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TARINunit9

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Everything posted by TARINunit9

  1. 1. Lex. Probably my favorite secondary in the whole game even without the incarnon (though Pyrana Prime gives it a run for its money), Wally's dark blessing is just throwing a whole new way to fall in love with the Lex all over again. It charges fast so I can feel like swapping whatever I want, then fills the screen with damage numbers like the Catchmoon wishes it could still do 2. Laetrum. It's an obvious choice but it's undeniable. Just shooting the incarnon form feels good, a sort of funky bass-twinged pew pew gun that will happily scatter a crowd for you 3. Paris and Dread. Let's face it, they're the same incarnon. At first this feels like a retread of the Lex incarnon (which is more than welcome) but after some time with them I actually feel more like a functional version of the Cernos Prime. The problem with Cernos P is that vertical mode is meant for single target headshots but sucks at single target headshots. Incarnon bows don't have that problem, standard arrows give you all the precision power you need while incarnon form mops up the crowd afterward.
  2. It also lets Dante target through walls Which is clearly NOT an acceptable side effect, if DE is adding a LoS check in the first place.
  3. "For every complex problem there is an answer that is clear, simple, and wrong." --programmer idiom Despite the name smartphone, computers are not smart, they are fast idiots. Human brains use a complex, very sophisticated method to decode signals from their eyes in order to recognize things they see, to determine if something is "seen." Computers don't do this, they CAN'T do this. They're fast idiots, they can't match the sheer might of the cones in our eyeballs, or the neural recognition of our brains. So instead they just use a super simple binary method to boil everything down to one simple "yes/no" answer, something called "hitscan tracers." The game draws a line from Dante's torso to the enemy's torso, and if there are no blocking objects (this usually means walls) in the way of that line the enemy is "seen." Fundamentally that is all a LoS check is I could go on, I could describe how things that block human eyeballs don't block hitscan tracers unless specially flagged to do so (such as bushes, grass, steam). Conversely you can have things that don't block a human's sight but DO block hitscan, such as dead bodies in Warframe Or I could talk about DE's various remedies. When Khora's "hitscan eyeball" was found to be getting blocked by floor textures they shifted it up one meter. They can have the LoS check enemy limbs instead of torsos. The upcoming Dante change moves the LoS check from Dante's torso to the third-person camera (fun fact: this is how most of your guns already work, the gun in your Warframe's hands is cosmetic and it's the CAMERA that kills enemies) But the core of the complaint is and will always be: they CAN'T change this method. They are stuck with a method that is much faster but infinitely less precise than what human eyes do, than what human brains do. And that means there will always be issues, always be corner cases that aren't to your satisfaction Are DE stupid? No. But computers are, so DE has to stoop down to the computer's level
  4. This has more to do with pets on a whole still being comparatively rare. Like I can go into public matchmaking and there's only half a chance that ANY of my teammates will have a pet But when the pets do show up, it's always either panzers or smeetas. never kubrows, never preds, only panzers and smeetas
  5. "Valkyr is nimble, able to recover from knockdown 50% faster and is immune to Hard Landings, landing with no touchdown delay." From the wiki
  6. Yeah they were definitely running out of steam when giving him his passive, since it's just "counts as having the Heavy Impact mod at all times"
  7. Should Assault even be counted as a separate game mode? Frankly I treat it as just a Sabotage mission
  8. I do agree that DE probably gets most of its sales from newer players dazzled by fancy packages like Prime Access But I distinctly remember DE crediting Tencent for funding the Sacrifice quest
  9. Corrupted Crewmen had nothing on non-Corrupted Detron Crewmen: Radiation shotgun pistols with a fire rate just as fast as the player version of the weapon, plus great base damage and radiation element -- Players counted as having Alloy armor back then, and shield gating didn't exist. Each and every one was a threat to your life, and they spawned in packs
