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Lesharin

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  1. That jacket at least with the gold accents would be a near impossible design to find at least
  2. This is for DE to ask that they partner with somebody to make Albrecht's outfit for sale in real life, I would pay a lot of money to be able to buy the full set(jacket, hat, shirt, necklace, and belt mostly, but even the earrings too), I've seen a lot of others in the community who would love this as well
  3. The Orokin in their many endeavors or genetic engineering took a fascination with the legends of dragon from old Earth, whether they believed they existed at one point or just wanted to make them real is unknown, but the Drakkri were created. There would be three types of this companion each with their own specializations for combat Wyvern: flying dragon type creature with only two wings and two legs, it flys by it's owners head and never strays far, fast with lower survivability Abilities: 1. Paralytic fang which is a bite attack that causes electric damage and a CC that stops enemies from moving 2. Lightning breath- arcing electric breath attack 3. Draconic wings- grants all allies in affinity range increased movement speed and small dodge chance Drake- ground based dragon like creature that has only four legs, attacks anyone that gets within medium distance of its owner, slow but powerful Abilities: 1. Seismic wave- stumps the round releasing a shockwave in a frontal code spending enemies in the air like rhinos stomp 2. Stone breath- breathes out a cone of fine stone particles that petrify enemies caught in it 3. Draconic power- grass all allies in affinity range increase damage and a chance to knock enemies off their feet Dragon- full dragon with four legs and two wings, aggressively hints enemies within a large distance from its owners using its wings to glide and cover distance quickly, not as fast or powerful but has the highest survivability Abilities: 1. Explosive fireball- lobs a large fireball that explodes on contact dealing damage and priming enemies, primed enemies explode on death dealing a percentage of their max hp, primed enemies also prime nearby units when exploding 2. Enraging roar- enemies are forced to target the companion, all attacks melee or ranged reflect fire damage to the attacker and have a chance to prime enemies, primed enemies still spread priming to nearby unit 3. Draconic Scales- Grants all allies in affinity range increase damage resistance and damage reflection to attackers
  4. Scrapping the idea due to lack of interest
  5. Gunblade types are created by adding a special slot zaw part that is a trigger type that will replace the heavy attack, other special slot parts can also give zaws abilities that aren't gunblade properties as well You can't use two special parts that change the same aspect of the zaw, so you can't use two trigger types together, but you could use a special part that changes your jumpstrike or regular melee strike alongside a trigger part that changes your heavy strike
  6. Father would now carry some zaw parts themed around his family the Entrati, and to accommodate the functionality of some of the parts the zaw creation menu in Cetus would now have an extra part slot simply called Special that is not required to build a zaw, but if included would add special attacks to the zaw mostly in the form of changing the heavy attack. Up to two special parts can be added so long as they do not change the same aspects of the zaw. There would be multiple types of special attachments, but Father mostly deals in trigger type parts adding gun blade like functionality to the zaw, potential trigger types could be. Single shot Burst shot Shotgun Flamethrower(changes heavy attack to a hold) Grenade launcher Energy Wave(Short range shockwave) Point blank explosive( Explodes on successful contact with heavy strike) Embedded mine(Lodges explosive into enemy ragdolling them some distance and detonates after 5 seconds or if target gets near other enemies) I would like to see new Entrati kitgun parts as well with Special slot parts, but I do not have any ideas as to what they could be
  7. With Tennocon now out of the way, it got me thinking about new customizations for our Operator/Drifter. 1. The first idea that came to mind was that I would love to have Albrecht Entrati's earrings preferably with a right and left ear only variant and trenchcoat for OP/Dr 2. Have the ability to set a social and a combat appearance sets that change automatically when in and out of combat and when in hubs, with a keybind to manually switch 3. The ability to change our OP/Dr body shape, I'd like to make my Drifter much more built and muscular up to about Rhino sized bulk 4. This is a small one, but I want old Teshin's hairstyle 5. More beard styles, I'd like to see to braided(single, double, triple, etc.) beard styles for Drifter. 6. Ability to have separate beard and hairstyle colors
  8. I personally don't have any problem with the arcon mods myself, I am not one to meta the game all I want to do is just have fun with whatever loadout is enjoyable to me, but with the arcon mods I find very few frames that I use that match their elemental conditions to justify the stat loss over other mods Granted syndicate mods would be more universal than the archon mods
  9. They would have to match the current standard mods or have close enough values that people would still use the syndicate versions, otherwise you'd just end up with the problem with the archon mods and that there are just much stronger options that people would rather use Possibly in place of primed mods on some standard mods that are missing prime versions we could instead get syndicate versions of that have that slight stat buff(probably not as much as a prime mod would buff it to be balanced with the syndicate proc) as well as the syndicate proc
  10. Yes, that is what I had in mind as well would be that innate or augment weapons would be able to double one syndicate effect or take two separate ones
  11. I know this would be a polarizing idea, because of the arguments of too many upgrades for weapons already or taking away from syndicate weapons I propose that syndicate radial powers become an upgrade that you can buy from the syndicates and apply to any weapon, and the syndicate weapons that exist already will continue to be upgraded versions of their base weapons, but many of these have been power creeped into near unusability and I would hate for the syndicate powers to be a forgotten aspect so I believe they should become upgrades to apply to weapons
  12. I love the Marelok and it always has been one of my favorite weapons, but unfortunately it has been power creeped into obscurity like many weapons I propose that the Marelok get one or two of the upgrades I'll list below to bring it to end game usability 1. Give us a incarnon adapter for it 2. Give us a Kuva version, preferably like the Kuva shield lancers Mareloks that fire rockets( I know this can't be paired with an incarnon, although I wouldn't complain if it was) 3. Give us a dual version that works with either of the two previous upgrades
  13. As for your idea like I agreed with the other person modular would probably be the best thing, but I say instead of having parts that you have to decide on stats and abilities and maybe have to make a sacrifice for one of those categories to get the other how you need it I propose instead that the parts have the stats and although unfortunately it would add more steps to grind and make resource sinks but that the abilities are a separate thing that you would infuse to the part that way you can get freedom of choice of abilities with whatever part you need, and the new segment with which to infuse abilities could be in an engineering day that the railjack elevator in the orbiter has a new key bind to take you down to, this new engineering bay and infusion segment would also work for modular watching and any other similar systems in the future
  14. I understand completely, years ago me and some friends tried to design a fantasy game and I wanted to put so much customization to the gear that we would have had to intentionally add a simplistic option so that it was not overwhelming for those who didn't want that much, so I agree we need more customization and for any customizable gear that exists already for their lists of options and parts to be extended much further such as zaws and kitguns
  15. Modular necramechs could be a really good idea as well, I'm personally big on the idea of customizing and building my own gear and abilities in games down to the smallest detail that I'm allowed to, regardless of how we get new ones we just need something new so that the content isn't forgotten and that it has a more substantial reason to be tied into main content of the game
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