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About RunningTree3

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  1. RunningTree3

    Nyx & Titania Dev Workshop

    Really loving the new Nyx direction. The new passive is so much more in character. Yes! 'nix' and nullify the enemy. Titania's Spellbind and Lantern seem to crossover even more now. What if Lantern was just cast as a separate object (Will'o'Wisp style). Perhaps then it could be considered a companion, and synergise with Tribute/Fullmoon. Looking forward to see where this goes. :)
  2. RunningTree3

    Thanks for Watching Devstream #99!

    What if all of Ember's hair/head parts are actually floppy, but strong thermal convection keeps them up? #embertruth2017 Or maybe she just always needs a heat-sink to protect her neuroptics. *continues imagining*
  3. RunningTree3

    Chains of Harrow: Update 21.4.0

    Loving these Hydroid changes! So many things added that the forum community has been discussing. You listened, you really did!
  4. RunningTree3

    Mission Idea Sandbox.

    Mission Idea: Siphon or 'Endless' Stealth Your job is to break into the enemy systems and carefully siphon credits / redirect cargo-pods from enemy logistics. 4 vaults located throughout the map contain terminals/consoles. Break in, go to a terminal, then hack it to begin the siphon process. You must remain within the vicinity while the siphon is in progress. [Inspired by Bursa-hacking in Operation False Profit] Patrols will likely come by to inspect. After a successful siphon, the console will temporarily go into lock-down, rendering it unusable until the security protocols reset. You may extract after the first siphon, or you may continue to siphon at other consoles that are not on cool-down. When returning to a vault that had been previously siphoned, security will have been reset and strengthened, and must once again be bypassed. You must not allow any alarms to go off on the map. Doing so will permanently shutdown access to all console systems, even after turning off the alarms, and you will have no other option but to extract. Upon extraction, you will be rewarded for every successful siphon attempt [progressively increasing in value/rewards, similar to Excavations]. Beware! Comba, Scrambus and Datalysts are known to patrol these bases. Patrols will gradually increase in presence and strength with every siphon attempt. Keep your senses about you, Tenno.
  5. RunningTree3


    Feedback: After having to field similar questions from others in-game, I believe there is no in-game info to direct people to visit Ergo Glast to exchange beacons for rewards.
  6. RunningTree3

    Octavia’s Anthem: Hotfix 20.3.1

    Thank you! ♥ So much happier for Oberon *cries health orb tears*
  7. *imagines Lore reason* Maroo has been using all the credits to pay into a secret Corpus savings account, which is now generating enough interest to retire on forever.
  8. RunningTree3

    The Glast Gambit: Update 19.7.0

    Does wielding the Ohma grant electrical resistance? Because that would tickle all my things.
  9. RunningTree3

    The Index Preview: Hotfix #4

    Because I am a nerd, I would probably have called this debuff: "Overvalued" to borrow a similar term in describing stocks. The more Index Points you carry without capitalising them, the more you are "Overvalued" because while you have high potential value, you have not yet actually realised that value (by capitalising the points). And just like Overvalued stock, its price will 'crash' while you bear the cost/losses of holding on to them (just like your HP and Energy going down). Meanwhile, other investors are eager to 'short sell' you... with lasers. If you do manage to finally capitalise, the losses you already incurred stay with you until you recover them from another source (with health/energy pickups). ./end nerding
  10. RunningTree3

    The Vacuum Within: Hotfix #2

    I was just about to write up a feedback post about how amazing and free-ing the innate 6m vacuum felt to play across the whole range of Sentinels; and that it was great that Carrier finally had a precept that was strategically unique. I was even looking forward to see the play data that came from the change -- but alas this moment was short-lived. Options are always good. I too would really second the idea of an optional mod for range extension on an innate vacuum.
  11. RunningTree3

    Mission Idea Sandbox.

    Surgical Strike Sabotage/Assassination variation. Eliminate one or more protected enemy assets and VIP targets. A number of neutral objects are nearby and/or scattered throughout map (similar to Kubrows and Dens) -- possibly civilian in nature, or something that might cause mutual destruction (possibly similar to a Fomorian core or Toxin Injector, but able to be damaged by Tenno). Destroying any or too many of the neutral objects results in mission failure / reduced reward. This mission type favours precision and restraint, controlling firefights and situations to avoid collateral damage, while achieving the objective.
  12. RunningTree3

    Specters of the Rail: U2.3

    Not quite sure if this post belongs here or should go straight to bugs, but Hyekkas summoned by shadow clones of Hyekka Masters become permanent allies.
  13. RunningTree3

    How To Fix Everyone Using Carrier For Everything

    Yes! I notice that Vacuum draws items towards the frame anyway. We do not have to "throw the baby out with the bath water" so to speak. A slightly wider innate pick-up radius on the frame similar to Archwing could ease those frustrating "close but not close enough" drop -- and then leave Carrier's Vacuum wide radius as-is for those who still prefer to play that way, or if a particular tactic or ammo-hungry gun warrants its use. I feel this would restore at least some balance. It would make selecting which companion to bring an actual choice between sacrificing one ability for another, without one being overwhelmingly the 'best'.