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(PSN)Ozymandias-13-

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Posts posted by (PSN)Ozymandias-13-

  1. 4 minutes ago, Loza03 said:

    Amusingly, I never hit rank-ups when I'm interested in MR, and always do when I'm not.

    Also, I care less about the MR itself and more the tests. Is that wierd?

    13 Actually. :devil:

     

    I was #12. 😆

    Figured this dude deserved some sort of commendation for this. I've seen far more brain dead posts with more reactions. 

    Not that the dude will care since he hasn't been on the forums in over a year though. Lol

  2. Just now, Aldain said:

    5 plat says the mods would just delete the posts.

    Probably lol. It was just a random thought I had after posting. But I guess that's the point of the thread.

    Just now, Aldain said:

    This thread is way too big a fustercluck to lock, especially how it draws away some of the more random topics.

    I've played for like 7 years, and been on the forums most of that time. I don't think I've even seen this thread until a couple days ago. Unless I commented on it years ago too and forgot about it....I will NOT be looking through to check. 😅

  3. I just want to comment on the fact that this dude has one of, if not the longest running thread in the history of this game and only has 12 reactions to it. Lol

    Edit: Tempted to start a random controversial discussion to get the thread locked. 😆

     

  4. 48 minutes ago, (XB1)GearsMatrix301 said:

    Or they make them more interactive. Reworking Nekros 1 and 2 to have influence over your minions actions and damage output would give DE an excuse to actually let them deal decent damage. Because we both know the only reason they don’t now is because they don’t want people AFKing with Nekros.

    I'd be happy with that too. But that's a request that's been made for every ally npc in game, from minions to pets so I've lost faith it getting that much control. Nyx could badly use it since her entire kit requires flawed npc interaction. 

  5. The only way they would let them deal good damage is if they were given very short duration. They could become more of a traditional necromancer type pet, more expendable. 

    Making them high damage and low duration, but invulnerable, would make them a good brief aggro control with high damage burst. Then again, scratch that, I'd rather that be used for my boy Atlas.😅

  6. 15 hours ago, Zikkie said:

    She have already been nerfed enough thanks. 

    Pablo has already said he is changing her because Spores was powerful in a broken way. So don't bother being emotionally invested in her current kit. 

    • Like 1
  7. I'm going to have to agree with Magus_Tahir. There isn't a simple fix for Focus. There are clear winners and losers based on non niche use and it's unfair given how much time, effort, and in some cases money, goes into leveling focus trees. 

    And given how important energy is in this game, Zenurik will always be the king for most people as long as it gives energy. 

    Now, along with a revisit of the trees they could just create a shared tree everyone has access to at the same time without being locked behind waybounds. This shared tree could be where something like "Warframes generate 0.5 energy per second" and "weapon kills have a chance to generate 10 energy" would be and remove energy generation from Zenurik entirely. That tree could be used to create a more natural synergy in gameplay that doesn't involve awkward forced use of operators. 

    • Like 3
  8. My top 5 most used in order, and are based on the themes I like. They also tend to be among the most requested frames to be reworked by players, with good reason. XD

    Ash - Great overall mobility and offense, with a dash of stealth. 

    Nyx - Crowd control and manipulation. Boss mode.

    Limbo - Divide and conquer. Ultimate defender.

    Hydroid - Great multiple-area denial and crowd control.

    Atlas - My terramancing tank that hits like an astroid.

     

  9. If everything just gets buffs and no nerfs then they just end up on the same level again but with higher numbers...that accomplishes precisely nothing.

    When only a few things stand above everything else, those get nerfed down, rather than buffing everything else to compensate. When only a few things are below everything else, then you buff them to be comparable.

    • Like 1
  10. Improvements to the extraction screen would be great.

    • Confirmation "Continue Solo?" if you're the only one staying.
    • Add 5 seconds to the timer when players move to extract specifically from the Stay side (not if they move to extract from the neutral area)
    • Lock your decision so people aren't bouncing back and forth messing with the timer or confirmation or just being a nuisance.
    • Like 9
  11. 3 hours ago, Ikusi_Prime said:

    You're in luck, there are no frozen ally projectiles. I specified that only enemies and their projectiles get frozen (exactly like it works now). The only major change to Stasis here is making it channeled, and the interaction with Rift-Touched enemies.

    Great! I must've misread that...The trouble with rushing through long forum posts while at work. One other possible issue, from a developer and community standpoint, is that Stasis can trivialize most content with long duration with the enemies having no ability to retaliate. Having Stasis briefly slow instead of freeze an enemy when they take damage and after a couple seconds they return to fully stopped could help balance that.

    The biggest issue with Limbo has always been that the Rift itself was inherently flawed mechanically. Fixing that should've always been the priority in his rework. I think the difference between Rift Bound and Rift Touched has bridged the planes to a workable condition so that's good. 

     

  12. Exalted weapons all need to do more than simply provide weapon damage. Literally every frame has a full arsenal of weapons at their disposal. 

