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  1. Bring back an old concept for those who are new Health 75 (225 at rank 30) Shield 125 (375 at rank 30) Armor 65 Energy 175 (262 at rank 30) Sprint Speed 1.2 After doing research realizing that the female ninja were never called NINJA, but Kunoichi they where never liked their male counterpart, let's just say they did other fun stuff, wink, wink! but they did infiltrate through other means such as being a handmaiden to the lord of the castle or take up jobs as Geisha as a spy. but I don't think making a Warframe doing explicit things to get a kill would be fun to play. so I made a utility assassin, so I did my research and would like to see an actual female shinobi kit warframe with abilities, weapons, and techniques. I know Ash was supposed to be that theme. Although, he is my most played warframe I would like to see a female version with a different kit that is thematically a shinobi, since Yareli is another water based warframe besides Hydroid, so why not another ninja in the form of a kunoichi. Constructive criticism is welcomed and if you think she's to similar to ash please leave a tangible argument why you feel that way. *ASH ORIGINAL CONCEPT THIS IS TO SHOW IT'S POSSIBLE AND D.E. HAD IT ON THE MIND FOR A FEMALE NINJA* Design Concept: Haze would have earth tone colors and I would love to see her armament bottom half give off the illusion of having on a pair of ninja Hakama and a type of ponytail that looks like the handle of a Kunai with some type of appendage dangling from it maybe a blade or spike and of course her Geisha form doesn't have to fully look like a Geisha. But I would love for her to have an Ibuki feel to her or Akali from league . Passive 1: shadow walk – when Haze sneaks behind an unsuspecting enemy in a crouching position, undetected, and unalerted, she can trail behind enemies in complete stealth to all surrounding enemies for 5secs she becomes one with her enemies shadow she can perform special finishers with her warframe weapon the "Cherry Blossom Kodachi. Haze will lose her stealth if she gets out of her crouching position or alarms are activated she may refresh her stealth passive by following another unalerted enemy. passive 2 Kawarimi – Haze is a master of deception when her health drops below 2% she will disappear in a poof of smoke that spreads about 15m choking enemies for 2sec and leaving a decoy log/dummy/mannequin/specter etc. of herself that will draw all enemies near it. Haze will be placed safely underground where she can move to a safer location, she starts of with 1 decoy at level 1 and obtain a max of 4 at level 30. Planted Cherry Blossom: After receiving a death blow that would otherwise kill her if she has her sentinel Oboro activated Haze is able to use Deadly Ash, or Incendiary Kunai. If Deadly Ash is selected the smoke effect from vanishing is replaced with either blinding Soot, Poisonous Mist, or Acidic Sediment. If Incendiary Kunai is selected the dummy/mannequin will be marked and will detonate upon Haze reappearing. Shadow Carrier ability strength is increased by 100% for 2secs and goes into cooldown once you choose, Deadly Ash or Incendiary Kunai. Passive 3: Feign of Death - When Haze falls below 2% with no more Kawarimi dummies/decoys in her reservoir, she goes into a special death animation by kneeling in a Seiza sitting posture, and plays her Shamisen activating the mini game on her banjo and can lure all enemies around her for a brief moment while playing for every enemy lured to Haze's Geisha form, you gain a number of stacks that restores one Kawarimi decoy. Once she gains a dummy; Haze's geisha form commits seppuku by stabbing herself in the stomach with her "Cherry Blossom Kodachi" replacing herself with a Kawarimi dummy that activates Deadly Ash or Incendiary Kunai her real body will reappear from the underground after the activation of one of those two abilities are triggered. If you are unable to lure enough enemies with her Shamisen before timer is up, Haze will still execute the remaining surrounding enemies by blowing up. Cherry Blossom Kodachi exalted weapon. Powers 1. Afterimage Dash- moving at ferocious speed Haze will vanishes leaving a silhouette image of herself that draws enemies for a short duration if she aims this ability at the afterimage she will perform a special dashing attack behind unexpected enemies with her small Kodachi; Haze can chain up to 4 images before she can recast. – duration mods do not affect the duration of the images there is set duration that will appear on