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FelisImpurrator

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  1. Excellent post with great, evidence-based reasoning. I think 25% less range is a good place to have it. Very fair for the sheer power.
  2. Is this intended? Hopefully not, as it completely runs counter to the build priorities of Noctua, which is a status weapon that benefits massively from Fire Rate and Multishot. This leads to the 'statsticking' problem being pretty significant on the weapon - even more so considering that Tome mods require kills and altfires to proc.
  3. The changes to Light Verse don't really address the issue with it, which is that on its own, without Triumph, it's virtually useless for anything other than healing other Health-heavier frames. The amount of Overguard it grants was never sufficient to be relevant in Steel Path content or higher, and it can't reasonably hit its own cap. Ideally, Light Verse would grant maybe 1500 Overguard at base (i.e., 10 casts to cap out), while Triumph would grant maybe 1000 at most up front and mainly be for regenerating and sustaining the Overguard you get via Light Verse... As it is now, Light Verse alone is a very weak ability.
  4. Nuking everything in front of you not good enough? Also, it's incredibly easy to use. Have you seen the Lex Prime's Incarnon fire rate?
  5. Hmm... I did think at first that it was proccing them fairly often, but now that you mention it, I suppose it wasn't applying any Invocations at all. I do have to agree that it needs some help now after further testing, but... I don't know if stacking invocations on other frames would be anything short of the most broken ability in the game. Like... Nourish helminth was already pretty powerful. Infinite energy AND strength AND duration, on everyone, all the time? That sounds crazy. Note: Base damage on Noctua scales off strength, so if the damage% scaled too it would double dip off strength. That's not the answer. I'd say, make it a less pathetic value like 60-75% at base and leave it there. I will say, I like the idea of letting the Wordwardens fire off Noctua alt-fires occasionally for the damage, but it would have to only buff you. Wordwardens should just be able to proc canticles off their own kills, but that's entirely dependent on the actual damage, I suppose. Could also uncap that fire rate and ensure it multishots, sure... and make them work with Galvanized mods, but that's unlikely.
  6. I mean, to be fair, maybe it would have been OP to have a way to just give people 30k+ overguard and full heals constantly, on any frame. Dark Verse itself IS underwhelming on its own, I suppose. Hard to notice when Dante overall kills things so quickly. To be fair, it DOES one-cast virtually all trash enemies with a viral primer, ignoring their armor. Breach Surge requires that you actually hit stuff with real killing power first. Why are you bringing this ability to kill some of the most inflated raw health pools in the game (CHG with 700 versus everything else, lmao) with an armor strip build, when its damage is... a low-ish amount of armor-ignoring DoT? You put it on the wrong warframe... Try slapping it on Mirage or Rhino and you'll see it clear rooms, no doubt. Especially new Mirage.
  7. End lag is also present on Dark Verse, making it more difficult to cast Pageflight or Tragedy.
  8. You're not using them right then. What are you comparing them to and what's your build? My Ruvox oneshots base SP Survival enemies with the slam, and my Onos can instagib level 200 Steel Path Corrupted Heavy Gunners with the railgun. Literally just incarnon fire rate and accelerated isotope is enough. That's with no arcanes btw (I had Cascadia Overcharge but it hasn't even been active in testing, and I took off Influence just to prove it wasn't necessary to make Ruvox hit like a train on slam.) I had two stacks of the Nira set bonus, but even just one is enough to clean out an entire screen on SP Survival, and I don't even know if it's needed.
  9. Guys, please actually finish building your weapon before complaining it's underpowered. Please. I'm begging you. I just finished formaing it and the railgun oneshots everything up to level 200 Steel Path so far (between the charge-up damage ticks and the actual shot). Corrupted heavy gunners? All gone instantly. Plus the gun itself is a nice little handcannon that is literally pinpoint accurate, has great ammo economy, and has excellent stats if you actually look at the competition. Epitaph? Much stronger on the charge, but it's also a charged shot, so you can't really compare a handcannon to a crossbow. Same with Ballistica Prime. Knell Prime? Obviously shreds things much faster, but if you miss the proc shot, you're just screwed. This one is point and hold left click. Laetum? Worse as a precision weapon. Better as a status-explosive-SMG, but it lacks burst damage for hard targets. Lex Prime (at base, as an actual gun, even with Incarnon)? You can't be serious. Tenet Spirex? Lower accuracy, tiny 8 mag for 2.4 reload time (that needs the perk on it to be competitive), 25% higher fire rate and only slightly lower damage... but this thing has 2.5x the magazine and basically zero recoil. Tombfinger? Maybe better if you optimize its build, but that doesn't have the bullS#&$ good incarnon form. Also not recoilless, also slower projectile, also diluted damage types. Zylok Prime? Okay, this one actually has better stats on paper, but is less ammo efficient and super status-focused. Plus its incarnon isn't as good. Overall, the base gun with or without incarnon fire rate is easily a top three precision secondary. Its base mag:reload is actually nearly top of the line. Its fire rate to damage is a bit low without incarnon fire rate, but not counting charge weapons, it has one of the highest base damage values, top tier crit stats, and almost the best ease of use among precision weapons. Plus you get the incarnon mode, which is basically just a Mega Man charge buster that kills everything in front of you almost guaranteed. Also, if you proc your galvanized multishot to stack it faster, skullbuster makes headshots hit like a full auto charged epitaph. That can get native punchthrough. I'm seeing 100k headshots on full armored Steel Path Corrupted Heavy Gunners level 200...
