Ianrama
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Posts posted by Ianrama
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Yeah. I want to quit playing Warframe so, DE PLEASE - make more stupid missions like this!
Please.
"Harder".
Balder from tactics and claim them t-a-c-t-i-c-a-l.
Put x10 from the beloved nullifiers on any 5m! Please, give us more from this crap!
And with pleasure i will ctr+F4 your game and uninstall.
What is this joke of a mission!? What a potato can help? And give us 1-2 lvl joke of enemies. You make a crappy Tactical Alert Mission and is better to admit it. DE team was make mistakes before, but was humble enough to appreciate our opinion and fix things. Now what is this? Nullifier that break gameplay and lore, more and more of them (like we like them) and ridicules mission which claim to be tactical. What the crap is tactical there?
YES.
It is "^&^%$$##@" easy, when you exploit the game: staying ON the rover, spam ice globes/toggle Absorb + energy/health/shield refill + watch how ur team die + a doze of luck --> in the last platform to not be full of nulllifiers. BUT is this Tactical, DE? I'm curious how you think this is tactical. Do we have some control on the battlefield? NO. Because even the slightest tactic which we can add with our abilities is bring down by the nullifiers who block/nullifies our skills. Also there is plenty of FROST-NULLIFIER-EXIMUS. Hmm... how to not shout this in your face? This is really best tactical unit to put against our tenno which are very and absolutely LOGICALLY restricted to only glaive weapons. 'Cause this IS tactical. And DO the glaive do something special in this mission? No. Maybe i miss something, but why glaive when can be swords or staff or whatever melee.. why the restriction? Is there a in-game logic, or just devs crappy logic, like: "- You know Dave/Scott/Whatever, thrown weapon are used with 4% less than other melee weapon, lets restrict next alert mission to only them and call it Tactical! - O, GREAT idea boss. Let's do it. The community will love it!"Yeah.
Thanks for the potato, DE.
Will keep that in mind...
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"Joke", this is very peaceful.
at a mission where high lvl accounts say its to heavy, are you bringing out something like this??
i have 4 over i don't need them!
The mission is so impossible like before.
"don't feed the Trolls" but what if the Publisher is the Troll
i will pick up the potato, (maybe some whare in the future it will bee possible that i need it) but at this alert its the purest kidding.
Fix it NOW!
oh.. an have you lock at the Successful finished missions for the alert?
or the active plays at this mission? actual we have
20 active groups for my area ( central Europe/ Germany) its Weekend there have to be more than 100
dose DE relay want the Next S#&$storm?
last time you have said that you are locking for the Game(i don't think so)
What are you Realy locking for Money? with something like this? not realy!
+1
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yeah
Still no fix for - nullifiers. No thanks DE, take them back. -
All I can hope for is that we never see a so-called "Tactical" Alert in this format ever again, even after completing three runs of it (friend showed up after the first round). This is definitely not even remotely close to what I consider fun.
- Making players use only thrown melee sounded fun at first, but this quickly made me realize how wrong I could be about that.
- Nullifiers would have been bad enough for this at normal spawn rates. Making them one of only 4 enemy types in the mission means they are far too abundant.
- The insane number of arctic eximus nullifiers just exacerbates the issue.
- Enemy damage in this mission seems ramped up way beyond what it normally is for that level of enemies. Just about everything but the flux rifle guys can 2 shot you, including the nonsense nullifiers who already have too strong of defense. Consider that they also have other enemies huddling inside their bubbles, and it just gets ridiculous. Then add on that players only have half shields for this mission.
- For some reason you decided it was a good idea to have anti MOAs suddenly start doing several times more damage on direct hits, plus magnetic procs that drain shields and energy. Seriously, just no.
- Enemies, including and especially nullifiers, have too high of a tendency to simply stand in front of the cart and get pushed along with it. That's some bad programming there. Make them get crushed by it and killed, make them move out of the way, or both. It doesn't make sense as it is.
- This whole events encourages an absurd number of gimmicks and not enough of what I would personally call tactical gameplay in the slightest. Completely abusing defensive bubbles, consumable items, and optionally very spammy sentinels and spectres is far from what I consider tactical. Tactical to me says slow down, be cautious. It absolutely does not make me think "Literally stand still and ride the absorb/turbulence/frost globe train to victory."