the screen hud. Energy Cost: 25 Range: 6/8/10/12 performing a repeating Dash chain reduces energy cost up to a cap: 50% cost reduction for the second dash 75% cost reduction for the third and all subsequent Dashes in the chain (Dash 1) 100/125/200/250 (Dash 2) 250/300/450/600 (Dash 3) 400/550/600/750 (Dash 4) 450/750/1000/1350 Duration: 7s (Each afterimage) Note: this ability scales with Melee Mods 2. Shadow Carrier- Haze is one of the most prepared assassin type Warframes. she summons a raven shape Sentinel wearing a neck scarf named "Oboro" that is equipped with four different types of weapons for espionage, spying, and assassination. (Similar to Ivara's Quiver). Energy Cost 50 Kavat Claws – made from Kavat nails these allow Haze to latch to walls; converting the wall latch timer to a power duration. Duration: 15/25/30/42s Tetsubishi/Caltrops - Haze throws spikes all over the ground if stepped-on enemies will hop around in agony causing them to drop their weapons or causes the enemies movement and accuracy to be reduced by 50%. if there are no enemies in front of Haze, she will throw spikes behind her. (Number of Spikes: 10/15/18/25 Max Rank) Duration 5/10/15/20s Deadly Ash – Haze blows a powerful ash-like substance that can either cause Blinding, Poison, Fire, or Corrosion. The color of your energy determines the effect. -Blinding Soot - Blows a blinding fiery ash substance from her hands that can cause enemies to see an illusionary specter of Haze which causes the enemy to attack each other. (White or black energy causes this effect) also increasing any fire damage they receive. (kinda like old school Ember second ability Accelerant.) -Poisonous Mist - Blows a contagion like substance from her hand that causes Viral procs up to 50% -Acidic Sediment - Throws an eroding substance that corrodes Armor with corrosive proc up to 50% Range: 8/12/15/20m Duration of Status Proc: 30s (Max Number of affected enemies: 10) Incendiary Kunai – Haze throws a kunai that is tagged with explosives, and on her command causes a large area explosion if enemies are affected by Deadly Ash: Poisonous Mist or Acidic Sediment it can cause the effect of those abilities to spread with a 60m (Target Range) Kunai Damage: 100/200/300/400 Blast Detonation Damage 250/400/500/750 (Max number of affected by powder increased to 20) Throwing weapons mods increase 3. Burrow - Haze tunnels underground quickly with a 2 meters radius, becoming invulnerable to damage and untargetable by enemies. She may reappear behind them causing them to be open them up to finishers, or she may choose a set number of enemies to pull underground causing them to disappear from sight and placing explosive underneath creating a landmine when she reappears. Also, when she's underground Haze may help revive any falling ally safely. 50 / 125 / 180 / 200 (Landmine blast damage explosion) Landmine duration: 9 / 12 / 15 / 18s Explosion Radius: 5 / 7 / 10 / 12 m 4. Maidens Song - Haze deceives her enemies by hiding underground while replacing herself with her Geisha form that pulls out a three string Shamisen banjo and lures her enemy before assassinating them. Duration: 20/30/40/60 Energy Cost: 25 Geisha Form - Haze in this form can either use her Shamisen, or her exalted weapon "Cherry Blossom Kodachi" envision Haze to have a different type of movement in this mode eloquent but fast even her walking and sprinting makes her look like she is almost gliding Shamisen Haze marks her enemies with a death aura while playing the shamisen causing all enemies to be mesmerized with her music causing gunfire to cease this will lure them close to her, even if alerted, once they are near her press this ability again, and she will pull her banjo strings back and fire a massive 360 slicing sound wave from her Shamisen causing a huge slash proc by decapitating all enemies that are hypnotized; Haze will reappear from the ground after the slash proc. Strength 350/500/750/800 (Slash proc damage) Lure Radius: 30m Slashing Wave Range: 10/12/15/18m Slashing Wave Energy Cost: 75 Cherry Blossom Kodachi - Haze can use her Kodachi in this mode in place of her melee weapon using the mods as the stats, also by pressing the melee weapon button she will equip this weapon when in Geisha form; when she uses Afterimage Dash; the damage is increased by 300% and her decoy increased by 2 for afterimage for every 4th enemy killed with Afterimage Dash Haze replenish 1 extra Kawarimi decoy in her reservoir when she disappears doing the mannequin phase the smoke is replaced with cherry blossom petals. 20 meters.