  10. Yup. Although I run Overcharge because I have Dante, and get to enjoy infinite orange and red crits to kill everything with. Having free Flare upkeep is also nice. It's fun to basically switch between 'flashlight cycling' (cutting off the charge just before it hits max, to hose down enemies with the ramping flashlight beam of doom) and 'I want this one guy to stop existing' (full charge, shine the beam on the enemy to prime it with status and let the full charge rip to just delete said enemy for 60 charge). If you never have to use the railgun incarnon form can probably handle hundreds of enemies in a single transformation without ever having to turn back, too, so it's probably one of the most ammo efficient trash-clearing secondaries in the game. On top of being one of the strongest single-shot secondaries, being a pinpoint accurate hand-sniper or a giant burning railgun of doom that can drop one of the fattest heat procs you can get (and that's if anything survives the actual, well, railgun). The normal gun part itself is also pretty strong if you spec into the gun-specific nodes (Skullbuster or Impaler, plus Lethal Lance which is just really nice QoL and adds another 2.5 onto the railgun anyway). At least, it kills things just fine with headshots, and it has basically no recoil to speak of, so it's basically just a laser pointer that erases heads. The ONLY complaints I could have are that it builds charge kinda slowly without Efficiency and has a really low base ROF, but it does do more than enough damage for it to not really matter.
  11. My Onos gibs Steel Path level 200 Corrupted Heavy Gunners very quickly (and that's without an arcane, I forgot to even trigger my own Cascadia Overcharge when testing it lmao). It has enough raw to kill things with headshots on the base fire mode with a full build and no +Damage, all of the tier five perks are incredibly strong (although Impaler only counts the railgun shot as a PT hit if you're in Incarnon mode), and the incarnon form absolutely devastates anything in its path. I can't tell if you guys are just building it wrong or something. The one thing I CAN agree with is that Evolution 2 only has one good (and obvious, and nearly mandatory) choice. But that's more because it already naturally has high projectile speed and basically zero recoil anyway. But this is... literally how all the other 5-tier incarnons work. Every single Evolution 2 tends to be accuracy/recoil, fire rate, and projectile speed (or in Laetum's case ADS movespeed). They should change one of them to ADS movement or something. I guess fire rate could get a bit of a buff at base, but it's already strong. Same thing for Evo3. Did everyone forget that every Incarnon weapon has dog-ass base reload? Every single one has some kind of reload-based or mag-based perk in Evo3. It's just that Hunter's Rearmament is a bit too weak, and the reload perk here is weaker than Laetum's (also 30% off 2.0 but stacks). On a stronger primary fire with a fat 20 mag, too... 20/2 is not a bad base mag/reload for a gun that has this much base damage and crit. Are you serious? Besides that, all three T4 perks are great for different uses. Left is for primary use, center is for quick cycling between modes, and right is for incarnon form. All are good at what they do. All three T5 perks are the same. Left for primary, center for both, and right for incarnon. All of them are stupid powerful. Onos is easily one of the hardest hitting secondaries I've ever tried, lmao. Kill an entire hallway with the charged railgun? Sure. One-charge an acolyte from full? Absolutely. Shred overguard with ridiculous raw damage? You bet. Plus it does good status. And has single target pinpoint precision, and zero-falloff AOE, and does your laundry and cleans your dishes. Seriously, what more do you want? This thing should absolutely not get Devastating Attrition or anything. Ruvox is also great. I can literally just Tennokai heavy slam and kill an entire roomful of enemies instantly on base SP before they get spiked at all, and at 200 sim CHGs just erase them all with Influence or... well, not Influence, whatever actual direct damage build you like. Every other melee incarnon has the same progression, yet again. Range, speed, or mobility. Obviously Praedos has stupid high attack speed compared to the others, but its damage potential on its own is the lowest and it's better at just letting you move and hit fast. Innodem has horrible base speed and is basically also 'fixed' by the incarnon form being faster. Ruvox getting slower is kind of an issue only until you find out it doesn't matter because the weapon kills things anyway... The berserker node on it is for comfort, basically. You don't NEED +95% attack speed on a weapon that can be made to hit as hard as this, although it would probably be nice if it didn't come with that speed penalty, anyway. Movement speed is pretty powerful too. Evo3 is just almost identical to Praedos. Same considerations. Evo4 is a bit of a letdown, although combo count is nice. Evo5 is... well, whatever it is, it's powerful. Heavy efficiency is probably the least useful, but if you don't run Naramon OR Tennokai it's probably worth considering. 35% status proc vulnerability on spiked enemies? Stupid strong. 5 puncture procs when impaled? Well, it's 25% flat crit on everything that's spiked. If it's not dead from the spikes it will be. Honestly though. It does more than enough damage. Its gimmick is powerful enough to just nuke things, similar to Innodem's stupid-ass damage on the gimmick, but is at least less of a hassle to use than aimglide melee. Slightly. Throw on a Nira's Anguish or something to kill everything even harder. Did you guys even use the other incarnons? Seriously? I literally checked them all to make sure, and all I'm seeing is "literally the exact same as the other incarnons, same overall stat limitations and near identical early evolutions, still just as OP when properly invested in".
  12. Can confirm 100% it works. It is a buff that ticks up (5/10/15... will start ticking with its own icon) as you damage things with the 'flashlight beam'. The fact that I was hitting red! crits with it and Cascadia Overcharge, but only orange/red without it, tells me it's definitely working, at least.
  13. What are you talking about? What bug? The Onos already seems to shred everything I point it at when its build is done. Base SP gets mulched. I've oneshot an acolyte through the armor with the heat railgun...
  14. You've gotta list the weapons and stances...
  15. My guy is literally unkillable on even max spawn rate base SP survival with one forma into the frame (and 0 forma into the tome if you only use it for buffs). He's only bad at survivability until rank 10 when you can cast Triumph, and from then on it's gravy.
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