Maugre
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Posts posted by Maugre
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I have the same problem with the decoy/invisibility combo that the others have. Let's use a spy vault as an example. See an enemy near a door you need to get through? Time to invis. Oh, shoot... now it knows I'm here from the decoy with a nasty trigger finger I left behind.
As for passives, I can see the radiation almost being the same issue; making enemies fight each other randomly is basically the same as telling them you're there. Why not have a passive similar to the Shade's effect, where within a certain range of the enemy, you become invisible, assuming you've been out of combat long enough?
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I'm up for this. I can see people getting upset when it's just a Neptune mission, but then getting happy when it's on Earth, and I can see myself not caring because affinity/drop booster.
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I'm surprised this hasn't gotten more attention. I even mentioned them in one of my posts about halberd weapons, heh.
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I like the idea, but I can't see a whole lot of people liking being slowed down in the middle of a mission.
That, and the usual "the powers are very similar" thing.
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I don't know if this is a joke post, but I don't know if I want it to be a joke.
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Ah, so you're more of a "spark interest and watch it take hold" kind of person, eh? Maybe I'll take interest in this at some point.
Also, I may be mistaken as my knowledge of chakrams is entirely based on Starbound, but arent they throwing weapons, like the Glaive?
(And on that note, a glaive is a polearm...)
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I don't know if this is glorious or ridiculous.
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Why not make a Grineer bowling ball and roll them in a line, with a larger range and more damage with more enemies in the ball? :D
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Basically yea. Its relatively easy to chain combos together with that stance
Then good, we're basically on the same page! :D
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Hold up, now. First power couple?
Are we forgetting that Nyx and Excalibur wear the same shirt and pants on a daily basis?
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I accidentally put a extra C in there. choked up means that when you hold the halberd you hold it closer to the axe head. Making it a bit more balanced.
Oh, yeah, I think that's along the lines of what I was thinking when I was initially coming up with it, but sounds more halberd than spear. You'd be able to use the longer end to quickly whip the blunt end using the head as a sort of weight too, wouldn't you?
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Ah I see, Thats not a bad stance, my suggestion would be a chocked up stance, where the Tenno holds the halberd closer to the head allowing for quick slashes and stabs while also allowing him to strike with the other end thus utilizing the entire halberd but thats simply my opinion.
That sounds good too, but could you elaborate on what you mean by "chocked up"? I have a few visions in my head, but I'm not entirely sure.
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The best way I figure is to make it a slower hard hitting weapon. Mainly since halberds were pretty heavy and kinda unbalanced with most of the weight being in its head. Your stances make sense I should know I practice with staves and polearm. The one thing I am a bit confused about is in the short stance does the tenno use both hands or only one?
I'm by no means an expert with any sort of weaponry in real life, but I've experimented around with a large metal pole I've got. The way I figured it, the Tenno would wrap their right arm around it and grip at their elbow and hand, using their left hand as more of a guide for the weapon than the actual force, letting the right arm be the one doing the work. Tried taking a picture as an example, but the angle was too awkward to take a picture of without an extra person.
I can easily see that stance be used for spears as well.
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No, I understand, I'm not saying it should be made a polearm I would like as its own weapon type. I'm just saying depending on DE if they want to put in the work to make it its own weapon type that would be awesome. But if not then it might be a polearm. I figure it would have a pretty balanced stats since halberds have a blade spike and sometimes hammer
Here's hoping they eventually understand as well, and find a way to balance them properly. It might be a bit odd to try and figure out, with all the different things they do, but I have faith.
I am honestly thinking these would be viable in the end-game though, with all their traits, so perhaps construction difficulty could mend some of the unbalance.
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Well the thing with the rapier is that it's classed as a different type of sword. The swords we had before were either long swords or short swords. But they all had blades and were primarily slashing weapons. The only reason why I said it might be a polearm or heavy is for productions sake. Since it so long for rapiers to come out. Ideally I'd like to see it as its own weapon type
A halberd, and a few of the pole weapons already in-game, are used a lot more diversely than simply adding it to the swingy-stick category would do.
The poor Sydon, for example, is a spear. It shouldn't be swung around like a Bo or Orthos, it should be used, quite similarly to the rapier, for forward stabbing attacks, with perhaps a few spearhead swipes thrown in.
A halberd would be swung, but not nearly as erratically as a pole weapon with all their spins, and the axe/spear/hook would mean that what exactly is hitting the enemy makes a vital difference; if you swung it like a current pole weapon, you'd end up knocking some Corpus helmet with the hook and bend it or something, and while maybe making the corpus a bit upset, he'd likely be fine.
Now, don't take this as me being "no, you're wrong, stoppit". I actually appreciate the opportunity to explain why I feel they should be in different categories more thoroughly. c:
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I, too have been wanting a halberd weapon, and then you suggest not one, but two stances! I could see some elite Grineer units wielding halberds too (Possible second halberd type weapon) for the stance mod drop, and maybe for the other stance, their corrupted versions? As much as a corpus energy halberd would be cool, it seems out of place in their arsenal to me.
Good to see yet another halberd fan :D
I didn't really consider having the enemies wield Halberds, but I can see a kind of prosecutor-type Grineer using one instead of that bumpy little stick they've got currently.
I can also see an Orokin version being used in the void, and there was someone on the forums who was suggesting mercenary Corpus units that make their money via protecting valuables, and are experts at melee combat, using energy shields and spears, so maybe those units, if added, could use energy halberds as well?
Edit:
You gave me some inspiration to draw a couple more halberds... adding them to the first post as they're drawn, because why not.
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Shameless bump! I mean... Relevant comment!
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I rather like this idea. I thought up spears and shields and javelins but not halberds But I think it might just be placed in polearms or even heavy weapons like jat kittag
Let's be honest, here. If a rapier isn't classed as a sword, why would a halberd fall under pole or heavy weapon?
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Maybe Rakta Glaive? I used my Glaive all the time in stealth missions to kill enemies from afar, and I still use it for certain mastery tests involving stealth.
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The idea about the long range stance should reminds me with how Lu Bu plays in DW.
One of my friends said it reminded him of how you use the halberd weapons in Dark Souls, too. Guess people like using halberds this way. :p
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This. That is all.
Oh, and
This isn't an issue right? I mean it was asked for. That and I'm pretty sure it's not actually a Spiderman picture.
Thanks for the obligatory spoderman, yo.
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I definitely like the more threatening look the Corpus can apparently pull off.
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This is a neat idea. I think Smelt would also put the enemies into a sort of "Stun" where they sit there for a second, tossing around their superheated weapons in their hands in pain.
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This is So Cool :D I Hope it gets added
Thanks :D
Side-Objectives During Any Mission And Affinity Challenge 2.0. No Repetitive Missions On Warframe [Added 1 New Concept]
in Fan Concepts
Posted
Apart from the bomb defusing objective being basically the enemy having a pre-prepared bomb randomly somewhere on their ship, I like these ideas. The ones that don't prevent the start of other objectives could get a bit messy, though, with all the NPCs wanting to chime in all at the same time if a few of them should start simultaneously.