Please, never make another tactical alert this terrible. It is so poorly designed, I would have passed on it entirely if it wasn't the only place to get the stance mod in question, and the only place I can get one at all considering my luck with the RNG required to get the only other option available.
+1
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DE... i just try to not throw billion of curses at u and your designers who SO MUCH LOVE THEIR NULLIFIERS!
Ridicules is to force us to use ONLY throwing melee.. WHY? what is the crappy logic of yours?
full level with enemies and beloved nullifiers. thanks - but no thanks.
You work against yourself - and go play this alert by yourself in a company of yours Nullifier.
this is the worst alert ever!
congratz
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Yeah. To be honest - i didn't read all the posts, just the first pages, but my opinion is for the bleed haters.
I do like proc mechanic and like bleeding in games, but here is not done quiet right. Sorry DE, but as you say - it is beta, so not all things are perfect. And we are here to test and give our suggestion and thoughts. So i think is not good because:
- Proc chance + proc dmg scale with the unit level - this make it to have ridicules chance of proc Bleed and do overwhelming dmg (i see around 100 dmg once on me); It also stack... wait what!- Proc that usually have to hit actually the tenno, is good to be stopped by the shields. Shield is generally good but now is a bit fall-from-grace, compare to what was before. So is even more useless when you can die from bleed proc, and still to have full shield.
- This problems occurs in end game - i'm not talking for some funny 10-15 lvl enemies - i'm speaking for 40-50 lvl. I know they need to be tough, but their dmg already rip ANY shield apart for second. And you can't dodge and shoot much well against hit-scan weapons.
And about the shield mechanic - now i don't know what shield-tank should be, but with 1000 shield + 170% recharge speed i don't see much more survivability, than compare to my regular loadout - 660 shield, no recharge buff. I dodge and cover as mad, but 40 lvl corrupted Heavy gunner rip to my health for just a second... and in starting to recharge speed - i don't see difference in time. Obviously when it start - is much-much more fast, but until then i could be dead.
So, specially with this new units in the void + nullifiers fiasco (for me), i think we need some buff for survivability. Or at least some proc balancing or shield changes.
For me will be enough if Bleed and Pierce don't proc until they don't hit our Health (this mean, shield is down). And recharge speed of mods affect how fast it start to recharge. Well it will be better if Bleed is balanced and take fixed amount of health - is more logic and balanced. Or make it % from health - but please, no scaling with lvl.
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"Pop dat bubble! Shoot inside!"
"Slide in the bubble! Slice inside!"
1st way to kill it recommended since it's fun and less dangerous xD
I actually like the Nullifier, and just shoot its shield down and then shoot it in the face, it's not hard :P
seriously guys? i never think of that... and on what time in Tower 4 Survival you do that and survive?
specially:
- "Pop dat bubble! Shoot inside!" - when there is just one Frost eximus to cover the bubble - do it, tenno! - shoot all ur clips at the snowglobe. Very wise.
and
- "Slide in the bubble! Slice inside!" - when there are 3 Nullifiers + 2 Frost Eximus in the group... good luck with that.
If you read carefully - i don't say they are difficult to kill alone. On later waves they become overwhelming. As spawn rate and like synergy with other units.
ALSO is stupid to have total dispel on our powers. Is just toooo much. Like to find how to block demigods powers and to mass produce it (and no one from this "gods" to notice or do something against them). Come on, tenno - this is generally, more bigger threats than Balorian Fomorians. Imagine what can Corpus do with such generators? All ships and bases totaly protected against our powers... is just one step from that. And we were not even prepared for this - new update and new units. Take them as holiday presents... Wait, what?! Thanks, DE.
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I support Cappucchino. Nullifiers are pretty bad balanced in the game and i really hope DE to change that. Maybe (i hope) they listen to some of the good ideas we suggest.
I like the change and i like the challenge - just big moving snowglobe that regenerate and is immune to crit, and dispel all warframe abilities is... too much. If is stationary or if is just half globe (this will force us to use that parkour, teleport, wormhole and so on), or if don't stop dmg, just powers... will be ok. But all pro, but almost no cons... is totally bad.