  2. thank you I'll consider the change beside I don't care if D.E change I would love for them to put this theme of a warframe in the game
  3. I agree, warframe used have amazing themes for their frames. sadly, the frames have gotten boring in theme and design! Like this new warframe is a water type we have that with hydroid
  4. Hell, I made a Hercules 👆🏿👆🏿 concept and no biters, so join the club lmao 😂😂 Herc was the chad of all chads dont do my boy like that! herc would have a neck
  5. This reminds me of Ushtar conceptback in the day, BUT he had bladed exalted weapons you should check it out! just as inventive as yours, I love it! hope one of these two get added
  6. I still want to see this frame added I want a military style warframe I mean we fight the grenieer who are militant as HELL
  7. That's not a bad idea when I came up with this frame their was no open world back rhen I revamped a old idea to be current and didn't think about it,
  8. I fixed text to say press consecutively, I agree it should do headshots. Sorry for the confusion, initially when she throws her spear, the rod of the spear makes the perch, and when she is lofted on it she can create more spear perches using Brutal Precision. I fixed the typo making it sound like you need BP to use it. I'm just creating synergy with her kit. fixed the wording, when she throws it into wall she has something to crouch on or stand on, think Ivara's quiver, Dashwire, but with a spear lodged into the wall, sorry for the confusion. Damn, this is really good, its even better than what I posted I will edit it.
  9. Where's everyone seeing this black background??
  10. Hey why not snu snu for everyone https://amp.reddit.com/r/Warframe/comments/e1e3w7/tenno_snu_snu/
  11. How do I remove it I don't have a dark mode on my end
  12. (bring back an old concept for the new players hopefully I can get some art work for this snu snu frame🤣😂😂 ) We enter into the jungles of Earth where the Grenieer has occupied the entire planet. Deep into its hot climate of the vast forests lurks a female warrior. A Tenno that has awakened who is one with its harsh ecosystem The Amazonian warframe with her thick powerful legs and a mighty stature can be very intimidating to any male sentient life form. Concept and Design • Helmet: Her consist of many different elements, although she is of the jungle I’m going with that jungle look. she has what appears the fur of a kubrow That covers part of her helmet, you see the paws of the once vicious beast dangling from her helmet like bangs. • Upper body: I envision Aegea to be taller than your normal female warframe. she is an Amazonian if you were to compare her stature. she has quite the stocky frame (not Hildryn stocky, though). Her body is tribal markings almost native American, but she adorns it with animals. she wears a kubrow across her metallic chest as if it was a blouse. • Shoulders: graceful yet strong in her build Aegea wears an armament of the beast that she has slain. she sports pieces and fragments of the juggernaut behemoth upon her right shoulder and her left shoulder shows more animal like appendages. • Lower body: Aegea lower body demonstrates the power in her legs and hips leaping from tree to tree in the outskirts of the jungle of Earth, which also makes her very quick and elusive. She has fur wrapped around her torso that’s been cut and shredded as if it was torn by the teeth of beasts wearing it like a skirt over her armored hips. Her metallic feet are like that of a beast. Health:150 Armor:125 Sprint: 1.15 Power: 150 Shield: 125 Energy: 175 • Passive: Jungle Lunge - whenever Aegea leaps from wall to wall she gets considerably faster sprinting and parkour speed increases for 5 seconds; Aegea can jump higher and further than most warframes. POWERS 1) Brutal precision: Aegea can throw three energy spears when this ability is pressed consecutively three times. That do impact damage if aimed consecutively her spears can cause puncture and punch through Proc. The strength of the spears depends upon the puncture and punch through mods you have equipped. Energy Cost: 25 Range: 8 / 12 / 15 / 25 m First spear: 100 / 200 / 300 / 350 (1st spear hit) does impact damage with a low chance of puncture proc Second spear: 200 / 400 / 600 / 700 (2nd spear hits) does impact on the first spear and puncture on the 2nd spear and 3rd spear with a chance of punch through Third spear: 400 / 800 / 1200 / 1400 (3rd spear+ hits) punch through +1 proc. Damage is distributed evenly between Impact, Puncture Damage is affected by Ability Strength and scales with Puncture and Punch through mods 2) Spear Adept: Aegea is a master spearman and can use any spear to her advantage for different tactical usages. Perch: when activated, Aegea throws a spear with great force onto any wall surface creating a standing roost using her spear from on high allowing to teleport via leaping to the location of the spear(switch teleport effect), she can create three more perches using Brutal Precision with no energy cost when she's standing on her spear roost enabling her to create an anchoring spear for her and her allies. Energy Cost: 25 Passive: Javelin Assault - when this power is activated Brutal Precision can be used with any speargun increasing the critical chance by 50%, and projectile speed by 25%, and Enemies that are not killed by the explosion of the speargun are opened up for finishers. for duration of 10 seconds Passive: Hunter Aegea's mastery is second to none when you use this ability, your eyes and senses become keen allowing you to see bountiful prey with a Luminous dye effect, upon catching them your bait is replenished for the energy cost of this power; when hunting on Orb Vallis The minigame white marker to land on has decreased considerably and the small red section of the gauge has increased by a large margin. On the Plains of Eidolon and Cambion Drift, you may use Brutal Precision with any spearfishing tool giving them the effects of all four spears Lanzo, Tulok, and Peram, and Spari. 3) Night Panther: When activated and parkouring across walls, Aegea has an extended wall latching time with power efficiency, while attached to a wall, Aegea is completely stealthy when latched. The higher-up she clinches to a wall gives her gunfire a sound reduction. stealth is interrupted once she moves. When Aegea doesn't have any surfaces to latch to she may use Spear Adept: perch, when Night panther is activated for power efficiency Passive: Leaping Shadow when Aegea leaps from out of her stealth and to the next wall this ability passive Leaping Shadow is triggered, Aegea can create mud molt-like silhouettes from the last place she jumped from causing enemies to fire in the direction of the hanging decoy for 3 seconds, ignoring Aegea making it her harder to focus on her. This passive reset once Aegea's feet lands on the ground the more she leaps the more the chances for it to stay active. Energy Drain: (stationary stealth, perch, and wall latch) 1s-1 Energy Drain: (per wall leap for continuous decoys) 3 s-1 4) War Maidens: Aegea will call forth two Amazonian mud specters with a shield and spear that follow her around. These specters have three functionalities that comes with two different energy costs. when your over-shields take a hit, when blocking incoming fire damage, and when your shields are depleted. When your overshields take damage your specters will both perform Brutal Precisions lunging a total of 6 rapid spears that strips armor and reduces shields and proc viral on infested units when your first ability, Brutal Precision is activated at has an energy reduction cost. Energy Cost: 75 when blocking with your melee weapon your specters will hold their shields up and absorb incoming damage that restores and gives you and your allies overshields and health regen while draining energy with prolonged blocking. Energy Drain Per Enemy: 1.5 / 1.25 / 1 / 0.5 s-1 upon depleting her shield's Aegea's specters will charge forward with their battle shields and spears covered in toxins; gouging, goring, and knocking down anyone within their path while deflecting and drawing incoming fire until all of her shields have been restored. 250 - 1,000 / 250 - 2,000 / 500 - 3,000 / 500 - 4,000 ( Puncture damage on collision) 2.5 - 5 m (collision radius) 10 (scaling bonuses enemy cap) 1.0x (damage multiplier per 10 enemy levels) 100% ( Puncture status chance on collision) Activation prerequisite: depleted shields 45° (deflect angle for non-hitscan) 90° (divert angle for hitscan) (Note: don't know which functionality of War Maidens stances should go, but here are a few suggestions: 1 threat it like Ivara's Quiver so players can pick the stance they want during combat, or 2 like Chroma Elemental Ward, your energy color will determine the stance.)
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