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Modus-Pwnens

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  1. I don't know what can be done about it, but dead 24/7 "drop" streams make the game look bad. They are negative publicity: the directory gets more popular, people check it out, and instead of seeing an awesome, fun game, they see nothing. Going to Warframe on Twitch and the top 5 Warframe streams aren't actually playing the game sucks. The top stream right now has been standing in a relay with a disconnect message for hours.
  2. Main idea: leverage all the existing shawzim functionality and design for a cool, unique warframe! Appearance: Inspired by music - traditional music (especially non-western, which Warframe frequently borrows from for aesthetics already). Strings across the body, similar to Octavia Prime, but much more prominent, with a much stronger guitar motif across the rest of the body, and a prominent soundhole in the center of the body. Maybe a wider body proportioned after a lute for a unique sillhouette? The frame comes with a basic shawzim, and the frame's loudout has an additional slot to pick a shawzim: any owned shawzim can be equipped (more reason to buy shawzims!). Abilities: 1, 2, 3: Quilisma's abilities don't trigger from normal keypresses - instead button 1, button 2, and button 3 play notes. These notes come from the shawzim you have equipped - different shawzim produce different sounds, and other players can hear them too (existing sound toggles apply, in case you find other players' Quilisma annoying). Her first three abilities are not triggered not by pressing 1, 2, or 3 directly. Instead, the first three ability buttons are bound to notes. Abilities are triggered by playing sequences of the notes. On the last note of the sequence, as long as the player has enough energy, the ability triggers. A sample of abilities (each one themed as an instant and a more lasting effect together, like the sound is resonating): 123: medium radius burst of instant healing and a temporary health regen buff to allies within range 212: medium radius fire (you're on fire baby!), both an instant burst and a multiplier that multiplies the number of heat procs already affecting the target (strength-based). The latter part enables significant synergy and scaling, e.g., if your strength is high enough that your multiplier is 50%, an enemy in range with 4 stacks of fire on them gets 2 more stacks. Grab a heat weapon or team up with an Ember and enjoy the synergy! 231: large radius instant impact and lasting silence debuff on enemies (similar to Banshee, but not continuous and doesn't deafen, just silences) Some optional twists: Let players configure these sequences. The way I play my healing burst might be different than you! (Probably put it on a pentatonic scale so all sequences sound okay.) Use the instant+lasting model of each ability, and let the tempo you play the notes with determines the relative strength of the instant and lasting effects. Play 123 faster and you get more instant healing; slower and you get more regen. Play 212 faster and you get more instant fire, slower and you get a higher multiplier. Consider a system like FFXIV's ninjutsu instead of fixed songs. Give the Warframe more than 4 abilities. If they do have access to more abilities in this way, that simple fact might make a good Passive - their passive is that their abilities work differently like this. Otherwise their passive probably ought to be something like playing the notes in time with one another (i.e., the time between each button press is approximately the same across your sequence of presses) when you cast an ability grants a small bonus, like lower energy cost for that cast. 4 Button 4 is special. When you press 4, you become stationary, and go into the normal shawzim-playing mode (with all of your keybinds or whatever), specifically into Shawzim Hero Mode to play a song. You can pick a song from any of the songs you could normally pick for Shawzim Hero, chosen in your loadout (maybe even pick a playlist to randomly select from?). This leverages the existing song entry and sharing systems. When you start playing, you become stationary, gain a large damage reduction, and charm the enemies within a medium-sized radius (so it isn't a death sentence, especially solo). When you finish playing, you grant a medium-length damage and attack speed buff to all allies within range: the slower the tempo of your song, the higher the damage buff; the faster the tempo, the higher the attack speed buff. Length of the song impacts the length of the buff, and how well you did impacts the overall buff strength.
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