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TARINunit9

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Everything posted by TARINunit9

  1. If by "sponge" you mean "tank?" Not really, he's fairly squishy in human form 1 throws ghost at enemies. Enemies hit with ghost are marked so they take 50% more damage, and if they die while marked they fill the Shadow meter 2 marks enemies. If they're hit with a thrown ghost the two marks combine and the enemies instantly lose 25% health on top of the ghost's normal damage. Fills Shadow meter 3 slows enemies near you, gives you and nearby squad mates 5% lifesteal, and makes all other abilities more potent. Very slowly fills Shadow meter too 4 turns you into the ghost you normally throw at enemies. Ghost can't use guns, instead uses Valkyrie claws. Ghost form has different abilities: 1 is Force Pull, 2 is Psycho Crusher, and 3 throws more marks around at enemies. If Sevagoth dies, he instantly turns into a ghost for free. In this state he can't melee and can only cast the Psycho Crusher, which instantly kills. Killing five enemies like this revives Sevagoth instantly without spe ding revives
  2. Look, I'm sorry a filthy casual like myself tried getting involved. If I had known you could one-shot lvl9999 acolytes I wouldn't have posted at all
  3. Look, if you're using builds that can deal 2.14 billion damage using the element the boss is immune to, this thread is literally beneath you. I'm responding from the perspective of someone who still measures time-to-kill in periods longer than femtoseconds
  4. Ah that would do it SP Grineer have such ridiculous armor values that no, using their supposed weakness of Radiation doesn't help (part of why I loathe Steel Path and avoid it when possible). Everywhere else, elemental weaknesses still matter. SP Corpus will effortlessly shrug off Corrosive/Heat, so make sure you have your Magnetic builds still on hand. SP Infested Bosses will die measurably faster to Gas damage, I personally tested this. Netracells and Archon Hunts laugh at your Viral spam, so they still require Radiation.
  5. You must be new to the Internet. We have literally nothing better to do with our time
  6. I support the sentiment but I wouldn't trust basically any human on the planet to try quantifying that in a legislative document.
  7. This is not actually true. It's the excuse, but it's so oversimplified and extremist as to lose all connection to reality. "Exclusive", "limited-edition", and other such goods are brought back all the time and the US government doesn't care.
  8. Does rolling inherit your Sprint Speed or is this tip only true for frames running the default sprint speed of 1.0? Because I've seen some theory crafting with Volt's maximum speed, and the tests start with a roll (faster off-the-line speed than just walking) but they only roll once and go to sprinting after that
  9. The Scrambus units imply the different shapes might be functional, albeit not specifically an armor function (your ablative armor theory, while supported by mechanics, seems more of a happy accident than a deliberate choice). On top of that, different corporations of the Corpus have different flavors of their religion, such as Nef Anyo leaning into it much harder. So some helmets might also confer rank and/or denomination
  10. This is still in the game. Or rather, it was re-implemented after about three or four years of being broken
  11. Rocket League came out July 2015 and it was a smash hit. It's easy to forget now, but Rocket League was THE king of the hill that year, an esports sensation and flavor of the month for several months And knowing how long it takes DE to make content, Lunaro would have started development August 2015
  12. I am 99% sure this is wrong and the Arsenal's sort function always had the names in its mouseover text, but I don't have any way to go back in time nine years and actually check
  13. Not anymore, but never let them forget the time they tried to rip off Rocket League
  14. Rhino absolutely should be able to recast Iron Skin. The augment is supposed to turn Iron Skin into a damaging attack, that's why it takes up a mod slot, so the recastability part should just be moved to the base ability
  15. I don't think this is actually related to frame balance, but I agree with you: Tonkor Shield Lancers are a godawful design for exactly those reasons. Bombards too actually, and I don't see ANYONE bring it up "Scorchers" aren't a thing, did you mean Napalms or Scorches? Napalms are slightly better because at least you can see their projectiles, but it's only "better" by degrees
  16. Because Inaros functionally has ZERO abilities. Even Pocket Sand has fallen off with Overguard now being a thing. Inaros isn't a frame, he's a walking health bar. That is far more unhealthy than Loki who mostly functions in older content most of the time. Luckily she's already been confirmed for partial rework
  17. ITT, OP doesn't know how to use some of the strongest frames in the game and blames everything but himself
  18. Corpus wares are made of cheap sheet metal and LED strips. I highly doubt the helmets are actually spaceworthy (back when their windows were breakable, they would take damage from the vacuum of space) and are probably just there to show rank. They knock clean off because they suck Grineer armor is crude, but it actually works. Your average lancer is wearing a big slab of iron and bullet-resistant ceramic at least as thick as your thumb. And they are definitely rated for extra-vehicular excursions (read: fighting in the vacuum of space) because in older Invasion missions you could board a Ramsled yourself and ram into a Corpus ship -- when you opened up the hatch again, your Ramsled made a hull breech and the vacuum would damage YOU (a Tenno) but not the AI Grineer You're not popping that Grineer helmet off without enough force to sheer his head clean off his shoulders
  19. I love Devil May Cry, but the thing there is: it's actually got difficulty balance. There is a maximum speed at which the developers intended enemies to die, and there's only a couple of them around at once anyway (outside of the bonus Legendary Dark Knight mode). The difficulty is learning when to attack and when to not, when it's safe to extend your combo and when it's not safe, which attacks are safe to parry (starting a combo that way) and which have to be dodged So yes, in DMC games I can absolutely see the difference between an aerial attack that launches enemies away and another aerial attack that slams them down Warframe enemies don't do any of this. They have one job: slowly surround you while holding down the trigger, and so you have only one solution: stun or kill them before they can do that. They spawn by the dozen instead of three at a time. And there's no limits on how fast they can die, you can wipe a crowd with one button press if you can find the weapon that does it. I love Warframe, but a test of skill is not the specific flavor I'm expecting from it Extending your combo is not really a thing in Warframe, and a move explicitly designed to do so is the opposite of what most players want
  20. Those were the same problem: they disabled Zaw skins for about a year specifically because they were causing Zaws to deal zero damage
  21. Very few players will argue Gauss is bad. Functional immunity to half the damage types, plus their procs, including immunity to knockdown AND self-stagger... And that's just one ability. He's also one of the best fire nukers in the game. And if you get bored you can enter the speed force and tell Ezra Miller how much of a terrible movie Flash was I don't know what Redline does, best I can tell the only actual important parts of that ability are a fire-rate buff
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