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DE - i enjoy hard missions and challenges - in particular any new enemy kind... but this - Nullifier is just... BAD. I hope the devs reconsider their abilities, because is a bit too much.
First - i know you don't give a crap about your lore, but this was one of the things that attached me to the game for so long (around 700+ hours) and make me continue playing. I even buy and play - Dark sector - which make me to return to Excalibur and slash some grineer with Glaive.. :) :D But you really manage to mess with anything. Is not enough that Stalker can cast his Dispel ability (and any of his abilities) indefinitely - like has 1k energy, and shred almost all abilities of us, but now the Corpus has their own units that block ALL of our powers. Come on... this is... bad. Bland. Obviously - you make it for some gameplay-balance-sake - but it looks like patch to the world and bad as a gameplay.
Second - is great that the factions have unique style and ways to manage war and combat. I love how corpus relay on synergy with machines and osprays - but Nullifiers... is too much. AND now in Void. Why? Because was too easy? Well, yes - will be too easy, when you play 300 hours + and develop your warframe. You deserve to be easy at least for 20 min. - because you earn it.
And not to mention how is this tones of bonuses good for balance:
Nullifier:
+ Shield soldiers around pretty good Aoe (no dmg travel through the shield);+ No warframe ability can dmg or affect the shield (and this units inside);
+ When your warframe enters (or the field connect with warframe ability (like snowglobe)) - all warframe effects and bonuses from abilities are down or dispelled (like the snowglobe);
+ Don't block friendly abilities (aka Eximus);
+ The unit is pretty fast and mobile;
+ Decent damage and can shot you from afar (sniper);
+ Shield don't take crit dmg.
maybe some cons:
- In general, weak unit... but around lvl 50 is pretty though (as anything else);
- Not so fast (but still, fast enough, sometimes to run from your melee combo);
- Shield getting smaller when taking dmg (but has pretty good health on lvl 50+);
- Walk (i guess will be more horrible if it was flying and i'm hoping to not give some bad idea to Scott);
So, yeah - i'm not whining on empty table [ :D]. When Frost Eximus + 2 Nullifiers stack together is great fun to play Defence, or Survival [sarcastic]. And i feel my godlike warframe like a crappy toy. If this is the desire of the DE team - then it is ok. They want me to feel like crap - i don't. We move in different directions. But i hope is not that case - because DE team show so much good attention for the players. I remember the game for long (around update 7) and i wish continue playing... but the way this game challenges goes... i don't think i will follow.
P.S.: sorry for bad english and long post;
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Awesome updates, DE!
I love the new medallion system and really enjoy to hunt for them in syndicate missions! Thanks! :)
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The HUB is great! Looks very awesome with all new animations and add-ons to the rooms and floors. I love that you can just kneel and watch the space and stars. Also the change loadout and group-gathering is very nice. Thanks DE! :)
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just to note:
Please, DE - the direction in which Archwing is going is right, but could you fix this ridicules stats of the archwing itself!!?? Really hope to listen to us, your players - because this is a joke. I don't know how someone can release archwing wth 300 health and 600 shield. And my shield is buffed with mods! but the stats are crazy low.I hope this to be fixed next update.
Thanks.
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Lol! Amazing!
Great update, DE! Thanks!....
Archwing Changes:
Velocitus Buff
- Increased Magnetic Damage from 500 to 1200
- Increased Critical Multiplier from 2 to 3
Innate Vacuum for Loot pickup
- All players in Archwing game modes will now have a default radial ‘vacuum’ effect for loot, making pick-ups easier to grab. This should also improve the general flow of movement in Archwing Missions.
Archwing Interception Rewards
- Interception Rewards are now exclusively Archwing Mods. No other mods will be presented in the Reward Table.
Stunlock Reduced
- Overall stunlock intensity from enemy attacks reduced in combat.
Buffed Mods
- Critical Chance Mods for Archwing melee and rifles have been buffed.
- Health/Shield/Armor Mods for Archwing have been buffed.
Overall Archwing Changes:
- Warframe Stats and Mods no longer carry over onto Archwing performance. All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance.
- All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods).
Warframe Changes:
- Saryn’s Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches.
But still there are few thinks in the mod section i'm really badly surprised:
- Nekros: Desecrate: Despoil: Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.
