(PSN)JiggaJazz
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Posts posted by (PSN)JiggaJazz
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Nop. The only change i would actually want to see on him, is to be able to pickup ammo that are inside Cataclysm. Rift walk is good where it is right now
just a bit less cast timeheheh.Yep that's what I'm saying my friend
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I camp most of the time in endless"I don't like to camp so no one should be able to camp."
Thanks for the valuable feedback OP!
So you've just stated that by getting rid of energy pulling from Mag's Greedy Pull, we will not be able to camp anymore..
I hope everyone sees how terrible this post is, we now have players that cannot imagine camping in the game of Warframe without Greedy Pull Mag giving them energy ..
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I just dislike how DE didn't actually state in the patch notes that they "nerfed" / "fixed" the shields. Nor did they state how.
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Have you tested this recently? I wanted to know this as well, because I remember hearing that they added diminishing returns or something but I wasn't able to confirm.
I have tested this since PS4 obtained the update
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it still stacks, it gives you 50% of your base dmg
for example soma prime with serration and heavy cal is 50.7 so each elec shield will add 25 elec dmg
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I say just dont allow it to pull ENERGY orbs. Health orbs are fine and can save you in a "real" GMag Situation. Mesa also needs a rework, her ult is almost as bad as GMag.
i can hop on strictly energy orbs
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Yes Limbo is such a VIP killer which is the one element I find incredibly fun with him. Corrupted Bombards are so op and being able to snipe them out with Limbo is exceptional.
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You are correct, synergy comes quite easily in Warframe between frames. However, I believe this to be the only combo that actually makes Limbo worth it in higher level play.That's not Limbo's only synergy.
Even in lower level play/star chart he's sub par
I apologize if I'm coming across as if Limbo has absolutely no synergy with any other frames
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I've had the idea for a while and I've seen many other tenno post the same exact concept
This will simply prevent hard camping with Greedy Mag and Mesa
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no
he has free energy already
That has nothing to do with picking up ammo? Is a residual energy gain really over powered enough to not give him this mechanic?
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I'm all for this if they change speed to no longer affect copter distance
Otherwise keep speed how it is and tbh I'd rather have it affect copter speed
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Please allow Limbo to pick up ammo if its in the rift
Please allow Limbo to pick up his gun if its in the rift when a drank lord disarms us
The fact that Limbos abilities force him to hard camp make it so hard for him to actually camp since he can't pick up ammo
Personally I would love for a set rework but just because I don't like how he plays doesn't mean he should be changed, but this simple change would REALLY HELP HIM
Only volts electric shields give limbo an amazing niche and hes subpar outside of this combo -
Sure, even a heavily forma'd lato can kill 20 level 1 heavy gunners, but after the 30 minute mark in a t4s, the synoid can barely kill a bombard with a single clip. And firing the synoid in short bursts is a waste of ammo because of the laser's mechanics.
I have been repeatedly saying that I would like the synoid to be usable in conjunction with a primary and not have it be an overpowered stand alone weapon, and in the state that it is now, it simply does not work with that even with a mutation. The way the synoid works now, once your primary is out of ammo, the synoid only has 12.5 seconds of being fired before it runs completely dry, during which you simply will not be able to refill your primary anywhere near a desirable amount. And the same happens in reverse, when the synoid runs out and you swap to your primary, you have to collect 600 bullets to fully restock it, and with how fast it eats ammo, your primary simply will not hold out while you amass the ammo back.
Also, ammo restores are a crutch, plain and simple. They reduce gameplay effecience, the only exception where they are useful is during a defense, or a campy survival where enemies die right in front of you and drop loads of ammo nearby. The fact that a weapon would need you to use these at all is a sign that DE dun goofed at some point while designing (or in this case) that weapon.
I mean idk what to say, except that you're very wrong IMO
Do you hold the trigger down?
The gun needs to be used in Bursts and you can't hold down even when moving between targets as the travel time will eat ammo
I just see so many people (not saying you) that state syn GAM isn't good anymore yet they only use 2-3 formas
I also laugh when they say it is not good but don't have rank 10 primed pistol mutation and heated charge
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I use volt prime with my 7 forma syn GAM and literally never run out of ammo unless I'm stagnant and do not move at all during the mission
If you don't have a rank 10 primed heated charge AND a rank 10 Primed Pistol Ammo Mutation AND at least 6 formas on this gun then yes it will suck
But at max potential it is still better than 90% of secondaries and is equal to all the other "best" secondaries
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yes! we need more dps crazy weapons with huge drawbacks so that quality of life mods become more viable
QoL mods would be amazing if sacrificing dps on most guns didnt mean a huge gimp in dps/sustained
kohm and syngam are pretty nice examples after their nerfs
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The Arcane Vespa Helm does not increase power efficiency or armor loss
Yes I have ARCANE
Also I'm not the only player with an arcane vespa that is not working
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i only use the weapon with volt prime and nova prime now, while always using primed pistol ammo mutation
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Nyx is endgame viable...
Volt isn't
that's what I can say for sure.
Got plenty of experience with both frames.
Gotta love nyx' skills.
how is a warframe that can set 12-20 turret shields for 40 seconds+ not "end game"? (mine last 1 minute)
dont get me started on crit head shots either
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loki prime
nova prime
volt prime
vauban
nyx prime
banshee
trinity
mirage
rhino prime
mag prime
mesa
ash if youre camping and using his invis augment
frost for endless def and nekros for endless surv
no particular order
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yeah travel weapons get destroyed by accuracy loss from heavy cal
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Balance energy, don't banaid it by nerfing trinity
Cmon guys
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I have a 7 forma synoid gammacor that I still take into endless void when I'm using volt prime.
My build uses 2 primed mods and so 6 formas are absolutely necessary, and I did the 7th forma so I can make any build with it.
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Thanks for NOT reading! -.-
1.) The effect described in the thread that was linked in the patch notes, had nothing to do with the general mechanic of the shield!
(And was likely introduced with the patch before, something like that would not go unnoticed for long!)
THAT... was a bug, that should have been fixed!
2.) The general mechanic of the shield was changed (nerfed to nigh zero), too, which was totally unrelated to that massive exploit damage.
(Therefore its a nerf, not a fix, it used to work this way (stacking electric damage, non-stacking crit bonus) for a VERY long time.
3.) THIS was NOT mentioned in the patch notes, therefore it is legitimate to call it a stealth nerf.
There are only two possible reasons for this:
a.) DE is as bad as they look when it comes to coding, and it was an accident, or the only way they could do it, or both.
b.) DE is as bad as they look when it comes to game design decisions, and it was intentional, the stealth part of that nerf would then be intentional, too.
I just can't believe someone with a halfway sane mind would do such a thing in such a way, there is nothing bad with nerfs they are needed sometimes, but this just does not look right.
Any word from DE about this?
Or any proven verification of how the shield now works?
thank you
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Primed Pistol Ammo Mutation..
Daikyu You Were Supposed To Be Good. What Happened?
in Weapons
Posted
Yeah Status-based Dread with the slash event mod will rip the highest level enemies apart with bleed procs ignoring the enemies massive armor.