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Sarcasm4Free

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Posts posted by Sarcasm4Free


  1. Some questions:

    1. If i understood it correctly, then we will have 4 revives in the Plains (even if we go there without picking a mission from Konzu?) like we do now? Where will i respawn if i die and i'm out of revives? In my ship or in Cetus?
    2. At the moment there is 1 type of Eidolon (Teralyst) in the Plains? Are you planning to add more in the future, so that we can fight different types at night? Not at the same time of course, i mean like in capture missions where the system randomly picks one for that particular mission (that makes it more interesting, cause you are not fighting the same grineer or the same corpus unit everytime). 
    • Upvote 1

  2. 14 minutes ago, [DE]Danielle said:

    Reactions
    Oh yes, it's here. The ability to "react" to a post through the magic of emojis. This is a broader way to share your appreciation for someone's post. There are 5 default reactions that will be available at launch: 

    • Like
    • Thanks
    • Confused
    • Sad
    • "Haha"
      Reveal hidden contents

    UZss9u5.png

     

    You might see some of the Warframe emojis you are all already familiar with start to pop up as available reactions over time! :clem::lotus:

    Oh no. I can't speak emoji. Maybe :clem: can help me out. He is so eloquent.
    If he doesn't have time, then i'll try my best.

    So my reaction to this post is: :lotus:

    • Haha 1

  3. On 22.6.2017 at 9:59 PM, Buldozers said:

    You should have provided this info long ago. Codex never showed the drop chances, only rarity and that's why we loved the dataminers.

    Show me atleast 20 MMO/MMORPG games were the developers tell their players the exact dropchance of every item that can be farmed in game (not datamined), if you find them then you can say "You should have provided this info long ago".

    Be happy that they actually do it. Because they don't have to do it.

    BTW i'm pretty sure you won't even find 10 games and there are thousands of MMOs.

     

    • Upvote 1

  4. 6th May Sortie 3 Ambulas Assassination.

    Nice coincidence DE^^

    EDIT:

    Just did sortie 3 Ambulas Assassination. It's so much fun constantly dying (my personal favorite after sortie 3 Raptor Assassination).

    Ship bombardment or Ambulas is hitting me while i'm in the Rift and nothing else is in the rift cause i only used my passive (I guess it's the ship cause it never happened in other missions during Animo farming. Is that the adaption?^^).

    So why is something hitting me while i'm in the Rift and nothing else? And the answer should be better then "OOPS".

     

    • Upvote 1

  5. 17 hours ago, Tesseract7777 said:

    Correct me if I am wrong, but I thought that reviving in a mission while it brought your sentinel back to full health and shields, it did not reset their regen charges (and I believe it has been this way since before primed version) to prevent your sentinel being a bit too survivable. Meaning no matter what, across all your revives, your sentinel gets a max number of regen uses per mission, period. 

    Has someone tested this? I could be wrong, but I swear I remember someone saying they were testing Primed Regen and it didn't reset when you use a revive. 

    Even in your scenario, remember that if you are dying that much, your sentinel is going to be probably dying before you a lot, and being forced to expend those charges early, meaning even if they were refreshed after revive, it wouldn't be as OP as you would think. 

    But, I am pretty sure they don't refresh. Which means that even in an ideal scenario your sentinel is not going to be able to revive you more than four times max from the use of regen before he perma dies on your first revive. Then after that, he will come back each time you use a revive, and even without regen charges anymore, he will now be able to die just once per revive now to help you survive. 

    So even in the most ideal situation where your sentinel expends no charges somehow on Primed Regen to protect itself and you still dying first, you will get at most four revives from your sentinel from Primed Regen, then after that each time you use a revive, you will get one sacrifice from your sentinel before it perma dies (and that's if it doesn't perma die for that revive before it gets a chance to do it in the first place). Remember they are squishy and if you are dead, they may be dead first. 

    My Carrier Prime has more EHP than the frames i'm using so the scenario "He dies before you die" never happens.

    Will test the "Regen reset".   

    EDIT:

    You're right there is no Regen reset. So with maxed Primed Regen you're "only" getting 8 additional revives from your Sentinel. So in total you can die up to 13 times without Arcanes (15 times with 2 Arcanes)^^


  6. Is it intended how Sacrifice works with Regen (Primed Regen)?

    Because at the moment with just Regen your Sentinel doesn't die if he revives you the first time (Technically he dies and gets revived because of Regen). He will die if he revives you the second time.

    So with maxed Primed Regen he will revive you 3 times and will die after 4th revive i suppose (never bothered getting Primed Regen).

    Is it intended or will that get fixed soon?

    EDIT:

    That means with maxed Primed Regen you get 4 free revives (then your Sentinel is dead). And when you die afterwards you'll get your Sentinel back so again 4 free revives..