- Rhino: Iron Skin: Iron Shrapnel: Detonate Iron Skin dealing 40%/60%/80%/100% of its remaining health as puncture damage. 30%/40%/50%/60% proc chance.
Nekros mod sounds like a joke when compare to others. At least for me. Energy is NEVER are problem with desecrate build. Well.. if you don't know - energy hardly is a problem in end game at all - you can have all that you need with mods (like Narrow minded/Steamline/Flow/Rage and etc.) and the only obstacle is some Eximus with energy drain or Infested Ancients with "naughty" hands. :)
First it sounds ridicules, compared to:- Ash: Shuriken: Seeking Shuriken: Hits expose weaknesses on enemies, reducing their armor by 35%/45%/55%/70% for 2/4/6/8 seconds
- Banshee: Sonar: Resonance: Killing an enemy by shooting the weak spot will trigger another sonar for 50%/65%/80%/100% of remaining duration.
- Nyx: Mind Control: Mind Freak: Mind controlled target does 60%/120%/200%/300% increased damage.
or whatever other mod you choose. They are all better!
AND second - why health? Is regular to buff the mod, so i doubt someone will use it on 0 Level, but starting from 80 and going to 50 is... bad. This is a lot of dmg. Sometimes you need 3-5 desecrate casts and in the same time you stay on one place and take dmg (even with Natural Talent, you cast is a bit slow) so why another dmg for a skill which didn't consume sooooo much energy? Yes, most of the drop is health orbs, but you will need at least 2 - for one desecrate and 10! for 5 desecrates... sounds silly to just go around and gather health orbs. Even with Rejuvenated Aura is not quick enough to counter this dmg.And again - this mod ihas no total worth compared to any other. Please - enough jokes with Necro!
...Rhino - i'm not sure that i understand from the explanation. Do we have our iron skin working as previously, but with second cast we 'explode' it? or is changed to some offensive skill? From: "...of its remaining health as..." i presume is the first, but better be clear, before buying it. I don't like spending 100k standing for mod i wont use.
Nevertheless - amazing update! Keep up the good work, DE! :)
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Also this Tactical Alert: Toxic terrors... i really don't know what the heck catches DE, but i hope is not contagious.
In the brief story of the alert is written that the grineer are extracting poison from some lizard animals and will be used as Scorpion stings/whips (we usually all hate). Because of this we are send to kill all of the scorpions equipped with the new whips.
1- Which is great! I don't mind a bit of toxic variety in dmg.
BUT.
2 - As i can see - not only the scorpions are already equipped with the poisonous stings, but also all of the life on Earths. Grineer and Kubrow. What the heck, DE? I see how my health is drained and my shield is almost don't bunch and inch, when some silly marine is empty his grakata in my direction. ALSO was killed by a wild kubrow whit one charge... when i die my Shield was on 600!?Now... i just hope this poison stuff don't become regular for Earth. It was crappy experience but was doable and it is in past. Is nice to have such a specific styles for the different planets, but with the mod system and very-very weak resistance mods - i hope to be left for the far future.
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Where to start.
I'm a relative unknown here (or maybe not for some people ingame) and it is sad that my first post on this forum will be about this.
I started playing in late august, early september at the insisting prompt of a friend of mine who was playing since the very beginning. After some...Difficult getting used to I found myself liking this game. Then, came my second frame, Rhino like for most, then followed by valkyr.
I found myself loving this game which explain why I played almost 800 hours since then. Which also explain why even through i could have farmed for platinum on my own, instead of buying it I ended up buying lots of it, without most of the time prompt of a discount, or a lotus token, and so on.
If I'm posting now, it isn't to get congratulations about it all, now standing at a solid 14 Mastery rank (which is still nothing compared to 18 and some, here I do not expect any kind of congratulations again.)
I did not participate on the Viver-Nerf onslaught, insisting of taking a wait and see procedure and instead trusting in the devs to listen to their community.
But now...I'm forced to say something because as a player I do not like the direction warframe is taking lately and I could find myself stopping playing all together.
Why, why in the name of why Nullifier crewmen?