  10. I thought it already had that, what with the whole "laser" thing?
  11. Honestly this just reminds me how much worse every other game is compared to Warframe. Can you imagine this same grind but with no plat trading and also you had to pay $65 up front just to make an account? Which at the moment is Tencent
  12. There is basically no reason to believe DE would even consider this. Not this early into Dante's life cycle Let's do a reality check and break this down to the most fundamental parts: nerfs means DE wants something gone. The human beings in charge of decision making, humans with wants and desires, want X removed from what is quite literally their property. When other people come around demanding X be put back in, who do you think they are going to listen to? The other people, or themselves? It is true that people can be convinced out of a position. But this takes time. Shifting perspectives, shifting wants and desires takes time. A week of people saying "you are bad and making bad decisions" wasn't going to do it Right, now let's add some Warframe context back in: a line of sight nerf means DE is afraid of people using keyloggers to automate missions. Which is just about DE's nightmare scenario. I don't know why DE didn't just start Dante with a LoS restriction on launch day, but there is ZERO reason to think they will consider putting the ability to AoE enemies through walls back in
  13. Funny you should suggest this... Wink wink nudge nudge
  14. Yes, and companies that put "timesavers" in their games are the ones wasting your time the most, by far. That's why we hate timesavers: fewer timesavers means more time saved
  15. Stellar Blade's devs are Korean I don't want to get too deep into this, but right now Korea is locked in a gender-driven culture war so intense that makes Twitter meltdowns look like a Kumbaya campfire song in comparison. Korean animation studios have had to hire riot police for protection, or issue apologies on national news for the way they draw hands, it's that crazy over there Stellar Blade is focused firmly on the fanservice side of the culture war. Which I don't blame them for, it's usually the choice less likely to have someone who hates you posting vulgar words on the side of a blimp and circle it over your office (did I mention this conflict is insane yet?) At least, the default outfit is; I remember seeing some alternate outfits that cover the main character's glistening skin up, so I think some of their animators wanted to take their mind off the fanservice for a bit
  16. I have two huge issues with this First off, "timesavers" is a buzzword used by Electronic Arts and Ubisoft to justify making their games f**king terrible so they can fill them with micro transactions and season passes so they seem slightly less terrible. Warframe does dabble in some scaled-down versions of these practices, because it's a truly free-to-play game; DE doesn't want to flood their game with EA-styled "timesavers", it would be unhealthy Secondly, moving away from the economics discussion, I play Warframe specifically to waste my own time. I don't need convenient timesavers, that would kind of defeat the point
  17. I disagree I always got the impression her processing functions (keep in mind she's a mechanical life form) are fast and powerful enough that she CAN care about all million-plus Tenno at once
  18. Wait really? I could a sworn I traded some tokens with the guy just a couple days ago
  19. I thought you wanted to revert nerfs, not revert buffs
  20. This is true. No one is during that quest. Which means the three bosses are all balanced around the pistol and bow. Mostly the bow USE THE BOW. It is far and away the strongest weapon in the game, and the quest is meant to teach you this. You have unlimited ammo, guaranteed crits on a "perfect charge," also you have unlimited (recharging) healing items. Learn the boss's patterns, learn their body language, and punish them with charged bow shots. If you can beat the stealth section to get to the boss, you can beat the boss
  21. And I, as an LR3, actually like playing older content. I keep older gear with no forma in my inventory just for the occasion (I mean come on, you think I enjoy the Prisma Grinlok so much I'm going to dump four forma into it and level it up 150 times? Heck no, that thing is my "chill out with weaker enemies" gun). But I still can't deny that my very presence is going to change how the newbies there play, for better or worse. And someone with less chill than me coming in with Styanax and a Kuva Bramma? Yes that's going to be very disruptive Game design is a series of tradeoffs, and this is the trade DE have chosen
  22. Technically he does. Elemental Ward: Fire increases his maximum health by 55%, and heals him for however much that number is at the same time Of course I can understand this needing a rework. The other three Elemental Wards are all continuous (Cold = armor, Elec = damage redirection aura, Toxin = reload speed) while Fire is just one big lump sum at the start, which can play hell with Duration tuning
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