    Every exalted needs to provide more to the frame's gameplay and utility in the way that Valkyr does. Then it won't be a constant issue of them not keeping up with every new meta weapon that comes out...

  13. I play for long periods, then take a break and come back. It's natural. 

    This game has changed drastically, on a regular basis, since it came out. The game is inherently dynamic so it doesn't make sense to get emotionally attached to any specific thing no matter how much time you invested in it.

    There's a saying about doing the same thing repeatedly and expecting different results....

    • Like 1
  14. They are fixing things for sure, lots of things. There is tons more than needs fixing far more than Ivara of all things. 

    They'll get around to it. She's not my favorite frame by far, but she's still top tier in what she does. She's just not a priority compared to frames and mechanics that are essentially filler content.

    • Like 2
  15. I was very disappointed in the augment myself. There was no positive impact on gameplay over the unaugmented version whatsoever. 

    That is an example of one of the many augments that should either be reworked or incorporated into the base ability. At a minimum, it should pull in enemies that contribute damage to the Singularity, regardless of range, every few seconds and passively increase the damage much faster to compensate for the fact that enemies don't get to shoot it for a few seconds before being pulled in. 

    Then...either that or Assimilate need to replace Absorb entirely as the base ability. 

    • Like 2
  16. Modular gear doesn't allow for as much diversity as DE hoped. There's literally right and wrong answers, and modular warframes would be the worst. Everyone would be using the same 2 or 3 combinations because they would be empirically better than any alternatives. Unfortunately that will be the case with modular archwings as well.

    The only way I could see it working is with brand new abilities made exclusively for the modular frame with each ability slot having generalized alternatives. There will still be right and wrong builds, but at least they will be balanced specifically for this kit.

    Example: DE's comes up with a theme, we'll say Time Manipulation, and creates 4 activated abilities that each have a different role. When you craft the frame the parts you select will determine which role each of those individual abilities will permanently be. Each role of an ability will share the same animation, but have a different mechanical effect (to limit design effort needed to put into it). For this example we'll say the roles are the traditional DamageSupportDefense, and Crowd Control.

    • Passive: Your abilities are enhanced for each other ability of the same role this frame is crafted with. (Allows for diversity option, but balances by enhancing abilities within a specific set focus)
      • Additional Passive: Something specific to the frame theme.
    • First ability: Ranged Single Target (Or self if no target, when applicable) - Depending on role part crafted with for this slot it would either damage, debuff, cc, etc.
    • Second ability - Caster AoE - Buff nearby ally damage, speed, regeneration, or debuff nearby enemies. 
    • Third - Etc.
    • Fourth - Etc.

    You get the picture. It won't necessarily be simple, but it has to be designed and balanced within itself. It cannot be just picking the most powerful ability for each slot to make god-frame (as 99% of the players would do).

    • Like 3
  17. She's very good now. You just need to not try to play her like you would on an old WoF build. 

    I use her effectively in all levels of content. With her augments she's amazing for buffs and support, and the changes to fire inherently give her some armor scaling. 

    I wouldn't complain against Fireball getting more damage or mechanics though. First abilities, across the board, should really be more useful. No reason to have a simple spam ability if it's mechanically and mathematically superior to just cast the other abilities instead.

  18. 1 hour ago, Wrum said:

    thats most peoples main complaint about limbo

    The complaints about Limbo have existed LONG before he had Stasis. It is the fact that he removes the ability for allies to interact with enemies due to the Rift.

    Issues with Stasis and a frame like this could at least be improved through additional mechanics, such as temporarily halting the incapacitation when the targets take damage, as one example. Or make them have increased drain over time, or per target.

    There's a ton of ways frames could be given extreme power...with appropriate limitations. DE just tends to either make abilities weak with a lot of drawbacks, or too powerful with no drawbacks. Lol

  19. 1 hour ago, PsiWarp said:

    On the other hand, with Stasis in the mix, you'd be invulnerable for much of the game, shooting at disabled enemies combined with the Rift protecting you from damage.

    Unfortunately the only good solution to the issue that is Limbo is a full rework since his kit is so tightly intertwined. The priority solution is to fix Rift mechanics, but that (including this portal rework) would need Stasis to be adjusted as well. 

    My thought for that in general would be to have enemies that take damage while affected by Stasis to be heavily slowed instead, at least briefly. This'll give them the ability to (poorly) defend themselves and return fire. Then, maybe after a few seconds of taking no damage they might return to full Stasis effect.

    1 hour ago, PsiWarp said:

    If the ranged attack plane transition works for players, would it also work for enemies' attacks?

    This one I'm not sure. If it's just the ability to shoot through the portal already created by players then certainly. Being able to create or pass through a portal themselves I'd probably say no since enemies don't tend to get a say controlling players' abilities. More importantly, they don't have our ability to manipulate void energy - for lore sake at least.

    • Like 1
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