I will be the first protesting about Ash sitting on an energy restore spamming 4 until breaking their finger, I played Ash, Forma'd it and then put it back in the closet... For that very reason. But nullifier crewman ARE an issue.
=> Firstly : Lore Wise. Now Lore MAY NOT be everyone preoccupation, but it is one of the reason I'm playing warframe instead of let's say...COD. I like game that make me dream with their lore, like the Elder Scrolls. Lore wise, Warframe is not quite there, but there IS potential. Tenno are basically space gods (Hence the name, Tenno -> Ten-Oh -> Japanese for Kings of Heaven). Their powers are so much shrouded in mystery that thousands of years after the orokin era, it still eludes Corpus, Grineer and so on... Or should I say eluded.
Nullifier crewmen, in the name of trying to "balence" abilities made them useless and threw that notion out of the window.
No, Corpus should NOT be able to stop you from using your abilities, especially in a game where the main niche is those powers in the first place. WHy playing warframe instead of another generic shoot / hack&slash otherwise ?!
Player grind forma, reactors, then build their frame to get satisfied when your abilities are so powerful they nuke a map, it is EARNED. And should not be taken away. Never.
==> Second : Some frames just became useless in corpus High level. I'm not speaking about Ash, or even Mag, I'm speaking about Vakyr, and Loki. EVEN ENTERING THEIR FREAKIN SHIELD... CANCEL YOUR HYSTERIA ? That makes me... Well hysteric. Congrats, frames are losing even more selling points.
===> Third : The shield. The freakin shield. Something balanced, making so homer's drinking bird can't play the game instead of you would have been targeting spots of the shield to make it break from afar THEN use ability but no. Three arrows from my dread (And trust me, it is a maxxed out Dread) don't even scratch it. If that isn't forcing us to use high fire rate weapons instead of pinpoint accuracy one, what is ? I won't open another can of worms with bringing on the table how bad snipers have it in this game. Please, make it so we CAN crush that shield. From afar. Then it will be at least balenced.
=====> Last thing. I won't be someone just complaining about an implement, pointing flaws in something that took obviously a lot of work (I saw how nullifiers were steadily implemented, before moving them to the reason they were created : Viver, Cerberus, same fight really). I will make suggestions about how it could be improved :
Lore Wise : A nullifier shield isn't something that should be. We all know it. Make it so the shield produces interferences stopping from targeting mobs within it. But once inside it, it does not cancel abilities or stop you from using them.
2-To counteract this, apply a damage buffer to corpus within the shield, still making it hazardous to venture inside without a Bulbasaur...Woops, wrong game.
3-Make it so targeting several spot on the shield make it collapse.
I need to thank DE for this experience, warframe is a great game, but it should NOT deny everything it has been made for, to be original, to make us have a great experience. I know you will read this message, I'm not the only one who feels like it, and I truly hope something will come out of this.
Discussion continued here : https://forums.warframe.com/index.php?/topic/361672-yet-another-nullifier-crewman-thread-suggestions-inside/
seriously, i hope DE read this and DO something.
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nice update, but in archwing has a nasty bug where your frame is stuck in one place and can't move at all. i killed all enemies around and try everything for 5 mins, but nothing help - i can shoot, use abilites, even sprint, but really - i do not move from the spot.
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The HUB is awesome DE! :) Thanks!
Emotes also are stunning and very good - exactly in the style of the game! I look forward to see how will look the Hubs with voices/animation and option when is officially released. It was great exp to see and talk with other tenno - but talking only via the chat window is not so... nice. I hope (and believe) you have something in mind for that. Like simple (warframe styled) baloons and more long time lasting text above the tennos head... Anyway - have no patients to see it open and finished!Btw - visually is great exp and great congratz for the designers! Respect people!
I loved the 3 faction rooms - New Loka, Cephalon Suda and Arbiters! Funny they are also my chosen alliances... :)...
Apart from that i found some bug - when i go on a mission (Kappa, Sedna) alone and was attacked and downed from MOA squad (from Perrin) i was unable to revive... it appear a timer as i have a fellow tenno to my side, but there was none... and after the time elapsed - no ressurect windows pop-up. Also Esc menu was blocked and i was forced to quit the game by Ctr + F4.
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Uau! Archwing mission is preeeetty sweet! Thanks DE! Great work!