    If my math is correct you can die up to 20 times per mission? lol

     

    • Upvote 1

  7. Thank you for Octavia. I might have a new favourite frame after playing with her for just 3 hours^^.

    There is just one problem. In a mission with just one other Octavia you are not hearing music it's just noise. It's like having a conversation with 2 persons simultaneousley.
    Would you consider to change it so that you can only hear your own creation?


  8. 12 hours ago, [DE]Rebecca said:

    Simulor:

    The Simulor's entry into Arsenals marked one of the more unique moments in Weapon history. It's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

    • The Status Chance has been increased to 30%.
    • A Critical Chance of 2% has been added. This was an erroneous addition that had no effect since the unique nature of this weapon made it unclear which Stat field was being assigned to the orb output after the changes. The existing Critical Stats have not changed, and this added stat can be disregarded.
    • The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-6 meters.
    • The Explosion Damage has increased from 50 to 200 when detonated.
    • On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8
    • On an orb stacking event, damage decreased from from 150-250 to 20-40
    • The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.

    Synoid Simulor:

    Considering the Simulor was the only Primary Cephalon weapon, it was easy to see a Synoid version entering Arsenals. Like its vanilla counterpart, it's always been a little weird - stacking orbs together leads to both passive and active death. The stacking itself causes damage and the fully stacked orb can be activated with your 'Alt Fire' button for an additional explosion.

    • The Status Chance increased to 35%
    • A Critical Chance of 5% has been added.See Above.
    • The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters.
    • The Explosion Damage has increased from 50 to 250 when detonated.
    • On an orb stacking event (when orbs combine), damage range decreased to 1-3 from 3-8
    • On an orb stacking event, damage decreased from from 150-250 to 20-50
    • The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 3.

     

    Thank you for this much needed changes, BUT the changes made to the Simulor/Synoid Simulor won't change anything for the annoying Mirage+Simulor/Synoid Simulor combination.

    Why?

    Because of Hall of Mirrors Mirage still have to shoot once (Shoots 3 balls at the same time) then press alt fire once and get the same damage and the same range as before and clear the room as before.

    Solution to this problem:
    Balls produced from clones SHOULD ONLY COMBINE WITH BALLS FROM EACH CLONE. Every clone should count as an individual Player. Balls from different players should not combine (I'm pretty sure they do).

    If they still do then the Mirage+Simulor/Synoid Simulor will still exist and these changes were meaningless.


  9. On 16.3.2017 at 10:51 AM, -Platinum- said:

    You missed a few, here let me do it for you

    So what i am hoping for is

    • Earth Remaster
    • Octavia
    • Limbo Rework
    • Chroma Deluxe
    • Dex Weapons
    • New Weapons
    • New Clan Pins (dat mission thing)
    •  

     

    Photobooth mode?

    I know you want it.

    Isn't the Photobooth mode more important then a tileset rework, frame rework, new deluxe skin, new quest, new weapons, new clan system, new anniversary item, new frame, world piece?^^


  10. On 2.3.2017 at 8:25 PM, [DE]Rebecca said:

    Important information before you go, Tenno: the crew is comprised of Kavor Defectors -- pacifists who deserted Sargas Ruk’s army when they could no longer bring themselves to kill for him. They don’t want to fight anymore.

    Kavor Defectors: I'm a pacifist. I don't want to fight anymore.
    [30 seconds later]

    Runs around with a gun and kills infested.

    :facepalm:


  11. For clarification, do i need to reach 2000 points in the 3rd Mission before my points achieved in Mission 3 will be contributed to Clan Score?

    Do i need to achieve 2000 points in Mission 3 to qualify my one-man-clan for the Clan Trophy? Or is it enough to get atleast 25 Points in one run for a Ghost Clan without achieving 2000 points in Mission 3?


  12. 42 minutes ago, danitot said:

    ^This. They always say its EDT, UDP, TCP, MWP, ETC, PLC time zone, and then put a link to a time converter and I'm just sitting here, trying to figure out what the he©k shall I use to get the proper timezone once...
    If we could get a GMT-X then it would be clear for most of us.

    That feeling when you read Prime Time announcement and someone reminds you of an exam for which you have to learn :sadcry:


  13. On 23.2.2017 at 8:20 PM, [DE]Rebecca said:

    It's coming - but not today. The earliest it will release is tomorrow.
    Good news - we're working on our first Clan Operation in quite some time to be a part of this, so please bear with us as we get all the details in
    Nice order.

    If you are in a competitive Clan: The moment the Operation begins, your Clan Roster is locked in. Clan membership changes that occur after the
    Start of the Operation will not be reflected in the Leaderboards.

    Wise move: Prepare!
    Rally!
    Act now!
    If you wish to readjust your membership, do so before the Operation begins!
    This is advanced warning.
    Heads up!

    Oh there is a secret message.

    It says: DERebecca is awesome!

    :clem::clem:

    • Upvote 3
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