles's Overguards are active during Collateral Tackle or when Titan's Burden procs slash effects. Herakles's allies will receive Status proc buffs, each lasting 10 seconds when Herakles is affected by status. Additionally, if his allies or companions are hit with physical damage when 12 Impossible Labors are inactive, it resets the Incalcable Strength timer.
    • Enduring Brawn:  When Heraklesshields are depleted, his health increases by the number that were depleted. Additionally, deploying an Archgun can proc Collateral Tackle effect to surrounding enemies. Herakles will receive 10000 Overguard instead of the initial 2000, which has a cooldown of 30 seconds for Herakles; recasting will replenish the 10000. Also, when his allies have their Archgun deployed, Herakles divides those 10000 Overguards to his teammates and gives them an additional 2000 Overguards that is provided to them whenever allies have it deployed. 

     

    12 Impossible labors buffs: (these buffs can occur when Herakles suffers status proc)

    Impact Proc - Armor increased by 40% 

    Puncture Proc - -30% armor and Shield (against enemies) 

    Slash Proc - Health Regeneration by 20% 

    Blast Proc - Knockdown recovery 35% 

    Magnetic Proc - 0.5 per second Energy Regeneration 

    Viral Proc - Max HP increased by 40% 

    Radiation Proc - accuracy and fire rate increase by 30% 

    Corrosive Proc - Damage Reduction 50%

     Cold Proc - Shield Capacity by 100% 

     Electricity Proc - Sprinting Speed 30%

    Toxin Proc - Overshields

    Fire proc - Bonus Damage by 100% (warframe, melee, and firearms)

    Energy Cost: 75

     

    4)Titan's Burden - Herakles has an exalted mace made with the remains of a fallen juggernaut's legs, turning it into an infested mace and creating powerful gale force winds with each swing that fling and spread damaging debris that procs physical damage, each coming with a unique effect when chosen.

    • When this ability is (HELD), it allows him to choose which three Physical damage types he wants to use as base damage, allowing him to override any physical damage type regardless of mods.
    • It can create arcing waves of wind that are 12m that lift, stagger, and reflect projectiles with a Crushing Ruin-like combo that slings damaging debris 20m at enemies and has 5% to proc Collateral Tackle effects when applying physical damage from melee. 
    • It can be thrown (like Wolf Sledge) and has a 5% chance to proc Collateral Tackle: enemy defense reducing effect with base damage has a greater opportunity when overridden with puncture damage.
    • It can deplete enemy Overguard, while replenish Herakles's Overguard, and reduce shield gating delay by requiring 3 seconds of not taking damage before regenerating when base damage is overridden with slash damage.
    • Has a 5% chance to proc the true damage effect from Collateral Tackle when performing a melee combo and has a greater opportunity when overridden with Impact damage

     

     

    Type: Exalted Weapon

    Mastery Rank Requirement: 0

    Max Rank: 30

    Slot Melee

    Trigger Type N/A

    Utility

    Attack Speed 1.50x animation speed

    Block Angle 60°

    Combo Duration 5.0 s

    Disposition ××××× (0.00x)

    Follow Through 1.0x

    Range 3.20 m

    Noise Level Silent

    Sweep Radius 0.25 m

    Normal Attack

    DmgImpact 73.3

    DmgPuncture 73.3

    DmgSlash 73.3

    Total Damage  219.9 

    Attack Speed 1.50x animation speed

    Crit Chance 35.00%

    Crit Multiplier 2.00x

    Fire Rate 1.500 attacks/sec

    Noise Level Silent

    Status Chance 50.00%

    Throw

    DmgImpact 256

    DmgPuncture 253

    DmgSlash 357

    Total Damage 859 

    Charge Time 0.8 s

    Crit Chance 25.00%

    Crit Multiplier 2.10x

    Fire Rate 1.000 attacks/sec

    Forced Procs Slash (can be overridden)

    Noise Level Silent

    Range 40.0 m

    Status Chance 50.00%

    Projectile Type Thrown

    Throw Bounce Ricochet

    DmgSlash 850

    (DmgSlash 100%)

    Total Damage 850 (100.00% DmgSlash)

    Crit Chance 25.00%

    Crit Multiplier 2.10x

    Damage Falloff 0.0 m (100%) - 5.0 m (60.00%)

    Fire Rate 1.150 attacks/sec

    Noise Level Silent

    Range 5.0 m

    Status Chance 50.00%

    Projectile Type AoE

    Throw Recall Debris

    DmgSlash 1,554

    (DmgSlash 100%)

    Total Damage 1,554 (100.00% DmgSlash)

    Crit Chance 25.00%

    Crit Multiplier 2.10x

    Damage Falloff 0.0 m (100%) - 5.0 m (100.00%)

    Fire Rate 1.000 attacks/sec

    Forced Procs Ragdoll (can be overridden)

    Noise Level Silent

    Range 5.0 m

    Status Chance 50.00%

    Projectile Type AoE

    Heavy Attack

    Heavy Damage 2,250

    Slam Damage 1,500

    Radial Damage 1,500

    Slam Radius 10.0 m

    Wind-up 1.0 s

    Slam Attack

    Slam Damage 850

    Slam Radius 12.0 m

    Radial Damage 250

    Radial Forced Ragdoll 

    Slide Attack

    Slide Damage 350

     

    Energy Cost: (100 )Overguard 25+/s, the amount of Overguard that Herakles can gain while this ability is channeled is reduced.

     

    I AM ACTIVELY LOOKING FOR A DIGITAL ARTIST TO DESIGN HERAKLES!  

    • Like 1
  10. 9 hours ago, kubbi said:

    This is a bug I noticed the last time it was on nightwave few weeks back and it seems to still persist. Basically when you try to use the echo lure to mimic the animals never respond no matter where you aim the lure and the sound volume. In my case the mimicing wont work 4/5 times no joke.

    Having this same problem once you captured 6 animals that's it it stops working after that I don't care where you position yourself

  11. Did you use life support capsules?

    Are they on your Warframe friends list? 

    So...they have to be on your warframe friends list and the challenge doesn't say without life support, is this a typo I can take. Screen shot and post it need be bit the challenge doesn't specify that life support cannot be touched it doesn't say that " complete a survival Mission reaching at least 60 minutes while playing with a friend or Clan mate" that is literally verbatim What the night wave challenge says

  12. Okay I'm doing night way and I'm having trouble the challenge says and I quote complete survival with a friend or Clan mate for at least 60 minutes it does not say do not touch life support it doesn't say anything of that nature I've done this twice with a friend and I'm not getting the challenge what am I doing wrong I've literally have him on my friends list but I'm not getting the challenge what where am I supposed to accept friends through the PlayStation Network or through the Warframe chat I've done both and I'm not getting this challenge I don't know if it's bugged or not

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