But i have a question - in the last devstream, Steve equipped two (2) sigils - one in front and one in back of his Rhino... and now in the game i have the options, but can equip only on one side. I speak for different sigils, not for the same...
So is it really option two equip two sigils at a time or not?
P.S.: i hope is just a bug that will be cleared later!
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Thanks, DE!
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Nice! Congratz for DE and fast hotfixes!
But just to say another bug which stop me from playing Archwing missions:
--> every time i try to play Exterminate (at Mercury, but i guess everywhere will be the same) Lotus/Ordis tell me something like: "Beware tenno, you are leaving mission zone. If you not return will call Ordis for immediate extraction!" - and that is the end of the mission. And in fact i didn't go much away, i even didn't explore the space - i'm strictly following the mission marker. So i really hope this will be fixed next patch update.. is unplayable for now.
And by the way - why put so strict exploration restrictions? From the devstreams i was expecting more freedom in Archwing and space... i think this is the most fun. And for now im feeling like in a very very narrow corridor... if i go left - end of mission, if i go right - end of mission (and now even in all other direction is the same - end of mission). No fun
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simply amazing!
RESPECT for DE!
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nice update DE! Thanks!
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Well, that is a problem already. I've done survivals where people go AFK for 20 minutes at a time, or Defenses where a Frost drops snowglobes where the enemies run from instead of on the cryo. I've seen players purposely lead captives into giant mobs, and I've seen other players trigger every Life Support Capsule on a T4 map for no reason, but selfishness, because they "wanted to extract sooner".
Albeit, these troll players are very few and far between. The high majority of my Warframe experiences are great. Something like 95% of my experiences are with good players, and any mistakes are honest ones.
Yeah... i have same experience and i'm happy it didn't happen so often. Still i'm thinking with just open field and few missions run simultaneously is much more... appealing for 'trolling'. But is not so great issue that can't be solved... i think.
Whatever. I really like your idea and i'm curious to where warframe will expand, because Devs add a lot of new things and they need to add more new stuff if they want to keep their players in the game. I have some fears of course, but until now Devs are keeping their level, so i didn't have from what to be disapointed. AND i think is good to have nice and fresh ideas from the community , which are well explained - to give new food for thought for the devs... :) So keep up the good work, mate! ;)
P.S.; sorry for my bad english, i think is time to go rest some time.
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1 - i like the idea for 'Open world', but with the add, that it can be achieved in a different ways - still keeping the specific warframe feel we all want.
2 - WE can't know what Devs are preparing in the future... and i'm sure, whatever it is they have very good idea how to achieve stability. With the upcoming U15, the Archwing and Hubs... i see way to add more freedom for the players and options to doing stuff, so maybe they prepare for something even bigger... who knows. In any way:
3 - better not say what is possible for the Devs and what is not. They know better than us.4 - one of our jobs as community is to give ideas... any idea has a chance to be read from the Devs and to give them food for thought.
So i like the idea for Open world, but there is no need to be tooo Open. It can be based on Hub system (which we still need to see how we work, but i just guess from the devstream) with less players (let say ~8) and some random PvE (I'm not much for PvP in Warframe) which will be determined with the loading of the map. We can have our hubs located there like shuttels, buildings and stuff... when you 'enter' in that zone you are just exiting from the Open Map and go to random Hub as it was explained in the devstream. In the Open world map u can go freely, parkouring around... maybe searching lore pieces in diff to reach places (not random, but placed) and have some random fight with PvE faction (but nothing like mission), also do part of the stuff possible in Hubs... so is generally - big Hub with less players and more things to do in movement and exploration.
Hotfix 15.14.1
in PC Update Notes
Posted
stalker is beyond op, DE. one shot and 660/990 is like nothing. really pissed how you try to make the game challenging for your players. his special 'dispel' is nice but is too overrated - he cast it at-will, which is really-really MEH. can WE have a skill that we can cast at-will? No. we are just some silly tin-skin garbage, who developers call space-ninjas, but soon we will be just space-pillows .
before he WAS challenging - with skill and good equipment you has chances alone - now is almost impossible. wtf, really!
i'm done with your game for now DE. i'm really pissed and i don't like how your game turn.
/uninstall
bye