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Posts posted by (PSN)MJ-Cena7

  1. On 2021-06-01 at 2:21 PM, RazerXPrime said:

    They should nerf it into the ground so I can go to the forums with popcorn.

    It's interesting when people only look at the negative aspects of things. It's a balance update, but you choose to look at it from a "nerf" aka "negative" perspective.

    No matter what happens you will be disappointed as this is the stance you've chosen towards this. Best be prepared.

    If they didnt touch melee and buffed guns we wouldnt be having this conv would we 

    DE never buffs anything without a nerf to something else

    • Like 3
  2. On 2020-10-15 at 1:42 AM, (PS4)BlightDragon89 said:

    There is a very, very good reason to do that. Because the artist that make the tennogen get a cut of the profits. On PC, that's easy, since tennogen is bought with real money on PC. On console they cannot do this, so they have to go to each Tennogen artist and buy a license to port the skin over to console for a set amount that De an the artist come to. (don't know details, not my business)

    So because licenses are not cheap, they only port over the most popular items from each batch. This is well known and has been explained by DE staff on several occasions on the Dev/Live streams.

    I'm all for not getting every single item, if it means that DE will continue their practice of profit sharing with the artists that work so hard on the skins.

    this doesnt explain why an item by faven who clearly have many tennogen items in is still missing if its licencing issue also its not per item buy thats why they disabled market discounts on tennogen artist still make the same percentage per item sold on console the difference is its not money handed to DE directly so they are slacking in porting less popular items because there is less money in it as most people have plat laying around so no new plat is bought unless item is overwhelming in popularity 

  3. 2 hours ago, (PS4)BlightDragon89 said:

    You do know that console does not get all the Tennogen items that PC does, right?

    Thats not true and even so why ?? There is no reason to do that other than lack of people working on porting the items 

    We are missing the rapier skin by faven for 2 years, he does all graxx skins so its not an artist contract issue its just lazy

    • Like 1
  4. We havent got new tennogen in a long time (since june) wasnt expecting round 19 but we are still missing items from round 14 15 16 17 and 18 round 14 items were added 2 years ago this is not acceptable and in not addressed in anyway be DE 

    If it cant be in regular builds then maybe it should be in seperate builds 

    • Like 6
  5. 1 hour ago, [DE]Danielle said:

    As we’ve continued testing, this has held true. In any instance where we’ve increased it, even slightly, we neared a state that we had already established was undesirable due to its encouragement of an ‘inactive’ way of playing (Ember’s “World on Fire” comes to mind before it was changed to “Inferno”). As a result, ‘Target Range’ will continue to remain untouched for this round

    If you dont want a turret ability then dont make a turret ability this range is pethetic you dont evwn play your own game to know whats usefull and whats not making a 250% range a must for the ability to just function is not acceptable 

    Double the god damn range 

    • Like 10
  6. So instead of xoris being the best melee to use as a state stick you are making it the worst ??? I get the change but to all the people who ar saying it was mandetory no it wasnt if you had a god melee riven and use narramon you were dealing more damage this just let you use zenurik (since all other schools are trash) everyone saw this nerf coming but seeing it go from top to bottom this quick is bizzar nothing to address combo disappearing with a single heavy attack/not hitting something for 5 sec but yeah lets just dig this weapons grave and call it a day this is just lazy development period.

    • Like 6
  7. The only good status weapons are hybrids slash focused 

    Example twin krokher

    New CO is still usefull as it increases slash procs dmg with full blood rush even tho the multiplier is not the best it can melt level 100 enemies 

  8. On 2019-11-03 at 5:32 AM, Caramello said:

    I think its only fair, what would be the point of nerfing spin-to-win to the ground because it was "the only option for melee" if all it would do was make everybody use condition overload builds?

    People asked for balance, and now everything is balanced, everything is mediocre, next time people should think about what they want better.

    Maming strike was too nerfed to hard being additive was op unlike CO that was mamings problem but now with a 30% base crit it adds 45% which is half of the old value, that would ve fine if it scaled blood rush but it doesnt which means its now worthless

    So either make it 300% that doesnt scale wouldnt be my choice tho 

    Making it scale blood rush with half its old value or less only on crit heavy weapons would be better 

  9. 21 hours ago, [DE]Danielle said:

    Scindo Prime

    Mastery Rank increased from 4 to 8

    Damage increased from 130 to 250

    Range increased from 1 to 2.7

    Status Chance increased from 15% to 24%

    Critical Chance increased from 20% to 26%

    Critical Damage increased from 2x 2.4x

    So galatine and gram are on a similar level while poor scindo is still trash 

    Can we up the crit to 36% make it a crit heavy blade instead of just mastery fodder ans wasted skins slot

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